Halo 5 Guardians, is it worthy? [CAMPAIGN SPOILER]

Ok, so. I’m going to state the big question. Is Halo 5 Guardians worthy of being called the 5th installment?
First of all, the campaign is 15 missions. I believe 3 of those were literally doing nothing, just walk around and talk then launch a mission. Then only 3 missions feature Blue Team. The rest of the campaign is about Fireteam Osiris. Uhm. Why do we care about Locke? This is Halo. The continuation is supposed to feature the Chief. Why was he shunted aside for this wannabe? Then they remove splitscreen play? Splitscreen has been part of Halo since Halo: CE. And now, they remove our ability to veto/vote for maps, that’s always been around. The multiplayer is well put together, it needs much more playlists for arena though. Warzone seems unbalanced, and needs more maps. Also, why introduce loadouts into Halo 4, then remove it for Halo 5 Guardians? It worked well. I’m rambling but lets add it up.

  • Very little focus on the Chief. - New protagonist: “Spartan” Locke. - No splitscreen. - No veto.In my opinion, its not worthy of being called Halo 5. It should’ve just been Halo Guardians. This is not the campaign we expected or wanted or deserved. This was a massive disappointment to those who expected a true Halo 5 campaign. I spent nearly 1 thousand dollars, I bought the Xbox One, and the collectors edition. Now the Xbox is beautiful, the statue is amazing, but its disappointing that 343i is going to see all this revenue and actually believe everyone loved the direction they took. And what’s with the gap between Halo 4 and Halo Guardians?
    I still go back to Halo Reach, Bungies final Halo game, and its still remarkable. I can only imagine what they would have done for Halo 4 and Halo 5. They certainly wouldn’t dare to have brought in that moron Locke. I wonder how Bungie feels, seeing their game being so twisted the way it is now, how corrupted its become.
    Oh and lets not forget the fact that they KILLED Cortana, then crudely resurrected her as a major villain. This is NOT Halo. This is blasphemy.

Agree, not worthy

Eh, I enjoyed it. It’s worthy in my book.

Walking around and talking isn’t “literally doing nothing”. Doing nothing is “literally” doing nothing.

Grammar. Learn them werds.

It wasn’t the best campaign, no, but I’d take a couple of intel missions over endless backtracking any day. Halo 5: No Backtracking.

> 2533274883669557;4:
> Walking around and talking isn’t “literally doing nothing”. Doing nothing is “literally” doing nothing.
>
> Grammar. Learn them werds.
>
> It wasn’t the best campaign, no, but I’d take a couple of intel missions over endless backtracking any day. Halo 5: No Backtracking.

In an FPS, that IS doing nothing.

> 2533274805778533;5:
> > 2533274883669557;4:
> > Walking around and talking isn’t “literally doing nothing”. Doing nothing is “literally” doing nothing.
> >
> > Grammar. Learn them werds.
> >
> > It wasn’t the best campaign, no, but I’d take a couple of intel missions over endless backtracking any day. Halo 5: No Backtracking.
>
>
> In an FPS, that IS doing nothing.

But not literally.
I get what you mean, though. Still beats backtracking. I had a lot of fun following the Grunts around listening to them and the Elites. LIKE THIS for instance.

Wasn’t expecting it to be perfect, wish it didn’t end on a cliffhanger, but overall it was a solid Halo campaign experience.

> 2533274883669557;6:
> > 2533274805778533;5:
> > > 2533274883669557;4:
> > > Walking around and talking isn’t “literally doing nothing”. Doing nothing is “literally” doing nothing.
> > >
> > > Grammar. Learn them werds.
> > >
> > > It wasn’t the best campaign, no, but I’d take a couple of intel missions over endless backtracking any day. Halo 5: No Backtracking.
> >
> >
> > In an FPS, that IS doing nothing.
>
>
> But not literally.
> I get what you mean, though. Still beats backtracking. I had a lot of fun following the Grunts around listening to them and the Elites. LIKE THIS for instance.

It WAS a fun campaign, I did enjoy it. Its just the fact that it’s not a Master Chief campaign. We saw it mostly through the eyes of another team. This should’ve been a side game, like Halo 3: ODST, or Halo: Reach. This should’ve been Halo: Guardians. Not Halo 5: Guardians.

