I think 343 Industries will make Halo 5: Guardians campaign amazing! (in my opinion)
I watched the trailer and the cut scene in Halo 2 Anniversary and I find it “very interesting”.
I (we) all know that 343 made couple of mistakes in Halo 4 campaign and now they realized what’s up.
So what I’m expecting from 343 on this game development, is:
Having a longer campaign (at-least 10+ missions including longer cut scenes or scenes)- Great battlefield (great vehicles, more marines, more actions & interesting new enemies not robotic type we demolished on Halo 4)- Three character’s story (eg: Master Chief, Arbiter & Agent Locke of course)- Great adventure- No Lags, Crashes, Black-screen or Glitches- Not just fighting the forerunners, robotic-enemies and/or covenants (something like mixed battlefield)- Better campaign (great skulls, achievements and appearance)I am still a fan of 343 and Halo. I wasn’t expecting Halo 4 to be in mistakes or not-fun kinda status. I hope 343 makes Halo 5 the way we will love it, I understand developing a game is a “headache” and “long-taking development”, but taking your own time by developing this game could be better because you won’t make multiple mistakes in the coding side as well as decorations and actions.
What I also recommend 343 should add for halo, is:
Great Multiplayer Modes (infections, tower of power & humans vs bots/enemies vs bots etc)- Massive/Huge Battlefields (Maps)- Great Multiplayer Vehicles (Upgraded Warthog, basically like all upgrades vehicles that should look realistic)- Better hit-registrations like Halo 3I can’t wait for the game, not because of the Multiplayer, it’s because of the story (Campaign). I’m thrilled on knowing what the story would look like or how it would go after watching the trailer and cut-scene in Halo 2 Anniversary.
Keep it up 343 and oh yeah, you need to release the Halo MCC update as soon as possible as well as the new relic map
You have my support!
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> I’m not worried about the campaign at all, 343 has shown the ability to make an excellent story with emotions but with chief just as bada**.
^^ Yeah it would be, they’d have to make a special Amphibious Spartan armor for it, with water jets. There’s a lot of great stuff in all of the Halo games, they just need to put it together. Campaign will be brilliant, unless it’s only 8 missions…
> 2533274884665671;2:
> I’m not worried about the campaign at all, 343 has shown the ability to make an excellent story with emotions but with chief just as bada**.
I would like Chief to be more badass, like you said. I want to see a cutscene where he just tears through all of his enemies. I also want Chief to go back to talking with a more powerful voice. In Halo 4, he sounded kinda old at times. Look at his lines in Halo 3 vs Halo 4
I feel like this story is going to be awesome. 343 is limited if they can mess up a story with sooo much potential, I have a feeling its going to be an excellent story
The lead writer for Halo 4’s campaign left and, with Brian Reed as the new lead writer, I’m worried to say the least.
Reed is the type of writer who needs direction in order to shine. For example, he had free reign over Halo: Escalation issues 7-10, and the writing in those issues were horrendous at many points. On the other hand, he also wrote the terminals for Halo 4’s terminals, which were great.
Hopefully he can properly collaborate with 343i’s other writers in order to achieve a very rich campaign and narrative. Here’s to hoping that the writing process for Halo 5 was/is highly collaborative.
> 2533274853510367;9:
> The lead writer for Halo 4’s campaign left and, with Brian Reed as the new lead writer, I’m worried to say the least.
>
> Reed is the type of writer who needs direction in order to shine. For example, he had free reign over Halo: Escalation issues 7-10, and the writing in those issues were horrendous at many points. On the other hand, he also wrote the terminals for Halo 4’s terminals, which were great.
>
> Hopefully he can properly collaborate with 343i’s other writers in order to achieve a very rich campaign and narrative. Here’s to hoping that the writing process for Halo 5 was/is highly collaborative.
> 2533274853510367;9:
> The lead writer for Halo 4’s campaign left and, with Brian Reed as the new lead writer, I’m worried to say the least.
>
> Reed is the type of writer who needs direction in order to shine. For example, he had free reign over Halo: Escalation issues 7-10, and the writing in those issues were horrendous at many points. On the other hand, he also wrote the terminals for Halo 4’s terminals, which were great.
>
> Hopefully he can properly collaborate with 343i’s other writers in order to achieve a very rich campaign and narrative. Here’s to hoping that the writing process for Halo 5 was/is highly collaborative.
