Halo 5 has one redeeming feature...

The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.

However, Halo 5 has actually just transformed into Call of Duty:

  • Sprinting
  • Kill cams
  • Pointless teammate chatter
  • Loads of redundant weapons
  • Clambering up ledges etc
  • Aiming down sights for every weapon
  • TTK being far too short
  • headshots with non-precision weapons

Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.

For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.

> 2535412220682024;1:
> - headshots with non-precision weapons

I did not know this. Is it really true?

Why was it not in the centre in the first place?

> 2533274828236493;2:
> > 2535412220682024;1:
> > - headshots with non-precision weapons
>
>
>
> I did not know this. Is it really true?

Increased damage modifier with autos for splitting skulls yeah I’ve heard it’s true but cannot verify.

> 2535412220682024;1:
> The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
>
> However, Halo 5 has actually just transformed into Call of Duty:
>
> - Sprinting
> - Kill cams
> - Pointless teammate chatter
> - Loads of redundant weapons
> - Clambering up ledges etc
> - Aiming down sights for every weapon
> - TTK being far too short
> - headshots with non-precision weapons
>
> Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
>
> For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.

Many of these additions weren’t originated from cod you know. Just because it is the most widespread and mainstream game of any fps, does not make all these features copyrighted. So please stop trying to make comparison with a fps that is the polar opposite of halo, especially if changes are implemented correctly. Sprinting is here to stay like it or not. But we still can make use of it in the game without abusing the mechanic.

Killcams suck. Not because of the mechanic itself (which was done correctly in cod) but because of what 343 had made with it. When it skips to the killcam, there is no true origin of where your death came from, simply because it cuts straight immediately to when you die, not anywhere before that. Not to mention the killcam is more focused on the aftermath of the death other than immediately cutting to spectator mode before respawning. If they are to keep it, they need to look more on what cod does. Otherwise, they might as well remove it and please the population that hates killcams, regardless of how well it performs.

Team chatter honestly is a necessity now in halo 5 because rarely do I see a lobby with everyone having mics. There needs to be an option to turn it off in cases like this but I like team chatter very much from lack of actual communication. Also, this fits in line with canon because of spartan IV’s being originally odst’s and sometimes spartan III’s. Odst required lots of communication to be able to complete missions, let alone survive. So I consider this an appropriate addition.

I don’t see where you got redundant weapons from, but this is actually the first halo in which gunfights aren’t specifically revolved around br’s. Every gun is useful now compared to other games. Whether automatics are op now depends on who you ask. But there is no gun that isn’t considered to be picked up throughout the game, which I like.

I don’t see why you are so opposed to being able too aim with auto matics now, but the only thing I agree with is that smart link shouldn’t increase accuracy within any weapon. Make the accuracy for that the same as hipfire, and we’ll be good.

ttk being short is simply an illusion. While there are guns like the light rifle and the smg with the increased damage, a lot of other guns have the same shots to kill from other halo games, minus the pistol in CE. It is simply the pace of the game being so fast that makes ttk seem too short.

I haven’t had any experience to getting bonus damage from automatics by making headshots so I can’t argue much against that. But overall, the impression I’ve gained from your standpoint, is your willingness to make fun of anything 343 does, regardless of if it changes the game for better or worse. So if you still have the same complaints, at least provide some better evidence please.

> 2533274968707582;5:
> > 2535412220682024;1:
> > The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
> >
> > However, Halo 5 has actually just transformed into Call of Duty:
> >
> > - Sprinting
> > - Kill cams
> > - Pointless teammate chatter
> > - Loads of redundant weapons
> > - Clambering up ledges etc
> > - Aiming down sights for every weapon
> > - TTK being far too short
> > - headshots with non-precision weapons
> >
> > Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
> >
> > For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.
>
>
> Many of these additions weren’t originated from cod you know. Just because it is the most widespread and mainstream game of any fps, does not make all these features copyrighted. So please stop trying to make comparison with a fps that is the polar opposite of halo, especially if changes are implemented correctly. Sprinting is here to stay like it or not. But we still can make use of it in the game without abusing the mechanic.
>
> Killcams suck. Not because of the mechanic itself (which was done correctly in cod) but because of what 343 had made with it. When it skips to the killcam, there is no true origin of where your death came from, simply because it cuts straight immediately to when you die, not anywhere before that. Not to mention the killcam is more focused on the aftermath of the death other than immediately cutting to spectator mode before respawning. If they are to keep it, they need to look more on what cod does. Otherwise, they might as well remove it and please the population that hates killcams, regardless of how well it performs.
>
> Team chatter honestly is a necessity now in halo 5 because rarely do I see a lobby with everyone having mics. There needs to be an option to turn it off in cases like this but I like team chatter very much from lack of actual communication. Also, this fits in line with canon because of spartan IV’s being originally odst’s and sometimes spartan III’s. Odst required lots of communication to be able to complete missions, let alone survive. So I consider this an appropriate addition.
>
> I don’t see where you got redundant weapons from, but this is actually the first halo in which gunfights aren’t specifically revolved around br’s. Every gun is useful now compared to other games. Whether automatics are op now depends on who you ask. But there is no gun that isn’t considered to be picked up throughout the game, which I like.
>
> I don’t see why you are so opposed to being able too aim with auto matics now, but the only thing I agree with is that smart link shouldn’t increase accuracy within any weapon. Make the accuracy for that the same as hipfire, and we’ll be good.
>
> ttk being short is simply an illusion. While there are guns like the light rifle and the smg with the increased damage, a lot of other guns have the same shots to kill from other halo games, minus the pistol in CE. It is simply the pace of the game being so fast that makes ttk seem too short.
>
> I haven’t had any experience to getting bonus damage from automatics by making headshots so I can’t argue much against that. But overall, the impression I’ve gained from your standpoint, is your willingness to make fun of anything 343 does, regardless of if it changes the game for better or worse. So if you still have the same complaints, at least provide some better evidence please.

