I never thought i’d say this because i’m a very competitive person but video games are for fun. I’m not in a contest, i’m not wining money, i’m just trying to have fun. Halo 5 is a great game but it’s only fun about 50% of the time. Halo 5 has hardly any aim assist, small maps, small radars, etc. they also ruined many fun features from previous games. Ghosts and Banshees are both complete crap. A spartan with a BR can easily destroy a spartan with almost any power weapon/vehicle. vehicles almost feel like a disadvantage with how easy they are to hijack and most power weapons are extremely lacking in the power category. The plasma Caster for example one of the most useless weapons to ever be in Halo. Warzone, which I was hoping would feel like a Halo/Battlefield hybrid is basically a giant Arena with AI. Control points make 50% of the maps empty travel space and hijacking/power weapons destroy any fun you’d normally get from vehicles. Worst of all , regardless of being much larger than BTB, Warzone feels much less tactical. Which was a huge disappointment. Remember this is all just my opinion and I still love Halo 5.
Well that was advertised long before the game was released.
Ya it really is.
Its an issue when I hop into a “social” playlist with the intent of laying down on my couch and only half paying attention and instead get thrown into the equivalent of 50 high mlg.
ya, i think everyone knew it was competitive focused
These are all things absent from Halo 4, and I don’t need to say anything else on the matter.
Why are competitive and “fun” implied to be polar opposites? All competitive really means (from a gameplay standpoint) is that it has an emphasis on high skill ceiling. You can’t have fun through good challenge and intelligent play?
I get that sometimes it’s great to chillax without any pressure, that’s fun too. But what mind-boggles me is that you say “Games aren’t supposed to be competitive, they’re supposed to be fun.” Since when is “fun” all of a sudden the opposite of competitive? Something is only “fun” if you have it easy and you don’t have to really focus or try all that hard? Really?
Don’t say “fun” and “competitive” as if they’re polar opposites. “Fun” can be anything. All fun means is enjoyment, that’s not an objective value you compare between two things, it’s not an attribute you can accurately measure. People can have fun eating candy, people can have fun on roller coasters, people can actually have fun playing with diarrhea (the hobby exists). People can have “fun” doing anything. There’s no way one can say what’s “fun” and what isn’t, because the word is such a broad meaning that can encompass anything. If you’re going to criticize a game, you have to criticize an actually attribute which you can compare. Saying it isn’t “fun”, that’s not really a well-written argument because anything can be “fun” or not fun depending on the person.
I personally have fun by analyzing a game’s depth and breaking it down in writing. When you say “fun”, you mean you want the skill ceiling lowered by making things easier to do. My argument is, why are you having fun through using your mind less while playing the game? Why would you have fun by not using your mind? Why is that considered good? With the less skill required in a game, the less you have to train your mind. Why do you want to not train your mind as much? I think that games that are mainly casual-focused are kind of ridiculous in all honesty.
If I play casually, I’m often having a conversation with people while I play, instead of mainly focusing on the game itself. I’d rather play casually this way instead of trying to remove a lot of depth from the equation. I don’t mind having some extra gametypes which ARE more casual-focused (like having Loadout slayer as a social playlist), but trying to take away the depth from the actual core of the game, the main modes being designed to be easier and basic…I’m sorry, but that’s kind of a ridiculous request dude.
Most of those issues aren’t a result of the game being too competitive. I think the reduced aim assist is the only complaint you have that’s a result of trying to make the game more competitive.
Cyber Rexx
I didn’t say “Games aren’t supposed to be competitive, they’re supposed to be fun” don’t twist my words. Like I said, i’m a very competitive person. But at a certain point competitive replaces fun. at least it does for many people. and if you’re more casual it’s almost impossible to enjoy Halo 5. I have two brothers and neither of them will even play Halo 5 because of this. I’m a long time Halo fan and I almost don’t enjoy Halo 5 because of this. Also, you can still be intelligent in a less competitive game.
Zr0Fear v2
True, but it’s hard to put what exactly makes it competitive into words. These are just some features I feel might have an impact.
> 2535461821732932;6:
> Why are competitive and “fun” implied to be polar opposites? All competitive really means (from a gameplay standpoint) is that it has an emphasis on high skill ceiling. You can’t have fun through good challenge and intelligent play?
