I propose and I’m probably not the first, that Halo 5 has a hybrid of a true skill 1-50 ranking system and a progressive ranking system with actual military/navy ranks whatever is canonically correct not “SR 34”.
I happen to play a lot of anniversary classic slayer on reach and this playlist is in desperate need of a competitive ranking system. Now before you get the wrong idea, I don’t consider myself competitive but I do prefer the controlled, balanced, predictability of classic halo. And the pistol is my favourite weapon.
It’s annoying losing a game I deserved to win because of teammates who only want to fool around killing themselves. It’s annoying losing a game because you get matched against a team of 4 inheritors with a 3.5 KD each, and all your teammates quit ( I usually quit in this situation too). It’s boring beating people who have no interesting in winning or have no idea what they’re doing. It’s no fun going -18.
I think that it’s only logical (unless someone can give a convincing argument against it) that we see a return of a true skill ranking system and an end to unbalanced match ups.
Now for the second part. There are a lot of things I feel Halo Reach did right. (not everything of course) I think the ranks are good and I like the progressive ranking system. I’d like to see a return to unlocking armour through progressing in rank and unlocking certain achievements, although not achievements that require dumb luck. I’d prefer to earn credits to XP because I see no reason for the switch especially since they are really the same thing. Calling it credits was unique instead of copying other games that say XP. Credit jackpots > double XP weekend (that’s supposed to be a greater symbol not an arrow). And whats up with it taking a month to achieve SR 130?
To rap it up, I think Halo 5 should have a true skill ranking system that determines matches and a progressive ranking system for unlocks. Some people might argue that you could do away with the true skill ranking system and just have your progressive rank determine who you play with (legends play against legends, generals play against generals). But a progressive ranking system is not indicative of your actual skill at the game and it is possible to reach max rank and play poorly at the game compared to others who share your rank.
I’ve played very little Halo 3 and was to young to play halo 2 so if anybody could explain to me the specific details of how ranking up in those games works that’d be appreciated.