Bull, 5 launched with warzone and tons of new weapons and vehicles. campaign is a lot better than infinite too. at least it launch with online and mission replay and didn’t take a year for that and forge. literally everything 5 has now was released within the first year, infinites got little to nothing after a year.
You are either trolling or mis remembering or lying to yourself. The campaign was the worse single player experience. To understand the story you had to have consumed every bit of halo media. I’m not going any further than that. Warzone =/ BTB.
Halo 5 was horrible at lunch. The only thing halo 5 did better then infinite was content updates but can you really count that if the content should have been there at lunch.
infinite story is literally nothing all it serves to do is tell us cortana died, whatever the endless are can not be worse than a genocidle alien alliance or an all consuming parasite. considering infinite is supposed to be a live service game, yes, but also that it just had so little to offer even from the bundie era like most of the covenant weapons and adds in these awful banished weapons and before you say it, no im not bad with the weapons i just find them aesthetically boring and unappealing. warzone was no replacement but least it was something new or a fusion of btb and firefight.
Halo 5 is one of the worst games ever to be released. To call it a Halo game is an insult,its nothing but a glorified COD clone with a ton of reused maps(still remember having 3 versions of midship, the map I hate the most in Halo) .
Go away, all the crap that game got is exactly what it deserves.
The outlines and shield comment is certainly true to me.
Infinite will get there. Eventually. But Halo 5 at launch was not at all judged too harshly. It had less Multiplayer content than CE. CE! A game that came out in 2001. The Multiplayer was clearly only built around Warzone and the Req system, and the story of the Campaign was dreadful.
If anyone’s misremembering, it’s you.
Forge and BTB were added 42 days after release, and Infection 202 days after release, not a year.
As someone who’s played an embarrassing amount of CoD over the last decade and a half, Halo 5 plays nothing like CoD.
And there were two “Truth” variants, not three: Truth and Regret.
Please compare the multiplayer offerings between Halo CE and Halo 5.
Halo CE didn’t have Warzone and that’s already a substantial difference.
CE had:
Slayer
CTF
Oddball
King of the Hill
Race
Halo 5 had:
Team Arena (doesn’t count, because it was just Slayer, CTF, etc, in a playlist)
Slayer
Breakout (Slayer variant)
CTF
SWAT (Slayer variant)
FFA (Slayer variant)
Strongholds
Warzone
Warzone Assault (Warzone variant)
Less offering. I’m being generous to 5 by not including CE’s gametypes, like Juggernaut. But if you find that being pedantic, then I’ll be happy to compare it to Halo 3 or Reach.
The fact that Halo 5 was, at best, on-par with CE, is reason enough. As if 5 having Warzone means anything when there’s a 14-year difference between their releases - with one of them being the first title, and the other the sixth. If that’s a hill you want to die on, as if that’s some great triumph, then go ahead.
And the Campaign was still dreadful.
with how bad ce’s physics were i wouldn’t count race but halo 5 had much better gameplay overall new movement and spartan abilities, new weapons, vehicles, and enemies to fight which really adds to warzone. honestly if they remade ce, fixed the broken physics, updated graphics, i probably would be better than 5 by a smidge but still way better than infinite. seriously bro you can not be this nostalgia blind.
If you’re inferring that that the full capacity of what a multiplayer suite offers is the quantity of gamemodes, then what you’re actually doing is over-simplifying the premise to make Halo CE stand out.
To start, Halo CE was originally UNABLE to play online and was limited to split-screen and LAN support; Halo 5 already has a leg up in that regard. Additionally, since there wasn’t a matchmaking system, the variety of gamemodes then becomes something of a moot point since it’s entirely dictated by what you and your local friends feel like playing at the time. That’s not variety, that’s Custom Games.
Next, since we’re now considering every aspect of a multiplayer suite, we can point out the greater number of differences between the games. I’ll start and keep it short:
For multiplayer, Halo 5 had that Halo CE did not:
- Online multiplayer at launch
- Dedicated servers
- A variety of match-made gamemodes with a Ranked counterpart.
- Level progression
- Spartan customization (albeit rudimentary, but still more)
- ID customization
- A larger weapon and vehicle sandbox, and
- Warzone
There may be more, but this just from the top of my head.
Halo 5 launche’d with more multiplayer content than Halo CE, it’s an observable, verifiable fact. Halo 3 and Halo Reach do not matter in this comparison because it wasn’t the one you made.
I will leave out the non-sequitur at the end of your comment, that has nothing to do with the multiplayer.
You’re right, I can’t be that nostalgia blind, because I was 1 when CE came out.
I imagined that the gameplay comparison would be made by itself. Again, one game was released in 2001, and the other in 2015. Yet Halo 5 is struggling for the win here, and you even admit that with the same level of gameplay (which I didn’t at all mention, because I enjoy 5’s gameplay), CE would be better.
Looks like you do want to die on this hill.
