Halo 5 isn't that bad.

Halo 5 came out incomplete, we know that. But we also know of Microsoft, and they need to get money. 343i is a subsidiary of Microsoft studios. It was not created for Halo 4. In fact, they were created in 2007 to oversee the development of the IP after the split between Microsoft and Bungie. They created Halo Waypoint, and developed Halo: Reach’s second and third map packs.

343i went on to develop Halo 4, and in fact released ahead of time. The game was complete, but players were left burnt by the ¨features¨ added, as the game had started to lose it’s identity. Forge was a little bit of a set back, and the multiplayer was questionable. At the time these are the biggest complaints.

So you know what they do?

They focus on that for the next game. Forge is an amazing feature in Halo 5, and is said to be expanded on in this update tremendously.
Multiplayer was now fair, and allowed players to play competitively, all the while having fun.

Warzone was introduced, being a cut game mode from Halo 4, where players would fight each other and AI over objectives.

However, this focus on competitive multiplayer left the team with a story that wasn´t impressive or resounding. It also left players hating the lack of game mode support.

After launch they have done what they can to give us what we want. They have added classic gamemodes such as infection and grifball. BTB was one of the first modes added in post launch. The forge has been improved, and features have been added. And i guarentee this update will further attest to their ability to listen.
Don’t believe me?
Read the community update today and tell me you like Sarah Palmer. Read it and complain about the lack of support. Complain. Because there won’t be much to complain about.

Edit:
Halo 5 is a solid game, and i can predict what players will complain about.
¨It release over a year into the game’s launch! jfidh uifahfuiafhdasijfdkasl¨

Edit 2: Someone asked about split screen and the campaigning. Yes, the campaigning was not very direct about the game, but at the end of the day it was supposed to be misleading, showing a public perspective of the events that are occurring throughout the game.

In an interview 343i has said that they had tried for months to get split screen into the game pre-launch, but the sacrifice in improved AI, and overall quality was not worth it.

343i is made up of ex-bungie writers that are continuing to direct the forerunner story, in a way that should be perceived as cannon even from a “bungie is the only cannon” perspective. So the game’s story is just, it’s the narration that needs work. The way the story is told is important.

The only thing I need to say is that a lot of game shave been coming out half baked. This is really disappointing to me and all gamer’s that play halo, COD, Destiny,Titian Fall. The reason why Battle Field dose so well is because they put the time in to the game. Unlike COD that throws a new game out every year. Battle Field doesn’t. What I think that needs to happen is 343 and Microsoft should wait and let Halo 5 sit. While that happens make Halo 6 and add the things THE COMMUNITY wants not the MLG’s. The causal gamer runs halo not the MLG’s. I digress. Halo 5 is a good game period, but it not a halo 2 or 3 with great story and fun multiplayer. I think halo 2 and 3 online was better cause you know how you died and there was no aim assist or anything. Halo 5 is good, but it needs work still. I hope halo 6 is better.

Thank you for listen/ reading my rant.

Signed Agent Whisper 7

Halo 5 was my first gateway into the online Halo scene. I never got the chance to go online back in Halo 2, 3, Reach, or 4, therefore I cannot be any happier. :slight_smile:

I agree that Halo 5 isn’t that bad. But I think you’re missing the most basic gripes about the game, those being -

#1 Campaign - marketing and content (MC vs Locke missions, Jul)
#2 Lack of Split Screen
#3 Microtransactions and RNG of the REQ system

Those three things are all new to Halo and unfortunately extremely deterimental to it.

> 2535429593088083;3:
> Halo 5 was my first gateway into the online Halo scene. I never got the chance to go online back in Halo 2, 3, Reach, or 4, therefore I cannot be any happier. :slight_smile:

Well try to not have a blind love for it, that doesn’t help the community. And I’m not saying you do btw.

Well OP I think you are correct in every aspect. 343 does make good games, they just don’t quite execute their plans in a way people will like. Also they just need to get some common sense with the way they do things. It was not a smart move pushing out Halo 5 without Forge. And that rubbed people the wrong way to say the least.

