Halo 5, im speechless

For the last 11 years ive been the ultimate halo fan. Over a number of xbox accounts ive finished every game multiple times on legendary, spent thousands of hours in multiplayer and played my heart out.
Earlier this year when i first saw the warzone trailer for halo 5 i was so excited.
I had an app on my phone to count down the days, i was counting down on my wall planner, everyday i searched the internet and forums for any news or rumors, i couldnt wait.

When i played halo 5 i was speechless, i couldn’t believe how awful it was. I cannot believe how badly 343 have messed it up! The amount of terrible decisions, incompetence and laziness stun me.

Ive sold my xbox and will probably never come back, halo 6 will need to be very very good.
343, you have ruined halo 5, and lost a fan.

Here are the reasons halo 5, in my opinion is the worst halo:
Gameplay:
-Radar is too small
-Spartan charge (combined with the small radar this is absolutely frustrating)
-Grenade spam
-Power weapons spawn too frequently
-Splatter mechanics are terrible
-Vehicle driving/flip mechanics
-DMR req level 7

Out of gameplay:
-Cant see other players in the lobby, only their emblems
-Cant see playlist populations
-No map voting/veto
-No medals post game
-Matches partys against random players
-In lobby, cant see whose talking
-Limited armor customization
-Armour unlock system inferior to other halo games + RNG luck based
-No social playlists (343 99.5% OF HALO PLAYERS ARE CASUAL!!!)
-Lack of permanent playlists, where is Infection, snipes, griffball ect (WE WANT PERMANENT PLAYLISTS NOT WEEKEND PLAYLIST BS!)
-Lack of game modes e.g oddball
-BTB was not on release
*The excuse about wanting to promote warzone is BS, fact is 343 had not completed it
-BTB maps are all forge maps
*Further proves 343 cant even complete a game on time
-No forge on release
*343 released an unfinished game, they can not stick to a schedule, they are incompetent.
-Forces you to play ranked playlists
-No split screen
*If they really wanted it they would have easily been able to make a graphical compromise, lack of split screen indicates 1) major stupidity or 2) Greed, An attempt to sell more copy’s
-No file share
-Opinion: Armour looks bad, where is the groin armour + all helmets bar recruit are too large, big heads look stupid.

Campaign:
-No campaign scoring or timer
-No legendary unlocks
-No character development
-No blue team intro (for those new to halo)
-Poor storyline
-Repetitive
-Recycled warden bossfights
-WHY DOES CORTANA LOOK DIFFERENT, halo 4 cortana was great, but she looks like a completely different person in halo 5?
-Deception about 15 levels, when 3 are less that 5 mins and a number of others are one level split into 2 or 3
-Guardians arnt intimidating, game tries to make us think they are a threat but all we see them do is send out pulses… where are the death beams and destruction ect?
-Blue team under represented.

I enjoyed halo 4, despite its flaws. I had a lot of faith in 343, but halo 5 has destroyed that and the blatant mistakes have left me speechless.
343 has proven to me they cant make a good halo game
Im leaving.
Goodbye
Enjoy your Haloing

<mark>Do not make nonconstructive posts.</mark>

Oh boy, another baby who’s got to make a “dramatic exit” from Halo like some angry toddler.

A lot of people are feeling the same way you are. I like this game, personally. It’s really different. Doesn’t feel like CoD at all. Feels more like Unreal and Halo combined.

> 2533274819069969;2:
> Oh boy, another baby who’s got to make a “dramatic exit” from Halo like some angry toddler.

These responses always show up. Many of his complaints are legitimate. 343 had over 3 years to deliver, and they failed on so many aspects. The core gameplay is good, but there is too much missing.

At least he’s angry at the campaign for the right reasons. I’d like to hear Brian Reed try to defend that pile of garbage.

I respect your opinion, but if you really wanted things to improve, you could make your post more constructive, rather than just throwing out baseless accusations.

> For the last 11 years ive been the ultimate halo fan

If you were the “ultimate halo fan”, then you shouldn’t automatically leave if you don’t like one game.