> 2533274805778533;8:
> > 2533274883669557;6:
> > > 2533274805778533;5:
> > > > 2533274883669557;4:
> > > > Walking around and talking isn’t “literally doing nothing”. Doing nothing is “literally” doing nothing.
> > > >
> > > > Grammar. Learn them werds.
> > > >
> > > > It wasn’t the best campaign, no, but I’d take a couple of intel missions over endless backtracking any day. Halo 5: No Backtracking.
> > >
> > >
> > > In an FPS, that IS doing nothing.
> >
> >
> > But not literally.
> > I get what you mean, though. Still beats backtracking. I had a lot of fun following the Grunts around listening to them and the Elites. LIKE THIS for instance.
>
>
> It WAS a fun campaign, I did enjoy it. Its just the fact that it’s not a Master Chief campaign. We saw it mostly through the eyes of another team. This should’ve been a side game, like Halo 3: ODST, or Halo: Reach. This should’ve been Halo: Guardians. Not Halo 5: Guardians.

Oh I agree with that. It needs at least 2 more full scale Chief missions … at least.

In my opinion: Totally worthy, literally the most enjoyable of any Halo campaign as a WHOLE. I liked the story, liked the character development. You know what I like most, I like that the characters and their behavior was totally believable and thought out. I’m sorry you didn’t have the experience I did.

I do not hate the game, I am enjoying it a good deal. But yes I definitely agree with the thesis that it might have been better to sell it as a spin-off in the tradition of ODST/Reach and just call it “Halo: Guardians” instead. When you’re not playing as the Chief even 50% of the time, I can completely understand the argument that it’s not really a proper numbered Halo title.

To make it clear, I’m NOT part of the “Halo = Master Chief” crowd - this franchise will move on completely from him someday and I’m at peace with that. But perhaps the numbered games tradition should live and die with him. Drop the numbers once he’s done.

> 2745051201462131;10:
> In my opinion: Totally worthy, literally the most enjoyable of any Halo campaign as a WHOLE. I liked the story, liked the character development. You know what I like most, I like that the characters and their behavior was totally believable and thought out. I’m sorry you didn’t have the experience I did.

do not lie.

I don’t understand the whole idea that we’re supposed to care about Spartan Locke from the beginning. You do if you watched Nightfall (which was just okay). But why are you supposed to care about ANY character? It takes time, and Guardians was the game introduction to Locke. From the campaign I played, he comes across as strong character who refuses to give up, and is a strong support for his team.
If you want to compare this to Chief’s character development in Halo: CE, I think you’ll find that as long as you didn’t just rush through the game and shut your ears to the in game dialog (not saying that’s what you did, but I know those people), and maybe even explore a bit in those non-combat missions, you may get a bit more from Locke.

It would be worthy if it had the following: (in order of importance)

  1. Splitscreen
  2. Classic game types such as oddball, Koth, etc.
  3. Forge
  4. Chief missions
  5. file share system

I loved the campaign. It has a nice twist. Kinda like Ex-Machina.

MP though is terrible. No aim assist. Aiming all over the place. Nobody likes this. Map rotation is just like other installments. Keeps loading the same maps. 15 maps but you will only play 5 or 6 per game mode which is about fracking stupid. Halo has always failed in matchmaking and even when they drop their veto its still terrible.

Luckily Im a campaign fanboy and enjoyed that at least

THIS POST SPOILS BASICALLY THE ENTIRE CAMPAIGN

Story was awful. Cortana is interesting, but I feel like she wasn’t written well. She doesn’t really retain any of her personality traits, and has become a manipulative villain. She doesn’t seem like someone lost and thinking she’s doing the greater good, but rather than she knows that she’s not and just wants power/control… Doesn’t seem like Cortana, I’d rather have the old her just be so deluded rather than basically reinvent her personality.

Killing off the head of the Covenant at the very beginning, and then still fighting them until the end on Sangheilios. Why not just have Locke kill Jul Mdama’s second in command or just save Halsey and Jul gets away? If you have the Arbiter kill the head of the Covenant at their last stand, that would make for a much stronger impact.

The Sangheilios arc was strong, as I find most content with the Arbiter has been throughout the series. However, I found that the beginning of the game (Locke’s side) was weak. Locke after Sangheilios wasn’t too bad, but the monitor’s performance felt a little weak, though I did like her character. I did find her character personality flawed, because isn’t a monitor supposed to know everything about their installation? But whatever, she was an interesting character, so I enjoyed her for the most part.