EDIT: this should be in the Halo 5 section.

> 2533274850493408;4:
> I agree that Halo 5 isn’t that bad. But I think you’re missing the most basic gripes about the game, those being -
>
> #1 Campaign - marketing and content (MC vs Locke missions, Jul)
> #2 Lack of Split Screen
> #3 Microtransactions and RNG of the REQ system
>
> Those three things are all new to Halo and unfortunately extremely deterimental to it.

I agree with your list of major factors that hurt Halo 5. Well put.

Halo 5 has a lot of faults, but I can look past most of them. For me, the largest factor in determining a good game from a bad one is the gameplay. I can look past a poor campaign. I can look past a lack of gametypes. I can look past what I believe to be an ugly artstyle. I can look past all of that if the gameplay is solid.

However, Halo 5’s gameplay is not solid. They took what you listed as one of Halo 4’s biggest gripes(too many “features”), and they’ve expanded upon that problem instead of fixing it. Halo 5 might not be that bad if it weren’t for the sprinting, the clamber, the thrusters, the ground-pound, the ADS, the slide, the charge, the stabilizers, etc. All of those things hold the game back immensely. As I said, I can look past all of those issues I listed. But, I cannot look past the gameplay. Thanks to the gameplay, I will probably never play Halo 5 again, unless they surprise us and add a classic playlist with the sprinting, the thrusters, and all of the bull-yoink- disabled.

I will never buy another Halo game with the sprint mechanic implemented.

It’s not that bad… but I feel it could have been so much better. The campaign is incredibly lackluster, the multiplayer has maps that are generally not very memorable and kinda ugly, and we have abysmal options for offline play. And those are the major issues I have with H5. There’s quite a few smaller ones I didn’t mention.

> 2535429593088083;3:
> Halo 5 was my first gateway into the online Halo scene. I never got the chance to go online back in Halo 2, 3, Reach, or 4, therefore I cannot be any happier. :slight_smile:

Better late than never! I’m happy to hear that you are enjoying Halo 5 but I feel bad that you never experienced any of the older Halo games.

I could say why I did not enjoy Halo 5, but my reasons are listed in another thread that has somehow been revived here.

> 2535420205244843;2:
> The only thing I need to say is that a lot of game shave been coming out half baked. This is really disappointing to me and all gamer’s that play halo, COD, Destiny,Titian Fall. The reason why Battle Field dose so well is because they put the time in to the game. Unlike COD that throws a new game out every year. Battle Field doesn’t. What I think that needs to happen is 343 and Microsoft should wait and let Halo 5 sit. While that happens make Halo 6 and add the things THE COMMUNITY wants not the MLG’s. The causal gamer runs halo not the MLG’s. I digress. Halo 5 is a good game period, but it not a halo 2 or 3 with great story and fun multiplayer. I think halo 2 and 3 online was better cause you know how you died and there was no aim assist or anything. Halo 5 is good, but it needs work still. I hope halo 6 is better.
>
> Thank you for listen/ reading my rant.
>
> Signed Agent Whisper 7

That’s what they are currently doing with halo 5. The halo cycle is every 2 years giving them enough time to create a proper equal while they also create content for halo 5. The content they have been releasing thus far has not been aimed only towards the competitive scene either. The warzone maps, weapons, vehicles, and firefight are all parts of big updates aimed for warzone which is definitely not competitive. They have also released stuff to forge and added new unranked playlists for people to enjoy, rather than compete in. If anything 343 has added more stuff in for the casual players rather than the more competitive gamers.

> 2546678360738636;9:
> > 2535429593088083;3:
> > Halo 5 was my first gateway into the online Halo scene. I never got the chance to go online back in Halo 2, 3, Reach, or 4, therefore I cannot be any happier. :slight_smile:
>
> Better late than never! I’m happy to hear that you are enjoying Halo 5 but I feel bad that you never experienced any of the older Halo games.

