I like that they are very challenging as well… and I get to think about that as I wait for my respawn.
> 2734328345204442;2:
> Well, at least in The Fall of Reach, the Hunters were literally these massive terrifying monstrosities. And Halo 5 is the first time I feel like the Hunters are exactly what they’re supposed to be, giant terrifying living tanks. So I love the way they are in H5 and I don’t actually think they’re OP.
I don’t mind that they are difficult, and they also were massive in Halo Legends. But the hit speed is probably just too quick, if it was halved in speed ( keep the damage same )
They’d be hunters that you do not wanna let touch you, but you can use shotguns and thrusters and do not need rocket launchers or Spartan lasers.
Yh, I always felt like the idea of a Hunter was more powerful. They seems to have got it right this time I think. Especially since Halo one where you could just circle then and punch them in back continuously xD
They are challenging to say the least
For a coop story its a good feel but they are defs bullet sponges solo
> 2533274916567868;6:
> Yh, I always felt like the idea of a Hunter was more powerful. They seems to have got it right this time I think. Especially since Halo one where you could just circle then and punch them in back continuously xD
You only needed 1 pistol shot too. xD
They are exactly how they should be IMO
I like the fact that they are harder to defeat now it makes for a more fun experience when facing them cause theyre supposed to be hard to beat if they wanted easier enemies they would have just put grunts there!
I only have problems with solo. Obviously they set them up to be fought in Co-op, or with good A.I. But sadly the A.I. Sucks.
The game promotes the idea of your team distracting them while you get behind and get a good shot. They go down quickly when it works, but the AI is dumb, and they only go after you.
So while it sucks, it was clearly made to keep co-op players at bay.
> 2734328345204442;2:
> Well, at least in The Fall of Reach, the Hunters were literally these massive terrifying monstrosities. And Halo 5 is the first time I feel like the Hunters are exactly what they’re supposed to be, giant terrifying living tanks. So I love the way they are in H5 and I don’t actually think they’re OP.
Agree 100%. Hunters should be feared and needed this boost. Kudos 343.
Heck no!
These hunters are perfect. Honestly hunters always felt pretty simple to defeat in the past. The way they are introduced and to live up to their reputation from the lore on legendary felt so right.
Absolute monsters, bullet sponges that make sure you know when you made a mistake lol.
I think they are about right in terms of difficulty. I also enjoy the challenge of other enemies appearing with them. It does make it quite a bit more challenging when you’re getting shot at and can’t always hide behind cover unless you deal with the other enemies first. If i remember from most of the other halos, most of the time they came in pairs and that’s it (minus a few instances like in h2 with the drones).
I do think they are a little OP on Legendary Solo as the teammate AI group up all the time making one hunter shot end a team instantly. Coupled with the half-second charge time and the extreme radius on the shot explosion made for infuriating play that required luck to get by. I do feel they’re melee arc is too wide as well. All these elements make the new thrusters feel a little useless which I imagine is the opposite of what they intended when tweaking Hunters to make them fun to fight with the new Spartan Abilities.
I think, if they make the weapon charge around 2 seconds, reduce the explosion radius to around 75% and reduce the size of the collider for the Hunter’s melee attack. I think this will help make the Hunter’s less overpowered. Everything else about them is brilliant, they have a high level of health and they are extremely strong which has always been the case in Halo. I even love that they switch to automatic fire to attack more efficiently. I just don’t want what happened to me on Mission 2 Legendary Solo to happen again where I would leave the elevator and would be instantly sniped with an explosive shot with the rest of the team, instant game over.
Other than this, the rest of the game that I have played 343 (Missions 1-6 and a game on Arena on a friend’s account) is absolutely phenomonal and has made the wait, hype and build up all the more worth it.
I just beat those two exact Hunters last night on solo Legendary. I think their strength and speed is appropriate. Getting up close to them usually isn’t the best strategy to killing them. I usually will wait till the Hunters are focused on the AI’s then I go behind it and shoot.
> 2734328345204442;2:
> Well, at least in The Fall of Reach, the Hunters were literally these massive terrifying monstrosities. And Halo 5 is the first time I feel like the Hunters are exactly what they’re supposed to be, giant terrifying living tanks. So I love the way they are in H5 and I don’t actually think they’re OP.
Agreed! Hunters were too easy in ce with one pistol shot lol
Hunters are supposed to be borderline terrifying and I think they are right where they are supposed to be.
i killed both within 5 minutes on legendary not op at all
They are a lot harder this time around. Which is great, because they haven’t really been changed since Halo 2, besides their cannons changing slightly.
That said, one thing still holds true: go for the worms.
> 2533274883669557;21:
> They are a lot harder this time around. Which is great, because they haven’t really been changed since Halo 2, besides their cannons changing slightly.
>
> That said, one thing still holds true: go for the worms.
Would love to! but cannot reach their back as they are on you constantly and you simply have no chance to try rodeo with them!
Due to melee being extremely fast that even thruster system is useless in close combat.
But I do agree that them being strong is great! 
I experienced this too, today. The problem I see is that their cannons are too fast and accurate to the point that at the range you normally fight them, there’s really no chance to dodge. I actually wouldn’t mind their melee that much if there was the possibility to dodge their shots, but combine fast melee, and a fast and accurate cannon with their health, and there’s really no engaging strategy to fighting Hunters. Well designed, strong enememies in games rely on some weak point the player can use, and this far the weak spot in Hunters seems to be missing, although, admittedly, I don’t have enough experience with them to be absolutely certain.
I’ve never really been a fan of bullet sponge enemies to begin with. By definition, they take an incredibly long to kill, because no matter how well or badly the player can fight them, they will always bore the player to death. A good enemy is one that a great player can always take down quickly. This is why Halo CE had my favorite Hunters. They were undoubtedly far too easy, but at least they didn’t waste my time. A good Hunter design would be one that can be taken down with one or two hits, but for which it takes considerable skill to land those hits.