Halo 5 is the Batman V Superman Of Xbox

Or is it the other way around?

Regardless, it seems like the game is very divisive among hardcore Halo fans and casual gamers alike. There are parts people love and other parts that most people loathe (campaign looking at you).

Would you agree this game was/is divisive among most people?
Personally, I’ve uninstalled/reinstalled the game 2-3 times because I miss Halo. As of now, I am resigned to played MCC and Black Ops 3.

Halo 5 is the great scism of its own franchise. Some people hate certain parts some people love certain parts and it’s started a colossal argument on if halo should be cod or be halo.

> 2533274879407634;2:
> Halo 5 is the great scism of its own franchise. Some people hate certain parts some people love certain parts and it’s started a colossal argument on if halo should be cod or be halo.

Not really the first, Halo 4 has that honor. But Halo 5 did continue down the road started by Halo 4, only stopping to make some airs about returning to roots or something.

You have a lot of people with different visions of what Halo is, what it was, and what it should be.

All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.

To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.

To counter your analogy, it might be better to have it be something like Batman V Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the A New Hope)

> 2533274826920712;4:
> You have a lot of people with different visions of what Halo is, what it was, and what it should be.
>
> All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.
>
> To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.
>
> To counter your analogy, it might be better to have it be something like Batman vs Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the Original Trilogy)

Well in my point of view, the nu-Halo people are evil! Just had to say it.

And to counter your counter-analogy, I would say that, we have tried nu-Halo three times now (Reach, 4, and 5), and all of them were more divisive among the community than the entirety of the changes from CE to 3 combined. So, I kind of think that a TFA treatment towards Halo is due. Yes, people have rose-tinted nostalgia glasses when it comes to the originals, but if people remember the classics fondly, why was it necessary to change it?

> 2533274831897702;1:
> Or is it the other way around?
>
> Regardless, it seems like the game is very divisive among hardcore Halo fans and casual gamers alike. There are parts people love and other parts that most people loathe (campaign looking at you).
>
> Would you agree this game was/is divisive among most people?
> Personally, I’ve uninstalled/reinstalled the game 2-3 times because I miss Halo. As of now, I am resigned to played MCC and Black Ops 3.

That’s so awesome haha! not even kidding, i uninstalled halo 5 around 16 times but ended up selling it. MCC, Reach, Rocket League, and BO3 are the multiplayer games I play now. And I agree with DaffierPuppy, even if people are “blinded” by nostalgia for the classics, than why not just stick to that old formula if it never failed.

> 2533274915643658;5:
> > 2533274826920712;4:
> > You have a lot of people with different visions of what Halo is, what it was, and what it should be.
> >
> > All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.
> >
> > To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.
> >
> > To counter your analogy, it might be better to have it be something like Batman vs Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the Original Trilogy)
>
>
> Well in my point of view, the nu-Halo people are evil! Just had to say it.
>
> And to counter your counter-analogy, I would say that, we have tried nu-Halo three times now (Reach, 4, and 5), and all of them were more divisive among the community than the entirety of the changes from CE to 3 combined. So, I kind of think that a TFA treatment towards Halo is due. Yes, people have rose-tinted nostalgia glasses when it comes to the originals, but if people remember the classics fondly, why was it necessary to change it?

Because for those same people who liked the “TFA Treatment”, so to speak, there are others who will scream “Rehash! Rehash! -Yoinks!- sold me a remake!” which I’ve heard a few say over the movie. It would be different if the Halo formula was easily extendable without adding additional combat mechanics, but there isn’t a lot more that can be innovated on beyond equipment (If these people would present a convincing progression, then I would probably see the appeal a bit more)

I think there’s room for both flavors of Halo in Halo 5, as well. This game can easily and effortlessly replicate the older games with the Spartan Abilities turned off. Both crowds could easily have their cake and eat it too if 343 did so. What doesn’t work in that environment can always be patched and adjusted in addition.