And here I’m saying to all my friends that this is the best game in the franchise since Halo 2.

That list though.

<mark>Do not post inappropriate comments.</mark>

You are a thin skinned breast fed barbie doll. Go catch your little infant tears with a cup and drink from it so you can taste your own pathetic and miserable sorrow.
A “FAN” for 11 years and just over a month into a game and you’ve reached maximum -Yoink- chapped capacity. Definitely endowed with a baby thumb

Like Halo 5? Occasionally get asked why.

Bash Halo 5? Get… verbally assaulted.

While I don’t think the way you expressed yourself is alright, I basically agree with everything you’ve said. Halo 5 is a disappointment. So far my belief that 343i is a terrible dev has pretty much been confirmed. Halo 4 was a weird step, but it was their first game so I forgave them. Then MCC, another disaster, but I told myself that as long as Halo 5 was good that it wouldn’t matter. But Halo 5 didn’t fix anything. If anything is made things worse. It cut a large part of what has made Halo so special in the past, and made A LOT of stupid changes. I know that 343i are going to make Halo 6, and probably 7, but if they continue to ignore their most loyal fans, and continue on their “vison” I don’t know if it will make it that long. Halo 5 is already the lowest selling game in the series, selling less than 2 and 3 even though there were less Xbox’s on the market when they were released. 343i need to look at what made the original trilogy so good, and pull whatever they can into Halo 6 to make it the best game possible.

They need to remove sprint. It changes everything about how the game is played, and most of the change is not good. They need to launch with all the content that will be in the game, and not add it months after launch. They need to have firefight. They need to foster a community by putting file share, community spotlights, and the ability to party up back into the game. They need to do these things or the series is going to die. Their first 3 games were all complete failures.

I do think that 343i has done a lot of good though. Thruster, Ground Pound, Clamber, and loadouts all have a place in the series. The weapon sandbox balance in Halo 4 was amazing, and in the MCC stands out. Creating a base game based off of the original trilogy (no sprint and a longer ttk) and then adding these things would create a game that both feels new and that feels like a continuation of what made the originals great in the same way that dual wielding, vehicle jacking, and equipment did. I think that actually going back to the series roots, and not saying that they are is what would allow 343i to make the great Halo game that they need.

> 2533274800772611;11:
> loadouts all have a place in the series.

That just invalidated everything you said.

> 2533274944778648;12:
> > 2533274800772611;11:
> > loadouts all have a place in the series.
>
>
> That just invalidated everything you said.

How? Loadouts in the way the Gears of War did them would work perfectly in Halo. The problem with them in Halo 4 had more to do with perks and Armor Abilities than the loadout system itself. Giving people a choice of their starting weapon between an AR, BR, Carbine, or Plasma Rifle (because it should come back) wouldn’t have a negative impact on the game at all. Especially if they used the Halo 4 weapon balance. It was the best thing about the game.

EDIT: letting people spawn with stickies and the plasma pistol are obvious problems. But like is said before, letting people pick from a balanced pool of 4 or 5 primary weapons wouldn’t hurt the game at all. If anything it would allow people to play the game the way they want to, and get rid of the AR start vs BR start argument that has always been there.

Spot on.

> 2533274800772611;13:
> > 2533274944778648;12:
> > > 2533274800772611;11:
> > > loadouts all have a place in the series.
> >
> >
> > That just invalidated everything you said.
>
>
> How? Loadouts in the way the Gears of War did them would work perfectly in Halo. The problem with them in Halo 4 had more to do with perks and Armor Abilities than the loadout system itself. Giving people a choice of their starting weapon between an AR, BR, Carbine, or Plasma Rifle (because it should come back) wouldn’t have a negative impact on the game at all. Especially if they used the Halo 4 weapon balance. It was the best thing about the game.

