Hello 343i and hello Halo Fans!
Let me introduce myself first:
32 Years old
playing Halo since Halo CE Release on Xbox 1 over 10 years ago.
Loved Halo CE
Loved Halo 2 more
Loved Halo 3
Dont like Reach
Thought Halo 4 is a better attempt, but they ruined it through Gameplaymechanics and Playlist decisions
tl;dr: HCE > H2 > H3 >>> H4 >>>>>>>>>> HR
(If thats needed for some people here…
Halo 2 Level 32 after I got XBL, but it was the time of cheaters online, very hard to win unless you use host tools or cheat. I hate both!
Halo 3 Level 44, stuck there and didnt like the idea of having 2nd, 3rd etc accounts.
Halo Reach and Halo 4… sorry… Ranks in Reach and Halo 4 were just stupid!)
So you might guess which direction I prefer.
Ok lets start, I talk about my thoughts on the Halo 5 Beta and give solutions how to make things better or different.
I stopped after the first 10 matches, then coninued as BR starts hit the place. Playtime more than a day.
Onyx I, close to Onyx II.
::: GAMEPLAY :::
Feels different, worked out well somehow, here are my points…
- Things they wont remove because they had to rebuild all the maps in fact of size / general measurements…
SPRINT - change it!
How: Make sprint available only for full shield. Its still too often a “get out of jail” option.
Why they wont remove sprint: Like written above, redo all maps, make em smaller etc.
CLAMBER - cant be changed, works the way they have implemented it.
BUT… read under point 3 about Ground Pound why I prefer Duck Jump
THRUSTER PACK - change it!
How: more cooldown time and/or change the distance it boosts you.
First makes the people not using it too often. Second reduces the “there is a grenade, lets escape it!” Situation I guess.
My main problem with thruster pack is, classic grenade usage is heavily reduced in various situations. A well thrown nade in the old halos
has shown who is a better player. And dont forget, Halo 5 will be about competitive gaming, right?
Why they wont remove thruster pack: Would kill the fast paced movement on the maps, and thats what they are aiming for, a fast halo.
- Things that are useless and can be removed
SLIDE - what is it good for? Absoluteley NOTHING!
Why? Nobody needs it. In fact of shotgunners could get more easy kills, that would be also a gameplay breaking mechanism
when they slide into you with their shotguns. -_-
“THRUSTER MELEE” - … what?
Why? Its the situation where you killed a guy, he sprints back to you and tackles you. When you are not at full shields, he gets an easy kill.
Not competetive for me.
HOVER - standing still while scoping during a jump?
Ok, can be turned on and off, so I dont care.
GROUND POUND - hmmmm… not usefull for me
Why? Why should I give up my good position on a map, example top area of pegasus or any other map?
As we know, positions are important in halo. Why should I drop down where enemies can kill me easily because they are above me?
And you cant ground pound out of a regular jump, you need to be a bit higher than the ground you are standing on.
SOLUTION: in case they want some kind of last chance action, bring back BXR like button combo.
KILL CAM… useless! I prefer to see my friends playing while waiting for respawn instead of spamming the X button!
Solution here would be the option to turn kill cams on and off, who wants it can keep it.
TEAMTALK… hmmm ok… some of you may know that the majority of players goes into team slayer alone. WITHOUT a mic. So the Teamtalk thing makes them more aware of things that happen in a match. Ok, can be turned on and off would be a solution.
WEAPON SPAWN TIMERS AND ANNOUNCEMENTS… like above, makes it easier for people to talk. Reduces the skill gap in my opinion. Oh wait,… competetive? Wasnt there something? Im fine with it. If you dont change it guys, ok.
- A thing that prevent Halo 5 from good movement
GROUND POUND
Why? Im on Lightrifle Area on Pegasus. Shooting the guys coming from oppisite side towards rockets.
I use the cube in the lower front as cover. When they push, I go backwards and jump up to… what???
I cant Duck Jump yes. Because on my layout duck is left stick, that would have been duck on previous halos,
I do ground pound! I cant move backwards and jump up to that ledge as I cant duck jump.
I can turn around, stop shooting and clamber up the ledge, but Im not able to fight back against the pushing enemy
and he gets encouraged to push while Im “running away”.
A good player is able to move through the map backwards! Competetive, you get it?
Solution: Give us the option to enable duck jump to walk and duckjump backwards on the maps.
Good alternative would be a BXR like button combo instead of Ground Pound.
Keep clamber, ok, but give us duck jump.
Would be also an advantage for good players versus players who only use clamber. Competitive… thats what you want right?
::: WEAPONS :::
BR - feels good, Im ok with it.
AR - too much damage, too precise, I killed enemies on mid range and also on long range!
Magnum - feels ok, but sometimes its more like trigger spam than landing direct shots. Feels a little bit random this way.
DMR - I have a BR, but ok for people who prefer the DMR
Sniper - feels easy, easy no scopes and headshots. Would say its the Halo 4 Sniper
Rocket - delayed shot, blast radius changed also, prefer the old rockets a little, but I understand that they want it more “competetive” lol
Hydra - WTF? Auto Lock On? Hmm… if you keep that, less Ammunition please!!!
Prohpets Bane - a Sword makes you run faster, on an open map like truth it makes a little sense,… hmmm better no faster movement.
Energy Sword - another sword… k…
MP - like AR, too powerful, wrong ranges also
Lightrifle - Ok, three shots make it very powerful, I used it more as a supporter weapon while friends took the headshots.
I think these were all the weapons… ok…
::: MAPS :::
The Forge Maps felt a lot better to play in fact of less effects and lightning! Orion has too much sun on the opposite tower of Hydra spawn in my opinion!
The original maps (Truth, Regret, Empire & Eden) have too much lightning effects and are too dark in various spots on the map, which makes it hard for some people to see an enemy. Also the scructures on the maps are a little bit too much, too many ways to enter a certain spot, sorry for that comparison, but its somehow like some CoD maps were made.
Original Maps:
Empire: …is one of the worst maps as the overview sucks badly! My opinion!
Truth: … is a nice remake, plays different than Empire. Worst places on that map are the walls next to the lift tower, too much camping here sometimes. Not to mention when there is only AR/Magnum starts!
Regret: Not my type of map, sorry.
Eden: Empire but with a bridge, played better because it was a little more open range.
Forge Maps:
In general for the beta I prefer these as they are more simple in fact of looks and effects!
Pegasus: loved it, simple optics, nice to play. Power weapons are fun to obtain here.
Orion: first disliked, then liked it. Tower opposite side of hydra has too much cover in my opinion. And the sun is too bright.
Blue House on Hydra spawn is too campy. Windows should be destroyable like the orange shields on truth!