HALO 5 Firefight ideas

Basically do you want firefight to come back and what are your ideas?

My ideas: I want the halo 3 brutes back, not just in firefight but in the game in general…also I’d like to see the flood in firefight maybe every like 3 waves or rounds or the final round of a set or something but I think it would be a good twist…and I would also like the option to fight with your own AI squad (see my HALO 5 Fireteam Idea topic)

So agree? Disagree? Share your own ideas.

I want to be able to forge Firefight maps. That way if I want I can surround the spawn points with tall barricades and watch them run around helplessly. Muuaahhaaahaaa!!!

Fire Fight was fun, but there is a lot of work that needs to be done to it before it should be put back in place.

#1: Since Halo 5 is most likely going to be on the next gen Xbox, I think it’s safe to say that Halo’s Engine would most likely be able to hand large maps, with more AIs at any given point in time, and with an increase of AI, I would like to see the player cap increased as well, from 4 to 6. And instead of having a small area in which players and AI can fight, have larger areas, and some small areas in and around said large area to “Clear” have side “missions/challenges” with in certain gametypes, like “Clear grid A5 for Resupply”. Take some of the little bits and pieces that Spartan Ops has, and see if we can merge them in with Fire Fight.

#2: Have maps of both MP and Campaign maps also be Fire Fight maps, and also have some maps that we haven’t seen in any Halo game. There are loads of locations with in the Halo Universe that can be used, don’t don’t need to look like past maps.

#3: “BRING BACK ELITES AS MP PLAYABLE”, with that said, I think it’d be nice to take Reach’s Fire Fight, and put the Elites in different shoes. We got two factions of Covies in Halo so far, the Arbiter’s group and Jul’s group, and we can have fire fight matches where we can have a player or two on the AI’s team, and/or a few Elite Players on the Human/Spartan Team, shake things up a bit. Also, We have 2 factions of Forerunners, We got the Didact’s Promethean AIs, and the Librarian’s AIs, We also got the Flood, we have more than just the Covies we can “enlist” for Fire Fight.

#4: This is just an idea I and some others have had since ODST, Forge able Fire Fight maps, being able to adjust respawn points, weapon/ammo spawns, bunkers, things of that nature.

#5: I would like to see two types of game types, Reach type game types, where they’re short, and only have a few waves, and can be editable, and ODST’s gametype, where it’s unending, and the only thing you can edit is the faction you’re fighting, and a few of the weapon, ammo, and Vehicle settings.

Al that sounds awesome…what do you think of like builable, in game (like points or something), barricades and defenses??? Cuz me and my cousin always do our best to hunker down and stuff by staking ghosts and vehicles…with that said. Your side missions idea could work with that too like if we were one a big maps dn hunkered down somewhere but needed a care package of some sort it would kind of force people out of their little bases to explore more of the map

Also you should check out my topic “HALO 5 FIRETEAM IDEA” I would love to hear your opinion on it and how you think it could work in firefight…and again I love your ideas

My suggestion for Firefight is three words: Forge, Forge, Forge. Make it happen already.

Please frankie, let me forge fully functioning firefight maps. That would be a dream come true.

Limited
Arcadefight modes option.

I’d like to see not only the two aforementioned versions of Firefight (Reach’s 10 minute cluster-Yoink!- and ODST’s drawn-out warzone) but a third version that’s sort of a mix between Left 4 Dead and Gears of War 3’s Horde 2.0:
There’d be the human team, that’d have to group up and survive, and the Flood team, which is a collection of various AI and a few human controlled Flood as “Alphas”. As the humans keep playing, they have to complete various quests for ammunition and keep trying to fortify their base with various barricades and turrets. However, after losing enough of their lives, they’d switch into an Alpha Flood. The players on the Flood team would slowly level up through points until being able to get stronger forms with various abilities, or they can try to level up their AI companions at a slower rate.
I mean, just imagine it - you and 5 other players are huddled up inside of your base. It’s Wave 32 and the Flood have been upgraded to the point where there’s a maximum amount (Say, 64 or so) and they’re all standing outside. They’ve killed the two watchmen you had on your team, and as they begin breaking down barricades, your team stocks up on shotgun ammo and sticky detonators…eventually, you get to the final wave and there’s only 2 of you left, and while the Pelican is coming down to save you, your friend sacrifices himself so you can actually leave without being hunted by 5 Tank Forms…
Anyway, I think it’s an interesting idea that’s certainly possible with the right amount of design.

ODST FF was my favorite of all time. Reach’s FF came in close second. Gears Horde 2.0 is an even closer third. A problem with Reach’s FF was the core strategy was to steal all of your teammate’s kills. ODST was simply about surviving as long as you could. The points were secondary. The wave, round, and skull count became bragging rights instead of how many kills you got.
I posted briefly about having ODST FF in Halo 4, but obviously it didn’t work. I have seen plenty of requests for FF in Halo 5. Come on 343i, get on it. How can we make sure our voices are heard? The Halo community has a diverse array of Firefight requests, but everyone seems to agree that the bottom line is “Bring back Firefight!”.
Any suggestions on raising awareness and actually influencing some people? Also, here are some of my modest suggestions. Please take note 343i.

ODST style Firefight. Endless waves of ever increasing difficulty. Replayability came from trying to get better and faster and bragging rights came from how well you worked together as a team, not from how well you could steal kills.
Forge Firefight. 'nough said. Everyone seems to want this. Make it happen, please.
Story and plot. SpOps was supposed to be Firefight with a plot, but it didn’t deliver like we had hoped. I suggest using FF maps to tell a story. A plot doesn’t need dialogue or cut-scenes to advance a story. Easter eggs, notes, terminals, or even the environment can convey a meaningful story. Halo players will definitely seek these story crumbs. We don’t need to sacrifice FF for a story.
Fortifications. I hesitate to suggest this. Fortifications were never a core game mechanic of Halo. It would be neat, but I wonder if it would feel less like Halo if we started placing turrets and barricades.

