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> > Before you have a heart attack, hear me out. I used to HATE on Halo 5 for years! All I used to do was sit on these forums and talk trash and irl about this game. That is until I learned the curve and got decent. Figured out the ranked system, climbed up to Onyx! (One of my proudest gaming moments)
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> > I took a break from 5 and I’ve been grinding MCC the last year. Holy smokes all these multiplayers are so inconsistent. Blood shots, broken H3 BR, the bloom in Reach! Along with the armor lock.
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> > what made these multiplayers so great?
> >
> > nostalgia. I switched back to Halo 5 the last few days and I didn’t appreciate how SMOOTH and CONSISTENT this game is. It’s easily the hardest Halo of all and it’s sweaty as HECK! But… it’s runs the best. When you die it’s on you. You don’t have to worry if you got quad shotted in Halo 2 or there’s input lag in H3 with the broken BR. It’s the quality. Sure it’s different yada yada but it runs the most professional.
> >
> > just wanted to get that off my chest!
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> Saying a AAA game runs smoother than 20yr old ported titles is basically a participation award. But I’m glad ypu enjoy it. I was a onyx in almost everything in H5 off the bat and consistently got better over the 2yrs it was supported. Stopped playing roughly before the weapons balance update. People don’t dislike Halo 5 just cause they’re bad at it - all of H5’s weapons are hyperlethal, and plenty other than the magnum wS viable, H5 was easy.
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> > 2533274842046585;6:
> > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> >
> > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
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> I appreciate your enthusiasm but no, Halo 5 will not be looked back upon fondly by many especially any ‘Veterans’. Halo 5 has superficial depth, it has complexity but it’s weapon, vehicle and map sandbox’s don’t exist. All the power is in the players hands, which it was never supposed to be.
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> Halo 5’s only problem isn’t its competitive nature. Halo 2 & 3 both had far larger and more popular comp scenes, but that’s because Halo is guns, grenades, melee. A perfect balance, Reach, 4 & 5 are all experimental - they’re fun.
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> But I am so glad Infinite looks more like Reach/3 had a baby. Plus, the H5 Spartans look like sh*t so its a plus that they look good now.
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> I’m glad you love H5, I did too for a while but the nomexistent population speaks for itself.
Halo 5 had issues especially at launch, and the first years it went through a really bad phase with a broken ranking system, hence people plat skill level today showing champ as their all time high.
Superficial depth? You’re welcome to your opinion. The fact that halo 3 had to modify it’s settings for speed, damage, and shield recharge rate is already telling. …not to mention 3s horrible balance and bad BR…again…modified settings speak louder than these words you’re reading…
Halo 5 has more to master and you’re basically saying so yourself by saying guns, grenades, melee…there’s movement stacked onto that and even a basic strafe in today’s halo is miles ahead of the old halo games where your spartan couldn’t even crouch strafe. Perhaps that’s just a consequence of dated technology though. I can go on and on about advanced mechanics in today’s game but there’s not much point. You either like the game and want to understand more or have moved on.
Halo 5 again is a misunderstood game. I’ve seen people saying clamber makes the game easy but can’t do any of the skill jumps in 5…
Halo 3 was an amazing game for it’s time. For me, it’s only nostalgia due to my age, life status, and friends during that Era of my life though. I liked halo 2 more than 3 though, but thats a whole other conversation. Everyone I play halo with today are all veterans of the game. All of us our mid 30s as well if that helps with any context.
Infinite looks pretty awesome so far, but I highly doubt it will play like the dated games. Pretty sure the smoothness of today’s game will carry over. It would be a problem to play like the dated games as far as how it felt to perform the basic walking, shooting and crouching.
And yea I mean…I do love the game since I still play it with my friends(playing alone I have the opposite sentiment). It does have a low population…some of that due to it not having support today. No new unlocks. Nothing new at all. Some of that has to do with the craptastic rotational playlist always annoying people. A lot of it however, simply has to do with the game being so difficult to get into. Its both a good and bad thing. Gives you something new to work towards and get better at…or…to say F this game…let me go over to mcc…ahhh…fell right back into place…
Halo 5s a difficult game, and built for esports. Halo Infinite is going a different route. There’s bots in the game…if this doesn’t show you the difference in the overall theme and thought processes of design choices I’m not sure what will.