Halo 5 feels like a upgrade from Halo Infinite

Let’s not forget the emotional ending of Halo 4.
All ruined by Halo 5’s BUT SOMEHOW, CORTANA RETURNED.

It’s not a coincidence that “Brian” has the name “Rian” inside it.

But let’s not get sidetracked.
Bottom line: Halo 5 good game. Bad Halo game.

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I think the details that have made it to the public are light, but some ex-devs make it sound like they originally tried to move onto UE4 before scrapping that version of the project and greenlighting Slipspace. Slipspace still uses legacy code going back to the Blam! engine, but it was heavily modified for stuff like enabling the open world.

So they probably lost a year to UE4, another one or two waiting for Slipspace to be usable, and then got into the real nuts and bolts of what we’re playing after that.

God I hope your right!

i meant in h5 there is some serious heavy aim, and in infinite its smooth gameplay, at least on pc .

Those movement mechanics from halo 5 could’ve been improved upon, and altered. The thrusters could’ve been slowed down slightly for example to make it slightly easier to aim at while they’re in mid dash and or alter the actual animation. The sprint was actually treated this way from 5 to infinite and it turned out great! One change I do like.

The main problem is I feel like I’m forced to die in situations I can’t control whatsoever.

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Of course, it feels like an upgrade. Halo 5 had lot’s more years of updates compared to Halo Infinite. I don’t know if you were there when Halo 5 first launched but the game had an abysmal amount of content. Forge wasn’t there, Grifball wasn’t there, Infection wasn’t there, Warzone Firefight wasn’t there. Other things like the Gravity Hammer, post-game stats, campaign score attack, and Wasp didn’t exist. The theater was (and still kinda is) broken. The emblem customization was limited by preset colors. There were a crap ton of things that were added to Halo 5 to make it an overall better game than it was at launch. The keyword being “at launch.” Halo Infinite is in a very similar situation. Not many modes to play and all that stuff.

Except Halo infinites thruster pack is no longer momentum based. It’s static. Halo 5s thrust was perfect the way it was

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Here’s the problem. No matter how good any update is it won’t have certain features like Halo 5 did. With the abilites they gave you options for each abilities. You can’t even choose infinite equipment like you can choose infinite thruster in halo 5. This is a huge difference. The Halo 5 abilites did a lot for custom games. More than you realize

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Yeah. It’s pretty weird how limiting the custom games options are. I enjoy Halo Infinite’s gameplay way more than Halo 5. Feels more “Halo” to me. But I feel the same way with this game as I do with Halo 5 at launch. I get bored because there’s not much to do after only a few matches. I mean, there’s only so much slayer, oddball, Strongholds, and BTB I can play on the same 10 maps before it begins to get stale. It doesn’t help that making custom modes is a huge pain to begin with. Not nearly as easy and reliable as previous games.

exactly…it is built into the game with the TTK and amount of ammo in all the weapons Assault rifle, pistol etc.
combine that with the Delay in switching weapons, Delaying in throwing grenades, the reliance on grenade spam etc…and you can’t dominate without playing this extreme zone based game with the BR…

Which I understand to these people is “Halo”

but it really is just an aspect of the combat.
It is what needed to evolve to keep up with modern gaming.
The restrictions or lack of movement lead to this “dance” of straffing back and forth being the deciding factor of many encounters…
I get itit takes skill but it is so limiting it can’t attract new players and can’t maintain older players that experience the updated mechanics.

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I agree. I think the thruster dash was fine, but I’d be willing to compromise a bit with the community if it meant it could stay in the series.

Obviously that’s hyperbole

Halo Infinite is a downgrade of all Halo’s and Fortnite.

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Golden eye on the Nintendo is an upgrade to Halo Infinite and has more to offer…

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kek or cringe fellas?

halo 5 beta > halo 5 release

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I am done with this useless game!! You spawn and shoot someone in the head with the nerf version of a sniper rifle and they shoot you with a rocket launcher of a pistol and I die!! The game balance is nonexistent!

343 patches the game to fix BTB but still can’t get in, and even if you manage to somehow get in you play stupid CTF which blows in this game because of the flying vehicles being bullet sponges so you instantly die!

You play match after match and get zero XP! They even destroyed my favorite game mode, SWAT, which is now tactical slayer because society is offended by everything now, and the only map that loads is the useless desert map where people shoot you the second you spawn!!! I HATE HALO NOW!!!

Honestly I think if they spent the last 6 years developing 2-3 side campaigns off of Halo 5’s engine, continued to tweak, optimise and modify it to take full advantage of next gen, maybe released a fully fleshed out alternative multiplayer mode with more classic movement and settings but still in the same engine (can even include a grappling hook), I think they’d be in a really really good spot.

Completely building a new game engine from scratch, with a rotating contract workforce, in a pandemic, who were originally developing on unreal and had to ditch all their progress mid development, during a transition between 2 different console generations, and expecting the result to be a stable “10 year” halo game is absolutely moronic. A complete project management failure. Just imagine the disaster if this game had released a year ago.

Nah, imo they should have focused more on iterating than overhauling anyways. 343 have never shown competence at launching a new Halo game period. They have shown some ability at turning them around and improving them. In an alternate timeline where that’s what they did, Halo 5 could have gone from good to phenomenal.

Also, would have made way more sense with the whole “Halo 5: Guardians” thing if there were several iterations like “Halo 5: ODST”, Halo 5: Infinite", Halo 5: Endless" etc. .

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so you want a halo 5 2 in other words. the irony since h5 kids have been saying that people want halo 3 2

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I think you are spot on with one tweek. Other side stories would have been great, but I think there should have eventually been a Halo 6: (sub title) to finish the trilogy. Then move on to Infinite after allowing it enough time in the oven.

I actually think Infinite should have had nothing to do with the Chief, and it should be centered around “your” Spartan. Let the Chief travel the Galaxy fighting different fights while your one fireteam locks down Zeta Halo.

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