Evidently not, since that was one of the most hated features of the game. Even Reach with just selectable armor abilities was hated for that. Even starts is something that should always be a mainstay in Halo. Maybe I worded my initial response harshly, but I think the general consensus speaks for itself. The Gears comparison doesn’t work because that franchise always had them, whereas Halo has not.

EDIT: letting people spawn with stickies and the plasma pistol are obvious problems. But like is said before, letting people pick from a balanced pool of 4 or 5 primary weapons wouldn’t hurt the game at all. If anything it would allow people to play the game the way they want to, and get rid of the AR start vs BR start argument that has always been there.

Still, this is problem regardless since BR will beat out AR 9/10 times, and guess what? It just turns into BR starts anyways, an illusion of choice. The current AR and pistol loadout fills pretty much any starting weapon’s role perfectly.

> 2533274944778648;15:
> > 2533274800772611;13:
> > > 2533274944778648;12:
> > > > 2533274800772611;11:
> > > > loadouts all have a place in the series.
> > >
> > >
> > > That just invalidated everything you said.
> >
> >
> > How? Loadouts in the way the Gears of War did them would work perfectly in Halo. The problem with them in Halo 4 had more to do with perks and Armor Abilities than the loadout system itself. Giving people a choice of their starting weapon between an AR, BR, Carbine, or Plasma Rifle (because it should come back) wouldn’t have a negative impact on the game at all. Especially if they used the Halo 4 weapon balance. It was the best thing about the game.
>
>
> Evidently not, since that was one of the most hated features of the game. Even Reach with just selectable armor abilities was hated for that. Even starts is something that should always be a mainstay in Halo. Maybe I worded my initial response harshly, but I think the general consensus speaks for itself. The Gears comparison doesn’t work because that franchise always had them, whereas Halo has not.

Have you played any Halo 4 in the MCC? The way that they changed loadouts in that is how I would like it to work, and it works amazingly well. Like I said, perks and armor abilities were the problem in 4 and Reach, as they impacted gameplay too much. They should removed from Halo forever. But letting people choose from a handful of primary weapons only allows for people to customize their play experience.

> 2533274800772611;13:
> > 2533274944778648;12:
> > > 2533274800772611;11:
> > > loadouts all have a place in the series.
> >
> >
> > That just invalidated everything you said.
>
>
> How? Loadouts in the way the Gears of War did them would work perfectly in Halo. The problem with them in Halo 4 had more to do with perks and Armor Abilities than the loadout system itself. Giving people a choice of their starting weapon between an AR, BR, Carbine, or Plasma Rifle (because it should come back) wouldn’t have a negative impact on the game at all. Especially if they used the Halo 4 weapon balance. It was the best thing about the game.
>
> EDIT: letting people spawn with stickies and the plasma pistol are obvious problems. But like is said before, letting people pick from a balanced pool of 4 or 5 primary weapons wouldn’t hurt the game at all. If anything it would allow people to play the game the way they want to, and get rid of the AR start vs BR start argument that has always been there.

Yeah, cept the weapon balance in Halo 4 was the worst in the series. Good luck finding success with the storm rifle or suppressor in that game, for the first time ever they are useful in Halo 5. You guys can say what you want about Halo 5 but it has the best weapon sandbox in the series where every weapon is viable in the right hands/situation. If every weapon is overpowered then in a sense everything is balanced…think about it real hard.

> 2533274944778648;16:
> EDIT: letting people spawn with stickies and the plasma pistol are obvious problems. But like is said before, letting people pick from a balanced pool of 4 or 5 primary weapons wouldn’t hurt the game at all. If anything it would allow people to play the game the way they want to, and get rid of the AR start vs BR start argument that has always been there.
>
> Still, this is problem regardless since BR will beat out AR 9/10 times, and guess what? It just turns into BR starts anyways, an illusion of choice. The current AR and pistol loadout fills pretty much any starting weapon’s role perfectly.

Have you played any Halo 4? The starting weapon balance in that game is perfect. AR can beat BR if you use it correctly.

Good points. Although if grenade spamming was really a problem for you, you would have stopped a long time ago.