Halo 5 is a different team, why not pre-order?

I’m seeing so many people saying “don’t pre-order Halo 5 because 343 are incompetent” or because they “can’t fix the MCC”. Some people have made hour-long video rants urging people to take part in a “Halo 5 boycott”.

But Josh Holmes recently said that he didn’t know why the MCC had problems because he didn’t work on it. It’s like Ubisoft’s studios; would you not buy The Division because Unity had a bad launch? Of course not, they’re two seperate development teams.

I totally understand that pre-ordering games is almost pointless in the majority of cases, but for different reasons (bugs/no incentive etc.). And if the Halo 5 beta didn’t work then fine - maybe you have a point. But not pre-ordering because of past, unrelated mistakes? I’m not taking part in that.

I’m going to preorder the game eventually. I’d like to buy the console, but I also want to play the game at midnight launch…

Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.

If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.

And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.

Pre-order if you want to, you’re the one who will suffer in the end.

> 2533274843463464;3:
> Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
>
> If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
>
> And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
>
> Pre-order if you want to, you’re the one who will suffer in the end.

I think people have got a little too into the idea that dev studios are only out to make money. Sure, that’s the goal for their publishers but if the studio kept making crappy games that no one liked then they wouldn’t get to make games any more. Pre-ordering a game won’t make it worse, look at Halo 3 for example; it was hyped to hell, had millions of pre-orders and it still turned out to be a masterpiece.

> 2533274848285823;4:
> > 2533274843463464;3:
> > Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
> >
> > If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
> >
> > And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
> >
> > Pre-order if you want to, you’re the one who will suffer in the end.
>
>
> I think people have got a little too into the idea that dev studios are only out to make money. Sure, that’s the goal for their publishers but if the studio kept making crappy games that no one liked then they wouldn’t get to make games any more. Pre-ordering a game won’t make it worse, look at Halo 3 for example; it was hyped to hell, had millions of pre-orders and it sill turned out to be a masterpiece.

It still had bugs plenty of bugs and glitches at launch which got later on fixed with time. It wasn’t released a “masterpiece”. And back then games were published with more time and care then what they are now.
Today games are released left and right with bugs, glitches and false promises but peoplenever learn.

And how would pre-ordering NOT make it worse? You saw what happened with Halo 4 and MCC, same with Unity, BF4 and Warlords of Draenor. They were all hyped to hell, pre-ordered to oblivion and released as disasters. Maybe not so much for Halo 4 but it was launched heavily unbalanced and had many minor bugs/glitches.
And saying “But Halo 4 was 343i’s first game!” isn’t a valid argument. They took it upon themselves to create a game of such a big franchise and failed. They had people that have played Halo, the MP designers have worked on past Halo titles and should know what they were doing.

Pre-ordering will only tell the company that they have moneypigs that can throw money at them just by saying one word and that is “Halo”.
Not pre-ordering will tell 343i that they have lost the people’s trust and will need to make this “masterpiece” of a Halo game to regain it but Halo 5 won’t be that, at least not from the looks of the Beta, with their ignorance towards the community or their treatment towards the competetive scene.

Just preorder it like 2 weeks before release, and not months…

> 2533274843463464;3:
> Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
>
> If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
>
> And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
>
> Pre-order if you want to, you’re the one who will suffer in the end.

Pre-ordering is actually about securing a copy for launch. I have had to wait a couple of weeks for a game that sold out in all my local stores in less than two days.

Honestly, a company isn’t going to trash a game after they hear that they have reached a certain number of pre-orders, that is counterproductive and will only serve to hurt their reputation and lessen their future gains.

The people who put countless hours of their lives into creating a game that they clearly care about will be doing everything they can to ensure the best experience possible.

The real killer of games are publisher enforced deadlines but without them we would likely see many games fall into development hell.