> 2533274826920712;7:
> > 2533274915643658;5:
> > > 2533274826920712;4:
> > > You have a lot of people with different visions of what Halo is, what it was, and what it should be.
> > >
> > > All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.
> > >
> > > To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.
> > >
> > > To counter your analogy, it might be better to have it be something like Batman vs Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the Original Trilogy)
> >
> >
> > Well in my point of view, the nu-Halo people are evil! Just had to say it.
> >
> > And to counter your counter-analogy, I would say that, we have tried nu-Halo three times now (Reach, 4, and 5), and all of them were more divisive among the community than the entirety of the changes from CE to 3 combined. So, I kind of think that a TFA treatment towards Halo is due. Yes, people have rose-tinted nostalgia glasses when it comes to the originals, but if people remember the classics fondly, why was it necessary to change it?
>
>
> Because for those same people who liked the “TFA Treatment”, so to speak, there are others who will scream “Rehash! Rehash! -Yoinks!- sold me a remake!” which I’ve heard a few say over the movie. It would be different if the Halo formula was easily extendable without adding additional combat mechanics, but there isn’t a lot more that can be innovated on beyond equipment (If these people would present a convincing progression, then I would probably see the appeal a bit more)
>
> I think there’s room for both flavors of Halo in Halo 5, as well. This game can easily and effortlessly replicate the older games with the Spartan Abilities turned off. Both crowds could easily have their cake and eat it too if 343 did so. What doesn’t work in that environment can always be patched and adjusted in addition.

One could argue that the only reason Star Wars was given the “TFA Treatment” was because Disney wanted to show to everyone that they were making an actual Star Wars movie. Not another snore fest like the Prequels. And that the only way you could really give the Star Wars experience again was by using a crap ton of imagery from the Original movies. Nevertheless, it sold like hotcakes because it already passed like $2 billion in sales. Imagine what a similar treatment to Halo would be like.

> 2533274826920712;7:
> > 2533274915643658;5:
> > > 2533274826920712;4:
> > > You have a lot of people with different visions of what Halo is, what it was, and what it should be.
> > >
> > > All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.
> > >
> > > To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.
> > >
> > > To counter your analogy, it might be better to have it be something like Batman vs Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the Original Trilogy)
> >
> >
> > Well in my point of view, the nu-Halo people are evil! Just had to say it.
> >
> > And to counter your counter-analogy, I would say that, we have tried nu-Halo three times now (Reach, 4, and 5), and all of them were more divisive among the community than the entirety of the changes from CE to 3 combined. So, I kind of think that a TFA treatment towards Halo is due. Yes, people have rose-tinted nostalgia glasses when it comes to the originals, but if people remember the classics fondly, why was it necessary to change it?
>
>
> Because for those same people who liked the “TFA Treatment”, so to speak, there are others who will scream “Rehash! Rehash! -Yoinks!- sold me a remake!” which I’ve heard a few say over the movie. It would be different if the Halo formula was easily extendable without adding additional combat mechanics, but there isn’t a lot more that can be innovated on beyond equipment (If these people would present a convincing progression, then I would probably see the appeal a bit more)
>
> I think there’s room for both flavors of Halo in Halo 5, as well. This game can easily and effortlessly replicate the older games with the Spartan Abilities turned off. Both crowds could easily have their cake and eat it too if 343 did so. What doesn’t work in that environment can always be patched and adjusted in addition.

yes but think back to before reach, around halo 3’s time. No one asked back then for a rehash. I don’t believe people were calling halo 3 a reskin either. And the sales got better each time. Reach and 4 had great sales, but 4 died out way too quickly, and depending on your opinion, reach is where the downfall of halo started. the original halo gameplay never got to fail for us to demand anything else

