Halo 5: Guardians replayability...

I want to know how the new Xbox One game will manage to continue the upkeep of players post-release? Here is my take on the matters…
Campaign (Initial)

  • Hidden Skulls, perhaps two per level, which are difficult and fun to find. ie, grenade jumps, sprint jumps, crouch jumps, tactical dropping etc.? Once unlocked these can be used to alter gameplay in Campaign and Firefight/Spartan Ops modes.- Hidden Terminals, which are hidden on a level and are fun to find. ie grenade jumps, vehicle jumps etc.? Once unlocked the terminal can be view on the Halo: Channel and gives some insight into the Halo Universe canon.- Easter Eggs, which are hidden around the level and fun to find. These could be little things for the fanbase.- Randomized Enemies, these are merely to change the generic battlefield gameplay. So in one instance of gameplay a Lich/Phantom/Spirit drops a battleon of grunts and elites… while the same scenario happens on another run through but instead offers brute and drones. This would create multiple ways to take the campaign to new heights of uniqability, some could be easy groups like a Grunt/Jackal and some could be hard like a Hunter/Brute/Elite. Also this meathod could also include the different variantions of vehicles… an algorithim generator is possibly needed for this.Campaign (Update)
  • Easter Eggs, these are new easter eggs which could be added using the cloud system or update system… could include media from RVB, Rise of the Spartans, Xbox Merchandise, Story clues…

Sounds good :slight_smile:

There’s no more crouch jumping due to the clambering thing, but I get what you mean. They’ve been slacking with skulls, so I’m all for that in Halo 5.