Here is the mega list: a list comprised of many of the community’s thoughts, as well as many of mine, that shouldn’t be too unreasonable for a NEXT-GEN console.
>Terrain editing
>Extensive scenery items that add to an environment (trees, grasses, rocks, blood, cars, pens, dead bodies, books, etc.)
>Dig tool- allows a user to chip away at the ground or a placed piece to alter its appearance and functionality (exposed computer part of tunnel under map, etc.)
>Respawn and despawn times up to 999+ seconds for all objects
> Dynamic lighting toggle
>Ability to place light sources of custom color
> Filters to change the map lighting, mood, or visibility (FX for Halo CE graphics)
> Trigger pieces (a door that opens when a switch is pressed, gravity that intensifies when a player enters a vehicle, music or sound effects play as a player enters an area, a bridge deploys when a trip wire is activated, the player is swarmed by drones when he or she exits the battlefield (which could open endless possibilities for map boundaries), etc.)
>More physics options (like move under influence of explosion, phased, moves when player is in proximity)
>Easy ability to lock and duplicate a piece
>Glue function- bonds two or more pieces to create one that can be moved or altered all at once
>Knife tool- breaks a piece into decided parts, which can then be placed separately or for effect
> Many vehicle types (boats, ATVs, spaceships, submarines, trains, etc.) that can have their base speeds, shielding, size, color, noise creation, etc. all customizable
> Various sources of ammo (dispensers, crates, off dead players)
> Breakability and temperature settings for objects (temp can determine phase of matter)
>Color/skin/reflectiveness settings for objects
>Detail settings for objects- you can have a cheap object to save resources or an expensive, intricate piece as a centerpiece
>A resize function that could turn a 11 to a 46.35, etc.
>Material settings for objects (make a 4*4 block have the characteristic bounce of rubber or the magnetic properties of iron)
> Toggle weather types and events (rain, fog, wind direction, tornado, sunny, etc.)
>Time of day effects
>Liquid height/ properties on map (so as to mimic high tide or have a lake of lava or tar or purple water, etc.)
>Artificial hazards (like a plane crashing or a sinkhole forming)
>Ability to plan complex events such as timed airdrops that rely on AI
>Ability to place AI and control its intelligence, senses, loyalties, roaming, might, etc. and autoturrets
>Gradual change (a piece may shift from green to blue over a period of time, or a forest will burn down)
>Fire placement with smoke and spread toggle
>Pieces that move in defined paths (floating platform, escalator)
>Small time scale for events (such as .1 second intervals). This could allow a world to create itself as a player explores. Could also allow more precise timing
>Trait hill zones that allow players to swim, not hear, fly, etc. with many channels
>Restrictive zones (an area that will not allow a player with a certain characteristic (such as team affiliation, ammo count, or k/d ratio) to enter or pick up ammo or shoot, etc.)
>Ability to place soft walls and death barriers with custom features
> Ability to create callout locations that appear on a HUD
>A large variety of weapons
>Ability to indirectly view something occurring out sight or from a different angle via camera and monitor with multiple channels
>Momentum portals and custom teleporters with multiple channels
>Large build space that allows a user to tell an unused area to not render to save resources
>Complex circuit building (for elevators, etc.). There could be the ability to turn on electricity on on a map
>Custom-imported pieces such as car models, buildings, and weapons from other videogames
>Ability to port maps from other games
>Importable images for use in skins or skyboxes
>Cross-platform compatibility (be able to play an Xbox map on the PC or make a map on PC and play it on Play Station)
>Dedicated PC map CREATOR with portability to other systems
>File share with like/dislike, subscribe, and share features
>Customized signs and painting ability
>Cut, copy and paste functions- take a part of one map and put it onto another
>Ability to plot roadways and vehicle paths
>A mirror option to facilitate creation of symmetrical maps
>An undo/redo function
>Lifts with fixed landing points
>Ladders
>Ramps and stairs and moving walkways
> Great (and toggleable) draw distance to enhance scenery
>Possibly a mechanism that allows players to somehow have slight control over their spawn location
>Ability to place complex player spawns (such as ones that only function if a team is doing poorly or if a team has rocket launchers)
>Place spawn and death cams
>Take picture for map preview
>Grid system for precise placement of objects- can be set to various scales (1m between ticks or .0045m)
>Menu that can be brought up that lists all objects on a map, highlights specified objects from list when specified to do so, and gives coordinates of each object. List could also support“Delete All” functionality
>Highlight currently-selected pieces
>Green screen piece
>Autosave feature
>Simple tagging system for use with specific gametypes
Feel free to add to this list, but I think this list should be able to eradicate all other “Halo 5 Forge Ideas” threads. Feel free to copy and paste this into other forge threads so 343i can see what we want. This may sound unreasonable, but with 300+ people working on the game, it’s not impossible. Also, even SOME of these ideas in next-gen forge would make me happy.
Good day, guys.