Halo 5: Guardians Vehicle Health

Hey guys, I wanted to make a quick poll on this topic and see what people want, even though I can probably guess what most people want.

My question is: How do you think vehicle health should be in Halo 5?

Do you want it based off player health (like H2/3), or its own vehicle health (like HR/4)? Or do you want something entirely new?

I personally would like it to be like Halo 2 and 3 again.

What do you guys want?

Discuss below.

Separate vehicle health that also regenerates. The vehicle won’t rebuild armor, but it’ll put out fires and go back to full health.

I hated the original system. It was inconsistent. Sometimes a guy could shoot my bumper and end up killing me, but leave my perfectly good vehicle there for his use. Terrible.

Vehicle health makes it so the vehicle is its own entity and recharging the health is just a good thing in general. I think the Halo 4 health is good. Take away loadout plasma grenades and plasma pistols and the vehicles become ridiculously powerful. The Banshee and warthog become vehicles of invincibility when used by a half competent team.

As long as it isn’t the crappy 2-3 stickies you’re done system I’ll be ok with it.

Honestly though, I like the idea for armor and then a health bar so at least you have a chance. Even in BF you can repair vehicles with a blowtorch.

If we must have vehicle health than it should regenerate in a similar manner to Reach player health.

Once you reach a certain threshold the vehicle will only recharge up to that point, either in 3 parts(preferably) or 4.

Having vehicle plain vehicle health leads to a bunch of half partially used vehicles strewn about the map. Allowing some regen will keep vehicles in the fight until they are actually destroyed, but you won’t have to bring it down from ‘full’ health every time.

While we are on the topic of vehicle balance, precision weapons need a hard nerf against vehicles, snipers and utility weapons. A few people should not be able to cross map a warthog into oblivion. Precision weapons should be for disabling drivers/pilots, not destroying them outright.

Auto weapons should be more efficient at dealing vehicle damage since their range is naturally more limited(it also gives them another use in BTB besides running into bases. No, ‘default’ weapon should be able to easily destroy vehicles, but auto weapons should be better than most.

I definitely prefer vehicle health. Not only does it make more sense but there should be more repercussions to taking a lot of damage than staying out of the fight for 30 seconds until your shields are back. If you barely survive a direct hit from a rocket you should be limping away and thanking your lucky stars your vehicle didn’t explode, not waiting for your mistake to be erased by recharged shields. I wouldn’t be against having a minimum health that the vehicle can recharge to, but it would have to still be low.

However the current system should be updated: Vehicles should take reduced damage from non power weapons in their more armored spots. For example, shooting the front of a wraith with a DMR should do next to nothing, I’d like 343 to promote intelligent aiming like shooting at the back of a wraith, the treads, back, or turret of a scorpion, the tires of the warthog, etc.

> If we must have vehicle health than it should regenerate in a similar manner to Reach player health.
>
> Once you reach a certain threshold the vehicle will only recharge up to that point, either in 3 parts(preferably) or 4.
>
> Having vehicle plain vehicle health leads to a bunch of half partially used vehicles strewn about the map. Allowing some regen will keep vehicles in the fight until they are actually destroyed, but you won’t have to bring it down from ‘full’ health every time.
>
> While we are on the topic of vehicle balance, precision weapons need a hard nerf against vehicles, snipers and utility weapons. A few people should not be able to cross map a warthog into oblivion. Precision weapons should be for disabling drivers/pilots, not destroying them outright.
>
> Auto weapons should be more efficient at dealing vehicle damage since their range is naturally more limited(it also gives them another use in BTB besides running into bases. No, ‘default’ weapon should be able to easily destroy vehicles, but auto weapons should be better than most.

I agree with this. Nothing was more annoying than getting annihilated in a warthog when everyone on the enemy team spawned with DMRs.

I don’t mind if precision weapons do damage, but make them do a very low amount of it.

Non-regenerating vehicle health.

Also, if possible - crippling damage (at a certain threshold).
So a banshee that loses a thruster will be slower/fly on a tilt.

Or a well placed placed grenade blowing off the limb of an unshielded mantis.

Lower the damage weapons deal.
So tired in H4 of just getting shot to pieces inside every ghost/banshee.

Id prefer it be associated with player health. It was more fun gameplay wise.

It should definately go back to focusing on player health. Anyone on a Ghost is an easy kill if it’s a tickle away from going boom.

Actually, recharging vehicle health is a terrific idea. I suppose either would be acceptable.

> Id prefer it be associated with player health. It was more fun gameplay wise.

I agree. Whatever Halo 3 did with vehicular gameplay, they did it right. At the very least, better than the catastrophe that was vehicular gameplay in Reach, which was, if possible, even worse in Halo 4.

Reach/H4.

The concept of chip damage and damage being permanent balances vehicles and caps some of the more blatant abuses of the game mechanics.

That said: Reach and H4 provided such low health totals that the vehicles were basically glass cannons.

> Reach/H4.
>
> The concept of chip damage and damage being permanent balances vehicles and caps some of the more blatant abuses of the game mechanics.
>
> That said: Reach and H4 provided such low health totals that the vehicles were basically glass cannons.

Glass Cannon :smiley: Banshee is roughly equal to Alakazam. Halo 3 Alakazam always used recover, while Halo: Reach/Halo 4 always uses teleport (spam the heck out of the acrobatics).

Shooting the vehicle harms the vehicle.
Shooting player harms the player.
No recharging damage, damage is permanent.
Firearms do less damage to vehicles to compensate for above.