I didn’t think the LAN only vs Xbox Live was a comparison that needed making, because that’s so apparent that it’s redundant. Having to fall back onto that to prop Halo 5 is just funny.
Halo CE was the comparison I made because it was the lowest possible bar for 5 to beat, and it only did by merit of the gaming landscape it was released into - 14 years later. I keep going on about the time difference, but that’s because it’s so stark in terms of video games. CoD didn’t even exist when CE came out, and there was 12 released in that time interval. It was a bar so low that prior to 5 releasing, it wasn’t even considered, because of course 5 should offer more.
Comparing Halo 5 to Halo 3, Reach, or 4 is just embarrassing for Halo 5. The game absolutely deserved the harshness thrown at it.
look at the goofball saying halo 5 launched with less then ce just because of one more game mode.
It’s redundant, but it reduces the variety of game modes to being holistic Custom Games because, without matchmaking, it’s dictated by what you and your friends decide to play, so then the variety of game modes also becomes redundant.
I took issue with you inferring that the quantity of game modes is enough to insinuate that “Halo 5 had less multiplayer content than Halo CE”, to which I outlined a handful of reasons that the opposite is true. Matchmaking aside, Halo 5 actually has more total game modes, with its Custom Games suite being far more manipulative, buuuuut Halo 5 actually has online matchmaking, so.
Lying about your opinion isn’t being nice. That’s being condescending, and also just pointless. We’re talking about our own opinions, so why not state them? That’s stupid. And calling me nostalgia blind wasn’t being courteous, and neither is calling me a goofball. So you aren’t even nice (not that I particularly care, because you’re a complete stranger, but it doesn’t hurt to be respectful).
But on top of that, you’re just plain wrong. Halo 2 was a tune-up of CE, and it seemed to do pretty well. Halo 3 was a tune-up of 2, and that seemed to do even better.
You belittled my argument as “a hill to die on” followed by a reductive “like it’s a some great triumph”.
Consider introspection before demanding respect.
i was being nice to ce not you, why should i be respectful to someone whos just wrong themselves. yeah i can imagine 2 and 3 did better with halo being the new hotness back then, they were not tune ups they actually added more and more are you serious!?!!? people are just so critical now the gaming franchise is also a much harsher environment now than it was too. people who say they’re still better just aren’t being critical enough.
The former wasn’t belittlement. It’s the same as me saying that you’re stubborn about your opinion. I’m dying on this hill that 5 had less offering in content, and only wins out by merit of when it was released. It’s as silly to me as comparing the graphics between the two games, because of course 5 has greater graphical fidelity. That’s a given in the same way that CE didn’t have online multiplayer (on Xbox, but did on PC in 2003). No belittlement intended.
The latter was teasing in disbelief, but yes, could be mild belittling. Disbelief because it’s crazy to me that having the leg-up of online multiplayer; [poor] customisation; etc, means anything when 5 came out in 2015, while CE came out in 2001. Again, it’s like pointing out that 5 looks better. 5 wins on those points, but those features were effectively an industry requirement. It had fewer unique gamemodes. No, gamemodes are not the be-all-end-all of multiplayer, but it couldn’t beat the game that didn’t even have online multiplayer (on Xbox). That’s how little it offered.
You also dismissed the notion of comparison to Halo 3 or Reach [or 4] (which is what fans did at the time, and why it was judged harshly) - because I said about CE first. Being so selective is funny, because those games were the reason why Halo 5 was judged so harshly in the first place. It had so much less. You’re missing the forest for the trees by focusing on CE, which I only brought up because it’s the lowest possible standard for multiplayer, and 5 barely makes it. It shouldn’t have ever been a competition between the two games, and the fact that it is shows how poor 5 was at launch.
That was my point. It should’ve never been comparable, and yet it was.
Just common decency. It can get muddled, but shouldn’t be outright ignored.
I’m not even sure what you mean by 2 and 3 being the new hotness. Halo was popular because people liked it, and it wasn’t even a new franchise - CoD was. You make Halo sound like a fad, but they were each played and played for years.
There was minimal changes with CE and 2. It pretty much was just tightening up CE. 3 added Equipment obviously, but it was fundamentally the same. 5, on the other hand, is obviously a significant departure, which wanted to take from the Titanfall hype.
People are critical because games used to offer more. Infinite only just got a beta for Forge. It doesn’t have Infection, Firefight, Invasion, etc. It doesn’t have local co-op Campaign, and online co-op was only added a month ago. Battlefield 2042 was released in a shocking state. Battlefront II was so scummy with its microtransactions that the whole progression system was reworked for the first 6 months. Assassin’s Creed Unity was a buggy mess. Halo 5 had a lot of content missing at launch, which was added in over the next 8 months. Cyberpunk 2077 was so unplayable that it was taken off of the online marketplaces for consoles. Halo 2 and Halo 3 aren’t perfect (I don’t even really like Halo 3), but they’re leagues ahead of some of the games released today (Unity is stretching that today).