I have also made similar post and have posted many times, so here is another.
What I think the Next Halo Games needs to please everyone and also be a great game.
Halo 5 needs to evolve from Halo 3 and have an improved version of the REACH UI and Match Finding Options and improved JIP.
Halo needs to return to the Classic Arena Shooter that made it so great and so popular to begin with.
> Halo worked for a specific reason, which is due to the way it played. This is based off of the movement speed, optimal battle ranges, the size of the maps, locations of weapons on the maps, equality among players. These are but examples of what made Halo so unique and great. Halo 4 destroyed them all by removing or completely destroying these aspects of the game. Sure, it can be argued that Reach started this trend, which is true, but it’s entirely 343i’s fault for continuing Reach’s legacy.
There are many good features in REACH and Halo 4 that should be kept and implemented but also needs to evolve for the next Halo.
The main issue with Halo now, is where is it heading. We have many people that want to see it return to a Static Loadout with Weapons on maps, no Loadouts, AA and Perks.
Then there are people who love these features, and want these to remain. Then there are those who like the old, but still want the new, and like to see a hybrid of both that is much better balanced to what we have now.
Halo is currently at a crossroads on what direction to take. I just wish we had some indication on what road 343 were taking. As then we could give 343 proper feedback.
Below is the key things I think need to be addressed for the next Halo to be successful and please most fans.
Halo 5 will probably need two playlist to keep everyone happy.
PLAYLISTS:
You need to have 2 Main Playlist, which are then split into Ranked and Social Playlist.
Ie:
Classic
- Ranked (Friendly Fire On / JIP Disabled)
-
Social (Friendly Fire Off / JIP Enabled)*
Infinity
- Ranked (Friendly Fire On / JIP Disabled)
-
Social (Friendly Fire Off / JIP Enabled)*
This would allow everyone to enjoy the Halo they want to play.
Classic would be an evolved version of Halo 3.
Infinity would be an evolved version of Halo 4.
Maybe an option for no Ordnance as well for the REACH lovers.
Each of course would have any new vehicles and weapons that have been created for the new Halo game.
LOADOUTS:
The Sandbox would be the same for both. Only real changes are:
Classic:
- No Loadouts
No AA (Equipment Only)
No Ordnance
No Perks
Sprint (TBA)
Weapons Spawn on Map
Infinity:
- Loadouts
AA
Ordnance
Perks
Sprint
Other changes
De-Scope to return and Flinch be removed.
MAPS AT LAUNCH:
I think Halo 5 requires about 20 maps at launch will be sufficient.
Map Types Required for Launch:
6 Small
6 Medium
6 Large
2 Very Large (Forge World Size)
And Fire Fight Maps to work with Match Making maps. Not to be new maps.
This may seem to be many maps, and a lot of work for 343i, but if half of these maps were evolved remakes of the best Halo maps. Then the hard work is already done. This would give Halo 5, 10 new maps and 10 remakes. Even 5 new maps and 15 remakes would be great.
Player Increase to 32, for Massive BTB and evolved Invasion/Dominion Playlist.
INTERACTIVE MAPS:
We also require Maps to be Interactive. Maps are one of the most important things about Multi-Player. And a game with bad maps, will not play well. I believe Halo Maps needs to have more interactive maps like those of Halo 2 and Halo 3.
The Interactive Maps in Halo 2/Halo 3 were one of the reasons that made these 2 games so great.
CTF on Halo 3 Highground was hard, unless you could open the gate, which made it more easy. This gave the map another objective that needed to be defended and attacked.
The train on Terminal was a blast, as you watched the enemy drive off with the flag in the warthog, only to see it get splattered by the train. Even those in the warthog got a massive laugh out of it.
These interactive environments have all been lost since REACH and need to return. Look at what Dice is doing with BF4 (Evolution Maps). They Look bloody amazing and changes how the game is played.
I love to see more maps that have the following items that can be activated or deactivated:
Light Bridges
Elevators (That can fit a Tank)
Teleporters
Gates
Shield Doors
Auto Turrets / Base Defences etc
For example, Imagine a base up high, and at the front of the base is a large Elevator. You have the base pretty much covered, and the enemy is not having much luck breaking through your defences. The controls to the elevator are in your base, and left unguarded. The enemy teams works together and placed a Scorpion on the Elevator and sneak someone into your base to activate the elevator switch.
Then the Elevator comes up, with the enemy team and they have a Scorpion Tank. All Hell breaks loose. The game has changed or because someone activated a switch which activated the elevator. This would be awesome. And be great to see these elements available in FORGE.
I would like to see more gates that could be open and closed. The main interactive environments in Halo 2/3 were one way. Once activated, they remained open, except for Halo 2 map Containment.
Containment was a great map. The map had a Main Gate at both bases and when the switch for the gate was activated, you only had 30 seconds before it would close again. This created many great fights at the gate and the gate controls, as once you saw your gate open, you knew the enemy would be making an attack. You could also activate the gate as a diversion, as people mostly thought you would enter from the gate, but you sneak in around the side. This was a great map, and probably one of the best Halo maps made.
With the new Xbox One, 343 should be able to add many new and interesting Interactive Environments that were in Halo 2 / Halo 3.
Halo 5 needs to be great, and return Halo to the # 1 spot on Xbox Live, because we all know it deserves to be there.