Halo 5 has the best multiplayer.

Before you have a heart attack, hear me out. I used to HATE on Halo 5 for years! All I used to do was sit on these forums and talk trash and irl about this game. That is until I learned the curve and got decent. Figured out the ranked system, climbed up to Onyx! (One of my proudest gaming moments)

I took a break from 5 and I’ve been grinding MCC the last year. Holy smokes all these multiplayers are so inconsistent. Blood shots, broken H3 BR, the bloom in Reach! Along with the armor lock.

what made these multiplayers so great?

nostalgia. I switched back to Halo 5 the last few days and I didn’t appreciate how SMOOTH and CONSISTENT this game is. It’s easily the hardest Halo of all and it’s sweaty as HECK! But… it’s runs the best. When you die it’s on you. You don’t have to worry if you got quad shotted in Halo 2 or there’s input lag in H3 with the broken BR. It’s the quality. Sure it’s different yada yada but it runs the most professional.

just wanted to get that off my chest!

Good MP yes I would have to agree but is it a good halo MP I’m not so sure and the best is a big callindeed there are some major flaws.in the games overall mp execution that really brimg it down and shouldn’t be overlooked

art style ( subjective)
weapon balancing while serviceable could be far better
the rotating Playlist structure
Social slayer 3 map only system
controller button scheme lacking and a bit clunky
Ui freezing more often than it should
Btb introduced so late into the life cycle on forged maps

I agree it plays very smooth overall and has excellent bones for being able to easily adapt from classic .hybrid and advanced movement I’ve really enjoyed the h3 classic .odst.mythic and general h5 playlists equally especially with the forge maps being taylored to these lists …
I’d say it’s the most versatile halo MP we’ve had but not our best .H2a is still the king in my eyes .

> 2533274845069444;1:
> Before you have a heart attack, hear me out. I used to HATE on Halo 5 for years! All I used to do was sit on these forums and talk trash and irl about this game. That is until I learned the curve and got decent. Figured out the ranked system, climbed up to Onyx! (One of my proudest gaming moments)
>
> I took a break from 5 and I’ve been grinding MCC the last year. Holy smokes all these multiplayers are so inconsistent. Blood shots, broken H3 BR, the bloom in Reach! Along with the armor lock.
>
> what made these multiplayers so great?
>
> nostalgia. I switched back to Halo 5 the last few days and I didn’t appreciate how SMOOTH and CONSISTENT this game is. It’s easily the hardest Halo of all and it’s sweaty as HECK! But… it’s runs the best. When you die it’s on you. You don’t have to worry if you got quad shotted in Halo 2 or there’s input lag in H3 with the broken BR. It’s the quality. Sure it’s different yada yada but it runs the most professional.
>
> just wanted to get that off my chest!

I 100% agree with u. H5 is my fav multiplayer out of all the Halo games. Especially the Warzone game modes and Super Fiesta which are extremely fun.

What did you do to “learn the curve?” Octagon? Or perhaps found a team that you synced, well with?

for me it is the best multiplayer

Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”

Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”

People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.

Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.

(Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)

> 2533274842046585;6:
> Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
>
> Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
>
> People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
>
> Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
>
> (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
>
> Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube

Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
as a cult classic it is now the only console title left so there’s always that :wink:
Regardless it will be interesting to see .

I entierly agree with OP too, despite the lack of OG maps in rotation (I usually end up doing 3 time the same map out of 6 or 7 games) H5 Multiplayer works very nicely…but as they said it it’s sweaty as f*ck, I wonder if I will ever be able to actually “git gud” on this game.

> 2533274922187114;8:
> I entierly agree with OP too, despite the lack of OG maps in rotation (I usually end up doing 3 time the same map out of 6 or 7 games) H5 Multiplayer works very nicely…but as they said it it’s sweaty as f*ck, I wonder if I will ever be able to actually “git gud” on this game.

It depends on what “git gud” means to you. There’s still carry over from all halo games and the basic understanding of the game helps a lot from game to game. It’s actually the first halo game I ever took more seriously in terms of trying to get better because I just liked how much depth there was to the game. I started out playing gold level and now I’m usually daimond low onyx, and a lot of that came from meeting and making new friends, playing with each other and growing together. The game is really fun with friends despite how crazy sweaty it is sometimes.