But how many people going into Halo 5 story are there compared to a few comics? Are they all the same people? Or is it just the writer and artists with a franchise dev. person giving them a green light for a comic. Compared to a game plot/story who has upwards of 8 if not more individuals working on the direction.
I feel like it’s a but early to be worried about the story till we see more at E3. Then again individuals could just say, “play the game to get an opinion!” Or something like that.
Jo Halo 5’s campaign will have to be flawless. I mean full on Halo 2 and 3 flawless. I’m sorry but Halo 4 was not a Halo campaign at all in my opinion. There were no where near enough cutscenes to make it a good storyboard. The levels were far too short and it felt more like 5 levels instead of ten at least to me. It was way too easy to beat, and the battles were dull at best. Halo’s campaigns have always had the variety and epicness of battle that is so hard to attain usually. And, just to bring it up, each Halo game has had something new, fresh. I understand it’s hard to make a game with something new in it each time, but lets take a look. Halo 2 had dual wield, new weapons and a new playable character, along with new enemies and vehicles, and to top it off new gameplay such as boarding enemy vehicles. Halo 3 admittedly had less, but it had a new vehicle and by far one of the best campaigns of any date. It wins by only a smidge against Halo 2 in my opinion. Halo 4. A couple new weapons, heavily remodled ones, and you flew a pelican. Oh and Promethean power ups, which actually sucked. More of a hinderence than a help. And how do you mess up optic camouflage!? The point is Halo 5 has to be fresh, a lot more so than Halo 4. Also I’m sorry again but I did not feel all of this supposed emotion. Just some of it. It felt like Chief was less bad–Yoink-. Only the last few scenes got to me. The space station massacre had good Cortana dialogue, the scene where Cortana leaves Chief, and the scene where he walks past the Spartan IV’s. That’s it. To recap this is what I want.
1.) More cutscenes.
2.) Longer levels, and more levels. Like 15+.
3.) At least something newer than the last.
4.) Harder campaign to beat.
5.) Better storyboard.
6.) Chief has to be more bad–Yoink-. Several thousand times more bad–Yoink-.
7.) Please bring Cortana back.
Halo 4 had too much of a personal master chief journey to it, they could still do that for halo 5 I guess but then Locke’s/Arbiter’s campaign needs to much gander in scope with a lot of battles
> 2533274884665671;2:
> I’m not worried about the campaign at all, 343 has shown the ability to make an excellent story with emotions but with chief just as bada**.
Hate to rain on the optimism parade here, but Brian Reed is writing H5G’s campaign. I’m keeping my expectations low for now.
> 2533274853510367;9:
> The lead writer for Halo 4’s campaign left and, with Brian Reed as the new lead writer, I’m worried to say the least.
>
> Reed is the type of writer who needs direction in order to shine. For example, he had free reign over Halo: Escalation issues 7-10, and the writing in those issues were horrendous at many points. On the other hand, he also wrote the terminals for Halo 4’s terminals, which were great.
>
> Hopefully he can properly collaborate with 343i’s other writers in order to achieve a very rich campaign and narrative. Here’s to hoping that the writing process for Halo 5 was/is highly collaborative.
He didn’t write all of those, at least not entirely. A lot of the best dialogue in the H4 terminals is ripped straight out of Greg Bear’s Forerunner trilogy.
I am out of my element here, but I can tell you that I am extremely excited about the campaign. I have no idea who any of the writers are, or their direction. I am just excited to be able to play Halo again. I skipped everything after Halo 3 and am pretty pumped about this new one.
> 2533274933538004;17:
> > 2533274817587813;1:
> > 3. Three character’s story (eg: Master Chief, Arbiter & Agent Locke of course)
>
>
> I do not want this. Juggling 3 playable characters in a single campaign is just too much.
I agree!! We all remember the arbiter levels from Halo 2… If i were to put together a list of my least favorite levels, it would pretty much be all arbiter levels.
I’m worried about playing Locke in Halo 5 too.
I dont know if OP was saying we should be able to play all 3 characters or if he just wants there to be some sort of character development with all 3. Character development would be good, but playing all 3 would be bad.
> 2533274916520829;18:
> I am out of my element here, but I can tell you that I am extremely excited about the campaign. I have no idea who any of the writers are, or their direction. I am just excited to be able to play Halo again. I skipped everything after Halo 3 and am pretty pumped about this new one.
You skipped H4? That’s totally fine, but I’m begging you, please don’t be one of those idiots who skips a game and then complains about not understanding the story of the sequel to the game you skipped.