Halo 5 Forge (IT'S NOT WHAT YOU THINK, PLEASE READ)

Realistically speaking, Halo 4ge is probably way deep into development, so most of our requests just won’t work anymore. So I though, hey, lets discuss Halo 5 Forge- where not only can we still ask for practically anything, the release of the next gen XBOX that is rumored to be SIX TIMES AS STRONG as the current gen would allow just about most of these ideas to come to fruition. So no, this isn’t a bullsh*t thread.

What do we really want in Forge? What have we all ways wanted but feared these ideas are to crazy and impossible that we didn’t even ask if they were good? Right them down in the comments!

Now lets start with the obvious:

  1. Terrain Editor-

WHY NOT NOW?

Most people deem this idea as a"never gonna happen" one, but is it really? The main reason why people think that is that a terrain editor would take away the need for DLCs, as people can just make new maps themselves. This is where they’re wrong. The way to get the best of both worlds here is simple. First, the developers would restrict community created maps to ONE PLAYLIST - Squad Slayer (or whatever the most popular one is, their choice). This means that people that like Objective games, BTB games, Infection, Invasion, Griffball and all the rest will have to play the standard maps. Also, the devs would give out more credits/experience/whatever for playing the normal playlists. The second thing the devs would do to ensure the success of DLC is to make all the assets from the DLC load up into your full on map creator so you could use them in your new maps- usually that’s a lot of assets. These assets will range from atmospheric objects to textures to skyboxes. Devs should also consider giving away additional armor through DLC as an added incentive.

HOW WOULD IT WORK?

The first thing you do when entering the Forge menu is select either “Edit Map” or “Create Map”. Edit mode will be your classic Forge with some tweaks. Creation mode is where its at.

When entering Creation you will have to select three things:
1- Terrain type: grass, snow, desert, rock, metal, city(?), facility etc…
2- Skybox: this will be a compilation of five or so defaults ranging from “Halo Morning” to “Shield World” to “Starry Night” and also the skybox of each and every map in the game be it MP, SP or DLC.
3- Geographic Shape: mountain, canyon, valley, flat land, hills, and a few more. This is a very simple yet helpful tool, but this will not at all represent most of your work. After this you will enter phase 2.

After setting the very basics of your map, you will start shaping the environment to your liking. This should be heavily inspired by the game “From Dust”. You will get four main tools:
1- Excavating beam: This will form large holes wherever you shoot. Its good for making awesome rock shapes and of course caverns.
2- Terrain Lower-er/Riser- Exactly like the thing from From Dust.
3- Water- this allows you to add bodies of water. You will draw a certain line and select either sea, lake or river- the line will fill these drawn locations with water according to your specific choice.
4- Clouds- none, small, medium, large, storm (this will also set rain), snow clouds (this will set snow and will also fill the top of all objects on the map with a little snow). This will basically set the weather.

Phase 3 will be the classic Forge we all know and love (setting objects from a number of pre-sets). This time there should be a much bigger budget and a bigger variety of natural objects and also structures from multiple factions (to avoid making maps boring and repetitive). At any phase, the player will be able to select any object or even the ground and change its texture with one of many pre-sets that include all the textures in the game and, eventually, DLC.

  1. Background Animations-

Allow us to set ships against ships, explosions and moving objects all around the maps to add to the atmosphere. You know you want this.

  1. AI Implementation-

this will range from terrified forest animals that add to the atmosphere to birds to fish and even enemies. We all want this.

  1. Undo, Copy, Paste, more?-

We all NEED these. The whole terrain editing segment will be practically useless without an undo option.

  1. Glue and Custom Objects-

Through an object setting, you can glue it to another object eventually making whole structures that move as one object which you can save and use later, and even add to your file-share. Made a one-to-one Frigate model? Upload it to your Fileshare and allow everyone to enjoy it! This can actually be done in Halo 4. I was so happy when I made this one up, its just so useful!

What have I missed?

Paint and a box of nails… Well seriously paint anyways? That would make a building look awesome if you can edit the items color?

These are all great ideas… good job!

Very clever topic. Kudos to you! =D

Yes, I would love a Terrain editor. However, if possible, there should be a feature where we could combine different environment types, like snow with a hint of grass in certain areas. That would make environments so diverse!

Take a look at the BFME2 worldbuilder. That thing would be perfect if you brought it to xbox.

Love it, but for the Terrain editor solution, they do this:

2 Playlists: Ranked and Social. Within each would be the basic Team Objective and some BTB.
Then Ranked would have more stuff like MLG, Invasion, Team Slayer. Social has Infection and Action Sack.
Only ranked playlists give cR and experience. Only social allow custom maps.