Same maps do pop up though. You’re absolutely right. Sometimes we hand it over to each other (make a different player host the fire team) to see if that fixes it because it’s weird but I’ve had nights where 1 map just never came up and sometimes its a fan favorite.

> 2535406126289417;7:
> > 2533274842046585;6:
> > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> >
> > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
> >
> > People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
> >
> > Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
> >
> > (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
> >
> > Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube
>
> Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
> as a cult classic it is now the only console title left so there’s always that :wink:
> Regardless it will be interesting to see .

infinites combat looks great so far, but it’s obviously not catered to the hard-core player experience like halo 5 is. Which…that’s actually a good thing. Not everyone even cares about competing at the highest level…but…its extremely satisfying to see yourself improving at a difficult game…and more so when the basics of the how it feels to move and flow in the game feel so fun. I have no idea if more players will check it out or not, but there does exist hard-core players of every styled game still grinding away at it…from games like old school street fighter, MK games, smash, and our beloved shooter games. Players who get good at the newer games tend to hear about the difficulty in the older games and sometimes just say…ok…I want to see what all this fuss over the difficulty of that game is and cross it off their bucket list so to speak.

We still haven’t seen the actual arena itself, and or the settings of it. I anticipate something styled after halo 3…and what I mean by that is not how it plays, but that there will be 2 very different feelings when you play social vs competitive due to setting modifications.

Like halo 3s tournament settings for example, only found in the MLG playlist. This included ;
-movement speed 110%, damage 110%, shield regen rate 90%, BR starts. When players say halo 3 felt extremely slow…They’re referring to the base default settings in which yes…slow…clunky…inaccurate at times etc it did feel…but…its also an old game now. The point is though that I believe this time around there will be a bigger differentiation on how social vs competitive plays. Halo 5 didn’t really do this. Social is still sweaty as hell, and also a reason for player drop off. It’s a difficult game to get into, which sucks because the games so much fun once you understand it a bit better…but many players just want to hop on in and not really worry over any of that.

> 2533274845069444;1:
> Before you have a heart attack, hear me out. I used to HATE on Halo 5 for years! All I used to do was sit on these forums and talk trash and irl about this game. That is until I learned the curve and got decent. Figured out the ranked system, climbed up to Onyx! (One of my proudest gaming moments)
>
> I took a break from 5 and I’ve been grinding MCC the last year. Holy smokes all these multiplayers are so inconsistent. Blood shots, broken H3 BR, the bloom in Reach! Along with the armor lock.
>
> what made these multiplayers so great?
>
> nostalgia. I switched back to Halo 5 the last few days and I didn’t appreciate how SMOOTH and CONSISTENT this game is. It’s easily the hardest Halo of all and it’s sweaty as HECK! But… it’s runs the best. When you die it’s on you. You don’t have to worry if you got quad shotted in Halo 2 or there’s input lag in H3 with the broken BR. It’s the quality. Sure it’s different yada yada but it runs the most professional.
>
> just wanted to get that off my chest!

Saying a AAA game runs smoother than 20yr old ported titles is basically a participation award. But I’m glad ypu enjoy it. I was a onyx in almost everything in H5 off the bat and consistently got better over the 2yrs it was supported. Stopped playing roughly before the weapons balance update. People don’t dislike Halo 5 just cause they’re bad at it - all of H5’s weapons are hyperlethal, and plenty other than the magnum wS viable, H5 was easy.

> 2533274842046585;6:
> Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
>
> Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”

I appreciate your enthusiasm but no, Halo 5 will not be looked back upon fondly by many especially any ‘Veterans’. Halo 5 has superficial depth, it has complexity but it’s weapon, vehicle and map sandbox’s don’t exist. All the power is in the players hands, which it was never supposed to be.

Halo 5’s only problem isn’t its competitive nature. Halo 2 & 3 both had far larger and more popular comp scenes, but that’s because Halo is guns, grenades, melee. A perfect balance, Reach, 4 & 5 are all experimental - they’re fun.

But I am so glad Infinite looks more like Reach/3 had a baby. Plus, the H5 Spartans look like sh*t so its a plus that they look good now.

I’m glad you love H5, I did too for a while but the nomexistent population speaks for itself.

