> The aimer is back in the centre of the screen. Why on Earth Bungie moved it below the centre is beyond me.
> However, Halo 5 has actually just transformed into Call of Duty:
> - Sprinting
> - Kill cams
> - Pointless teammate chatter
> - Loads of redundant weapons
> - Clambering up ledges etc
> - Aiming down sights for every weapon
> - TTK being far too short
> - headshots with non-precision weapons
> Every single feature in the above list is taken shamelessly from the Call of Duty games. People who consider those to be great additions are simply fools. Halo (CE) was built around a holy trinity of guns, grenades and melee with a small but varied collection of exceptionally well balanced weapons. Now the game is built around Call of Duty style run and gun madness. It breaks my heart.
> For a very thorough and well written forum article, see “343I’S INCOMPETENT GAME DESIGN IS KILLING HALO” by eman182.
Many of these additions weren’t originated from cod you know. Just because it is the most widespread and mainstream game of any fps, does not make all these features copyrighted. So please stop trying to make comparison with a fps that is the polar opposite of halo, especially if changes are implemented correctly. Sprinting is here to stay like it or not. But we still can make use of it in the game without abusing the mechanic.
Killcams suck. Not because of the mechanic itself (which was done correctly in cod) but because of what 343 had made with it. When it skips to the killcam, there is no true origin of where your death came from, simply because it cuts straight immediately to when you die, not anywhere before that. Not to mention the killcam is more focused on the aftermath of the death other than immediately cutting to spectator mode before respawning. If they are to keep it, they need to look more on what cod does. Otherwise, they might as well remove it and please the population that hates killcams, regardless of how well it performs.
Team chatter honestly is a necessity now in halo 5 because rarely do I see a lobby with everyone having mics. There needs to be an option to turn it off in cases like this but I like team chatter very much from lack of actual communication. Also, this fits in line with canon because of spartan IV’s being originally odst’s and sometimes spartan III’s. Odst required lots of communication to be able to complete missions, let alone survive. So I consider this an appropriate addition.
I don’t see where you got redundant weapons from, but this is actually the first halo in which gunfights aren’t specifically revolved around br’s. Every gun is useful now compared to other games. Whether automatics are op now depends on who you ask. But there is no gun that isn’t considered to be picked up throughout the game, which I like.
I don’t see why you are so opposed to being able too aim with auto matics now, but the only thing I agree with is that smart link shouldn’t increase accuracy within any weapon. Make the accuracy for that the same as hipfire, and we’ll be good.
ttk being short is simply an illusion. While there are guns like the light rifle and the smg with the increased damage, a lot of other guns have the same shots to kill from other halo games, minus the pistol in CE. It is simply the pace of the game being so fast that makes ttk seem too short.
I haven’t had any experience to getting bonus damage from automatics by making headshots so I can’t argue much against that. But overall, the impression I’ve gained from your standpoint, is your willingness to make fun of anything 343 does, regardless of if it changes the game for better or worse. So if you still have the same complaints, at least provide some better evidence please.