Halo 5 is still Halo!!!

Halo is staying true to its roots, Combat evolution, arena based gameplay, no custom loadouts, a four shot battle rifle, precision shooting and teamwork, weapon spawns, really good and crazy objective games, the most versatile forge, and gametypes in a FPS ever made. You guys look at the little things that don’t even matter that much, and that doesn’t even really effect the core gameplay, look at the craziest and good things that we have over everyone else.

And I’m sure that aren’t going to downgrade forge on the xbox one, it is a game changer. And the beta is just a small taste of whats to come, and curios what else they will be doing to evolve Halo!

Sprint does effect the core gameplay…

It makes the maps much larger in scale.

All and all yeah im very pleased 343 didnt ruin halo 5. It coulda just been a little better. That make sense?

I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.

Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.

> 2535429822741091;2:
> Sprint does effect the core gameplay…
>
> It makes the maps much larger in scale.
>
> All and all yeah im very pleased 343 didnt ruin halo 5. It coulda just been a little better. That make sense?

But sprint doesn’t effect gameplay in a massive amount. If you look at it and if you’re smart you shouldn’t be sprinting much anyways, cause if you do you can’t shoot, you really don’t sprint that fast to make a huge difference, and you can’t really sprint away when you’re getting shot as well as your shields don’t recharge. Yeah maps might be slightly bigger but not by much. Halo is coming back to its roots with Halo 5 at least that’s what it looks like and what I believe, but they have almost a year to screw it up to hahaha.

> 2533274839151243;3:
> I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
>
> Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.

What no facts to support your hypothesis, except yeah the rocket launcher is a big fugly looking, but I thoroughly enjoy the fast movement of halo, it gives a lot more opportunity to juke you’re opponent, but yet you have to still be skilled to hit your shots back. And make fast and good plays that surprise your opponent.

> 2533274836143427;5:
> > 2533274839151243;3:
> > I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
> >
> > Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.
>
>
> What no facts to support your hypothesis, except yeah the rocket launcher is a big fugly looking, but I thoroughly enjoy the fast movement of halo, it gives a lot more opportunity to juke you’re opponent, but yet you have to still be skilled to hit your shots back. And make fast and good plays that surprise your opponent.

If you are going to challenge him to provide facts to support his hypothesis, you should probably provide evidence of your own. As of right now, this thread is nothing more than people stating their own experiences & opinions. As the O.P. making a big claim, the burden of proof is on you.

> 2533274983624405;6:
> > 2533274836143427;5:
> > > 2533274839151243;3:
> > > I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
> > >
> > > Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.
> >
> >
> >
> > What no facts to support your hypothesis, except yeah the rocket launcher is a big fugly looking, but I thoroughly enjoy the fast movement of halo, it gives a lot more opportunity to juke you’re opponent, but yet you have to still be skilled to hit your shots back. And make fast and good plays that surprise your opponent.
>
>
> If you are going to challenge him to provide facts to support his hypothesis, you should probably provide evidence of your own. As of right now, this thread is nothing more than people stating their own experiences & opinions. As the O.P. making a big claim, the burden of proof is on you.

If you read I did give out several explanations to why sprint isn’t that big of an issue, that you guys just want to complain just to complain. I refuted his allegations with pure truth, sorry that you are just closed minded to understand it. I’m a very open minded person but no one has ever been able to come up with an actual definitive reason of why sprint shouldn’t be there!

A slight scale in size of the map isn’t a massive game changer, it makes it to where you still don’t have the time to make a wrong decision if you are going to out smart your opponent. You still have to maneuver around a map smart to get from point A to point B. And if someone is sprinting they cannot shoot, so if they are dumb enough to sprint toward you, and you have the awareness that you should have to be a good player than you should always get that first shot off, and should always be able to out shoot your opponent because you are very precise with your shots. If not he can’t run away anymore, since that mechanic has been put in so people can’t complain about running away opponents.