>
> I get that sometimes it’s great to chillax without any pressure, that’s fun too. But what mind-boggles me is that you say “Games aren’t supposed to be competitive, they’re supposed to be fun.” Since when is “fun” all of a sudden the opposite of competitive? Something is only “fun” if you have it easy and you don’t have to really focus or try all that hard? Really?
>
> Don’t say “fun” and “competitive” as if they’re polar opposites. “Fun” can be anything. All fun means is enjoyment, that’s not an objective value you compare between two things, it’s not an attribute you can accurately measure. People can have fun eating candy, people can have fun on roller coasters, people can actually have fun playing with diarrhea (the hobby exists). People can have “fun” doing anything. There’s no way one can say what’s “fun” and what isn’t, because the word is such a broad meaning that can encompass anything. If you’re going to criticize a game, you have to criticize an actually attribute which you can compare. Saying it isn’t “fun”, that’s not really a well-written argument because anything can be “fun” or not fun depending on the person.
>
> I personally have fun by analyzing a game’s depth and breaking it down in writing. When you say “fun”, you mean you want the skill ceiling lowered by making things easier to do. My argument is, why are you having fun through using your mind less while playing the game? Why would you have fun by not using your mind? Why is that considered good? With the less skill required in a game, the less you have to train your mind. Why do you want to not train your mind as much? I think that games that are mainly casual-focused are kind of ridiculous in all honesty.
>
> If I play casually, I’m often having a conversation with people while I play, instead of mainly focusing on the game itself. I’d rather play casually this way instead of trying to remove a lot of depth from the equation. I don’t mind having some extra gametypes which ARE more casual-focused (like having Loadout slayer as a social playlist), but trying to take away the depth from the actual core of the game, the main modes being designed to be easier and basic…I’m sorry, but that’s kind of a ridiculous request dude.
Remember when halo catered to both moods? That was great. Whyd they stop doing that?
> 2535461821732932;6:
> Why are competitive and “fun” implied to be polar opposites? All competitive really means (from a gameplay standpoint) is that it has an emphasis on high skill ceiling. You can’t have fun through good challenge and intelligent play?
>
> I get that sometimes it’s great to chillax without any pressure, that’s fun too. But what mind-boggles me is that you say “Games aren’t supposed to be competitive, they’re supposed to be fun.” Since when is “fun” all of a sudden the opposite of competitive? Something is only “fun” if you have it easy and you don’t have to really focus or try all that hard? Really?
>
> Don’t say “fun” and “competitive” as if they’re polar opposites. “Fun” can be anything. All fun means is enjoyment, that’s not an objective value you compare between two things, it’s not an attribute you can accurately measure. People can have fun eating candy, people can have fun on roller coasters, people can actually have fun playing with diarrhea (the hobby exists). People can have “fun” doing anything. There’s no way one can say what’s “fun” and what isn’t, because the word is such a broad meaning that can encompass anything. If you’re going to criticize a game, you have to criticize an actually attribute which you can compare. Saying it isn’t “fun”, that’s not really a well-written argument because anything can be “fun” or not fun depending on the person.
>
> I personally have fun by analyzing a game’s depth and breaking it down in writing. When you say “fun”, you mean you want the skill ceiling lowered by making things easier to do. My argument is, why are you having fun through using your mind less while playing the game? Why would you have fun by not using your mind? Why is that considered good? With the less skill required in a game, the less you have to train your mind. Why do you want to not train your mind as much? I think that games that are mainly casual-focused are kind of ridiculous in all honesty.
>
> If I play casually, I’m often having a conversation with people while I play, instead of mainly focusing on the game itself. I’d rather play casually this way instead of trying to remove a lot of depth from the equation. I don’t mind having some extra gametypes which ARE more casual-focused (like having Loadout slayer as a social playlist), but trying to take away the depth from the actual core of the game, the main modes being designed to be easier and basic…I’m sorry, but that’s kind of a ridiculous request dude.
Sometimes you just want to press the buttons and do good without having to pay attention to anything, just do standard motions and have a result…
For example in CoD I can go 25 and 3 and have conversations with friends andv family about their day at the same time…
But in order to do that in Halo I have a headset on play with a team do callouts worry about my positions worry about what weapons I’m using in certain situations etc…
In other words I have to Try hard to win…Hence why casual players hate try hards…we don’t want to try hard we want to play and have a result
Way too competitive can’t just pick up and play
While I agree the game needs more social playlists, I strongly disagree with the claim it is “too competitive”.
