> > 2568124073246525;1:
> Allow me to preface by saying “IMO” in big letters before we even get started.
> -Very LINEAR mission design
> Name a Halo that didn’t have a very linear and repetitive campaign. Heck, name any game that doesn’t have a linear and repetitive campaign.
> -NO epic scale battles
> Like which particular epic-scale battle from which older Halo?
> -Where Are the SCARABS??
> If they’d put one in then you’d be here complaining about “been there, done that.” Oh, and ‘Kraken’ anybody?
> -Even Vehicle missions are just larger hallways
> Nothing new here. This is the nature of the animal, unless I’ve completely forgotten every detail of every campaign that I played for years on end until the next Halo dropped.
> -Prometheans still not fun to fight (Soldiers are very annoying)
> What does this mean? That they’re too hard to kill? Too easy to kill? Have no personality? What?
> -ZERO characterization
> The only worthwhile characterization to ever occur in the course of this franchise happened outside the main-line games. This is the same as it ever was.
> -Killing off Jul M’Dama for no reason
> Don’t care, but sorry if you do.
> -Terrible story, too few blue team missions
> I genuinely feel like there’s a tipping point with issues like this where a few people say it and then everyone else just falls in line.
> -Halsey wanting revenge to not caring anymore
> Could it be that she only said she was after revenge as a way of… oh, I don’t know… giving the enemy a pretext for keeping her alive???
> -Focused too much on coop yet NO SPLIT SCREEN?!?!
> Again, sorry for your loss. But xbone does 1080/60 or split screen, but not both at once. Why is this so hard for people to understand?
> -Content Held Back
> When you’re in charge of 343 you can shoot all at once and see what that does for the longevity of the game. In the mean time I for one respect their decision. I don’t like it, but I respect it.
> -Too much focus on 60fps, graphics are good but not great, same with textures
> Yes, we know you would have preferred split screen. Again, sorry.
> -Too Short of a campaign
> Too short for what? Are you saying that you don’t feel like this game was worth the money it cost?
> -Not enough Playlist at launch
> -No Elites in MP
> To the end of my days I will not understand why people care about this, but I acknowledge and respect that they do.
> -Map rotation is horribly broken ( Have played Raid on Apex 7 12 times in a row on warzone)
> Like I never had to play a map twelve times in a row when we voted for maps? The vote is worthless unless your goal is to waste more of a player’s time.
> -No armor unlocks for progression and skull collecting
> -No Campaign Theater and no Forge at Launch
> Campagin theater mode, okay. No forge at launch? Really? Well, okay too, if that’s how you feel?
> -Too much focus on esports community rather then the general audience which are casual playersI’m not apologizing for this, but I don’t think you have to examine Halo 4’s chequered past very closely to see why they wanted this title to have a solid competitive foundation. As the least competitive gamer ever, I agree that this game is way too sweaty overall, but there are a few outstanding exceptions to that rule, and there are more to come.
> I’m not trying to crap all over your constructive criticism, but a lot of it seemed to me to be the “criticism” without the “constructive.” Everyone is entitled to their opinion, but I don’t think it serves the critic or the subject if no one offers any push back.
> Best of luck.
Comes off as you crapping on my post but I understand it is just the differences between your opinion and my opinion
I might sound as if I am bashing Halo 5 at times, partially I am, but that is because I love this franchise to death. It has been my childhood and I think there is lots of great opportunity for spin offs and sequels, but at the moment the franchise is not being handled properly to appeal to halo 1-3 and reach fans.
As for linear mission design. Play Tsavo Highway, The Ark, or The Covenant in Halo 3 and tell me that those missions don’t feel epic, big, and offer lots of choice on how to tackle objectives. Also doing it all in split-screen PS just for you to know I would not have been as upset about splitscreen being cut if the game itself justified it, instead Halo 5 is the perfect example of a game that needs it to add more value.
Scarabs were moving and living enemies. The Kraken is a sitting platform of enemies that does not even move, just sits in one spot waiting for you to kill it and the Kraken itself never actually fires at your, look at Halo 3 Scarabs.
Prometheans have too few infantry and vehicle types to really feel like a faction on the same level as the covenant. Also the teleporting into combat and teleporting around during combat is just annoying and not fun, I actually thought the knights in Halo 4 were on a thin line with this, but the soldiers are WAY worse.
Characterization as in atleast allow me to know and care about the character. Halo 2 did a great job with the arbiter, Halo 5 did a pitiful job with Locke. With Locke they also tried to introduce too many characters and did not handle them well for the audience that only plays the game. The general consumer only plays the games, they don’t read the books and comics so for them they do not really know: Fred, Linda, Kelly, Locke, Tanaka, and Vale. 6 out of 8 charters not being properly introduced is an issue. Also give the arbiter a bigger role and make him more central, he’s an awesome character and 343 nailed his new art design, dude looks BA!
I hope I helped clarify my views for you