Had you ever thought that maybe 343i implemented some of those?

4&5, yes please. The rest, thanks, but no thanks.

Keep in mind that this is Halo 5 we’re talking about, on the next XBOX. These things aren’t as preposterous and impossible as they seem. Also, about 4 & 5- they could definitely work perfectly even as early as Halo 4. They aren’t THAT complex after all…

> 4&5, yes please. The rest, thanks, but no thanks.

OMG you have a new rank! I must achieve…

PART I
Note: As a forger I think that Halo: Reach has a great forge.
I am trying to help you by making this list, so please help me add to it.
Here is everything I have come up with so far:

>Give us more scenery items along with the usual structure-only items. In Halo 3, we had things like turret cases and computers. While they were cool and all, we really don’t have that many scenery items. You need scenery to set up the environment of your map. All Forge World maps generally look the same and it’s getting old.

>Have an editor that lets you cut into any made piece. Could be called ‘sculptor’ or something.

>Despawn Time- Make an object disappear after a certain amount of time. Maybe it could simulate a doorway opening permanently, a wall getting blown away, anything.

> Under the “Natural” category in Forge World, it is filled with rocks. Tall rock, slanty rock, tiny rock, whatever kind of rock your heart desires. But what about something like trees/bushes? Think about it.

> Only two lights on that gigantic map? Come on. Really? We could use 4 in Halo 3.

> Special FX: The only ones I really use are Juicy and Next Gen, because the others just make it hard to play the game and hurt my eyes. I don’t see why anybody would want to use something like Nova besides taking pictures.

> What if, along with lighting effects, we could put an orb into the map that caused music to play in gameplay? Nothing like some good old epic Halo music to get your blood pumping in a match.

> Dead bodies. This idea has been tossed around a bit, but it would be cool. Especially for creepy infection maps.

> Pelican/Spirit/Phantom dropships. Maps like Forge World are definitely large enough to accomodate them. Also crashed versions of these ships for scenery purposes. Maybe even some Sabre/Longsword/Seraph wreckage. In fact wreckage for every vehicle.

> Ammo boxes. I miss them. I don’t like putting a gun on a map just so players can get ammo. It makes no sense. Give us rocket ammo boxes, .50 cal boxes, and whatever kinds of ammo boxes we may need.

> Shield doors/solid doors with switches, and gravity lifts with switches. To turn them off/open them. Switches could be seperate items, or could come with the door free.

> Breakable windows and objects. Stuff we can interact with.

> Weather FX. Great idea. We shoul be able to choose from night and day (free) anyway. But we should also be able to put on rain, lightning, and severe weather. Not talking about tornadoes and stuff but you get the point.

>Moving Pieces- platforms that move back and forth

>Smaller Time scale- So you would be able to make an object move every .1 seconds or something like that. It would then be easy to make something move in a fluid motion.

>Weapon Holders- Fixed weapons are no fun

>Water Levels- Place water to any level that you wish

PART II
>New FX- Something like CE graphics effect

>Skins- Every object should have skins to help differentiate
them and provide real scenery

>Custom Shield doors- Keep what you don’t want out

> Ability to place Callout Zones- Small hill-like objects that provide a callout on the side of the screen like in matchmaking.

>Ability to place soft walls- Instead of death barriers, these invisible walls prevent any player from going past.

>Every Thus-far featured weapon- Even if it is not in Halo 4

>Ability to place equipment from Halo 3

>Sound effects- ex. You go around a corner in infection and hear a flood scream

>Cameras- Allows the user to place cameras around the map and they will show live footage back on a screen somewhere else on a map

>Variable Vehicle Options- Speed options and gravity options for vehicles

>Super High Playspace- The ability to make a skyscraper would be nice

>Elevators- Making your skyscraper climbable would be nice

>Water Vehicles- A boat or two

>A space map- Comes with flyable spacecraft

>Tripwires- like buttons but don’t have to be pressed to be activated. These could be used to set a trap, spawn a vehicle, etc.

>Trait hill zones- Hill zone that alters a players traits. ex. a low gravity area or an area where movement is slowed by wind.

>Ability to plot a trajectory for large sky vehicles to land (like a planned and timed airdrop)

>Scripted Wildlife- Have a fish or bird fly/swim past you at a certain point

>Timed Decay- Similar to the H3 map isolation on which the scenery became “Floodier” over time

>Ability to place AI- Create a Forged Firefight Map

>Every piece should be destructible to an extent, or at least have destructibility as an option.

