Halo 5 Hunter Feedback/Suggestions

This is meant as a thread for 343 to look at and consider but I’d also love to hear what the rest of you think on these suggestions. I’d also like to hear any of your feedback/suggestions on this subject as well!

I also have other topics on the rest of the enemies but altogether it was too big so I’ve separated them into their own topics to keep in line with the letter limit.

First off, I really like the improvements 343 has made to the enemies in Halo 5. I’m going to mention Halo Reach a lot in these various threads but this is because this is when most of the Covenant was at their prime gameplay wise. Granted, this game only had Covenant enemies and no Flood or Forerunner/Prometheans so it makes sense this would be the case.
I know the team is plagued by time/game restraints but if most of these features could be added upon each other over time then that would be amazing! (because I gotta face that not all of these are gonna be added all at once in one game)

Hunters
This is one of the enemies I was most impressed with in Halo 5 because not only do they have the ability to purposely reflect grenades but they now have a secondary firing mode for longer ranges! I was hoping for a secondary firing mode but it turned out better than I would have even thought because its ACTUALLY USEFUL at long range! Plus, even though it isn’t the beam from Halo 2/3 it does look similar and it still looks cool nonetheless. This is by far the strongest Hunters have ever been in any Halo game and thats a good thing! Plus, can we say they look simply amazing!? That said, I don’t really have any improvements to suggest for them but I do have an idea for a new gameplay mechanic I’d like to see added to them.

  • Hunter Assassinations
    When watching ‘Forward Unto Dawn’ there was that epic moment when the Master Chief took a grenade and forced it through all the hunter worms and I think you can guess the rest.
    What I’m suggesting is that ONLY when you have knocked off the Hunter’s back armor spike can you do the same amazing feat as Master Chief. That is, (somehow) sneaking past a hunter and doing an assassination style animation when directly behind it in which one of your equipped grenades is used to ultimately blow up the Hunter from the inside out.
    In Halo Reach the hunter’s were almost as intimidating as they currently are now. However, I would sometimes challenge them up close (in a sort of dance off) with perhaps a shotgun in a fight that would feel like a risky 50/50. I’ve never felt the urge to do the same with the Halo 5 Hunters as they are maybe equally if not even more intimidating than the Halo Reach ones in close quarter combat.
    In summarization, I feel that the option to initiate this grenade assassination on Hunters (once their back armor is off) would be a great fun aspect to the enemy that would make for some great new fun times! (As Hunters are incredibly dangerous even at close quarters)

  • New Hunter Forms
    Hunters are great but their race is greatly unexplored and I feel there are many possibilities to expand the amount of shapes they can take. What I’m suggesting is that new completely different kinds of ‘hunters’ are introduced. Much like the Scarab, which is controlled by the Lekgolo (hunters). Although what I’m thinking would be usually smaller scale. For example, what if there was a group of Lekgolo that grouped together to be fitted inside an arthropod sort of suit in which it could curl up in a ball to crush any in its way. Of course, like usual, the way to defeat this ‘hunter’ would mainly be by shooting its weak point, that being the ‘tail’ area behind it. For any of those who have played lost planet you may know what I’m talking about. A whole new cast of unique enemies could be created just off this concept!

  • Enemy Lekgolo
    It was seen in the live-action Nightfall film that Lekgolo worms (if fierce enough) could hold their own much like the Flood Infection Forms. Something to consider making perhaps?

What are your thoughts?

I can’t say that i’ve attempted to assassinate a hunter on Halo 5 yet, but it’s not possible on the game is it? I believe that with the bond brother system they have and code of honor for battle that i don’t see them changing how they have their armor set up or changing forms. It was my understanding that the Lekgolo that were left on halo were basically the scrap leftover from the first game that managed to survive. In any of the books is there anything about them fighting without their armor like in Nightfall? I know they were present on some of the alien ships without it but swarming like they did on Nightfall was a new one to me that could have been a survival instinct vs actual battle tactic.

