Ok, so we all know Halo 5 will be released for the 3rd generation Xbox, so we can go a little crazy on ideas here.
-Forge needs to take place on Halo
I really liked the ideas that Certain Affinity put into place. Three forge environments for certain themes, however, the only time in Halo 4 that Halo was actually mentioned was on the Composer Level. So let’s say Ravine, Impact and Erosion were in Halo 5.
-Ravine can have the classic Halo going around like in the older games
-Impact can be right outside the Halo ring, meaning it’s there which creates a cool asthetic look.
-Erosion would be deep within the layers of the ring, since Forerunners built their installations that way.
-Bring back the opportunities Reach created
Now the maps aren’t bad, I like all of the forge environments, but in Forge World you had big open plains for some creative constructing (aka Blood Gulch) and also had shores to create some cool custom maps like storm the beach.
-Weather Effects
FX was the closest we have gotten. We used purple to create night time environments, it’s time we set some basic effects like morning, midday, noon, and night. Also, precipitation effects would be welcome too.
-Skins
Now, if you take a forge piece like Wall, Collosseum from Halo 4, it’s a reskinned version of the Reach version, giving it a cool UNSC look. Now, if we cant set skins like Human, Covenant, or Forerunner you can build a lot of moods. Covenant would be great instead of the stale looking ships I saw in Reach. They were good, but they weren’t given a lot of options to create mood.
-Triggers
Pretty self explanatory, place doors that are activated by triggers, and a set of customization options. Would be nice to bring back similar memories of Halo 3’s High ground.
-Glue
So we have the magnet system which make forge a helluva lot easier. I love it personally, but a glue system should also be added. For example, I attach two forge pieces via glue and set the physics to normal, which cause the pieces to act normal but stay attached. (The main reason for this is an idea I had in Reach, it will make sense later).
-Copy and Paste
Selecting multiple parts are using a Halo Wars like selection to select objects and weapon placements to perform perfect replications.
-Timed physics change
So how cool would it be if you can make a building change from “fixed” to “normal” 30 seconds in a custom game? Or set it up via trigger? In Reach I planned to create a frigate that would crash with the core on the ship for the Covenant to snatch. This goes with the glue idea. If you can glue all these pieces together and set the trigger to set to normal in phase 3 (even though Invasion doesn’t exist anymore) that would make a sick map.
-Destruction
Set Resistance and destruction levels for parts.
Let’s take wall collosseum for example. I can enable destruction which can be affected by grenades to make dents and even destroy the wall completely. Now, it can set it’s resistance to how much damage it can take before it starts to break.
-Vegetation
Not expecting something big, but putting down something other than rocks would be nice. Let’s say, trees. You could do it on Ridgeline, the DLC map.
-----------------------------CUSTOM GAME OPTIONS---------------------------
-Classic Infection
I like the new infection, I really do but it destroys the possibility of the cool maps like fat boy, speed halo, garbage man, etc.
-Disabling Sprint
I remade Lava pit for Halo 4, all my friends enjoy it but unfortunately some people use sprint to cheat a little. If you don’t know what it is, the goal is to knock enemy players using warthogs, mongooses, ghosts, and even wraiths that spawn in later. Now the speed you run at is really slow to get you to stay in your vehicle, but some people push it now that they have sprint.
-Just some ideas. Can’t wait to see what you guys have to say.