Yeah, it’s a real shame. But thanks to a LOT of patience, I’d say I picked a good time to storm into the scene. :slight_smile:

> 2533274945127244;1:
> Edit 2: Someone asked about split screen and the campaigning. Yes, the campaigning was not very direct about the game, but at the end of the day it was supposed to be misleading, showing a public perspective of the events that are occurring throughout the game.

Except for the fact that Hunt the Truth and the various ads were included in a 343-included infographic that said what connected to Halo 5 and that same infographic included the various books and comics and shows released prior to Halo 5. Nobody minds an ad campaign that makes you think, but nothing from the ad campaigns of any consequence is in Halo 5. Where were the moral coflicts between Locke and Chief? Hell, Chief was never declared a traitor once by anyone. Where was ONI’s involvement? They get mentioned in one mission and thats it. 343 and MS made a lot of claims about the campaign and what it was about and they failed to deliver.

> 2535437652903765;8:
> It’s not that bad… but I feel it could have been so much better. The campaign is incredibly lackluster, the multiplayer has maps that are generally not very memorable and kinda ugly, and we have abysmal options for offline play. And those are the major issues I have with H5. There’s quite a few smaller ones I didn’t mention.

I agree its not a terrible game its just a game that could have been better than what it is.

> 2535429593088083;12:
> > 2546678360738636;9:
> > > 2535429593088083;3:
> > > Halo 5 was my first gateway into the online Halo scene. I never got the chance to go online back in Halo 2, 3, Reach, or 4, therefore I cannot be any happier. :slight_smile:
> >
> > Better late than never! I’m happy to hear that you are enjoying Halo 5 but I feel bad that you never experienced any of the older Halo games.
>
> Yeah, it’s a real shame. But thanks to a LOT of patience, I’d say I picked a good time to storm into the scene. :slight_smile:

Ignorance is bliss, I guess. You really don’t know what you missed out on in Halo’s glory days. The game played so much better before Reach.

Certainly there are still issues, and no game will ever be perfect. But I agree Halo 5 really isn’t that bad. In fact it might be my favorite one. Issues? sure. But every single Halo has always had problems. I legitimately love hopping on and playing H5 as much as possible. I don’t even have a desire to move on and find a different game, even after a whole year of playing.

Compared to most modern games Halo 5 is really decent but unfortunately when compared to its predecessors most of the time Halo 5 looks like a joke to many.

> 2533274945127244;1:
> Halo 5 came out incomplete, we know that. But we also know of Microsoft, and they need to get money. 343i is a subsidiary of Microsoft studios. It was not created for Halo 4. In fact, they were created in 2007 to oversee the development of the IP after the split between Microsoft and Bungie. They created Halo Waypoint, and developed Halo: Reach’s second and third map packs.
>
> 343i went on to develop Halo 4, and in fact released ahead of time. The game was complete, but players were left burnt by the ¨features¨ added, as the game had started to lose it’s identity. Forge was a little bit of a set back, and the multiplayer was questionable. At the time these are the biggest complaints.
>
> So you know what they do?
>
> They focus on that for the next game. Forge is an amazing feature in Halo 5, and is said to be expanded on in this update tremendously.
> Multiplayer was now fair, and allowed players to play competitively, all the while having fun.
>
> Warzone was introduced, being a cut game mode from Halo 4, where players would fight each other and AI over objectives.
>
> However, this focus on competitive multiplayer left the team with a story that wasn´t impressive or resounding. It also left players hating the lack of game mode support.
>
> After launch they have done what they can to give us what we want. They have added classic gamemodes such as infection and grifball. BTB was one of the first modes added in post launch. The forge has been improved, and features have been added. And i guarentee this update will further attest to their ability to listen.
> Don’t believe me?
> Read the community update today and tell me you like Sarah Palmer. Read it and complain about the lack of support. Complain. Because there won’t be much to complain about.
>
> Edit:
> Halo 5 is a solid game, and i can predict what players will complain about.
> ¨It release over a year into the game’s launch! jfidh uifahfuiafhdasijfdkasl¨Edit 2: Someone asked about split screen and the campaigning. *Yes, the campaigning was not very direct about the game, but at the end of the day it was supposed to be misleading, showing a public perspective of the events that are occurring throughout the game.**In an interview 343i has said that they had tried for months to get split screen into the game pre-launch, but the sacrifice in improved AI, and overall quality was not worth it.*343i is made up of ex-bungie writers that are continuing to direct the forerunner story, in a way that should be perceived as cannon even from a “bungie is the only cannon” perspective. So the game’s story is just, it’s the narration that needs work. The way the story is told is important.

