Lots of people have their own dreams for Forge, and it would be awesome if some made it into Halo 5! Here are some stuff i’d like to see in Halo 5’s Forge:
Weather:
-Rain
-Snow
-Thunderstorms
-Fog
-Bahama/Mexico coast type of weather, like not humid, you get it.
Ability To Change The Weather - Or one map is dedicated to each of the weathers and you can change it there to lets say your in a Snow Forge Map, you can change it off-on.
Pelicans
Phantoms
Scarab thing?!?!
I have also been woried for Halo 5’s gamemodes sort of, we have Arena, Warzone, & Breakout! These look fun! Here are some i’d like to see:
**Infection -**maybe playing Infection on the Arena maps, or have maps created in Forge to play on this gametype!
Team Action Sack
Swat
Team Doubles- Arena maps
MLG- Just the same thing as Arena, but where the really skilled players go
:DDDDDDDDDDDD
Personally I would like Ai spawn ins in Forge.
> 2535464768655596;2:
> Personally I would like Ai spawn ins in Forge.
That, maybe weather but if not at least elemental blocks such as waterfalls, water, lava, fire, more types of rock,vines,variety of trees, bushes, sand, ice,swampy terrain,mud, etc.
terrain maker would be nice
A dead scarab would be a cool forge prop (Turf remake, anyone?)
Living scarab… that would probably only be good in a warzone map where that is the main feature of the map, which would be pretty hard to design a balanced and competitive game around. I don’t see scarabs ever being in multiplayer outside of possibly skybox stuff or decoration.
Pelicans and phantoms or any other big dropship… not really doable with how current Halo is. even on Halo: CE for the pc they were not really useful for anything. A Falcon would be nice though.
Pelicans and phantoms are best left at decoration and animated stuff like in the skybox
As stated above, PROP versions of these big vehicles would be a welcome addition to forge to liven up our maps.
I want to see a more block/incline/bridge like selection of terrain
also, stuff that can add effects like a waterfall or smoke.