> 2533274842046585;10:
> > 2535406126289417;7:
> > > 2533274842046585;6:
> > > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> > >
> > > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
> > >
> > > People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
> > >
> > > Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
> > >
> > > (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
> > >
> > > Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube
> >
> > Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
> > as a cult classic it is now the only console title left so there’s always that :wink:
> > Regardless it will be interesting to see .
>
> infinites combat looks great so far, but it’s obviously not catered to the hard-core player experience like halo 5 is. Which…that’s actually a good thing. Not everyone even cares about competing at the highest level…but…its extremely satisfying to see yourself improving at a difficult game…and more so when the basics of the how it feels to move and flow in the game feel so fun. I have no idea if more players will check it out or not, but there does exist hard-core players of every styled game still grinding away at it…from games like old school street fighter, MK games, smash, and our beloved shooter games. Players who get good at the newer games tend to hear about the difficulty in the older games and sometimes just say…ok…I want to see what all this fuss over the difficulty of that game is and cross it off their bucket list so to speak.
>
> We still haven’t seen the actual arena itself, and or the settings of it. I anticipate something styled after halo 3…and what I mean by that is not how it plays, but that there will be 2 very different feelings when you play social vs competitive due to setting modifications.
>
> Like halo 3s tournament settings for example, only found in the MLG playlist. This included ;
> -movement speed 110%, damage 110%, shield regen rate 90%, BR starts. When players say halo 3 felt extremely slow…They’re referring to the base default settings in which yes…slow…clunky…inaccurate at times etc it did feel…but…its also an old game now. The point is though that I believe this time around there will be a bigger differentiation on how social vs competitive plays. Halo 5 didn’t really do this. Social is still sweaty as hell, and also a reason for player drop off. It’s a difficult game to get into, which sucks because the games so much fun once you understand it a bit better…but many players just want to hop on in and not really worry over any of that.

My experience with h5 is that its be far the easiest halo I’ve played and even one the easiest shooters with the exception of destiny pvp ( but that’s another story due to so many factors ,.so I don’t agree with it being this as high skill ceiling nuanced title that is being claimed compared to traditional halo at all . The only real challenge is mastering the muscle memory tied to all the extra armor abilities on the controller scheme

I still think it’s good advanced movement shooter but titles like titanfall and destiny eat it for breakfast as far as depth of movement and overall great shooting mechanics . To your point about comp the hcs settings took out ground pound and charge which I would argue is a big difference between social and comp .
thats not to say I don’t enjoy playing this title because I absolutely do but Im also realistic and pragmatic about the strengths and weaknesses in context to other halos and other shooters as well .

> 2533274876991706;11:
> > 2533274845069444;1:
> > Before you have a heart attack, hear me out. I used to HATE on Halo 5 for years! All I used to do was sit on these forums and talk trash and irl about this game. That is until I learned the curve and got decent. Figured out the ranked system, climbed up to Onyx! (One of my proudest gaming moments)
> >
> > I took a break from 5 and I’ve been grinding MCC the last year. Holy smokes all these multiplayers are so inconsistent. Blood shots, broken H3 BR, the bloom in Reach! Along with the armor lock.
> >
> > what made these multiplayers so great?
> >
> > nostalgia. I switched back to Halo 5 the last few days and I didn’t appreciate how SMOOTH and CONSISTENT this game is. It’s easily the hardest Halo of all and it’s sweaty as HECK! But… it’s runs the best. When you die it’s on you. You don’t have to worry if you got quad shotted in Halo 2 or there’s input lag in H3 with the broken BR. It’s the quality. Sure it’s different yada yada but it runs the most professional.
> >
> > just wanted to get that off my chest!
>
> Saying a AAA game runs smoother than 20yr old ported titles is basically a participation award. But I’m glad ypu enjoy it. I was a onyx in almost everything in H5 off the bat and consistently got better over the 2yrs it was supported. Stopped playing roughly before the weapons balance update. People don’t dislike Halo 5 just cause they’re bad at it - all of H5’s weapons are hyperlethal, and plenty other than the magnum wS viable, H5 was easy.
>
>
>
>
> > 2533274842046585;6:
> > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> >
> > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
>
> I appreciate your enthusiasm but no, Halo 5 will not be looked back upon fondly by many especially any ‘Veterans’. Halo 5 has superficial depth, it has complexity but it’s weapon, vehicle and map sandbox’s don’t exist. All the power is in the players hands, which it was never supposed to be.
>
> Halo 5’s only problem isn’t its competitive nature. Halo 2 & 3 both had far larger and more popular comp scenes, but that’s because Halo is guns, grenades, melee. A perfect balance, Reach, 4 & 5 are all experimental - they’re fun.
>
> But I am so glad Infinite looks more like Reach/3 had a baby. Plus, the H5 Spartans look like sh*t so its a plus that they look good now.
>
> I’m glad you love H5, I did too for a while but the nomexistent population speaks for itself.