> 2533274843463464;5:
> > 2533274848285823;4:
> > > 2533274843463464;3:
> > > Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
> > >
> > > If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
> > >
> > > And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
> > >
> > > Pre-order if you want to, you’re the one who will suffer in the end.
> >
> >
> > I think people have got a little too into the idea that dev studios are only out to make money. Sure, that’s the goal for their publishers but if the studio kept making crappy games that no one liked then they wouldn’t get to make games any more. Pre-ordering a game won’t make it worse, look at Halo 3 for example; it was hyped to hell, had millions of pre-orders and it sill turned out to be a masterpiece.
>
>
> It still had bugs plenty of bugs and glitches at launch which got later on fixed with time. It wasn’t released a “masterpiece”. And back then games were published with more time and care then what they are now.
> Today games are released left and right with bugs, glitches and false promises but peoplenever learn.
>
> And how would pre-ordering NOT make it worse? You saw what happened with Halo 4 and MCC, same with Unity, BF4 and Warlords of Draenor. They were all hyped to hell, pre-ordered to oblivion and released as disasters. Maybe not so much for Halo 4 but it was launched heavily unbalanced and had many minor bugs/glitches.
> And saying “But Halo 4 was 343i’s first game!” isn’t a valid argument. They took it upon themselves to create a game of such a big franchise and failed. They had people that have played Halo, the MP designers have worked on past Halo titles and should know what they were doing.
>
> Pre-ordering will only tell the company that they have moneypigs that can throw money at them just by saying one word and that is “Halo”.
> Not pre-ordering will tell 343i that they have lost the people’s trust and will need to make this “masterpiece” of a Halo game to regain it but Halo 5 won’t be that, at least not from the looks of the Beta, with their ignorance towards the community or their treatment towards the competetive scene.

Halo 4 is a long way from “a failure”

> 2533274898765950;8:
> > 2533274843463464;5:
> > > 2533274848285823;4:
> > > > 2533274843463464;3:
> > > > Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
> > > >
> > > > If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
> > > >
> > > > And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
> > > >
> > > > Pre-order if you want to, you’re the one who will suffer in the end.
> > >
> > >
> > > I think people have got a little too into the idea that dev studios are only out to make money. Sure, that’s the goal for their publishers but if the studio kept making crappy games that no one liked then they wouldn’t get to make games any more. Pre-ordering a game won’t make it worse, look at Halo 3 for example; it was hyped to hell, had millions of pre-orders and it sill turned out to be a masterpiece.
> >
> >
> > It still had bugs plenty of bugs and glitches at launch which got later on fixed with time. It wasn’t released a “masterpiece”. And back then games were published with more time and care then what they are now.
> > Today games are released left and right with bugs, glitches and false promises but peoplenever learn.
> >
> > And how would pre-ordering NOT make it worse? You saw what happened with Halo 4 and MCC, same with Unity, BF4 and Warlords of Draenor. They were all hyped to hell, pre-ordered to oblivion and released as disasters. Maybe not so much for Halo 4 but it was launched heavily unbalanced and had many minor bugs/glitches.
> > And saying “But Halo 4 was 343i’s first game!” isn’t a valid argument. They took it upon themselves to create a game of such a big franchise and failed. They had people that have played Halo, the MP designers have worked on past Halo titles and should know what they were doing.
> >
> > Pre-ordering will only tell the company that they have moneypigs that can throw money at them just by saying one word and that is “Halo”.
> > Not pre-ordering will tell 343i that they have lost the people’s trust and will need to make this “masterpiece” of a Halo game to regain it but Halo 5 won’t be that, at least not from the looks of the Beta, with their ignorance towards the community or their treatment towards the competetive scene.
>
>
> Halo 4 is a long way from “a failure”

Tell that to it’s 10k maximum playerbase it had 3 months after release and forward, no real competetive scene, getting dropped from MLG, made pro’s leave the franchise to join CoD, isn’t called a “real Halo” game by a huge majority and even got horrible reviews.

I agree with the flamer 1, Halo 4 was not a failure by any means.

I thought that the story was fantastic.

Sure, it had paper-mache vehicles and unbalanced loadout options but every Halo game has had its share of issues.

Halo Reach had too much bloom and the pseudo anti-aliasing was awful. Don’t even get me started on the story.

Halo 3 had terrible net code and ridiculous double melee windows.

Halo 2 was missing hours of cut campaign content and the way dual-wield weapons were balanced makes them severely underpowered.
Also, halo 2 has button glitches which despite their popularity amongst elitist “pro’s” were never meant to be there.

Halo CE had the god-pistol that nothing short of another pistol or a sniper rifle could compete at range.

I think that the problem these days is the industry and it’s standard release windows that are situated to maximize sales.