I would rather have spartan ops season 1 and season 2 there than firefight… Firefight becomes really repetitive, you sit there waiting for enemies and that’s it.

In spartan ops, you have background story, you move into the structure, its funnier.

I just wanted to clarify my distaste for Reach’s FF. I love working alongside people so naturally I gravitated towards Firefight in Reach. I got good. Real good. People didn’t like playing with me. It was all about the points. Reach’s FF became a joke. Get the rocket launcher and blow EVERYTHING up.
ODST was more about teamwork and covering each other’s rears. You looked out for each other and shared in the successes. There was no more meaningful team building than playing some ODST Firefight for 15 minutes or 15 hours.

Also, those “watercooler” moments 343i spoke of… make those plot points into terminals that the players have to find. You can even update those terminals and their stories over time. Just a thought.

Spartan Ops was basically another campaign. If I wanted to play campaign, then I would go and play campaign. The only redeeming quality of SpOps was the weekly updates. It gave players something to look forward to. Other than that, it was exactly the same as playing as Master Cheif in the main storyline.
I felt that Firefight was meant to be a game mode unto itself. Different rules, different feel, and most of all a different purpose. Defend and survive.

No Flood. They should be gone for good from the Halo franchise. I mean, I know we all love the Covenant (and to a much lesser extent, the Flood) but the next Halo game needs to phase out the old enemies a little more. I thought the Flood were cool, but keeping them out of Halo 4 was a change for the better. Keeps the series from getting stale.

I highly doubt Forge Firefight will be implemented. It’s highly unrealistic. How would the AI know how to navigate their way around every map?
Anyways I want it to be like it was in ODST.

> Please frankie, let me forge fully functioning firefight maps. That would be a dream come true.
>
> Limited
> Arcadefight modes option.

Awesome idea…

But NOT possible…

There are an enormous amounts of reasons on why they didn’t let people Forge on Firefight maps, and believe me… It is quite hard to explain…

Obviously, the return of ODST style Firefight or any kind of firefight is very important to me and many of you. I really like seeing the cool ideas for FF coming from the community. I just want to ensure that the message we are sending to 343i is focused and energized. So, help us keep this forum focused on “bringing back firefight”. I hope to keep our voices strong and unified. Please keep the support, the ideas, and the posts flowing. We need to show 343i how important this is to all of us.

Thanks guys!

How do people feel about the re-enactment idea? You know, re-enacting a ‘last stand’ or ‘last holdout’ from the Covenant or Flood wars. This still adheres to the infinite wave based survival mode of ever increasing difficulty, but it also allows the simulation to have a back-story and be meaningfully tied back into the Halo universe.
Someone suggested swapping tactics and doing an invasion into a Covey stronghold against infinite enemies. Since there is an end objective (make it to whatever the Coveys are defending), how do you ensure infinite waves and ever increasing difficulty?

I have had a couple of ideas and I would like to reiterate them here. I personally prefer the ODST style firefight of infinite waves. Mostly because you aren’t competing with other players for the limited number of kills (like in Reach Firefight). I understand the enjoyment of short arcade-style firefights played in Reach, though. I feel the ODST style FF really encourages teamwork to survive instead of stabbing your teammates in the back for a couple extra kills. I particularly enjoyed seeing how long we could hold out on any particular map.

Story and plot within firefight missions: I felt the story plot idea in Halo 4 failed miserably. Instead I feel that a ‘re-enactment’ is a great way to tell a story, give some history, and still have un-ending waves. For example, a player would go into a simulator (holo-deck like Halo 4) and replay the last stand of spartans during the last invasion of Reach or Harvest.

Forge-able FF maps: This can be done. It should be done. NO arguments there. Allowing players to do the crazy and rediculous (like surrounding spawn points with turrets or barricades) is awesome and some people would love that. Myself, I would prefer to have fortifications like in Gears of War 3. Nothing fancy, but be able to put up a barricade or a turret somewhere.

> Forge-able FF maps: This can be done. It should be done. NO arguments there.

the problem is, it can’t really be done that easily, a firefight map is noting without enemies.
Editing AI is nowhere near as easy as editing a map in the style of Forge. And without AI, you’ll get a pretty crappy Firefight map

Unless 343i can find some way to make editing AI as user-friendly as it is in forge, we’re not going to get a Firefight forge.
The problem is, AI coding is pretty complex. A lot more so than just creating a spawn point, and letting it go from there.

I want to see Flood in Firefight. Say this becuase they swarm you. If they could make the AI better, then they could become a real challenge and make people work as a team to win.

Another thing is large Firefight maps. Maps big enough to fight Scarabs, more AIs and a larger player cap. Like eight players in a match would be cool.

New game modes like “Hold the Line.” You would spawn in a base and you would have to stop enemy’s from breaching it, killing you and destroying the base.

Although this is only if it returns. :slight_smile:

> > Forge-able FF maps: This can be done. It should be done. NO arguments there.
>
> the problem is, it can’t really be done that easily, a firefight map is noting without enemies.
> Editing AI is nowhere near as easy as editing a map in the style of Forge. And without AI, you’ll get a pretty crappy Firefight map
>
> Unless 343i can find some way to make editing AI as user-friendly as it is in forge, we’re not going to get a Firefight forge.
> The problem is, AI coding is pretty complex. A lot more so than just creating a spawn point, and letting it go from there.

Not just that, but you also have to program the AI to the map, which is a major pain in the -Yoink- no matter how hard one tries to simplify it, especially with a console controller.

Also, this is an eight month old thread… bites obnoxiously from an apple