Halo 5 had issues especially at launch, and the first years it went through a really bad phase with a broken ranking system, hence people plat skill level today showing champ as their all time high.

Superficial depth? You’re welcome to your opinion. The fact that halo 3 had to modify it’s settings for speed, damage, and shield recharge rate is already telling. …not to mention 3s horrible balance and bad BR…again…modified settings speak louder than these words you’re reading…

Halo 5 has more to master and you’re basically saying so yourself by saying guns, grenades, melee…there’s movement stacked onto that and even a basic strafe in today’s halo is miles ahead of the old halo games where your spartan couldn’t even crouch strafe. Perhaps that’s just a consequence of dated technology though. I can go on and on about advanced mechanics in today’s game but there’s not much point. You either like the game and want to understand more or have moved on.
Halo 5 again is a misunderstood game. I’ve seen people saying clamber makes the game easy but can’t do any of the skill jumps in 5…

Halo 3 was an amazing game for it’s time. For me, it’s only nostalgia due to my age, life status, and friends during that Era of my life though. I liked halo 2 more than 3 though, but thats a whole other conversation. Everyone I play halo with today are all veterans of the game. All of us our mid 30s as well if that helps with any context.

Infinite looks pretty awesome so far, but I highly doubt it will play like the dated games. Pretty sure the smoothness of today’s game will carry over. It would be a problem to play like the dated games as far as how it felt to perform the basic walking, shooting and crouching.

And yea I mean…I do love the game since I still play it with my friends(playing alone I have the opposite sentiment). It does have a low population…some of that due to it not having support today. No new unlocks. Nothing new at all. Some of that has to do with the craptastic rotational playlist always annoying people. A lot of it however, simply has to do with the game being so difficult to get into. Its both a good and bad thing. Gives you something new to work towards and get better at…or…to say F this game…let me go over to mcc…ahhh…fell right back into place…

Halo 5s a difficult game, and built for esports. Halo Infinite is going a different route. There’s bots in the game…if this doesn’t show you the difference in the overall theme and thought processes of design choices I’m not sure what will.

> 2533274842046585;9:
> > 2533274922187114;8:
> > I entierly agree with OP too, despite the lack of OG maps in rotation (I usually end up doing 3 time the same map out of 6 or 7 games) H5 Multiplayer works very nicely…but as they said it it’s sweaty as f*ck, I wonder if I will ever be able to actually “git gud” on this game.
>
> It depends on what “git gud” means to you.

Just being able to aim properly and to defend myself. I invested a lot of time in each Halo Games, H5 is no exception…but coming back after a break feels almost “punitive” as I usually end up facing people who are VERY experienced and I just get smashed game after game. I still manage to get a few kills but each fight is very tough. That’s why I wonder if I will ever be able to catch up with this kind of player as dying repeatedly isn’t really helping for now. My main problem are people “crouching” repeatedly during fights, I can’t manage them lol.