I think the hunters on Halo 5 are the most brutal and true to the book hunters. Nasty to get up close with and grenades don’t do much to them thanks to the armor and bouncing effect. I’ve found that you’re best to shoot them with explosive stuff that doesn’t bounce off and even aim for their feet or the ground around them and let them eat the blast and shrapnel vs hit them dead on. Silenced weapons work amazing if you get the drop on them and can get behind them. They don’t turn for a bit. The Answer does short work of them(it does short work of everything in the game) and anything explosive you can blast them from behind with. I know they have the spines on the back that should be able to go through armor but I still think an assassination is needed in the game. Even something high flying like the opening for Halo 4 vs the Brute with a couple shots to the orange spots. I’d like to see that.

Could always do it just for the Halo CE magnum and have the assassination a 1 hit to the back haha

I’d only be ok with Hunter assassinations if they had to take significant damage/armor loss before the option was available. It’s similar to the Promethian Knights in that regard. If you could assassinate a hunter at full health or board it and kill it, it’d greatly detract from the threat they present.

One thing about hunters, when killed they should drop their arm-canon, which could then become a sort of fuel rod turret that you could pick up and use. Just a suggestion, but I think it would be cool.

> 2533274881560701;3:
> I’d only be ok with Hunter assassinations if they had to take significant damage/armor loss before the option was available. It’s similar to the Promethian Knights in that regard. If you could assassinate a hunter at full health or board it and kill it, it’d greatly detract from the threat they present.

That’s exactly what I’m trying to get at.
It would be awful gameplay-wise if you could assassinate a healthy hunter. Like I said multiple times in the topic, a hunter thats lost its back armor/spikes should be able to be assassinated, with the use of a grenade. This adds a new fresh and fun aspect to the enemy instead of one that ruins the experience.
Like you were saying, it would be similar to how you can assassinate a knight that has lost all its back armor.

> 2533274848630628;4:
> One thing about hunters, when killed they should drop their arm-canon, which could then become a sort of fuel rod turret that you could pick up and use. Just a suggestion, but I think it would be cool.

Thats smart! That would be an interesting thing for them to implement.
I personally don’t care whether or not they did that but a cool idea nonetheless!

> 2533274810100046;1:
> - Hunter Assassinations
> When watching ‘Forward Unto Dawn’ there was that epic moment when the Master Chief took a grenade and forced it through all the hunter worms and I think you can guess the rest.
> What I’m suggesting is that ONLY when you have knocked off the Hunter’s back armor spike can you do the same amazing feat as Master Chief. That is, (somehow) sneaking past a hunter and doing an assassination style animation when directly behind it in which one of your equipped grenades is used to ultimately blow up the Hunter from the inside out.
> In Halo Reach the hunter’s were almost as intimidating as they currently are now. However, I would sometimes challenge them up close (in a sort of dance off) with perhaps a shotgun in a fight that would feel like a risky 50/50. I’ve never felt the urge to do the same with the Halo 5 Hunters as they are maybe equally if not even more intimidating than the Halo Reach ones in close quarter combat.
> In summarization, I feel that the option to initiate this grenade assassination on Hunters (once their back armor is off) would be a great fun aspect to the enemy that would make for some great new fun times! (As Hunters are incredibly dangerous even at close quarters)
>
> - New Hunter Forms
> Hunters are great but their race is greatly unexplored and I feel there are many possibilities to expand the amount of shapes they can take. What I’m suggesting is that new completely different kinds of ‘hunters’ are introduced. Much like the Scarab, which is controlled by the Lekgolo (hunters). Although what I’m thinking would be usually smaller scale. For example, what if there was a group of Lekgolo that grouped together to be fitted inside an arthropod sort of suit in which it could curl up in a ball to crush any in its way. Of course, like usual, the way to defeat this ‘hunter’ would mainly be by shooting its weak point, that being the ‘tail’ area behind it. For any of those who have played lost planet you may know what I’m talking about. A whole new cast of unique enemies could be created just off this concept!

I definitely like the idea of a hunter assassination. Maybe for new hunter forms they could make an almost Super Hunter that’s twice the size of the original ones. I think theres clips of some of these giant hunters in The Duel from Halo Legends. I could definitely see going up against one of these giant tank sized hunters and assassinating it when it has low armor/health.