A good game is going to sell well regardless of the time of year, the money driven shortsightedness displayed by publishers is harming most AAA titles and in turn is perpetuating the irrational ire surrounding pre-orders.

> 2533274810001991;7:
> > 2533274843463464;3:
> > Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
> >
> > If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
> >
> > And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
> >
> > Pre-order if you want to, you’re the one who will suffer in the end.
>
>
> Pre-ordering is actually about securing a copy for launch. I have had to wait a couple of weeks for a game that sold out in all my local stores in less than two days.
>
> Honestly, a company isn’t going to trash a game after they hear that they have reached a certain number of pre-orders, that is counterproductive and will only serve to hurt their reputation and lessen their future gains.
>
> The people who put countless hours of their lives into creating a game that they clearly care about will be doing everything they can to ensure the best experience possible.
>
> The real killer of games are publisher enforced deadlines but without them we would likely see many games fall into development hell.

I’m not saying that the company will, by 100%, make a game bad after a certain numbers of pre-orders. What I’m saying is that the probability of games becoming worse in quality and content is much higher the more pre-orders they get by each title.
Look how World of Warcraft has gone. Started off good with Classic, got alot of pre-orders for TBC, WotLK got alot of pre-orders aswell but the quality went down, Cata got lesser and it flunked hard, same with Pandaria and WoD peaked on 12 million subscribers aswell as peaked the pre-order charts since WotLK but it’s so far one of the worst expansions, it recently went down to about 6 million subscribers. And the reason to why the quality went down is because they knew that no matter what they’d do they’d gain alot from it.

Same has gone for Halo if you haven’t noticed. Pre-orders have gone up but the quality has gone down, it needs to do a reversal.

Because pre ordering is totally pointless. Why give people money before you have too?

> 2535465472930091;12:
> Because pre ordering is totally pointless. Why give people money before you have too?

Don’t know how is it there, but here when you preorder you give a 1€ signal to the shop for them to save you a copy of the game and some goodies. I also usually recieve my games like 3 days before the release date, but that must be that shop in particular.

> 2533274843463464;9:
> > 2533274898765950;8:
> > > 2533274843463464;5:
> > > > 2533274848285823;4:
> > > > > 2533274843463464;3:
> > > > > Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
> > > > >
> > > > > If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
> > > > >
> > > > > And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
> > > > >
> > > > > Pre-order if you want to, you’re the one who will suffer in the end.
> > > >
> > > >
> > > > I think people have got a little too into the idea that dev studios are only out to make money. Sure, that’s the goal for their publishers but if the studio kept making crappy games that no one liked then they wouldn’t get to make games any more. Pre-ordering a game won’t make it worse, look at Halo 3 for example; it was hyped to hell, had millions of pre-orders and it sill turned out to be a masterpiece.
> > >
> > >
> > > It still had bugs plenty of bugs and glitches at launch which got later on fixed with time. It wasn’t released a “masterpiece”. And back then games were published with more time and care then what they are now.
> > > Today games are released left and right with bugs, glitches and false promises but peoplenever learn.
> > >
> > > And how would pre-ordering NOT make it worse? You saw what happened with Halo 4 and MCC, same with Unity, BF4 and Warlords of Draenor. They were all hyped to hell, pre-ordered to oblivion and released as disasters. Maybe not so much for Halo 4 but it was launched heavily unbalanced and had many minor bugs/glitches.
> > > And saying “But Halo 4 was 343i’s first game!” isn’t a valid argument. They took it upon themselves to create a game of such a big franchise and failed. They had people that have played Halo, the MP designers have worked on past Halo titles and should know what they were doing.
> > >
> > > Pre-ordering will only tell the company that they have moneypigs that can throw money at them just by saying one word and that is “Halo”.
> > > Not pre-ordering will tell 343i that they have lost the people’s trust and will need to make this “masterpiece” of a Halo game to regain it but Halo 5 won’t be that, at least not from the looks of the Beta, with their ignorance towards the community or their treatment towards the competetive scene.
> >
> >
> > Halo 4 is a long way from “a failure”
>
>
> Tell that to it’s 10k maximum playerbase it had 3 months after release and forward, no real competetive scene, getting dropped from MLG, made pro’s leave the franchise to join CoD, isn’t called a “real Halo” game by a huge majority and even got horrible reviews.