> 2535406126289417;12:
> > 2533274842046585;10:
> > > 2535406126289417;7:
> > > > 2533274842046585;6:
> > > > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> > > >
> > > > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
> > > >
> > > > People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
> > > >
> > > > Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
> > > >
> > > > (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
> > > >
> > > > Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube
> > >
> > > Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
> > > as a cult classic it is now the only console title left so there’s always that :wink:
> > > Regardless it will be interesting to see .
> >
> > infinites combat looks great so far, but it’s obviously not catered to the hard-core player experience like halo 5 is. Which…that’s actually a good thing. Not everyone even cares about competing at the highest level…but…its extremely satisfying to see yourself improving at a difficult game…and more so when the basics of the how it feels to move and flow in the game feel so fun. I have no idea if more players will check it out or not, but there does exist hard-core players of every styled game still grinding away at it…from games like old school street fighter, MK games, smash, and our beloved shooter games. Players who get good at the newer games tend to hear about the difficulty in the older games and sometimes just say…ok…I want to see what all this fuss over the difficulty of that game is and cross it off their bucket list so to speak.
> >
> > We still haven’t seen the actual arena itself, and or the settings of it. I anticipate something styled after halo 3…and what I mean by that is not how it plays, but that there will be 2 very different feelings when you play social vs competitive due to setting modifications.
> >
> > Like halo 3s tournament settings for example, only found in the MLG playlist. This included ;
> > -movement speed 110%, damage 110%, shield regen rate 90%, BR starts. When players say halo 3 felt extremely slow…They’re referring to the base default settings in which yes…slow…clunky…inaccurate at times etc it did feel…but…its also an old game now. The point is though that I believe this time around there will be a bigger differentiation on how social vs competitive plays. Halo 5 didn’t really do this. Social is still sweaty as hell, and also a reason for player drop off. It’s a difficult game to get into, which sucks because the games so much fun once you understand it a bit better…but many players just want to hop on in and not really worry over any of that.
>
> My experience with h5 is that its be far the easiest halo I’ve played and even one the easiest shooters with the exception of destiny pvp ( but that’s another story due to so many factors ,.so I don’t agree with it being this as high skill ceiling nuanced title that is being claimed compared to traditional halo at all . The only real challenge is mastering the muscle memory tied to all the extra armor abilities on the controller scheme
>
> I still think it’s good advanced movement shooter but titles like titanfall and destiny eat it for breakfast as far as depth of movement and overall great shooting mechanics . To your point about comp the hcs settings took out ground pound and charge which I would argue is a big difference between social and comp .
> thats not to say I don’t enjoy playing this title because I absolutely do but Im also realistic and pragmatic about the strengths and weaknesses in context to other halos and other shooters as well .

it’s real easy, but your game time indicates it isn’t. I don’t believe you’ve played at the higher tier, nor have learned probably most of the advanced skills in the game yet. This isn’t at all me beating my own drum, I’m not a pro tier player…but I see time and time again players who say what you’re saying…their stats show 2 things. They’re not at the higher skill bracket today, or they have an all time high csr of a high tier but back when the ranking system was broken. For an example, I placed onyx in FFA year 1 after 10 placement matches. Back then you went up, but couldn’t go down, and could place higher than D3.

Being at a higher skill tier doesn’t just mean you got a better shot than everyone either…there’s so much depth to the game, how to move, how movement affects your decision making, the various traps that could be layed out, and the momentum shift you cause with your movement etc etc. Ground and pound is a cheap mechanic that doesn’t do much, shoulder charge can be button sequenced into extended charged to create some unique attacks or movement options but for the most part is used as a cheap melee attack. The hcs arena settings does not remove thrusters, sprint, slide, or stabilize. The player still has the momentum shift capability and advanced movement. The radar is also modified if you weren’t aware, but the basic settings…you have your magnum but no AR…movement speed unaffected. Shields unaffected. Damage unaffected.

For me to believe anyone saying halo 5 is the cake walk of a game…is for me to basically see someone at the highest skill tier playing alone, destroying all players extremely easy without struggle at all because hey…it’s easy right?

Send me an invite when we’re both online. I’d like to see how easy the game is for you to say it’s one of the easiest shooters on the market. At the very least you’d make a few friends. I hope you get where I’m coming from. I don’t see how you can say its an easy game if you’re playing today at the gold tier, and reach D3 luckily after your 10th placement match in which I’m guessing you won’t continue to play because its now your all time high and don’t want to see it go down?

I personally don’t think its easy…Because I get my wins…some wins are easy…and then a team comes and absolutely destroys my team. I mean 50 to 20, or even less sometimes. How could I say its easy at this point? That would be extremely disingenuous.

> 2533274922187114;14:
> > 2533274842046585;9:
> > > 2533274922187114;8:
> > > I entierly agree with OP too, despite the lack of OG maps in rotation (I usually end up doing 3 time the same map out of 6 or 7 games) H5 Multiplayer works very nicely…but as they said it it’s sweaty as f*ck, I wonder if I will ever be able to actually “git gud” on this game.
> >
> > It depends on what “git gud” means to you.
>
> Just being able to aim properly and to defend myself. I invested a lot of time in each Halo Games, H5 is no exception…but coming back after a break feels almost “punitive” as I usually end up facing people who are VERY experienced and I just get smashed game after game. I still manage to get a few kills but each fight is very tough. That’s why I wonder if I will ever be able to catch up with this kind of player as dying repeatedly isn’t really helping for now. My main problem are people “crouching” repeatedly during fights, I can’t manage them lol.

add me bro, I can help you with whatever I think I can. I’m not an extremely good player, but I believe practicing and playing with friends to be vital to both getting better and better enjoyment out of the game.

