Halo 5 is still better than infinite, Change My Mind

He probably wasn’t born until after h3 was released. Kids these days.

If it weren’t for Spartan Charge I’d actually still be playing the Super Fiesta Playlist in H5 tbh. But yeah MCC is champion.

This is kind of disingenuous seeing as Microtransaction in Halo 5 can be almost entirely circumvented as every cosmetic can also be unlocked without paying a cent. The only exception being the Voices of War pack and the money spent on that goes to the voice actors, not 343.

I’m not, I’m comparing Halo 5 day 1 to how Halo Infinite is now. Halo 5 was the better game day 1 than Halo Infinite has ever been. None of those remake maps existed day 1, so trying to use that as an excuse is also very disingenuous.

Your point about the game types is incorrect as well, Halo 5 day 1 had:

  1. Slayer

  2. Breakout

  3. FFA

  4. SWAT

  5. Strongholds

  6. CTF

  7. Warzone

  8. Warzone Assault.

If I’m comparing Halo 5 day 1 to Halo Infinite day 1 (Back in November), then I’m going to say that Halo 5 has more content, because it does.

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I was actually born 14 years before Halo 3 released, I’m just able to think for myself and don’t follow the hivemind that is Halo 3 fanboyism.

You don’t have to compare Halo 5 now to Halo Infinite now. Compare 5 at it’s first anniversary to Halo Infinite at its first. At its first anniversary, Guardians had NINE meaty, significant content drops. Halo Infinite will have had TWO (assuming there isn’t another delay) by its first anniversary. Guardians had a fumbled launch, just like Infinite, but 343 was pretty quick on recovery there with pumping out regular content updates every couple of months. And the most frustrating part about this is that Halo Infinite is a much better game and far more deserving of that kind of support, especially given that it’s supposed to be a “live service” game.

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No that is what h4 and h5 felt like. Infinite does feel more halo than them. H5 made me quit fps for 3 years, game sucked.

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why did you mention h3? he only said that Halo 5 is better than infinite (thats is obviously correct), so dont be a fanboy pls

You must been :wastebasket: at the game. The Spartan Charge/ground pound were so useless in high elo that I almost forget that they exist. Sprint was more balance in H5. Your shield didn’t charge when you sprint.

I was average at H5, the new aming mechanic I couldn’t get used to and severely hampered my ability to play the game as I couldn’t adjust to it.
If you check my service record I was around a 1.75 KDA and highest ranked I received was I think Diamond 4
So not fantastic but not terrible either
Tho, I’m not sure what that has to do with Spartan Charge and Ground pound being terrible game design, your attempt to insult my skill does not invalidate my argument

H5’s sprint was awful.
If sprint has to stay in Halo, infintes sprint is the best interation of sprint we have seen to date,
See how things like sprint (especially sprint) are subjective?

Really good post.
You’re absoultey correct that is more comparable, and in which case as far as content goes H5 does indeed come out on top…but on second look…does it really? BtB was one of those updates, the gravity hammer and griffball was one of those updates (granted infinite still doesn’t have griffball) a lot of those updates to H5 you mentioned were simply 343i finishing the game much like they are trying to do now albeit at a snails pace.
So they succeded in pumping out more updates in halo’s first year but I question how much of it was cut content sold back to us as “free dlc”

Obviously its not ideal, but I have to echo a setiment I read on teh forum a bit ago in regards to them scraping slipspace and just using UR5.
Does that have its dangers and potential hicps?
100%, but at least tehy won’t have so much technical debt with the game engine that they can’t add a slayer playlist to the game at launch…and lets be honest here.
Does any of us think they are going to use slipspace again after infinite?
I full expect the engine to be scrapped.
They almost have to at this point
They’ed talked so much about the teechnical debt of the engine and how hard it is to program and code on it and fix things within it going back to it a second time will make them look worse than they do now

That said I also fully expect Certain Affinity to be given the reigns and take over if tatanka is any kind of success

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I’ve really got to figure out how to quote certain lines of a post, they’ve changed it from the old waypoint
Anyway

Do you have any idea how many hours it takes to get every single cosmetic in H5 without paying for them?
I think angry joe did the math on this and its 22 days, and that was only for the initial peices nothing added later in the “free dlc’s”
Even if you -can- unlock them without paying for anythign I think its hard to argue that the system wasn’t designed to encourage purchases by creating an artificially time consuming grind
And thats not even touching on the fact that the “variations” between the armour peices was sometimes just a line here or a dot there, again imo artifically bloating the pool

