Also launched with an aggressive sprint, blown out maps, the most insane amount of aim assist I’ve ever seen in any game ever, cancerous spartan charge/ground pound, terrible campaign, terrible game play, no BtB (which was given to us as “free DC” how generous of them) no infection no grifball (They were also generous enough to give us the gravity hammer as “free dlc”) a bloated "cosmetic scheme to encourage microtransactions, MICROTRANSACTIONS, and the least amount of customisation options since H2, and I can keep going all day long
This isn’t an argument…
My point still stands
You can’t compare what H5 is now after years and years of support and updates to what infinite is now
Its disengenous
Also…in regards to the “twice the maps”, the map count was severely bloated out by those absoultely stupid “remix” maps where they took a map, changes x,y,z and called it a new map to make it seem like there were more maps than there were so while “technically” sure there were more maps, it was the epitmoe of lazy map design, and map building
Also Also…H5 had 6 game modes at launch: warzone, slayer, ctf, breakout, strongholds, swat
in Dec 2021 one month after launch Halo infinte had the following
Slayer, CTF, One flag, Stockpile, Oddball, total control, strongholds, fiesta
Now, I’m not a mathematician, but the eight game types in Infinte seems to be a bigger number than the 6 in H5