As far as people crouch strafing, the closer you are the more difficult they are to track. If you do a basic left right strafe, it will do little to track them if your main problem is over aiming with your right stick. Countering their strafe depends on how you play and what feels comfortable to you. Some players do a crouch strafe, and if you simply walk to 1 side in a long strafe and then break it up to a shorter strafe it really affect their aim because they have this built in strafe, a short left right, and by you moving further away it make them use their right stick more to track you usually resulting in them missing their shots.

Or…if you’re very close…3 magnum shots and a melee = a kill, but under certain circumstances it does not. Many players don’t know this, but halo 5 has a parry system. Basically much like how you can parry the sword with your melee.

If you shoot your opponent 5 times, they shoot you 4, you both melee at the same exact time, you repel them, they die, you survive. It’s called red barring. Food for thought anytime you have those WHAT THE! moments of why didn’t this guy die but I did. I see high tier players just walk right into people doing the crazy strafe and go right for the beat down. Just saiyan does it a lot. So don’t stop shooting as you’re walking at them.

I know exactly what you’re going through though. Honestly I’ve had ups and downs with the game…gotten so frustrated at how badly I’ve played and uninstalled it before. This was back when I didn’t play with friends or really try and learn anything. I just played. Today I got a close group of friends and a discord I’ve invited them all to.

As a side note I played this awesome game called outriders for a week. Man I love that game. Came back to halo 5 and could barely aim, played horrible. I dont know why but for some of us, the rust really builds up quick if we don’t play the dang game dude haha.

H5 has a great mp. Yeah sure. The problem is its bot halo multiplayer

Now that my time on H5 is coming to an end with the incoming Infinite release, I would rate it as my 2nd favorite halo to H3 (during their time as the most recent halo release). H5 had some pretty rough conditions at release (Limited playlist, bad ranking system, etc.). I was actually more impressed by the beta than the game at release. H5s big update is how the game should have been released. I think the population would have been healthier over time.

My only issues currently are mostly related to a lower population, although I think quickplay is just a terrible idea. They should have had a social slayer with a lot more that 3 maps. I also rather the doubles playlist over 2v2 comp and enjoy sniper game types, but they aren’t available.

The gunplay is great, I really enjoyed the thrusters/sprint/slide once playing with them for a while. I became 152, hit champ a few times, and had some good times with friends that hung around. I’m ready for Infinite now.