I’m sure you’re absolutely right that alot of the features I listed above didn’t originate in the Call of Duty games. However, my point still stands that all the features that I have listed above are also features of, at least, the newest CoD games, which are commercial rivals to Halo. Why the developers would want to morph the unique shooter of Halo into something remarkably similar is beyond me and just a terrible shame. Halo occupied a beautiful space in the FPS sphere, separated from the likes of CS and CoD in so many ways, obvious and subtle.
Anyway to cover your points:

  • kill cams do suck. We are agreed. They are a necessity in game like CoD, as you mention, where you can die extremely quickly from a seemingly unknown enemy. However, in the original Halos very rarely do you not know who has killed you. The only instakill guns (sniper, rocket, laser etc) leave obvious trails from their source (all part of very clever game balance - think of the white trail left behind by the H1 sniper). Now if Halo 5 is going to be sped up to the levels of CoD Advance Warfare then they will need to put things like Kill cam in, which just adds weight to the point that they are shamelessly copying that style of game and morphing Halo into something it shouldn’t be.

  • Teammate chatter is simply stupid chat that should be instantly removed. Why do I need to know that one of my teammates somewhere on the map is throwing a grenade? Why should the game be telling me all the things about weapon spawns that I should be learning myself to become a better player? Basically 343 have brought in a bunch of pros from ex-MLG teams, listened to the kind of stuff they say when they are playing, then just tried to incorporate it into the game. Buy a mike if you want to chat to your teammates. The greatest thing about Halo was the LAN parties, playing together with your mates. You can now obviously do the same thing online but just buy a mike if you aren’t in the same room as your friends. Halo needs to stop spoon feeding the newbs.

  • Redundant weapons exist because there are several guns for each purpose. Mid range precision is occupied by the BR, DMR, Carbine, Forerunner light rifle. Why so many guns that serve the same purpose? Go play CoD if you want loads of guns that do the same thing. Halo 1 was weapon balance perfection, each weapon had a niche, some generally more powerful and some weaker than others, but all had their uses. E.g. plasma rifle would freeze people so you could then run round and go in for the melee. Plasma strong against shields, weak against health. Rockets very powerful but only 4 rounds. Pistol gave everyone a chance to do some damage but hoarding the rockets, shotgun and sniper was the way to win. It’s really Bungie who were first responsible for the weapon redundancy with their introductions of Carbines, DMRs etc etc in Halos 2, 3 and Reach.

  • Headshots with automatic guns simply adds a completely random element into the game. If this is actually added, Halo will be broken forever. There was a furore when Halo 2 was first released because the BR had spread on the bullets. This meant someone with exceptional aim could be penalised because their bullets didn’t hit the target, whereas someone with less capable aim could hit with some that shouldn’t be hitting. The random element is absolutely against everything that made Halo a phenomenal game, totally unlike other games at the time, e.g. Counter Strike.

Every point you have made is simply adding weight to the fact that Halo is morphing into some kind of CoD with shields game. Watch this and see how scarily similar it is to Halo 5: https://www.youtube.com/watch?v=cgwV3A3rdVI

> 2535412220682024;1:
> Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons.

You mean there was more than one gun in Halo CE? I’m pretty sure there was only one gun in that game, the pistol.

> 2535412220682024;1:
> The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
>
> However, Halo 5 has actually just transformed into Call of Duty:
>
> - Sprinting
> - Kill cams
> - Pointless teammate chatter
> - Loads of redundant weapons
> - Clambering up ledges etc
> - Aiming down sights for every weapon
> - TTK being far too short
> - headshots with non-precision weapons
>
> Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
>
> For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.

