Halo 5:Guardians NEEDS Firefight 3.0...

Spartan Ops wasn’t enough. Halo:Reach’s Firefight 2.0 kept me playing for far longer than Spartan Ops ever did, with its incredible wealth of customization options. That said, Firefight 2.0 in Reach wasn’t perfect, and there are some improvements that could be made. Here’s a few ideas:

1. Firefight Heavies
This is what Firefight needs, above all else; big maps, heavy vehicles, and huge battles. Big, open maps the likes of Halo 3’s Sandtrap, with not two, but FOUR enemy dropships per wave; twice as many enemies, lots of enemy vehicles to blow up… and the heavy vehicles to blow them up with. Scorpions. Falcons. Mantises. Drivable Banshees.
Some old favorites like the Chopper and Hornet… and some vehicles from Halo Wars, too; like the Grizzly, Hawk, Locust, and Vampire. The more the better. Having destroyable Scarabs drop in along with each Boss Wave would be welcome as well, and contribute to the epicness.
Firefight has always been about small scale engagements. I want it to have the kind of big vehicle battles we got in Halo 3’s Campaign.

One last thing on vehicles; if we have vehicles like the Warthog on a map, we need friendly AI. Halo:Reach had this on Installation 04, but the Warthog was all but useless in single-player on Lost Platoon, Beachhead, and Unearthed because you didn’t have any friendlies to jump in the turret.

2. Heretic Elites, Set Skulls, and Vehicle Settings
More customization options, in other words. I want to play as Elites in Firefight, but I want to fight on the Spartans team, against the Covenant; so, Heretic Elites.
We also need them to add customization options for Set Skulls; remember in Halo 3:ODST, a new skull would activate at the start of each set as well as each round; except Set skulls would remain active till the end of the game, not just till the end of the set. They removed this in Halo:Reach. I’d like to have some customization options to add them back in, and also control their duration; like whether they last for just two sets, or three, or if they stay on for the whole game.

Lastly, we need the ability to change the kinds of vehicles that spawn on the map, like in Halo 2; since Firefight and Forge don’t mix, this is our only other option. In Halo 2 you could set which Primary and Secondary Light Vehicles, Heavy Vehicles, and Aircraft (which was just the Banshee for Halo 2) spawned on the map.
We should be able to do this in Firefight, and also set the respawn time for these vehicles; whether they come back every wave, every round, every set, or not all. Or set their respawn time by seconds, minutes, or hours.

3. More Firefight Matchmaking Options
In Halo:Reach, you had two choices; regular Firefight, which meant mostly 4-player Arcadefight with unlimited lives, or Score Attack, where you could only play solo for 1 round. Enemies in Score Attack were almost always ordered, and Dropships were turned off most of the time.
Mostly I just want multiple-round/multiple-set gametypes in Score Attack with random mixed enemies, and dropships, and Firefight Limited gametypes for those who want to play solo. Not to mention Firefight Heavies and big maps, like I mentioned earlier.

4. Custom Loadouts and Personal Ordnance
If there’s one gametype where these features would fit, Firefight is it. But I think Custom Loadouts for Firefight and War Games should be separate; like in Firefight, you would get Armor Mods, Weapons, and Armor Abilities you wouldn’t be allowed in War Games. Weapons like the Shotgun, SAW, Grenade Launcher, and Energy Sword. AAs like the Drop Shield, Armor Lock, or Spartan Assault’s Seeker Drone.
Of course, you should also be allowed to turn these features off, just like in War Games, if you’d prefer players not be allowed to call down Rocket Launchers whenever they like.

5. Prometheans and the Flood
People have been asking for Flood enemies in Firefight since ODST, I think… and Promethean enemies would be welcome as well. Some new mixes too, like being able to mix Covenant and Promethean enemies, or having the Covenant and the Flood trying to kill each other as well as the player; but make it so that enemies keep spawning until they players have racked enough kills to pass the wave, or people will just hide and let their enemies wipe each other out if the Covenant, Flood, and Prometheans are allowed to fight each other.

That’s about as good as Firefight 3.0 can get. Post your thoughts.


EDIT: It just occurred to me that I didn’t address objectives in Firefight; Firefight 2.0 in Halo:Reach had Generator Defense, but this wasn’t that great. Generators could be destroyed very easily even if you reduced enemy weapon damage, meaning games were pretty short-lived. I don’t think you got any extra points for protecting Generators either, and they didn’t respawn.
I came up with this idea for an objective-base Firefight variant. Might be a little too much, but I’ll leave you to be the judge of that. Keep in mind that this should NOT replace the default Firefight gametype; only give the player more options.

6. Dominion, Assault, and Halo Wars; Oh My!
Dominion and Firefight could go together like peanut-butter and jelly. Mix with a little bit of Halo Wars and the classic Assault gametype, and it could be a lot of fun.
It would work a little bit like Halo Wars; you destroy an enemy base, and you can spawn a UNSC base on the spot (obviously they would be a lot smaller than those in Halo Wars, to fit on regular maps). Each base you control increases your score multiplier, and rewards you with vehicles and weapons drops like in Dominion, and also friendly AI like Marines or ODSTs.
Likewise, losing bases will reduce your score multiplier, and you’ll be facing more enemies than normal, as enemy-controlled bases will spawn more infantry and vehicles in addition to whatever the Phantoms drop off each wave. Customization options would allow you determine whether the game is lost when all player-controlled bases are destroyed, or not.
Bases would have distinct appearances depending on who controls them, just like in Halo Wars. You’d have UNSC Bunkers, Covenant Command Posts, Forerunner Altars, and Flood Hives; you get the idea. They would be about the same size as the small bases on Longbow an be equipped with Shields and Turrets. Since we would already need larger maps for Firefight Heavies, this shouldn’t be a problem.
You would need heavy weapons like Rocket, Lasers, and so on to destroy bases, but you could also include aspects of Assault in this new Dominion; make it so that you can only destroy an enemy base by planting a bomb (again, you could change this using custom game options).
Other game options would allow you to set the damage resistance for friendly and enemy bases, as well as the weapon damage percentage for base turrets. Naturally, you’d also have all the regular customization options that come with Firefight; dropships, weapon drops, wave traits, and so one.

  1. Yeah, as someone who prefers to go solo in my fights, a good amount of vehicles and friends to use them would be great.

  2. ABSOLUTELY. I’m a huge Sangheili fan, and the ability to fight the Covenant as an Elite would be the best thing in the world to me.

  3. Sure, sounds reasonable.

  4. This is how it should be. Personal weapons and free ordinance make more sense against A.I. enemies than real ones, and it helps you when you can choose any weapon, not just an AR, DMR, or Shotgun. And as long as Ordinance isn’t given out as loosely as in H4’s multiplayer, I’d be fine with it.

  5. And I agree with this, too. As fun as Firefight used to be, fighting the same group of Jackals and Brutes every few waves got tiring, fast. I think some new enemies would fix that nicely.

The ability to forge on firefight maps can solve a lot of these desires. I really hope Halo 5 has a firefight mode and that we can forge those maps, or have any map modified to work with firefight. If that happens we should be able to have two fireteam firefight modes, fall back locations, convoys, just generally awesome things. Elephants could serve as mobile bases protected by hogs, spartans, heretics and marine AI’s. Falcon, Hornet and friendly Banshee Air Support would just be awesome.

Things we need to be able to do and have not only in firefight, but for multiplayer in general:

Friendly Elites

AI spawns of every enemy(flood, covenant, promethean) and unsc combat troop kind(ODST, Marines, Spartan IV’s)

Every variation of usable weapons and vehicles dating back to Halo 2 (air and ground transport or armed versions)

The same forge objects available on every map in the game with also Covenant, Human, and Forerunner types of those objects.

Prebuilt building should not cost $150 in forge budget.

Increased Forge budget

Every forge environment used in Halo. Foundry, Sandbox, Forge World, Forge Island, Ravine, Erosion, and Imapact. These absolutely must have to include multiple kinds of forge piece for the human, covenant and forerunner. Also an idea for one of the prebuilt bases could be the Valhalla/Ragnarok Towers.

Also Valhalla/Ragnarok should be in this game as well and be treated as a forge environment with the pelican pieces and opposite bases removable

> The ability to forge on firefight maps can solve a lot of these desires. I really hope Halo 5 has a firefight mode and that we can forge those maps, or have any map modified to work with firefight. If that happens we should be able to have two fireteam firefight modes, fall back locations, convoys, just generally awesome things. Elephants could serve as mobile bases protected by hogs, spartans, heretics and marine AI’s. Falcon, Hornet and friendly Banshee Air Support would just be awesome.
>
> Things we need to be able to do and have not only in firefight, but for multiplayer in general:
>
> Friendly Elites
>
> AI spawns of every enemy(flood, covenant, promethean) and unsc combat troop kind(ODST, Marines, Spartan IV’s)
>
> Every variation of usable weapons and vehicles dating back to Halo 2 (air and ground transport or armed versions)
>
> The same forge objects available on every map in the game with also Covenant, Human, and Forerunner types of those objects.
>
> Prebuilt building should not cost $150 in forge budget.
>
> Increased Forge budget
>
> Every forge environment used in Halo. Foundry, Sandbox, Forge World, Forge Island, Ravine, Erosion, and Imapact. These absolutely must have to include multiple kinds of forge piece for the human, covenant and forerunner. Also an idea for one of the prebuilt bases could be the Valhalla/Ragnarok Towers.
>
> Also Valhalla/Ragnarok should be in this game as well and be treated as a forge environment with the pelican pieces and opposite bases removable

Like I said, Firefight and Forge can’t mix… or can they?