The biggest part that ruined the game for me, was that MASTER CHIEF, who is kind of the main character of the series, was COMPLETELY ABSENT for 80% of the campaign. I could almost find the team’s passion throughout the campaign. Locke’s missions (other than Sangheilios, or at the end when he was close to Chief (basically the story was interesting)) were mostly boring and sometimes even felt uninspired. Chief’s levels, however, were awesome. First level with Blue Team was badass, and the story was strong with Chief/Cortana aspect. His other two missions were on awesome terrain and really got you excited. If the game did the opposite, and followed Master Chief for the majority of the game, who had the interesting story, then the story would have been much better. Locke perusing him still would have been cool, and the Arbiter’s significance would have still been emphasized if you played through that part.

They could have put all the missions on the glassed planet into one. The two “missions” where you spoke to someone and left, were pretty cool. But what makes me hate them is the fact that they’re considered missions. They could have been included, but then after you got on the Pelican, the “mission” wouldn’t end and you can continue on. But they used that to advertise more levels…

The Guardians, the title of the game, were completely underplayed and underdeveloped and their impact was lost on me. Think Mass Effect with Reapers. Although they took three games and Halo wouldn’t have to go that lengthy route, could have some buildup to make them feel cool. Make ONE feel awesome and make you excited, and then start introducing them in a giant majority.

Hunt the Truth campaign, and the whole Locke vs Chief marketing was a load of absolute garbage and it honestly betrays anyone who bought the game after seeing any of it. Locke wasn’t out to kill Chief, it was to bring him home. They were never on the verge of killing one another. Chief and Locke’s fight was awesome, but it was basically Chief trying to knock him out, not kill him, and Locke wanted to imprison him. When Locke draws near at the end, he wants to help Chief, they’re basically on the same side because they’re both UNSC and Chief never really went rogue. It was overplayed, overhyped, so it failed.

The entirety of game was buildup, and ended on a point that I was READY FOR IT, then it ended. Arby n Chief reunited was something to look forward to, and Cortana (despite her almost writing) was finally going to do what the buildup was all for. Then it ended. Mirrored Halo 2’s ending, except it felt worse, though it could be because this is still fresh to me, and I’ve lived with having Halo 3 to immediately play for so long.

If the game was marketed correctly, it wouldn’t have left such a sour taste in my mouth, but it still would have been lackluster… I don’t consider it worthy of the title Halo 5 because the protagonist was absent, and the story felt like filler. I wouldn’t have had this much of a problem if it was called Halo: Guardians without the number and was a bridge between this and the next numbered title. The writing is not on par with the other numbered Halo installments. Wars wasn’t bad (but they completely underplayed Sangheili for no good reason), and Reach was just an awful story with awful characters. This is better than Reach, but I would rank it the lowest out of all of the other Halo titles. Story wise.

Sorry for the rant, but I’m not happy with the way they treated the campaign. This is just campaign, nevermind any other issues I have with it that I feel the need to discuss. I don’t want to seem like I HATE Halo 5 because I adore it, but the campaign was falsely advertised. Not just misleading, but they lied to their fans.