~sprints combat issues have been addressed by being tied to the shields. That’s at least an improvement.
~Give you that. I would like an option to turn them off.
~Not pointless It covers for people who don’t talk in game. And it’s not pointless like COD ghosts had. they use real map call outs in real time and give vital information. I was against it at first. But after I played for awhile i’ve grown to appreciate it.
~uh…no?
~I think clamber is fine. But we will have to see if it breaks any maps. But I love how it mixes the flow of maps.
~SS isn’t ADS. You retain full mobility and get de scoped when shot. The animation might be the same to modern ADS but it doesn’t behave like it.
~TTK is the same on almost every weapon. SMG might be faster. Light rifle is but only when ADS.
~Do we have any solid proof of this?

I’ve quite enjoyed Halo 5. As well as all other Halo games. I’m not really sure why, when a new Halo game comes out, everyone wants it to be the previous Halo game, just updated graphics. It’s Halo 5 for a reason. It’s a new game. It’s not Halo CE, Halo 2, Halo 3, nor Halo 4. It’s Halo 5.

That’s one thing I don’t understand about the majority of the Halo Population. They want the same rehashed game every release? Why?? 343 is already appealing to you by making Anniversy additions of previous titles, let the rest of us have a new Halo game.

I’ve never noticed CoD fans complaining about changes as bad as Halo fans do.

Personally, I do not like CoD, but the new one is pretty good. Exo Survival is FUN! The story is decent, fun as well. Multiplayer is just not my taste.

However, Halo… The story of Halo entangles my life and I love it. Every new release needs to build upon the last as well, and that’s exactly what’s happened thus far.

I’ll actually be complaining when 343 turns it into the SAME thing every release, no new mechanics and such.

TL;DR: Halo is fun. Halo 2 is fun. Halo 3 is fun. Halo 4 is fun. Halo 5 is fun.

<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter.</mark>

*Original post. Click at your own discretion.

Please ban me god -Yoink!- these posts just make me more -Yoinking!- mad after every one I read. This game is going to be HORRIBLE. I was always the halo nerd from combat evolved through h3. Now I hate the -Yoink- out of it and the direction you guys sent it in. I can’t even enjoy cod bc the stupid -Yoink!- Jet packs. Stupid!

> 2533274819632651;10:
> Please ban me god -Yoink!- these posts just make me more -Yoinking!- mad after every one I read. This game is going to be HORRIBLE. I was always the halo nerd from combat evolved through h3. Now I hate the -Yoink- out of it and the direction you guys sent it in. I can’t even enjoy cod bc the stupid -Yoink!- Jet packs. Stupid!

So what your saying is that you don’t like the games because they aren’t how they were 8 years ago

> 2533274807544947;9:
> I’ve quite enjoyed Halo 5. As well as all other Halo games. I’m not really sure why, when a new Halo game comes out, everyone wants it to be the previous Halo game, just updated graphics. It’s Halo 5 for a reason. It’s a new game. It’s not Halo CE, Halo 2, Halo 3, nor Halo 4. It’s Halo 5.
>
> That’s one thing I don’t understand about the majority of the Halo Population. They want the same rehashed game every release? Why?? 343 is already appealing to you by making Anniversy additions of previous titles, let the rest of us have a new Halo game.
>
> I’ve never noticed CoD fans complaining about changes as bad as Halo fans do.
>
> Personally, I do not like CoD, but the new one is pretty good. Exo Survival is FUN! The story is decent, fun as well. Multiplayer is just not my taste.
>
> However, Halo… The story of Halo entangles my life and I love it. Every new release needs to build upon the last as well, and that’s exactly what’s happened thus far.
>
> I’ll actually be complaining when 343 turns it into the SAME thing every release, no new mechanics and such.
>
> TL;DR: Halo is fun. Halo 2 is fun. Halo 3 is fun. Halo 4 is fun. Halo 5 is fun.

It basically is the same as Halo 4, with all these CoD-esque features. They have just removed the more shameless ones like weapon drops and loadouts.

> 2535422112705145;8:
> > 2535412220682024;1:
> > The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
> >
> > However, Halo 5 has actually just transformed into Call of Duty:
> >
> > - Sprinting
> > - Kill cams
> > - Pointless teammate chatter
> > - Loads of redundant weapons
> > - Clambering up ledges etc
> > - Aiming down sights for every weapon
> > - TTK being far too short
> > - headshots with non-precision weapons
> >
> > Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
> >
> > For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.
>
>
> ~sprints combat issues have been addressed by being tied to the shields. That’s at least an improvement.
> ~Give you that. I would like an option to turn them off.
> ~Not pointless It covers for people who don’t talk in game. And it’s not pointless like COD ghosts had. they use real map call outs in real time and give vital information. I was against it at first. But after I played for awhile i’ve grown to appreciate it.
> ~uh…no?
> ~I think clamber is fine. But we will have to see if it breaks any maps. But I love how it mixes the flow of maps.
> ~SS isn’t ADS. You retain full mobility and get de scoped when shot. The animation might be the same to modern ADS but it doesn’t behave like it.
> ~TTK is the same on almost every weapon. SMG might be faster. Light rifle is but only when ADS.
> ~Do we have any solid proof of this?