Even without sprint people ran away all the time and don’t act like they didn’t, all Halo games with good competitive players have always been a game of cat and mouse. But if you are the guy sprinting into combat that you are just as naïve as the noob who gets shot first and can’t run away cause you didn’t play smarter now that you have something new to play with.

I could literally write an essay on all the reasons sprint ruins Halo and undermines each and every element of it but i’m sure by the end of page 1 of this thread the other posters will have done it for me.

tlder- Sprint ruins Halo.

> 2535471367604642;8:
> I could literally write an essay on all the reasons sprint ruins Halo and undermines each and every element of it but i’m sure by the end of page 1 of this thread the other posters will have done it for me.
>
> tlder- Sprint ruins Halo.

funny still has never been done yet, so yet another fail, but thank you for not getting to the fact that, Halo is still halo, that 343 is coming back to its core roots. Just with something new and different and your afraid to adapt to something that is better, cause its harder for you to understand since there is more possibilities to combat now!

> 2535429822741091;2:
> Sprint does effect the core gameplay…
>
> It makes the maps much larger in scale.
>
> All and all yeah im very pleased 343 didnt ruin halo 5. It coulda just been a little better. That make sense?

Games without sprint feel dated. And it’s good to have bigger maps cause, the range on that BR is nutty.

> 2535471367604642;8:
> I could literally write an essay on all the reasons sprint ruins Halo and undermines each and every element of it but i’m sure by the end of page 1 of this thread the other posters will have done it for me.
>
> tlder- Sprint ruins Halo.

It does no such thing.

I think Halo 5 has a lot of potential, but there are some very serious flaws that ruin that Halo-esque feel.

The strafe dance in Halo 5 is a joke. Between the hitbox size, bullet magnetism, BR kick+spread, and slow base movement speed, have all caused juke-strafing to be a mostly meaningless endeavor. The BR currently functions like a long range shotgun. Its an extremely forgiving weapon, and it rewards headshots while center-mass aiming, and has pretty much made headshots a dime-a-dozen. It feels like playing rock paper scissors on who is going to win the bullet magnetism contest.

To make things worse. The aim assist sensitivity drop is just awful. The moment your reticle gets near someone, it gets heavy, sluggish, and often feels completely stuck. The aim assist actually resists player input from arriving the reticle on target… its the antithesis of aim assist. Aim assist should function like a subtle gravity-well, gently assisting player input toward a target. The sensitivity drop should not occur until you are actually ON target.

Overall the game does still show a lot of promise. But the fundamental core aim-and-shoot process in the game is way off. Its a Beta, so, fingers crossed.

Outside of bloating maps, Sprint changes the gameplay drastically.

The game becomes a run-first, shoot-later styled-game, rather than always having your gun ready for battle and constantly scanning and taking shots as you traverse the map.

It also allows people to make up for bad positioning, or allows people to break into a section you were trying to hold down because they’re moving so quickly.

> 2533274839151243;3:
> I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
>
> Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.

Gotta disagree. The flashy gimmicks were in Halo 4. By comparison H5 is very stripped down and refined. No more ord drops, tactical packages, armor perks, armor abilities yada yada… No wonder balance was impossible in H4!
I feel as though if H3, Reach, and H4 never exisited H5 would be what H2 eventually evolved to. ADS is just an evolution of fps in general (and although I had no problem with it back in the day it does seem strange we had to depress a thumbstick to scope in–clunky!) sprint was needed as Halo always felt a bit slower than it should be, and thrusters, while completely extraneous, add to movement without shattering the golden triangle.
I agree about the rocket launcher, though. I really want to know the reasoning behind that decision.