Sure we can do that, just after we count all the money made from the almost 10 million copies sold that reviewed at a combined average of 87 and the subsequent sequel because of those sales.

Because your dream of having over a million players online, and a huge competitive scene is not realized, does not mean the game is a failure. You can scream all you want that you hate Halo 4 and it was a failure but commercially and financially it was a huge success and in the end when it comes to businesses bringing us more Halo games, sales is all that matter. Because initial sales runs on the release of a game will always trump long term DLC sales and dedicated population of players (unless it’s a free to play, micro transaction model like PC).

> 2533274843463464;3:
> Doesn’t matter what team, company, franchise or God that releases/produces it. Don’t pre-order. Pre-ordering tells the company that they have people that’d buy a game that hasn’t been released yet, don’t know jack about, they’d buy it mindlessly. So they are secure that they will earn a living out of it and can from there make it how trashy/good they want.
>
> If people don’t pre-order then the company will feel insecure, they will need to make an effort on getting people’s trust for the next game they create by making the current one as good as possible. It’s all a game and pre-ordering going into their trap.
>
> And you don’t gain anything that benefits you in-game. Wow, I get some armor that is nothing but cosmetic or a real life statue but that doesn’t mean I can 4-shot or know what P3 means on Truth.
>
> Pre-order if you want to, you’re the one who will suffer in the end.

343i has my trust. Preorder comfirmed.

I’m still wondering how people such as Kevin Franklin got a promotion after Halo 4…

> 2533274896750290;13:
> > 2535465472930091;12:
> > Because pre ordering is totally pointless. Why give people money before you have too?
>
>
> Don’t know how is it there, but here when you preorder you give a 1€ signal to the shop for them to save you a copy of the game and some goodies. I also usually recieve my games like 3 days before the release date, but that must be that shop in particular.

Ya. Thats illegal.

> 2533274810001991;10:
> I agree with the flamer 1, Halo 4 was not a failure by any means.
>
> I thought that the story was fantastic.
>
> Sure, it had paper-mache vehicles and unbalanced loadout options but every Halo game has had its share of issues.
>
> Halo Reach had too much bloom and the pseudo anti-aliasing was awful. Don’t even get me started on the story.
>
> Halo 3 had terrible net code and ridiculous double melee windows.
>
> Halo 2 was missing hours of cut campaign content and the way dual-wield weapons were balanced makes them severely underpowered.
> Also, halo 2 has button glitches which despite their popularity amongst elitist “pro’s” were never meant to be there.
>
> Halo CE had the god-pistol that nothing short of another pistol or a sniper rifle could compete at range.
>
> I think that the problem these days is the industry and it’s standard release windows that are situated to maximize sales.
>
> A good game is going to sell well regardless of the time of year, the money driven shortsightedness displayed by publishers is harming most AAA titles and in turn is perpetuating the irrational ire surrounding pre-orders.

CE’s Pistol was god-like, yes. It was also an accident - and the only other ranged weapon in the game. Idk wtf you expected. It’s a ranged weapon that beats out weapons that aren’t ranged at range. That’s the entire sodding point.

2’s campaign is so far the longest to date by my calculations. It’s story (the cinematic parts where control is rent away from the player) has all the emotional weight Halo 4 has, all the new enemies, new perspectives, new insight into your main character. Dual Wielding was a mistake that shouldn’t be brought back, however the obvious answer is just not to dual wield. Unlike Sprint, there are alternatives to Dual Wielding, like a big fancy BR released in that same game.

I’ve heard horror stories about 3’s net code and I get that would be frustrating as balls, but any double melee problems I had there were also in Reach and 4. In fact, I got double melee’d all the time in 4.

In fact, pretty much all of these problems are present in 4 to some degree. OP weapons? Boltshot. DMR. Useless weapons? Carbine. Storm Rifle. Campaign problems? The only leg up Halo 4 has on any of the other campaigns is the story (the cinematic parts where control is rent away from the player…and even that isn’t 100% sound - the Didact isn’t as cunning as Truth or as badass as Gravemind) as the actual gameplay is a linear affair peppered with silvery orange black holes that tank all your ammo and teleport away. If online connectivity is an issue, I frequently lagged out in 4. Worse still was the Join in Progress feature, which ensured you were stuck on a team that was already losing. I haven’t even brought up Ordinance or Sprint yet. :confused: