Halo 5 EXP Per-Playlist System?

When Bungie put EXP Per-Playlist System in Halo 3, it gave Halo Players all new Reasons to keep playing and for players to comeback and start playing again.

343I: i would like you guys to consider adding a (VISIBLE in Game) EXP Per-Playlist System into Halo 5.

Hate to say it but I have to say Nope. While I agree we need playlist rankings like CSR, xp should just go to the overall game rank.

> Hate to say it but I have to say Nope. While I agree we need playlist rankings like CSR, xp should just go to the overall game rank.

With an EXP per playlist system it still can. You get a rank for overall EXP earned and for your 1-50 rank visible on the service record. Just when you enter a playlist it will show your EXP rank for that playlist on your nameplate.

Same as how it worked in Halo 3.

An exp per playlist is something I really hope comes back, but an improved version. Not just a 1-50 rank, but something also involving total games. so someone can be a new player who has got to level 50 in a month or 2, and then there could be the player who has been at 50 and going down to 45 and back up to 50 for the last 6 months. just an idea

Make it exactly like Halo 3.
Except change the EXP rank so that it only increases if you win.

If I’m correct, it currently increases just for completing a match.

> Make it exactly like Halo 3.
> Except change the EXP rank so that it only increases if you win.
>
> If I’m correct, it currently increases just for completing a match.

In Halo 3 to get EXP you had to win. 1 EXP for 1 win (except double EXP weekends). You would lose 1 EXP if you quit, which I think was the best part about that system.

> > Make it exactly like Halo 3.
> > Except change the EXP rank so that it only increases if you win.
> >
> > If I’m correct, it currently increases just for completing a match.
>
> In Halo 3 to get EXP you had to win. 1 EXP for 1 win (except double EXP weekends). You would lose 1 EXP if you quit, which I think was the best part about that system.

Yea it was the best and very simple but it work really well. I hope 343 considers doing something similar…

> > Make it exactly like Halo 3.
> > Except change the EXP rank so that it only increases if you win.
> >
> > If I’m correct, it currently increases just for completing a match.
>
> In Halo 3 to get EXP you had to win. 1 EXP for 1 win (except double EXP weekends). You would lose 1 EXP if you quit, which I think was the best part about that system.

Oh?
Okay then.
Exactly like Halo 3 then.
Thanks for correcting my mistake.

  1. It crated a reason to keep playing
  2. It crated a reason to play new playlist
  3. There was no CAP so you could keep playing
  4. It discouraged people from quitting
  5. It was a great was to show how dedicated you were to THAT PLAYLIST
  6. Winning over all became more important

The same system as Halo 3 / with just different Ranks would be amazing
( It’s truly the reason I kept playing so long )

100% agree it should come back

> Hate to say it but I have to say Nope. While I agree we need playlist rankings like CSR, xp should just go to the overall game rank.

Can’t we have both like Halo 3.

You have a Rank for each Playlist except Social Playlist.

But you also earn XP, we all gets accumulated together, no matter what playlist you play and if it ranked or social.

Like REACH, i think this should unlock Armor.

But all loadout options (if loadouts return) are fully unlocked from your first game.

> Can’t we have both like Halo 3.

Halo 3 had xp and exp per playlist kind of the same think one was ONLY IN SAID PLAYLIST

> You have a Rank for each Playlist except Social Playlist.

? what ?
Rank per playlist ?
or 1-50 Rank ?

> But you also earn XP, we all gets accumulated together, no matter what playlist you play and if it ranked or social.

Yes that’s HALO 3 exp and xp per playlist

> Like REACH, i think this should unlock Armor.

Yeah im ok with this

> But all loadout options (if loadouts return) are fully unlocked from your first game.

I hope they don’t return FOR MM anyway or if they do they are much much more balanced and planed out/ otherwise yes to them being unlocked on day one

Keep your Halo 3 ranking system but split the Skill and EXP components apart.

Your skill rating would be calculated and be shown as a 1-50, 1-100, whatever.

You EXP would count towards a progression system much like Halo 4 and Reach’s, with assigned ranks rather than numbers, such as Sergeant, Colonel and General.

That way on your service record it would read something like ‘23 Captain’ or ‘49 Brigadier’.

As for the EXP itself, it should be calculated something like this.

FFA Slayer Games.
Baseline EXP for finishing the game, for example 20EXP
Extra EXP for where you placed in said game, lets say 7 for 1st, 6 for 2nd and so on.
So 1st place will score you a nice 27 while last will get you just 20. None for quitters.

Team Slayer Games.
Baseline EXP again, lets say 20EXP
An extra 5EXP for the winning team.
Extra EXP for where you scored across all the players, like 0-7 or 0-15 for BTB.
So, a player on the winning team who got the least amount of kills in the game will get 25EXP (20 for playing, 5 for winning).
A player on the loosing team, but happened to get the most kills in the game will get 27EXP (4v4) or 35EXP (8v8)
This kind of point allocation awards good players who unfortunately got paired with a rubbish team.

Team Objective Games
Lets use CTF as an example.
Everything ‘same as above’, but extra points would be given for stealing, carrying and planting the flag, lets say 1EXP for each.
The problem with this is that if you make the bonus for scoring the flag to high, players will start team killing to score themselves. But you need some incentive to go for the objective, otherwise you get people who will treat it like a slayer game.

Hands Down best system so far (IN MY MIND)

The system has 3 things

XP = How you rank up - Only given to the WINNING TEAM

EXP = xp per playlist - Only Given to the WINNING TEAM

CR/Points = For Unlocking - armor - emblems - Stances - weapons if load outs come back :frowning: - And stuff like that = You get cr for kills and Flag caps stuff like that win or loss

So what do you think ?