First, I’m pretty good at Halo 5, and all Halo’s, so please don’t respond by saying, “You must be bad, that’s why your upset.” It’s not true.
In Halo, I don’t like a sprint feature. It doesn’t feel like a Halo game, but honestly, I can live with it.
Then the “abilities.” There is NO good button configuration possible to comfortably utilize all the features (sprint, jet pack, thrust, ground pound and melee). I’d prefer 3 of those to be on the bumpers, which there is only 2 of, so it’s impossible to have a good layout. Adding too many abilities has made the game feel cumbersome, and definitely not like halo.
Now onto warzone and the Req. packs. What the hell is going on? Pandering to people, making them feel like winners by adding “prize” packs, that do absolutely nothing, is not fun or interesting and ruins an enjoyable Halo experience. In Halo 5, I’ve played a lot of games, and have no idea what the Req packs do, but they want me to spend a lot of time opening and scrolling through inventory, instead of playing and having fun. No thanks. It’s a bad idea, that’s very juvenile. Pandering.
The campaign was also forgettable (I beat it with my bro day 1, can’t remember one thing about it).
It seems like Halo has become too mainstream, and fell prey to pandering and copying what other games have done, to try to reach a larger audience, while sacrificing the quality and appeal of a solid HALO game. Not Call of Halo, or Halofield 1.
Back to playing MCC to get that enjoyable Halo feeling and fun, that seems to be long gone.