Obviously, there’s no way for us to build out own Firefight maps from scratch; there’s no way we can program AI into a custom map. But if we were simply allowed to Forge an existing map; you know, place objects like Weapons, Vehicles, Powerups, and misc. objects like crates, Fusion Coils, that kind of thing… that could work. I don’t see why it couldn’t.

I’ve suggested such simple Forge options for Firefight before, back on the Bungie.net forums in the days of Halo:Reach, but no one listened to me. I swear, half the people on the internet can’t read…

I agree with everything on your list.

I like this.
Heretic elites playable.

Four dropships. (expand on this a little. We have liches, phantoms, spirits which return in escalation comic, and drop pods.)

For enemies bring them all in plus new variants and older enemies returning. Put all of Jul M’Dama faction and gajats favtion. Skirmishers should return because they are in escalation from what I have heard. Drones should too. They were fun. Brutes hell yeah. Maybe we can fight innies, marines, ODST, OR SPARTANS too. They could come in drop pods, pelicans, and falcons. Add prometheans and flood and sentinels

For this firefight they should have all weapons return even if it is just for firefight. Custom loadouts are perfect for this. Ability to have limited ammo, unlimited, or bottomless clips.

Play as ODST or Spartan or elite heretic.

Option for no skulls. Wasn’t a fan of this.

Customizable waves.

Boss waves. Didact, arbiter, master chief, 343 guilty spark, Jul M’Dama, vata gajat, gek, or that new spartan in cover art. etc for fun

Maps that were fun like the one from ODST where you are in oni courtyard, crater, holdout, and new fans ones on multilayer maps. Valhalla/ragnarok, sandtrap, settler, exile.

Vehicles. All of them return with halo wars exception. Just vehicles from halo 1,2,3, ODST, reach, and 4.

Ordinance would work awesome in halo firefight.

That’s all I got. I’ll edit if mire comes to me.

I wouldn’t say H5G NEEDS firefight… I don’t think Spartan Ops was a good replacement but that doesn’t mean there isn’t something better out there. Im also not the biggest Firefight person mind you.

Firstly, YES we do need some kind of customisable, arcade wave-based firefight. And I agree with all the points mentioned in the OP about different customization options. I think firefight in Reach could have been even better if we had been given more options for it, plus the enemies available in Halo 4. This would be especially good if all we want to do is destroy some enemies in a fairly one-sided battle, a la Arcade Firefight in Halo Reach.

HOWEVER

What would be better is if this section of the multiplayer went open world. And not just modest-sized, I’m talking an entire halo or equivilent. By letting players fight over the entire structure, you could make the games far less repetitive, while still allowing the arcade experience. For example, perhaps you might decide to storm a silent cartographer. Afterwards, you might decide to stay and hold it, a la firefight. Instead, you might try to find more locations to attack, and then hit one of them. Perhaps you could attack covenant bases - sneak in and sneak out. Or you might decide to rig the place with explosives, then retreat and detonate it behind you.

This would benefit hugely from expanded AI and factions. Imagine being able to select the faction you want to play as - UNSC, Covenant or Forerunner - and then pursuing your own goals for that faction. You could even throw the flood in as a mutual enemy, just to make sure that you are kept shooting.

This is my vision for Halo 5.

I would think Special Spartan units from Specializations should be in Firefight, such as…

Stalker Spartans
They’d be like Brute Stalkers having Active Camo with shotguns.
(Maybe with a glowing eye)

Rogue Spartans
Should have a Sniper rifle from the farthest distance (of course).

Engineer Spartans
They should go around repairing damaged vehicles or (if maybe not) use the Regeneration field on allies.

And something not from specializations…

Air Assault Spartans
Like Elite Rangers they should have the same roles except with UNSC standard issue weapons.

What are your opinions on the other Specializations?
And the Soldier and Warrior Spartans?
or other armors?

I’d like a “Scenario” option. I could set it so Covenant Separatists fight alongside the Flood against waves of Loyalists and Innies, with the UNSC fighting all of them at once. I want to be able to select a faction and tell them who to kill and who not.

> I would think Special Spartan units from Specializations should be in Firefight

Just going to reorder your list here.