> 2533274915643658;8:
> > 2533274826920712;7:
> > > 2533274915643658;5:
> > > > 2533274826920712;4:
> > > > You have a lot of people with different visions of what Halo is, what it was, and what it should be.
> > > >
> > > > All of them started at various points. The people who joined at Reach generally think Halo is more casual leaning, for example. While older fans like the competitive atmosphere that older games had. The concept of two enter a battle, one leaves (No BS!) appeals to those older fans a bit more. Others are blinded by rose-tinted glasses when it really wasn’t that much different. (i.e. all those saying Social isn’t Social but it’s hardly dissimilar) I don’t think any one developer should listen to the casual community to an overwhelming extent, but there should be a balance between the two that hasn’t been found.
> > > >
> > > > To answer your question though… Yes, the community is deeply divided on many parts of the game. Some just get really nitpicky over some elements.
> > > >
> > > > To counter your analogy, it might be better to have it be something like Batman vs Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the Original Trilogy)
> > >
> > >
> > > Well in my point of view, the nu-Halo people are evil! Just had to say it.
> > >
> > > And to counter your counter-analogy, I would say that, we have tried nu-Halo three times now (Reach, 4, and 5), and all of them were more divisive among the community than the entirety of the changes from CE to 3 combined. So, I kind of think that a TFA treatment towards Halo is due. Yes, people have rose-tinted nostalgia glasses when it comes to the originals, but if people remember the classics fondly, why was it necessary to change it?
> >
> >
> > Because for those same people who liked the “TFA Treatment”, so to speak, there are others who will scream “Rehash! Rehash! -Yoinks!- sold me a remake!” which I’ve heard a few say over the movie. It would be different if the Halo formula was easily extendable without adding additional combat mechanics, but there isn’t a lot more that can be innovated on beyond equipment (If these people would present a convincing progression, then I would probably see the appeal a bit more)
> >
> > I think there’s room for both flavors of Halo in Halo 5, as well. This game can easily and effortlessly replicate the older games with the Spartan Abilities turned off. Both crowds could easily have their cake and eat it too if 343 did so. What doesn’t work in that environment can always be patched and adjusted in addition.
>
>
> One could argue that the only reason Star Wars was given the “TFA Treatment” was because Disney wanted to show to everyone that they were making an actual Star Wars movie. Not another snore fest like the Prequels. And that the only way you could really give the Star Wars experience again was by using a crap ton of imagery from the Original movies. Nevertheless, it sold like hotcakes because it already passed like $2 billion in sales. Imagine what a similar treatment to Halo would be like.

It was less the imagery of the movie that people hated, and more with the formula throwbacks that people had a problem with with ANH. Such as the Droid getting the important data, or Starkiller Base (And I thought that was too far, myself). On the premise of imagery, I’d be all for the older art style, along with older mechanics (Elites, Splitscreen) being reinstated. But like with TFA, there has to be a injection of newer elements as well.

I don’t think the older playstyle is bad/out-of-date myself, but I don’t believe stagnation in game mechanics is preferable either. Bungie thought the same thing as early as Halo 3, hence why Equipment was added (subsequently made into Armor Abilities, and now Spartan Abilities)

I remember a lot of people calling Halo 3 Halo 2.5 back in the day.

Haphazardly tossed-in gimmicks aren’t why I buy new entries into a franchise. The reason I buy the new games is because they have a new story, new maps, improvements to the game’s design, etc.

I didn’t buy Halo 3 for its equipment or largely unused support weapons. Likewise I’m interested in Dark Souls 3, yet that interest has almost nothing to do with the new weapon arts system. They could scrap that system and I’d still be just as interested in the game. I mean don’t get me wrong it’s a cool bonus, but it’s not in itself a game-seller by any means.

> (If these people would present a convincing progression, then I would probably see the appeal a bit more)

It’s way too late at night for me to sit here and think of gameplay innovations.

The thing is though, innovations don’t have to solely be focused on gameplay, and innovations outside of gameplay aren’t likely to piss classic fans off. People rarely seem to explore other avenues besides gameplay even when the answers are obvious.

Warzone and the expanded Forge mode for example. Is that not progression in some form?

hyped up to unimaginable levels just to turn out to be utter crap in every imaginable way?

Nah, man. That’s RYSE

> 2533274826920712;4:
> .
> To counter your analogy, it might be better to have it be something like Batman V Superman than Star Wars: The Force Awakens. (I liked the latter, mind you, but many say it’s too similar to the A New Hope)

TFA is probably the worst analogy you can use for this situation…

  • TFA took off bocoming the most successful SW movie to date and the 3rd most successful movie after avatar and titanic

  • TFA is taking flak for beeing too similar to ANH, I wish H5 would be too similar to HCE!