> 2533274814810562;16:
> THIS POST SPOILS BASICALLY THE ENTIRE CAMPAIGN
>
> Story was awful. Cortana is interesting, but I feel like she wasn’t written well. She doesn’t really retain any of her personality traits, and has become a manipulative villain. She doesn’t seem like someone lost and thinking she’s doing the greater good, but rather than she knows that she’s not and just wants power/control… Doesn’t seem like Cortana, I’d rather have the old her just be so deluded rather than basically reinvent her personality.
>
> Killing off the head of the Covenant at the very beginning, and then still fighting them until the end on Sangheilios. Why not just have Locke kill Jul Mdama’s second in command or just save Halsey and Jul gets away? If you have the Arbiter kill the head of the Covenant at their last stand, that would make for a much stronger impact.
>
> The Sangheilios arc was strong, as I find most content with the Arbiter has been throughout the series. However, I found that the beginning of the game (Locke’s side) was weak. Locke after Sangheilios wasn’t too bad, but the monitor’s performance felt a little weak, though I did like her character. I did find her character personality flawed, because isn’t a monitor supposed to know everything about their installation? But whatever, she was an interesting character, so I enjoyed her for the most part.
>
> The biggest part that ruined the game for me, was that MASTER CHIEF, who is kind of the main character of the series, was COMPLETELY ABSENT for 80% of the campaign. I could almost find the team’s passion throughout the campaign. Locke’s missions (other than Sangheilios, or at the end when he was close to Chief (basically the story was interesting)) were mostly boring and sometimes even felt uninspired. Chief’s levels, however, were awesome. First level with Blue Team was badass, and the story was strong with Chief/Cortana aspect. His other two missions were on awesome terrain and really got you excited. If the game did the opposite, and followed Master Chief for the majority of the game, who had the interesting story, then the story would have been much better. Locke perusing him still would have been cool, and the Arbiter’s significance would have still been emphasized if you played through that part.
>
> They could have put all the missions on the glassed planet into one. The two “missions” where you spoke to someone and left, were pretty cool. But what makes me hate them is the fact that they’re considered missions. They could have been included, but then after you got on the Pelican, the “mission” wouldn’t end and you can continue on. But they used that to advertise more levels…
>
> The Guardians, the title of the game, were completely underplayed and underdeveloped and their impact was lost on me. Think Mass Effect with Reapers. Although they took three games and Halo wouldn’t have to go that lengthy route, could have some buildup to make them feel cool. Make ONE feel awesome and make you excited, and then start introducing them in a giant majority.
>
> Hunt the Truth campaign, and the whole Locke vs Chief marketing was a load of absolute garbage and it honestly betrays anyone who bought the game after seeing any of it. Locke wasn’t out to kill Chief, it was to bring him home. They were never on the verge of killing one another. Chief and Locke’s fight was awesome, but it was basically Chief trying to knock him out, not kill him, and Locke wanted to imprison him. When Locke draws near at the end, he wants to help Chief, they’re basically on the same side because they’re both UNSC and Chief never really went rogue. It was overplayed, overhyped, so it failed.
>
> The entirety of game was buildup, and ended on a point that I was READY FOR IT, then it ended. Arby n Chief reunited was something to look forward to, and Cortana (despite her almost writing) was finally going to do what the buildup was all for. Then it ended. Mirrored Halo 2’s ending, except it felt worse, though it could be because this is still fresh to me, and I’ve lived with having Halo 3 to immediately play for so long.
>
> If the game was marketed correctly, it wouldn’t have left such a sour taste in my mouth, but it still would have been lackluster… I don’t consider it worthy of the title Halo 5 because the protagonist was absent, and the story felt like filler. I wouldn’t have had this much of a problem if it was called Halo: Guardians without the number and was a bridge between this and the next numbered title. The writing is not on par with the other numbered Halo installments. Wars wasn’t bad (but they completely underplayed Sangheili for no good reason), and Reach was just an awful story with awful characters. This is better than Reach, but I would rank it the lowest out of all of the other Halo titles. Story wise.
>
> Sorry for the rant, but I’m not happy with the way they treated the campaign. This is just campaign, nevermind any other issues I have with it that I feel the need to discuss. I don’t want to seem like I HATE Halo 5 because I adore it, but the campaign was falsely advertised. Not just misleading, but they lied to their fans.

I agree with most of what you said and you basically put my feelings of this game into a very well put story. Although 1 thing, he wasn’t the head of THE covenant. That was a fanatical, separatist group that followed the Didact. THE covenant are the ones that The Abriters forces were fighting on Sanghelios.

> 2533274934133921;12:
> > 2745051201462131;10:
> > In my opinion: Totally worthy, literally the most enjoyable of any Halo campaign as a WHOLE. I liked the story, liked the character development. You know what I like most, I like that the characters and their behavior was totally believable and thought out. I’m sorry you didn’t have the experience I did.
>
>
> do not lie.

lol ^

> 2533274894985914;14:
> It would be worthy if it had the following: (in order of importance)
> 1. Splitscreen
> 2. Classic game types such as oddball, Koth, etc.
> 3. Forge
> 4. Chief missions
> 5. file share system

I’d order it differently but mostly yes.

It’s the Halo curse. The first game is great, and the others are a disaster. Guardians basically mirrors Halo 2 in its awfulness, so we can expect another lackluster campaign for the next one as well.