> 2610345319735860;12:
> I think Halo 5 has a lot of potential, but there are some very serious flaws that ruin that Halo-esque feel.
>
> The strafe dance in Halo 5 is a joke. Between the hitbox size, bullet magnetism, BR kick+spread, and slow base movement speed, have all caused juke-strafing to be a mostly meaningless endeavor. The BR currently functions like a long range shotgun. Its an extremely forgiving weapon, and it rewards headshots while center-mass aiming, and has pretty much made headshots a dime-a-dozen. It feels like playing rock paper scissors on who is going to win the bullet magnetism contest.
>
> To make things worse. The aim assist sensitivity drop is just awful. The moment your reticle gets near someone, it gets heavy, sluggish, and often feels completely stuck. The aim assist actually resists player input from arriving the reticle on target… its the antithesis of aim assist. Aim assist should function like a subtle gravity-well, gently assisting player input toward a target. The sensitivity drop should not occur until you are actually ON target.
>
> Overall the game does still show a lot of promise. But the fundamental core aim-and-shoot process in the game is way off. Its a Beta, so, fingers crossed.

I think its funny how you guys talk about bullet magnetism makes shooting so much easier. I remember back in Halo 2 an average good player that new how to shoot the BR had a hit percent of anywhere between 40%-50%, and mine in Halo 2 was anywhere from 60%-80% with a BR used the whole match, a lot of shots and a lot of kills and assists every game for me. Guess what the hit percentage in Halo 5 for the biggest majority of average good player that shoots a BR and even the good BR players are still in the 40%-50% hit accuracy. So you want to talk how its easier than how are the numbers still the same if its easier everyone would be getting a lot better hit percent. And my hit percent in Halo 5 is 50%-70% so maybe, just maybe I might be a little off on my game since Halo 2 but I’m still better than average, and I very rarely ever see anyone get better accuracy than me, and when I do it is little and far in between and happens on a rare occasion.

> 2533274836143427;9:
> > 2535471367604642;8:
> > I could literally write an essay on all the reasons sprint ruins Halo and undermines each and every element of it but i’m sure by the end of page 1 of this thread the other posters will have done it for me.
> >
> > tlder- Sprint ruins Halo.
>
>
> funny still has never been done yet, so yet another fail, but thank you for not getting to the fact that, Halo is still halo, that 343 is coming back to its core roots. Just with something new and different and your afraid to adapt to something that is better, cause its harder for you to understand since there is more possibilities to combat now!

I’ve literally read 50+ essay length posts on this forum in the last 2 weeks explaining the detriments of sprint.

They’re not hard to find.

> 2533274825044752;14:
> > 2533274839151243;3:
> > I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
> >
> > Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.
>
>
> Gotta disagree. The flashy gimmicks were in Halo 4. By comparison H5 is very stripped down and refined. No more ord drops, tactical packages, armor perks, armor abilities yada yada… No wonder balance was impossible in H4!
> I feel as though if H3, Reach, and H4 never exisited H5 would be what H2 eventually evolved to. ADS is just an evolution of fps in general (and although I had no problem with it back in the day it does seem strange we had to depress a thumbstick to scope in–clunky!) sprint was needed as Halo always felt a bit slower than it should be, and thrusters, while completely extraneous, add to movement without shattering the golden triangle.
> I agree about the rocket launcher, though. I really want to know the reasoning behind that decision.

I agree with the rocket launcher as well, it looks like its from WWII and kind of depressing to see where that has evolved to hahaha.

> 2535471367604642;16:
> > 2533274836143427;9:
> > > 2535471367604642;8:
> > > I could literally write an essay on all the reasons sprint ruins Halo and undermines each and every element of it but i’m sure by the end of page 1 of this thread the other posters will have done it for me.
> > >
> > > tlder- Sprint ruins Halo.
> >
> >
> >
> > funny still has never been done yet, so yet another fail, but thank you for not getting to the fact that, Halo is still halo, that 343 is coming back to its core roots. Just with something new and different and your afraid to adapt to something that is better, cause its harder for you to understand since there is more possibilities to combat now!
>
>
> I’ve literally read 50+ essay length posts on this forum in the last 2 weeks explaining the detriments of sprint.
>
> They’re not hard to find.