  • there were people who are upset but the overall feedback was good

> there were people who are upset but the overall feedback was good

This is exactly why I’m annoyed with “PEOPLE HATED HALO 2 AS WELL, DIDN’T U SEE HALO2SUCKS.COM” arguments.

They act as if a minority of criticism against the early games suddenly invalidates the waves upon waves of criticism of Halo 5.

> 2533274879407634;2:
> Halo 5 is the great scism of its own franchise. Some people hate certain parts some people love certain parts and it’s started a colossal argument on if halo should be cod or be halo.

> 2533274799135257;12:
> hyped up to unimaginable levels just to turn out to be utter crap in every imaginable way?
>
> Nah, man. That’s RYSE

COUGH Destiny COUGH

could not have put it better myself…

As for the movie, i really dont get what those critics were on when they wrote up on it, cuz it was absolutely brilliant for me.

Coming to halo 5, multiplayer = spectacular, campaign needs a looooooooooot of improvement in the next installation tho.

> 2533274819302824;14:
> > there were people who are upset but the overall feedback was good
>
>
> This is exactly why I’m annoyed with “PEOPLE HATED HALO 2 AS WELL, DIDN’T U SEE HALO2SUCKS.COM” arguments.
>
> They act as if a minority of criticism against the early games suddenly invalidates the waves upon waves of criticism of Halo 5.

Just saying I dont see waves upon waves. Well atleast not from everyone, ont his forums I see the same people creating these waves of complaints. If opinions were an ocean and criticisms were the waves, and all the waves were being created by only a few rocks, in the overall ocean they are basically meaningless. Anyway Im not saying some of the complaints are unjustified, many are, but stating a comment that basically insinuates that the vast majority of players hate the game is just ridiculous. Of course you could say the same thing if I decided to say that a vast majority love the game which again is ridiculous.

Something keeping to the old style but with new elements could be something similar to Halo 3’s gameplay including equipment but also have the weapons from 1 through 3 (M6D being a power weapon or allow them to pick up and use the Halo 2 homing rocket launcher) and a few new ones either human or Covenant in origin. Add equipment like mini human sentry guns one can place near objectives but the sentry can be disabled by the power drain or plasma pistol. Make trip mines more discreet and able to be stuck to walls and or ceilings. In campaign (not sure if balanced in multiplayer) the player as Master Chief can rip off Jackal wrist shields to use until they fail as well as being able to remove the arm cannon from Hunters or alternatively have hunters on the human’s side like they were at the end of Halo 2. Add the ability to use more human aerial vehicles in campaign and some in multiplayer. It’d be cool to finally do some dogfighting in space using a Longsword fighter/bomber.

My point is you could make an amazing Halo game grounded in the old gameplay while taking advantage of existing material from the Halo universe that has never been seen in game before.

EDIT: The next Halo game would follow the natural progression of adding features in addition to the old like maintaining theater mode for campaign and matchmaking as well as everything else. You’d also have firefight, forge and custom games as well as file browser/fileshare and a new big addition would be being able to Forge Firefight maps as well as choosing if you want to set the firefight match as you starting as an ODST (like ODST firefight), a Spartan III (like in Reach firefight) or be a Spartan II able to dual wield and everything which we have never seen before.

> 2533274840624875;17:
> > 2533274819302824;14:
> > > there were people who are upset but the overall feedback was good
> >
> >
> > This is exactly why I’m annoyed with “PEOPLE HATED HALO 2 AS WELL, DIDN’T U SEE HALO2SUCKS.COM” arguments.
> >
> > They act as if a minority of criticism against the early games suddenly invalidates the waves upon waves of criticism of Halo 5.
>
>
> Just saying I dont see waves upon waves. Well atleast not from everyone, ont his forums I see the same people creating these waves of complaints. If opinions were an ocean and criticisms were the waves, and all the waves were being created by only a few rocks, in the overall ocean they are basically meaningless. Anyway Im not saying some of the complaints are unjustified, many are, but stating a comment that basically insinuates that the vast majority of players hate the game is just ridiculous. Of course you could say the same thing if I decided to say that a vast majority love the game which again is ridiculous.

