Halo 5:Guardian Multiplay Breakdown.

Okay so I’ve noticed many people liked and disliked the Halo 5: Guardians multiplayer. I want to try and clear up some of the accusations. First of all, the new Halo title is not CoD like at all. Now it is steering into unfamiliar territory, especially with the Spartan abilities. Now for a second think of the entire universe;books, film,machinima. These abilities have always been in around but never in the game. Sprinting has been around in the books and film and even cutscenes and trailers but never made it into actual gameplay until Reach. Groundpound well its the newest but think of it as a charged air melee. As I watch gameplay its like someone mixed armor lock and the jetpack together, without the invulnerablity of course. Now I can’t say I’ve seen this before but I could be wronge. Slide, now theres been sliding in the books and games since forever again just slid under our noses. See what I did there? Charge, now in Halo 3: ODST I remember Dutch ram himself into a Brute Chieftain to assist Buck while killing it. I also remember Palmer ramming into Lasky to prevent him from teleporting with Dr. Glassman in Spartan Ops. Thruster pack, now its been around since “Halo the Fall of Reach” in that novel and other the Spartans have been putting thrusters on their armor for Spacial travel. Its about time people finally decided that it was smart just to install Thrusters into Spartan armor. There you have it guys we just have to look at things in the aspect of the total universe not just Halo 2, and 3.