> 2533274842046585;15:
> > 2535406126289417;12:
> > > 2533274842046585;10:
> > > > 2535406126289417;7:
> > > > > 2533274842046585;6:
> > > > > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> > > > >
> > > > > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
> > > > >
> > > > > People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
> > > > >
> > > > > Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
> > > > >
> > > > > (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
> > > > >
> > > > > Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube
> > > >
> > > > Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
> > > > as a cult classic it is now the only console title left so there’s always that :wink:
> > > > Regardless it will be interesting to see .
> > >
> > > infinites combat looks great so far, but it’s obviously not catered to the hard-core player experience like halo 5 is. Which…that’s actually a good thing. Not everyone even cares about competing at the highest level…but…its extremely satisfying to see yourself improving at a difficult game…and more so when the basics of the how it feels to move and flow in the game feel so fun. I have no idea if more players will check it out or not, but there does exist hard-core players of every styled game still grinding away at it…from games like old school street fighter, MK games, smash, and our beloved shooter games. Players who get good at the newer games tend to hear about the difficulty in the older games and sometimes just say…ok…I want to see what all this fuss over the difficulty of that game is and cross it off their bucket list so to speak.
> > >
> > > We still haven’t seen the actual arena itself, and or the settings of it. I anticipate something styled after halo 3…and what I mean by that is not how it plays, but that there will be 2 very different feelings when you play social vs competitive due to setting modifications.
> > >
> > > Like halo 3s tournament settings for example, only found in the MLG playlist. This included ;
> > > -movement speed 110%, damage 110%, shield regen rate 90%, BR starts. When players say halo 3 felt extremely slow…They’re referring to the base default settings in which yes…slow…clunky…inaccurate at times etc it did feel…but…its also an old game now. The point is though that I believe this time around there will be a bigger differentiation on how social vs competitive plays. Halo 5 didn’t really do this. Social is still sweaty as hell, and also a reason for player drop off. It’s a difficult game to get into, which sucks because the games so much fun once you understand it a bit better…but many players just want to hop on in and not really worry over any of that.
> >
> > My experience with h5 is that its be far the easiest halo I’ve played and even one the easiest shooters with the exception of destiny pvp ( but that’s another story due to so many factors ,.so I don’t agree with it being this as high skill ceiling nuanced title that is being claimed compared to traditional halo at all . The only real challenge is mastering the muscle memory tied to all the extra armor abilities on the controller scheme
> >
> > I still think it’s good advanced movement shooter but titles like titanfall and destiny eat it for breakfast as far as depth of movement and overall great shooting mechanics . To your point about comp the hcs settings took out ground pound and charge which I would argue is a big difference between social and comp .
> > thats not to say I don’t enjoy playing this title because I absolutely do but Im also realistic and pragmatic about the strengths and weaknesses in context to other halos and other shooters as well .
>
> it’s real easy, but your game time indicates it isn’t. I don’t believe you’ve played at the higher tier, nor have learned probably most of the advanced skills in the game yet. This isn’t at all me beating my own drum, I’m not a pro tier player…but I see time and time again players who say what you’re saying…their stats show 2 things. They’re not at the higher skill bracket today, or they have an all time high csr of a high tier but back when the ranking system was broken. For an example, I placed onyx in FFA year 1 after 10 placement matches. Back then you went up, but couldn’t go down, and could place higher than D3.
>
> Being at a higher skill tier doesn’t just mean you got a better shot than everyone either…there’s so much depth to the game, how to move, how movement affects your decision making, the various traps that could be layed out, and the momentum shift you cause with your movement etc etc. Ground and pound is a cheap mechanic that doesn’t do much, shoulder charge can be button sequenced into extended charged to create some unique attacks or movement options but for the most part is used as a cheap melee attack. The hcs arena settings does not remove thrusters, sprint, slide, or stabilize. The player still has the momentum shift capability and advanced movement. The radar is also modified if you weren’t aware, but the basic settings…you have your magnum but no AR…movement speed unaffected. Shields unaffected. Damage unaffected.
>
> For me to believe anyone saying halo 5 is the cake walk of a game…is for me to basically see someone at the highest skill tier playing alone, destroying all players extremely easy without struggle at all because hey…it’s easy right?
>
> Send me an invite when we’re both online. I’d like to see how easy the game is for you to say it’s one of the easiest shooters on the market. At the very least you’d make a few friends. I hope you get where I’m coming from. I don’t see how you can say its an easy game if you’re playing today at the gold tier, and reach D3 luckily after your 10th placement match in which I’m guessing you won’t continue to play because its now your all time high and don’t want to see it go down?
>
> I personally don’t think its easy…Because I get my wins…some wins are easy…and then a team comes and absolutely destroys my team. I mean 50 to 20, or even less sometimes. How could I say its easy at this point? That would be extremely disingenuous.

So you miss the point entirely and decide to make a "I’m x tier level player so therefore i know better "
Ok let’s 1v1 but win or lose it won’t alter my above comments . The last truly difficult shooter was quake so this argument is rather moot .