I’ve been playing since H1, online since H2. I have the same kill/death that I always do (ranges from 1
3 to 1.5), and honestly would have an even better k/d in 5 (I think it’s a 1.4 right now) if not for letting my friends play my account who don’t know how to play halo.
Get better at the game. Pretty simple.
> 2535439780801708;11:
> Sometimes you just want to press the buttons and do good without having to pay attention to anything, just do standard motions and have a result…
So… you want to win without putting any effort in? Am I understanding that correctly? That’s not how it works.
> 2535439780801708;11:
> For example in CoD I can go 25 and 3 and have conversations with friends andv family about their day at the same time…
>
> But in order to do that in Halo I have a headset on play with a team do callouts worry about my positions worry about what weapons I’m using in certain situations etc…
That’s because in CoD, you can shoot someone in the foot and kill them. That, coupled with very fast TTK’s makes killing in CoD very easy, regardless of skill level. Halo has always been much more difficult, body shots aren’t going to get you many kills… If you’ve played Halo before you should know that.
> 2535439780801708;11:
> In other words I have to Try hard to win…Hence why casual players hate try hards…we don’t want to try hard we want to play and have a result
>
> Way too competitive can’t just pick up and play
If you didn’t have to try to win, what is the value in winning? Why should someone who isn’t trying to win deserve to win?
“Too competitive”
> Sprint, ADS, clamber, AR starts in slayer, SMG starts in Breakout, radar is on, and stupid animation you get when you pick up a power up
> Competitive
Pick one lol
> 2535468636219845;14:
> “Too competitive”
> > Sprint, ADS, clamber, AR starts in slayer, SMG starts in Breakout, radar is on, and stupid animation you get when you pick up a power up
> > Competitive
> Pick one lol
Not sure of how that applies to the competitive nature of the game.
Sounds more like personal preference issues.
> 2533274809541057;13:
> > 2535439780801708;11:
> > Sometimes you just want to press the buttons and do good without having to pay attention to anything, just do standard motions and have a result…
>
>
> So… you want to win without putting any effort in? Am I understanding that correctly? That’s not how it works.
>
>
>
>
> > 2535439780801708;11:
> > For example in CoD I can go 25 and 3 and have conversations with friends andv family about their day at the same time…
> >
> > But in order to do that in Halo I have a headset on play with a team do callouts worry about my positions worry about what weapons I’m using in certain situations etc…
>
>
> That’s because in CoD, you can shoot someone in the foot and kill them. That, coupled with very fast TTK’s makes killing in CoD very easy, regardless of skill level. Halo has always been much more difficult, body shots aren’t going to get you many kills… If you’ve played Halo before you should know that.
>
>
>
>
> > 2535439780801708;11:
> > In other words I have to Try hard to win…Hence why casual players hate try hards…we don’t want to try hard we want to play and have a result
> >
> > Way too competitive can’t just pick up and play
>
>
> If you didn’t have to try to win, what is the value in winning? Why should someone who isn’t trying to win deserve to win?
So they can have fun?..Its a game…everyone deserves equal chance at winning regardless of skill if players feel like they can’t have fun they will just quit…
The fact that there isn’t a PvE mode just makes this easier for them…
Who wants to play a game they can’t win easily at? It just makes them feel bad about themselves
This is the era where everyone gets a trophy
I’m always surprised when someone who wants to escape the rigors of the arena says that they don’t like warzone. The key to happiness in warzone is to not use the same competitive mindset that you use in the arena - don’t look for balance in the traditional Halo sense, and don’t think of it as a win/lose proposition even though it’s scored and has winners and losers. Just treat it like the mindless chaos that it is and the fun is inevitable.
> 2533274884849779;8:
> Cyber Rexx
> I didn’t say “Games aren’t supposed to be competitive, they’re supposed to be fun” don’t twist my words. Like I said, i’m a very competitive person. But at a certain point competitive replaces fun. at least it does for many people. and if you’re more casual it’s almost impossible to enjoy Halo 5. I have two brothers and neither of them will even play Halo 5 because of this. I’m a long time Halo fan and I almost don’t enjoy Halo 5 because of this. Also, you can still be intelligent in a less competitive game.
How does it replace fun? By actually having to use your mind more? That’s my exact point. You want things to be easier for you.
You can be intelligent in a less competitive game, but not as much. You want to use less intelligence while you play, because that’s simply easier to do. Some intelligence, but still less. Why not fully embrace the mind you have, and as you play, have your primary focus on training the different areas of your brain required to win? And if you get stomped ten times in a row, how about you have fun by rising up to the challenge?
The point is, you want the game to be less challenging. You have fun through laziness, is the thing. You want the depth of the core gameplay to be reduced, in attempt to satisfy your desires of wanting to win easy without having to put as much effort in. I play retro arena shooters, a lot of those games are high skill ceiling. I get cream-stomped almost every time I play, I’m terrible at those games. I’ll get 5 kills, 20-25 deaths every single match. But I don’t whine over it. I try to experiment with the game and continually try to combat whatever challenge is in my way, I never rage over it. You can’t always win all the time. Don’t try to make the game less skillful so you can win more. Instead to try to improve yourself and have fun by training your mind in the process. Have fun…by losing. Just take pleasure in the fact that you’re improving and getting better a little bit each time. Is that too hard of a concept to understand?
I play Halo 5 casually all the time. Just have conversations while you play and don’t focus too heavily on winning. Focus more on the socialization aspect than the winning aspect, that’s how you can play casually even if the game is designed with a competitive mindset. You’re not going to get the kills easy, but that’s the point, every kill should be something that’s earned by the player. Analyze the game on a deeper level. Learn to appreciate the fact there is a lot more substance behind the tactics and skills required to play well. Don’t have focus be on mindless spectacle and playing well without much effort. Look at the game as an art-form, as a competition. You don’t take out the complexity and depth of Football because people are too lazy to play it. So why should the expectations for gaming be any different?
Or I have a better idea possibly. How about the social and ranked system that Halo 3 tried to have? But this time, actually have it mean something. Have six competitive ranked playlists that constantly rotate every week, have those be focused on achieving maximum depth and an extremely high skill ceiling. Then there can be another six unranked playlists which focus more on chillaxing, and adding elements to cater toward the casual players? So instead of removing depth from the main game, we equally accommodate both sides. Neither side of the game would have to suffer.
> 2535439780801708;16:
> > 2533274809541057;13:
> > > 2535439780801708;11:
> > > Sometimes you just want to press the buttons and do good without having to pay attention to anything, just do standard motions and have a result…
> >
> >
> > So… you want to win without putting any effort in? Am I understanding that correctly? That’s not how it works.
> >
> >
> >
> >
> > > 2535439780801708;11:
> > > For example in CoD I can go 25 and 3 and have conversations with friends andv family about their day at the same time…
> > >
> > > But in order to do that in Halo I have a headset on play with a team do callouts worry about my positions worry about what weapons I’m using in certain situations etc…
> >
> >
> > That’s because in CoD, you can shoot someone in the foot and kill them. That, coupled with very fast TTK’s makes killing in CoD very easy, regardless of skill level. Halo has always been much more difficult, body shots aren’t going to get you many kills… If you’ve played Halo before you should know that.
> >
> >
> >
> >
> > > 2535439780801708;11:
> > > In other words I have to Try hard to win…Hence why casual players hate try hards…we don’t want to try hard we want to play and have a result
> > >
> > > Way too competitive can’t just pick up and play
> >
> >
> > If you didn’t have to try to win, what is the value in winning? Why should someone who isn’t trying to win deserve to win?
>
>
> So they can have fun?..Its a game…everyone deserves equal chance at winning regardless of skill if players feel like they can’t have fun they will just quit…
>
> The fact that there isn’t a PvE mode just makes this easier for them…
>
> Who wants to play a game they can’t win easily at? It just makes them feel bad about themselves
No. The better player deserves to win. That’s how games have always been.
Winning easily without effort isn’t what makes a game fun. If you are easily beating players, it means that you are better than them. So, from your perspective it may seem casual because it’s sooo damn easy and requires little focus, attention, or effort, but to them you may seem like a tryhard.
The game isn’t too competitive. The majority of players in todays gaming community want victory handed to them on a silver platter without as much of a lick of thought process or effort. THAT is what is wrong. To your vehicular problem: You can’t go gung-ho like you used to be able to in Halo 3. Every vehicle has a weakness. If you continue to die regardless of the differences in your efforts, YOU are the weakness.