This is purely about story.
First some Cons:
- Campaign was a little short, I hit around 7-8 hours.
- Doctor Halsey’s lack of revenge, It was quite a cliffhanger in Spartan Ops and it just sort of disappeared. Though this is 8 months after Halo 4:Spartan Ops.
- The advertising was misleading. For whatever reason, I never bought the advertising about Chief vs Locke, it seemed so obvious but a lot of people were mislead.
- Warden****Eternal’s constant re-appearance.
- Not making some reference to the Janus Key to let fans know that it has not been scrapped from the story, people suspect it is no longer canon.
- Lack of Split Screen.
And now the Pros!
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Musical score, incredible. The use of older melodies mixed with the new, nostalgic, awe-some and beautiful.
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Theatricality and ambiance, the game felt eerie throughout the story instilling a sense of reverence and wonder. The 1st Hunter encounter was like in the novels, scary.
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Locations, like in Halo 2 and 3, we were treated to one beautiful world after another. My favorite being Sunaion, a.k.a. Space Venice haha.
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Story telling. Unlike Halo 4 which had so much so fast (a little overwhelming), Halo 5 was paced beautifully and the in-game dialogue helped players digest what was happening to our Heroes. Blue Teams debut mission was very much like the standard behind-the-scenes, covert op from the novels. Space, thrusters, secure sensitive information, exfil. Of course things went sideways (asset denial) but that made it more exciting. The story unfolds like you are reading a novel, very captivating.
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Blue Team, our most beloved fireteam who we have hoped to see with Chief since we first learned of them in early 2000’s. My favorite moment was when we heard the “Olly Olly Oxen Free” signal on the console in mission Reunion. A great reference to the past. I love that they were introduced on a random Op and then reassigned to Meridian.
Effective use of drama: Unlike Halo 4 where we were all made to hate Captain Del Rio, Halo 5 creates drama through immersion and in-game dialogue. Not to mention the fact that Locke and Chief don’t hate each other. Chief has an important mission which he knows he has to attend to (Cortana trusts him over anyone else, a different Spartan Team would only be in danger). Locke is following legitimate orders. There is nothing personal, this is why they are ‘friends’ at the end, because there was never anything personal between them. There are only sides of a battle, not right or wrong. -
The build up to Halo 6. Yes we did not have many answers and that’s what Halo has always been about:
Halo CE: The universe is how we understand- Surprise! Enter Halo and The Flood! Nothing is what you thought. Questions.
Halo 2: Massive expansion to the Halo universe, we learn about Covenant society, about the Flood and Gravemind.
Halo 3: We learn more about the origins of the Halos and their creators, and we wish to know about the origins of The Flood but there is no time. Activate the Halo. Questions! Is there a Shield World which still has Forerunners? What Forerunner planet chief is drifting to? Will We ever learn the true origins of the Flood? We are closer to finding the Forerunners than we have ever been.
Halo 4: The planet is Requiem, a Dyson Sphere with an artificial core and synthetic sun, amazing! Lots of answers coming in, but only because we met The Librarian and she filled Chief and Cortana in on what was happening. There appears to be at least one Forerunner still alive.
Halo 5: Much like the previous Halos, the wiser more advanced civilisations speak poetically and almost in third person. The game constantly hints that these civilisations were so advanced that lesser species would view them as Gods. The Ark, The Flood, Halos hovering over the heads of planets, Angelic Guardians as messengers from the ‘Gods’, Genesis, the themes in Halo 5 continue from previous games.
Discussion
Cortana: She is not evil. She is simply advanced enough to assume the mantle. Halo 5 is about the grey area between morals and ethics. Contemplating sacrifices for greater good, learning that good vs evil becomes irrelevant once you’re smart enough to realize that understanding alone must be the cause of action and all that matters are methods, choices (Didact: “All in life is choice”. Warden Eternal: “If you knew what she had become (Cortana), you would not speak of such juvenile things as home”) all of which deal with grey. Nothing is black and white (Didact: “Think of my acts as you will, but do not doubt the reality”).
People are complaining that she’s a typical villain choice (dead character comes back as the bad-guy). She’s not evil, though she is still clearly rampant and highly emotional which makes her potentially dangerous. The Didact was the most devoted to saving life in the universe against the flood, and he came back angry at humans for weakening the forerunner then lining up to take the mantle after their hard work! It’s almost the same but people are saying that 343 messed up in Halo 5…
Expanded Universe: True Halo fans will know that so many answers have been provided to us in other media; novels, comics, animated series. If you keep in touch with the Halo community, you will see some amazing theories exist about the Precursor species, about the origins of the Flood etc.
Character Development: Blue Teams character has been fully realized in the novels. Fireteam Osiris also have background on Locke (Halo: Nightfall) where he learns the qualities of being a proper spartan by meeting an ex-Spartan II and we know Buck since his debut in Halo 3 ODST. (He had an appearance in Halo 2 and Reach too).
Cliches: Halo is about taking cliches and making them awesome again. Chief, stoic, doesn’t talk much, the hero who always saves the day.
Ancient, advanced civilisations whose work we are rediscovering (ring a bell? Starcraft, Crysis, Assassin’s Creed, a.k.a. every sci-fi ever?).
Jul 'Mdama, the cliche ‘herp-derp’ enemy buffoon with his constantly being angry and treating subordinates like slaves. The moment in Spartan Ops when Thorne’s squad retrieve the Promethean Soul and Jul is on the ridge overlooking the battle (cliche), sacrificing his troops so freely (cliche bad guy), having a bumbling sidekick standing next to him asking him why he let it happen only so Jul can explain to the audience why he did it (plot cliche; convenient story telling) was so horrible. Special mention to the Elite that detonated his own elites with the bomb vest (how mediocre).
There is a lot more but that’ll do for now!