Wetwork
Stealthers, these are the teammates you didn’t know existed until they’re snapping a Brutes neck right in front of you!

Pioneer
These guys have the ability to take enemy’s, and directly put them on your HUD, they always take the direct approach, always.

Engineer
These guys are awesome to have as they can fix a Warthog in 2 seconds flat! Now, give him a wrench, and see what he can do…

Tracker
Like Pioneers, Trackers have the ability to tag enemy’s and put them on your HUD, they like to stay back and watch the battle from above.

Rogue
These are the lone wolf snipers, these guys are trained to survive years without any help.

Stalker
A more violent approach to stealth, they don’t care about execution, as long as they can can kill him, they don’t care.

Pathfinder
Pathfinders have quite the taste for adventure. They always seem to take the right path, and avoid unnecessary trouble, a good guy to follow.

Operator
The gunner. That is all.

I like your idea of firefight heavies, sounds like a great addition to the halo franchise and I’m sure lots of other people would enjoy it too.

Firefight for Halo 5 is one of my top desires. If the matches are hosted by Xbox Cloud then they should be 100% frame rate at all times. I really liked Firefight on Reach but there were serious frame rate issues.

No Spartan Ops, Yes Firefight!!

All I was waiting for was for you to bring up the sangheili in that perspective :slight_smile:

If anything, they need to be given so much more respect when/if they return in Halo 5 even if it is more than they had in all of the past halo games.

I would love to see the player cap increased to at least 10 players.

The way I’d like to see firefight play out is like this: You and nine other players have a city or a giant map at you disposal. Weapons and vehicles scattered all over the map. The objective is to hold off a Covenant invasion. With the player cap increased there would be more AIs to fight, also to make it seem slightly more realistic there would be friendly AIs as well.

Some other objectives for different game modes could be protecting civilians until there evacuated, protecting UNSC bases and making sure Covenant don’t get in and all out war survival.

Would this be possible on the Xbox one? Or is this too much?

I really like what Gears of War 3 did with Horde. I think several things from there could be integrated into firefight:

1: Each kills gives you some form of currency in addition to points, to spend on things like better weapons, more ammo, AAs, things like that.

2: The ability to fortify bases, for example, using your currency to buy more cover around a choke point, place AI turrets in certain locations, even call in friendly AI from barracks.

  1. Using currency to buy yourself back into the game if you’ve died.

  2. Using currency to build vehicles, maybe pooling currency to build tanks or call in AI pelicans for fire support.

I just think adding in-game currency during a match is a great way to diversify every game. Like I said, in Gears 3 it was absolutely addictive.

Any Firefight mode is a good choice.
SpOps wasn’t really cutting it, but if they manage to add a story to Firefight without ending up like SpOps’ rehashed maps…
For once, I’d rather have it be like CoD Zombies than SpOps…as long as it doesn’t rip off cod like crazy…

> I would love to see the player cap increased to at least 10 players.
>
> The way I’d like to see firefight play out is like this: You and nine other players have a city or a giant map at you disposal. Weapons and vehicles scattered all over the map. The objective is to hold off a Covenant invasion. With the player cap increased there would be more AIs to fight, also to make it seem slightly more realistic there would be friendly AIs as well.
>
> Some other objectives for different game modes could be protecting civilians until there evacuated, protecting UNSC bases and making sure Covenant don’t get in and all out war survival.
>
> Would this be possible on the Xbox one? Or is this too much?

What I’m wondering is… how big are you thinking this giant city map of yours should be? Something along the lines of Halo 3:ODST’s New Mombasa at night (which doesn’t sound like a bad idea), or as massive as Saints Row the Third’s Steelport? I think the latter would be asking way too much, especially if there’s to be more than one map.

As for 10-player co-op… I don’t see the point in that. Why do we need more than 4 players, especially if you’re thinking of a New Mombasa-sized map?

IMO, they should just stick to making a bigger and better Firefight 3.0, as I suggested. Last time 343i tried making a brand-new “revolutionary” single-player/co-op mode (Spartan Ops) for Halo, it did not end well.

I realize I’m probably gonna get a lot of hate for this, but one thing I think Call of Duty did right is zombies (alright, they’ve run it into the ground now, but it was good when it started). Atmospheric maps, unlockable areas, progressing to better weaponry to fight ever-stronger opponents… these are all traits that should be applauded in a survival mode, because they really make it feel like you’re fighting to survive. Halo has a much better weapon palette, vehicles, more varied and interesting enemies, and the universe offers countless great location ideas. Maybe you could play in a Forerunner city under attack from the Flood, or a future UNSC outpost fighting off waves of Sentinels, Prometheans and Insurrectionists. Either way, I feel this would be a good direction to move Firefight towards.