It is actually like ADS when aimed in accuracy of weapon improves.

> 2533274850926786;13:
> > 2535422112705145;8:
> > > 2535412220682024;1:
> > > The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
> > >
> > > However, Halo 5 has actually just transformed into Call of Duty:
> > >
> > > - Sprinting
> > > - Kill cams
> > > - Pointless teammate chatter
> > > - Loads of redundant weapons
> > > - Clambering up ledges etc
> > > - Aiming down sights for every weapon
> > > - TTK being far too short
> > > - headshots with non-precision weapons
> > >
> > > Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
> > >
> > > For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.
> >
> >
> >
> > ~sprints combat issues have been addressed by being tied to the shields. That’s at least an improvement.
> > ~Give you that. I would like an option to turn them off.
> > ~Not pointless It covers for people who don’t talk in game. And it’s not pointless like COD ghosts had. they use real map call outs in real time and give vital information. I was against it at first. But after I played for awhile i’ve grown to appreciate it.
> > ~uh…no?
> > ~I think clamber is fine. But we will have to see if it breaks any maps. But I love how it mixes the flow of maps.
> > ~SS isn’t ADS. You retain full mobility and get de scoped when shot. The animation might be the same to modern ADS but it doesn’t behave like it.
> > ~TTK is the same on almost every weapon. SMG might be faster. Light rifle is but only when ADS.
> > ~Do we have any solid proof of this?
>
>
> It is actually like ADS when aimed in accuracy of weapon improves.

What on Earth has compelled them to put such nonsense into the game?

> 2718914239344815;7:
> > 2535412220682024;1:
> > Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons.
>
>
> You mean there was more than one gun in Halo CE? I’m pretty sure there was only one gun in that game, the pistol.

Says the guy who doesn’t know how to play CE.

> 2533274857398125;11:
> > 2533274819632651;10:
> > Please ban me god -Yoink!- these posts just make me more -Yoinking!- mad after every one I read. This game is going to be HORRIBLE. I was always the halo nerd from combat evolved through h3. Now I hate the -Yoink- out of it and the direction you guys sent it in. I can’t even enjoy cod bc the stupid -Yoink!- Jet packs. Stupid!
>
>
> So what your saying is that you don’t like the games because they aren’t how they were 8 years ago

God… really? As we move forward mulit player seems to require less discipline. We zip around the maps uninhibited. Controlling elevated locations has no value. Navigating choke points has been over simplified. These area and map specific obstacles have been all but paved over by making everyone super human. It makes for a repetitive experience. I want change. I just don’t want every FPS turned into a head butting contest.

> 2661949065465166;16:
> > 2533274857398125;11:
> > > 2533274819632651;10:
> > > Please ban me god -Yoink!- these posts just make me more -Yoinking!- mad after every one I read. This game is going to be HORRIBLE. I was always the halo nerd from combat evolved through h3. Now I hate the -Yoink- out of it and the direction you guys sent it in. I can’t even enjoy cod bc the stupid -Yoink!- Jet packs. Stupid!
> >
> >
> >
> > So what your saying is that you don’t like the games because they aren’t how they were 8 years ago
>
>
> God… really? As we move forward mulit player seems to require less discipline. We zip around the maps uninhibited. Controlling elevated locations has no value. Navigating choke points has been over simplified. These area and map specific obstacles have been all but paved over by making everyone super human. It makes for a repetitive experience. I want change. I just don’t want every FPS turned into a head butting contest.

Exactly. Of all the directions that 343 could take Halo in, they are choosing to move dangerously close to CoD territory. I just cannot understand why people would want to take a game that started out as beautiful as Halo CE, and just morph it to some bizarre hybrid with it’s closest FPS rival. Bungie came along in 2001 and gave the World a game that was so incredibly novel, so utterly gorgeous and exciting to play, whether it be in campaign, co-op, or the yet-to-be beaten system-link multiplayer. This is why we’re all here now discussing the latest incarnation of Halo. Bungie did then have a total shocker with Reach, and it makes me even more mad that 343 have just blindly followed that horrific formula that Bungie first set out in Reach: Shamelessly drop ideas from your rival FPS into a game that was designed as a completely alternate style of FPS.

I’m going to bump up this thread because I would actually like someone to tell me why Bungie put the aimer below the centre of the screen from Halo 2 onwards??? A truly shocking idea.