What exactly makes H5 a better game day 1 over infinite?
Gameplay?..no
Customisation?..no
Maps?..no H5 maps were terrible (infinite’s maps aren’t much better)
Gametypes?..well even if what you say is true (I’m dubious as counting warzone and warzone assault as two different modes) that means that boht games had eight gamemodes on launch…again I’m not a mathematician but 8 and 8 are the same number

back to the maps argument for a moment
Halo 5 launched with the following 4v4 multiplayer maps (I won’t include outbreak or warzone in these)

  • Coliseum
  • Eden (remix)
  • Empire
  • Fathom
  • Orion (forge)
  • Pegasus (forge)
  • Plaza
  • Regret (remix)
  • The Rig
  • Truth

Have a look at that list of those 10 maps 2 are remixes and two are forge made so there are 6 unique dev made maps

Halo infinite had at launch for 4v4 maps
Streets
Recharge
Live Fire
Launch site
Behemoth
Bazaar
Aquarius

Thats seven unique non forge non remix maps

In reality, we are arguming semantics here and can go bacak and forth all day.

You Like H5, I get it, you’re allowed to like H5
I don’t, I’m allowed to dislike H5

You don’t like Infinite, I get it, you’re allowed to dislike Infinite
I…well I don’t like infinite either, to be honest aruging which game is better H5 or Infinite is like arguing which world dictator in history was worse…

It doens’t matter, they were both awful

Except H5 wasn’t awful, aside from the campaign. In fact aside from campaign and the occasional bug crash that would show up from time to time, when H5 was the current Halo title, very few people talked badly about its MP.

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This is a subjective thing
IMO, H5 was the second worse multiplayer game, second only to H4

I personally don’t find a single redeeming quality in H5, and this isn’t me being bias in case you are wondering because even a Game like H3, which I really enjoy, I have issues with and would like to have seen some changes to it

See, I’m like you, I also think for myself and don’t follow the hivemind that is H3 Fanboyisms, that said, numbers don’t lie
H3 has been the epitome of Halo, and its been down hill ever since

I don’t view numbers as the only way to measure if MP is good or not. Pretty sure games like Goldeneye and DOOM didn’t actually have “numbers” and just had players, and are still highly praised games to this day despite not aging particularly well.

Halo 4 for me is one of the best Halo MPs because its unique and different while still having all the base elements of a Halo game.

Then we are offically at a philiospical impase here my friend
As harsh as I am on H5, I am three fold harsher on H4

It’s been a fun little debate and I enjoyed interacting with you

See you on the Battlefield

I can’t take you serious. You’re one of the new generations of kiddos who cares about customization and progression. You need to be fed rewards and unlocks to play a game. H5 was an excellent Halo game, so is Infinite, that I play because I enjoy the game.

Please keep your Halo opinions to yourself.

Pot…meet Kettle

Sorry but your assumptions are well…assumptions, I’ve been around since late H2 days so defs not “new generation kiddos” as ou so asininely put it
I don’t “care” about those things, just examples as to why H5 was a lacklustre product

H5 was an exellent halo game?..

Now who can’t take who seriously…

You are right. At start Halo 5 has a lot of issues. Played halo 5 since it was available. I just expexcted much more at start of infinite.

I would understand the state of halo infinite if this had been the first halo that 343 implemented. But that is not the case.
I expected that 343 took a look at halo 5, at what worked, which gamemodes had the biggest playerbase, and so on.
But we have a again a halo title that has a lot of gameplqy issues. Lack of maps and gamemodes. 6 year of implementation + 1 year of updates and this is the actual state of halo infinite.
6 years are a short period of time when you coding every thing new. New core shooter mechanic, new lobby system, new behavior of weapons, vehicles, new menusystem and so on.
But why did they throw away everything that worked in halo 5?
Thats not the way how we write business software. We keep everything that works and improve it.

I’ll say that I think Halo 5 did the “advanced movement mechanics” the best out of the games I’ve played that did that, as was the style at the time. Part of the reason why I’d like to see 5 come to PC, as it does make it a unique experience for the entire series and I have sometimes missed it since letting my gold subscription expire. But in terms of the whole series, I’d put Halo 5’s MP only above the trash that is Reach’s MP. Halo 4’s MP was better, IMO. Not as good as the series’ peak of CE and 2, but way better than Reach and a bit better than 3.