Problem is… Well… If Halo 5 had around or over a million players on at any given time this many months after launch like Halo 2, 3 and Reach had, you would have the ocean of players you elude to in your analogy. Seeing as it’s only a few thousand at any given time I’d say the waves are being created by boulders in an ever shrinking pond. Essentially, these complaints should be listened to.since they seem to be from large portions of what’s left of a shrinking community.

For me - after some month - Halo 5 is a perfect hate-love thing. I actually enjoyed the Story, and loved most parts of its, also campaign played fantastic, in other hands, they this eternal warden recycling was really lazy. Also why could i only choose which character i want to play, when i play co-op. I want soloing with Buck. Also - the thing with this 3 Town missions. Its not like i dislike the concept behind it, i only hate the execution. 343i could have made much more out of it - not only 5 minutes Missions so they can push it for the Missionscounter.

Multiplayerwise is it the same: If i look as example Arena/Competitive - they did it in a perfect way. They did a really good job Weaponbalancing, so we could get rid of BR Starts which dumped down the skillplay/competitive way (which was back than a must for the Lack of balancing), also the Spartan-Abilitys fits the Halo Series perfectly, however in the other Hand there is the Lacks of Maps/Mapvariety in generally, even though there are some which i would count as my favorite of all time, but Truth and Regret feels kinda the same etc etc. Also i don’t understand why the begun with the contentupdates with the remakes instead of the complete new at first. And pls let not begin with the Big Team Battle Maps. Where 343 really failed where about the Social Playlists - really - i never though i will admit this because back than i really defended this point at halo 5 - but if they would have done a proper job with Socials like they did with the competitive Scene - than the Game would have a much higher population.

Warzone - also same issue. In one hand these mode is really imazing and fun to play, however because how bad executed some points are, this Game is abused to simply afk/dump farming for REQ Points. Also its not the promised casual-mode - because this game is to much teamfocused and time-consuming - thats why real casuals leave that mode frustrated come to arena ranked playlists and than leave frustrated the matches, which also frustrates me because play ranked 2 vs 4 is kinda bad. And the Social-Playlists didn’t work very well, thats why you meet such people very often.

Than Custom-Games and Forge.
I can’T understand - that one of the innovativ Games for the Consoles, which brought so much things over from PC to Console and made it possibly that Ego-Shooters can be also taken seriously on console, how the still fail at 2015/2016 an proper Serverbrowser. What use it - i can make cool custom-games or cool Forge Maps, if i don’t play it on properways and have People in my friendsliest/to follow me - so i can play this modes. Sorry, but this is in all ways possible pretty dumb. I’m not one of this new-age stupid facebookusers who want to have a lots of strangers in my friendslist, i only want really close friends and peoples who i can trust in that. Yeah maybe sometime - if someone really sounds nice i will add even a stranger, but i hate it that is forced up to me. Also - no proper File-Browser, really?!
Forge itself is the BEST of ALL FORGES so far. The possiblitys is huge, even though it would be nice to have Forge-Maps with more space to build. Also - still no Infection?!

REQ
This is one of the things which dissapoint me the most. Really - i really like this kind of systems, i really enjoyed in other Games, but again - executed very bad. Why only this three complete rng REQ Packs, why not more different Req-packs where you can aim for specific things. Like as example an Armor-Pack which only have Items which includes armor things like helmet, armor, visor and armor-mods, or Weaponpack or Specialpack. No - they only add such extreme packs for only one week where you have to farm either 80.000 or pay 9.99.

You see, for me Halo 5 is a really Hate/Love thing. I would call it as my favorite of all Halo Games, and it beat down even halo 2 for me from the throne because some things for me count as the most amazing things, at the other hand its even the most dissapointing Halo game, because they fail on really simple & stupid things, which could have made the game to a real masterpiece. And i really forgot a lot of things!