And nothing has changed with them and they still have not ever held any ground to dispute it either. And if there was something so law breaking of halo about sprint, people would be repeating those things on a constant basis. But yet still I hear the biggest argument is that people run away and I can’t shoot them, but yet they already made that almost impossible in Halo 5 and that dispute doesn’t hold any ground whatsoever. So I’m still waiting for something new that hasn’t been refuted in even this post itself.

> 2533274836143427;17:
> > 2533274825044752;14:
> > > 2533274839151243;3:
> > > I will agree that there are some really good things about this game, but there are so many bad things also, and that’s what ruins the game. This game has many things in it that are very Halo-esque, but the game didn’t stay true to it’s roots very much. It kept the same starts, weapon spawns, and shields. That’s about it.
> > >
> > > Everything else is just crazy crap that is there to try and attract with flashy gimmicks. What is so hard to understand about needing only a gun and a grenade to kill people. We don’t need sprint and everything. I will say that movement mechanics aren’t hated, but the game isn’t Halo. Hell, not even the Rocket Launcher resembles Halo. it’s the Shadowrun Rocket Launcher.
> >
> >
> >
> > Gotta disagree. The flashy gimmicks were in Halo 4. By comparison H5 is very stripped down and refined. No more ord drops, tactical packages, armor perks, armor abilities yada yada… No wonder balance was impossible in H4!
> > I feel as though if H3, Reach, and H4 never exisited H5 would be what H2 eventually evolved to. ADS is just an evolution of fps in general (and although I had no problem with it back in the day it does seem strange we had to depress a thumbstick to scope in–clunky!) sprint was needed as Halo always felt a bit slower than it should be, and thrusters, while completely extraneous, add to movement without shattering the golden triangle.
> > I agree about the rocket launcher, though. I really want to know the reasoning behind that decision.
>
>
> I agree with the rocket launcher as well, it looks like its from WWII and kind of depressing to see where that has evolved to hahaha.

So you agree; not all change is good…? Just like killcams; those are the obvious ones tho. I promise you; if you analyze gameplay and read those sprint essays; you too will see sprint isnt a good change. They are working very very hard to fit it in; after doing it unsuccessfully in 4 (and arguably reach) they still cant balance it enough to make gameplay work for it.

> 2533274836143427;18:
> And nothing has changed with them and they still have not ever held any ground to dispute it either. And if there was something so law breaking of halo about sprint, people would be repeating those things on a constant basis. But yet still I hear the biggest argument is that people run away and I can’t shoot them, but yet they already made that almost impossible in Halo 5 and that dispute doesn’t hold any ground whatsoever. So I’m still waiting for something new that hasn’t been refuted in even this post itself.

Hey Blade; i was not the person your message was directed towards but i feel i can offer my opinion on why sprint really is a problem.
Its not sprint itself that is the real issue (asides from people sprinting away; although thats just a small problem and people ran away before sprint). The real issue I have for sprint is that maps have to upscaled so much to accommodate for it. When maps are upscaled, BR battles or battles in general are much further away player to player. (Think Halo 3; id say an average battle was about 10 to 20 yards away. Halo 4 and 5 is more like 50 yards on average). When battle distances are increased like that; it minimizes the effect of your movement (strafing and jumping do less to move your hitbox in relation to ur opponent). Therefore BRing becomes much easier because instead of having to move ur aim all over to keep up with ur opponent; you keep in nearly in one location. When BRing takes nearly no skill; its more of who saw who first, and popping in and out to shoot; rather than out strafing and out shooting someone.

so to recap:
Sprint = upscaled maps = further battles = less strafing effectiveness = easier 4 shots = “who sees who first & popping in and out” gameplay

That was a comment i made on another thread to someone about sprint; but yeah that right there is really the biggest reason sprint messes things up. And you say people would be repeating it on a constant bases; but ha its a complex concept to just rattle off.

I really could take video evidence and show you how sprint ultimately makes halo a long range “who sees who first; pop in and out” shooter.