>Ability to port maps from Halo:Reach or Halo 3

>Customized signs- Write your own message

>Place artificial Hazards- Like the train on Terminal

>Fire

>Cut and paste function- Take a part of one map and put it onto another

>Roadways and a tent

>Destructible Elephant

>Be able to swim/ no armor ability needed to use sprint.
I like the idea, but what if Sprint, Swim, and Jetpack were the only armor abilities? I think I would like that, and you might even be able to customize them to be default.

>I dont know if this is possible but it would be cool if it was, anyway there should be something called a vehicle zone. in the center of this zone, is a control terminal that can be changed to a certain type of vehicle controls like drivable or flyable. Any forge piece placed inside this zone will be treated like a vehicle and would be able to be driven. This way you can make your own cars or ships and you would be able to drive them via the control terminal.

>Temperature effects- Maybe it would be cool if you could alter the temperature on a map. Maybe if you had a low temperature then the water could freeze. Maybe with a high enough temperature metals would be more flexible. Who knows?

>A mirror option- this would be similar to a copy function. What if it were possible to select an area, copy it, and rotate it 90 degrees in order to make a quick symmetrical map? Much higher quality playspaces.

>PC capability- I think there should be a version of forge released for PC if anyone would be willing to pay a little extra to buy it. The PC would allow people to make more intricate maps and maybe even custom pieces. It would be even better if we could port these to the xbox for fun custom games.

>Paint tool- Self-explanatory. Be able to paint a unique design onto an object

>An undo/redo function. Fixes all of those mistakes that are really hard to fix.

>Temperature effects- Maybe it would be cool if you could alter the temperature on a map. Maybe if you had a low temperature then the water could freeze. Maybe with a high enough temperature metals would be more flexible. Who knows?

>Man cannons with fixed landing points that would always be the same

>Ladders- My favorite thing about Halo CE.

> I don’t know what to call it, but it would be simply amazing if you could be playing on a map of yours and have an option to see all of your other maps in the distance. I think that allusion would be a cool little easter egg that everyone could enjoy. This is kind of like how Forge World was originally supposed to be.

>Custom Lights- the ability to make a custom-colored light. I think it would also be cool if the light could be represented in different ways. Maybe spotlights or a strobe light would be cool. I think it could be great if there was the option to turn on electricity and then hit a switch to turn on the lights (like Black Ops)

>Preset (or custom) Skyboxes- Space, Red Sky, Black Hole, Urban, etc.

> Object material settings. I know this sounds supremely difficult, but what if you could have your block and make it look like sand/ice/dirt/metal/grass/wood/etc., and then be able to choose what physics the object follows. For example, what if you could have an ice block that had the physics of a trampoline? Or a block of grass that made all vehicles EMPd? I say yes

>More physics options- Like move under influence of explosion, Immovable, etc.

This is my generic list for whenever something like this comes up. Pick and choose what you like.

Ratermelon

Editable AI in Forge- let the people create there own mini-missions to be shared online.

Second thoughts: Make Halo 5’s campaign forgeable - (obvy a terrain editor would not work in this situation.)

have u ever played the game, “Far cry-predator/instinct”
it was on the original xbox and it had a terrain editor. so they could have done it in halo reach. it worked “ok”.
and as far as dlc goes, they could just make the playlist shut out people who didnt buy the dlc/make low exp playlists.

> have u ever played the game, “Far cry-predator/instinct”
> it was on the original xbox and it had a terrain editor. so they could have done it in halo reach. it worked “ok”.
> and as far as dlc goes, <mark>they could just make the playlist shut out people who didnt buy the dlc</mark>/make low exp playlists.

That would be terrible.

@Ratermelon416

I don’t know if you posted here or if your thread was merged into mine, but these are some of the bigger “little detail” fan requests- and they are just as important as the bigger things mentioned in my OP. 4ge MUST adopt some of these ideas, and obviously Halo 5 as well.

EDIT:

WE MUST BE ABLE TO TAKE A MAPSHOT. SEEING AN ACTUALL SCREENSHOT OF THE MAP INSTEAD OF THE SAME OLD “FORGE WORLD” SHOT WILL BE VERY PRODUCTIVE AND WILL MAKE PEOPLE DOWNLOAD MORE MAPS INSTEAD OF DOUBTING HOW GOOD THEY ARE AND JUST PASSING THEM UP.

Sorry for the caps… It’s really important :slight_smile:

  • multiple skins for each object.

> + multiple skins for each object.

Was that not mentioned? Because it is definitely needed.