> 2533274812652989;13:
> > 2533274945127244;1:
> > Edit 2: Someone asked about split screen and the campaigning. Yes, the campaigning was not very direct about the game, but at the end of the day it was supposed to be misleading, showing a public perspective of the events that are occurring throughout the game.
>
> Except for the fact that Hunt the Truth and the various ads were included in a 343-included infographic that said what connected to Halo 5 and that same infographic included the various books and comics and shows released prior to Halo 5. Nobody minds an ad campaign that makes you think, but nothing from the ad campaigns of any consequence is in Halo 5. Where were the moral coflicts between Locke and Chief? Hell, Chief was never declared a traitor once by anyone. Where was ONI’s involvement? They get mentioned in one mission and thats it. 343 and MS made a lot of claims about the campaign and what it was about and they failed to deliver.

OP these modes and features came out after the game had been out,they were not out on launch unlike previous halos, no core feature like splitscreen being in the game and the reason 343 did not include is cause they cared more about pretty graphics than a loved halo feature that was in Bungies halos we could not edit our emblems and view carnage report until late 2015-2016,seriously?,Btb came out in november and it was ranked?,every core halo made(50/50) should be AT Launch,not after.Halo 5 launched barebones with only ranked modes in arena,team a,slayer,ffa and swat,thats it.No 5 social modes like social slayer,no btb,no infection,no griffball,team snipers(we got infection in 2016,griffball in 2016,we still dont have social slayer, an objective gamode and many other modes are still missing from halo 5,We want permanent playlists and we even posted in sketchs topic where he asked what is the most one important thing you want in halo 5 I and many wrote,WE WANT PERMANENT PLAYLISTS, yet 343 continues with the insistence on temporary ones,you read the recent blog yes,then read this and you like many people here who hoped this would be permanent despite the endless tweets to 343 and posting on waypoint and the many youtube vids tweeted to them to make modes like fiesta permanent -Yoink!-,they decide to make a 180 turn(well until 2017 haha(cause then it may be perm)I quote:Oh yeah they listen,but only when it respectfully suits them,cause why is fiesta not permanent again? "

  • We’ve heard the cries of fans loud and clear - you want something like this as a permanent addition. Many people on the team do as well. It’s not going to happen immediately but it’s on the list as the team continues working on playlist enhacements and additions for 2017. - Speaking of playlists, earlier this week I put out a call on Reddit and Waypoint to ask for your ONE addition you’d love to see in Halo 5 Matchmaking. Thanks so much for all the great, constructive feedback! I’ll tell you that I haven’t even finished compiling yet folks across the team have taken notice and it’s directly spurred some meetings and side conversations already."

> “Ignorance is bliss, I guess. You really don’t know what you missed out on in Halo’s glory days. The game played so much better before Reach.”
>
> Quoted from Willko

Your words are true, my friend. I truly did miss out on what Halo offered back in its early days, but that’s a fact I’ll have to endure for who-knows-how-long. Then again, with most of the Halo library now available / backwards-compatible with the Xbox One, I can enter into those games with a semi-fresh approach.

The storyline/character development/dialogue/narrative arc is pure turd, the level design feels VERY restrictive and it has some TRULY stupid design (no splitscreen, the REQ System), but Halo 5 is not a bad game; just a bad Halo game.

As an FPS, it’s simply impeccable!!!