> 2533274864477733;1:
> So, first off, if you disagree, then you may. My objective is not to spread hate across the Halo community, but to pinpoint what I mean by Halo isn’t Halo. I will keep this relatively short, conposed, and concise.
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> Ok, we’ll see… a lot of people have this complaint, where’s OP going with this?
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> So I’ll first begin at the way 343i changed Halo. Halo used to be a game about just getting together and having fun, playing with many different players around the globe who all enjoy what Bungie set it’s sights out for. They wanted to create a game that could touch the fans heart, who could relate to the game and who could grow up with it, and see it in all it’s glory (looking at you, halo 3). But now with the release of Halo 5, all that’s changed. Halo 5 is highly based at trying to get you to buy their god forsaken Requisition Packs. That’s exactly what Warzone is all about. Req packs. It’s why Firefight is so short and why you have to grind through all of them, because they want you to buy more even after you’ve used them all. Even taking away Splitscreen was a marketing decision. You take away people’s ability to buy one game and have 2-4 people play one game, then all 4 people have to buy a xbox and a copy of halo 5. No one cared about maintaining a perfect 60 frames per second. The community even gave backlash at you for removing it and you did nothing to fix it, just stayed on your merry way to make Halo even worse than it turned out to be.
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> I can understand some of what you’re saying here, but those changes don’t make the game “not Halo.” As you said, the franchise used to be about getting together and having fun with different players from around the globe. In Halo 5, you still do that, and I’ve had a blast with it personally. Not sure about the “touching fan’s heart” part, but if you were to make that case, what other mean to that end could you possibly do then actually ripping Cortana from us in the story (our closest friend and ally, as the player and Chief) throughout the games and force us to face her as the villain who we may end up needing to kill in Halo 6? Halo 3 was my personal favorite by the way, as it sounds is the case for you. Warzone is, in theory, about non-competitive (hence, unranked) fun, which is what your argument seems to be against Halo 5. The REQ system is a means to achieve that end, giving us cool new variants on vehicles, weapons, customization, etc. No one forces you to spend any real money beyond your initial $60 investment of the game, same as all of the past Halo titles. And I sort of disagree with you on Firefight as well… yes, you could argue it’s short to build up RP and keep that train going. But 343 could have done the same exact thing by giving you RP based on how long you survived a traditional Firefight match, which just goes to show that REQ packs have nothing to do with the length of Firefight matches, they just wanted to try something different with the game mode in Halo 5. Personally, I like it better, but the old version was fun too. The one thing I agree with you wholeheartedly about is the lack of local split-screen. That was a cash-grab move, because if they’d taken a poll of the community pre-launch, there’s exactly a zero % chance they’d have traded slightly better graphics and resolution for couch co-op and MP. Damn near 100% of the community would have been against that, so the goal was to sell more consoles and copies of the game, and that’s pretty clear I think.
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> Next, bugs and monthly updates. We don’t want MORE reqs after every monthly update. What we WANT is for YOU to FIX all the broken and unfair methods you’ve placed in the game. No body asked for Reskins of the Noble Team set. No body. But you still put it in. What we asked for was for you to fix Firefight, to fix theatre, to fix campaign issues, to fix bugs present in all the game modes, but you can’t even pay attention to the fanbase to grant them simple wishes.
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> I find a lot of this paragraph really interesting, since I’m not aware of very many bugs in Halo 5 overall and I’ve been playing since launch. I’ve seen myself get stuck in base in WZ Assault once, but that’s about it, and it hasn’t happened again. It’s played relatively flawlessly for me from a technical standpoint, unless network connection were poor, which is beyond their control outside of narrowing the search criteria for games (which they did). Same goes for the campaign, I’m not aware of many bugs there at all. I guess you might be referring to broken maps or unfair farming tactics. To the broken maps end, that’s why they’ve removed at least two maps that I’m aware of from the Arena playlist since launch (hence, clearly listening to fan feedback about them being broken). As for farming, yes, I wish they had a solution to that, but I’m not sure what that’d be or how it’d be best implemented. I don’t care much for the new REQs typically, but they do add variety to the game (the Wasp anyone?). But the content updates were fantastic (Forge, file browser, new playlists, Fiesta, Assault, Grifball, Infection… do I need to go on?). Again, it clearly shows they’ve paid attention to the fanbase and the feedback they’ve been provided, as they’ve given us most everything (not all) that people have been asking for since launch. So I guess I find your “can’t even pay attention to feedback” comment absurd. Perhaps it’s the other way around.
Part 1 of 2. I thought it’d be better to respond to each paragraph individually for ease of reading, so see above!