> 2535406126289417;19:
> > 2533274842046585;15:
> > > 2535406126289417;12:
> > > > 2533274842046585;10:
> > > > > 2535406126289417;7:
> > > > > > 2533274842046585;6:
> > > > > > Definitely agree with you. My homie made this video the other day and I think it’s very relevant to the discussion. He talks about halo 5s multiplayer, the depth it has…and actually relates it to smash bros melee. He starts off the video talking about infinite and gets into “what will become of halo 5?”
> > > > > >
> > > > > > Halo infinite will be the most accessible halo game, and many are anticipating it to be an easier game than halo 5. (Not in an of itself bad by no means since the masses of players aren’t all hyper competitive players) so he talks about what could happen if new players to the franchise are curious about the older titles and work their way up to 5. Or…what if new players are shocked at the depth of halos basic combat…and a veteran player simply says “dude…you should see halo 5”
> > > > > >
> > > > > > People always say the same dumb thing. “Was it a good halo multiplayer though?” Yes it was. We’re halo players that played halo 5 and love the multiplayer and still play it today. Halo is the ONLY fps game I play.
> > > > > >
> > > > > > Check this video out, I think you’d appreciate the effort put into it. It’s very well put together and just reading what you’ve wrote is basically what his videos about in a nutshell. Halo 5, the overlooked gem which multiplayer was misunderstood at first glance.
> > > > > >
> > > > > > (Hope I’m not breaking any guidelines by posting a link to a YouTube video. Sorry if I am.)
> > > > > >
> > > > > > Will Halo 5 Guardians Become The Super Smash Bros Melee of the Halo Community?! - YouTube
> > > > >
> > > > > Interesting take in the vid on h5s future after infinite , but I’m doubtful of any uptick in population short medium or long term .( unless infinites mp is an absolute bludger gameplaywise )
> > > > > as a cult classic it is now the only console title left so there’s always that :wink:
> > > > > Regardless it will be interesting to see .
> > > >
> > > > infinites combat looks great so far, but it’s obviously not catered to the hard-core player experience like halo 5 is. Which…that’s actually a good thing. Not everyone even cares about competing at the highest level…but…its extremely satisfying to see yourself improving at a difficult game…and more so when the basics of the how it feels to move and flow in the game feel so fun. I have no idea if more players will check it out or not, but there does exist hard-core players of every styled game still grinding away at it…from games like old school street fighter, MK games, smash, and our beloved shooter games. Players who get good at the newer games tend to hear about the difficulty in the older games and sometimes just say…ok…I want to see what all this fuss over the difficulty of that game is and cross it off their bucket list so to speak.
> > > >
> > > > We still haven’t seen the actual arena itself, and or the settings of it. I anticipate something styled after halo 3…and what I mean by that is not how it plays, but that there will be 2 very different feelings when you play social vs competitive due to setting modifications.
> > > >
> > > > Like halo 3s tournament settings for example, only found in the MLG playlist. This included ;
> > > > -movement speed 110%, damage 110%, shield regen rate 90%, BR starts. When players say halo 3 felt extremely slow…They’re referring to the base default settings in which yes…slow…clunky…inaccurate at times etc it did feel…but…its also an old game now. The point is though that I believe this time around there will be a bigger differentiation on how social vs competitive plays. Halo 5 didn’t really do this. Social is still sweaty as hell, and also a reason for player drop off. It’s a difficult game to get into, which sucks because the games so much fun once you understand it a bit better…but many players just want to hop on in and not really worry over any of that.
> > >
> > > My experience with h5 is that its be far the easiest halo I’ve played and even one the easiest shooters with the exception of destiny pvp ( but that’s another story due to so many factors ,.so I don’t agree with it being this as high skill ceiling nuanced title that is being claimed compared to traditional halo at all . The only real challenge is mastering the muscle memory tied to all the extra armor abilities on the controller scheme
> > >
> > > I still think it’s good advanced movement shooter but titles like titanfall and destiny eat it for breakfast as far as depth of movement and overall great shooting mechanics . To your point about comp the hcs settings took out ground pound and charge which I would argue is a big difference between social and comp .
> > > thats not to say I don’t enjoy playing this title because I absolutely do but Im also realistic and pragmatic about the strengths and weaknesses in context to other halos and other shooters as well .
> >
> > Snip
>
> So you miss the point entirely and decide to make a "I’m x tier level player so therefore i know better "
> Ok let’s 1v1 but win or lose it won’t alter my above comments . The last truly difficult shooter was quake so this argument is rather moot .

I’m not "deciding " anything. It’s listed. There isn’t a need for a 1v1. Just don’t make it seem like its this super easy game you’ve mastered when you clearly haven’t. How can you even think saying that was a good idea? We’re talking about halo games here. No idea why you’re bringing up quake. Whats next? The typical lets bring up CS? Same tired words seen on the screen from the same types of people.

Halo 5 is easy when clearly it isn’t…
But its not a real halo game…clearly it is…
Oh oh…its so difficult…let me talk about these other games…

Come on man. Just realize you made a mistake in your judgment and move on. You claimed it’s easy…and it isn’t easy. Why’s that so hard to accept? I accept its definitely not a game without it’s own flaws and I happily list then out. I give credit where credit is due as well though.