Halo 5: Guardians - Spartan Ops a new iteration...

As of the announcement of the Reclaimer Saga, Halo gametypes are becoming stagnant and repetitive, simply put, they don’t prolong boredom anymore or maintain the population upkeep post release; thus the Halo games are not as sustainable as they use to be.

We have had the same gametypes since 2001, to which, 343 Industries may need to reflect, revise and overhaul the multiplayer, to create some new ways for fans to become enthusiastic again. The classic deathmatch, capture the flag and king of the hill recipe has been in most first person shooter variants since the days of old, and so innovation needs to be implemented once more…

All the Halo gametypes we have encounter so far are:

• Slayer – Halo: Combat Evolved
• Capture The Flag – Halo: Combat Evolved
• King Of The Hill – Halo: Combat Evolved
• Oddball – Halo: Combat Evolved
• Race – Halo: Combat Evolved
• Juggernaut – Halo 2
• Assault – Halo 2
• Territories – Halo 2
• VIP – Halo 3
• Infection – Halo 3
• Firefight - Halo 3: ODST
• Arena – Halo: Reach
• Headhunter – Halo: Reach
• Stockpile – Halo: Reach
• Invasion – Halo: Reach
• Dominion – Halo 4
• Extraction – Halo 4
• Regicide – Halo 4
• Ricochet – Halo 4
• Grifball – Halo 4
• Spartan Ops – Halo 4
• Breakout – Halo 5: Guardians
• Strongholds – Halo 5: Guardians

I suggest instead of doing another arena-based match type, to instead focus on creating new experiences which favour a round-based objective type, where teams possess different roles, much like Juggernaut, Infection, VIP, Firefight, Invasion and Spartan Ops.

I believe Spartan Ops should return, however, instead of being an online co-operative plot driven campaign, it should be a section where it houses simulated battlefield scenarios like Halo: Spartan Assault and Halo: Spartan Strike; to which allow players to control the Covenant Remnant Sangheili, or Jiralhanae, and UNSC Spartans, in dedicated situations. This way the game mode would be separate from multiplayer arena mode, yet would be a third unique mode that could feature:

• Firefight – Lockdown and hold a location. (UNSC/Covenant)
• Extraction – Extract or kill the civilian colonists. (UNSC)
• Invasion – Capture the enemy base and acquire their power core. (UNSC/Covenant)
• Excavation – Obtain the Forerunner artifact. (Covenant)
• Convoy/Raid – Protect or raid the Elephant. (UNSC)
• VIP – Escort or assassinate the VIP. (UNSC/Covenant)
• Infiltration – Infiltrate the enemy base and obtain the Intel without being detected. (UNSC/Covenant)
• Flood – Survive the infection. (UNSC-Covenant)

This new Spartan Ops iteration would remove the pressure of creating new locations or plots, yet still could allow great cinematics and updated historical scenarios or episodes… every month.

Is there anything you possibly want improved or changed?

I like this idea.

This way the feature could technically still be canon, by relaying old battles or possibly future scenarios, like Flood or possible Covenant glassing attack, as well as possessing some small scale AI, sort of like Titanfall or Brink, and other game mode specific mechanics, that wouldn’t interfere with equality…

  • Campaign - Reclaimer Saga- Multiplayer - Equal Competitive- Spartan Ops - Scenario Battles (Spartan Training, History and Tactical Classes)Also a possible new feature could be interchangeable species or subtypes, each with their own unique traits and attributes… like ODST or Jackals, would be a great inclusion for Machinima too.

AI in Multiplayer is not a great aspect or even viable option… however… a limited compliment of AI, with players like Firefight versus could be included; players can command other AI like commanders of their species… ie. T’Voaon Champion, Sangheili Zealot, Jiralhanae Chieftain, Unggoy Deacon, ODST (Marine), Spartan etc… to which basic commands can be given hold position, follow me, go to location or operate vehicle/pick up weapon.

It has been brought to my attention from the Moderations staff that this still could render the same problem that the original Halo 4 iteration had… lack of unique locations and content… well I possibly may have come up with a solution that allows this mode to remain unique, yet give 343 Industries the comprehensive time to improve other aspects of the game… ie. multiplayer patching; this game mode would be updated somewhat every month, rather than weekly, and have a unqiue type of scenarios for Spartans to hone their skills… each one would be compatible with only certain maps, which is also complimented by the different gameplay scenarios creating different gameplay each time. This would be mainly a Player Vs Player with small amounts of Enemy/Ally AI in the mix to give a battlefield feeling…