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> > What exactly is the issue here? Aiming is being worked on or has, at the very least, been looked into seriously according to a recent community update (which obviously means they do care). Personally I haven’t had any issues at all with it, sure bullet magnetism is a little high but at an Onyx/Champion level of play I’ve never pinned the way a match is playing out on it (or any other matter, even spawns in SWAT, my champion ranked playlist, aren’t bad enough to significantly effect the results of a match) and niether have any of the people I regularly play with.
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> > You mention the ranking structure is terrible but it’s no worse than any of the other Halo’s versions. It used to be your rank didn’t really matter, if at all, till you hit 45+ in a playlist. Onyx serves that same purpose. Back then 50s were the ranks everyone wanted and now Champion fills that role. Except now, there’s a solid way to check which 50s are better, and you can’t simply buy a 50 either. The ranking system is great.
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> > Everything else you mention as an ‘issue’ is vague, honestly nothing comes to mind (regarding gameplay related issues) with your generalized categories. The reason the developers don’t address every percieved issue is because the complaints are usually baseless, formed of ignorance and opinion. Most people complaining here don’t see the full picture, they think something is wrong when it’s actually a deliberate by product of the design, one which they simply don’t like. To address every single one of these complaints is impossible, there’s just not enough time to explain how the game is intended to be played to people who obviously haven’t put any effort into learning it for themselves.
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> > This is still classic Halo. It’s perfectly fine.
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> Reach’s Arena ranking worked. H3’s Arena ranking worked. This ranking structure doesn’t reflect skill whatsoever. The grouping methods are stupid, in fact it is too easy to rank up in both Swat and FFA, and that’s coming from someone who is in Onyx for both. And if you have a terrible team? Don’t worry, we’ll downgrade your rank in gametypes such as Slayer and Team Arena where ranking really matters, just so you can play with the same level of stupid players and not get anywhere in the ranks.
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> This is far from Classic Halo. Unless if you’ve never played the other games, then you should notice a clear difference in the other games, that’s pure fact.
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> The aiming has not been fixed. Aim acceleration is currently still a massive balls up.
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> Pay attention to the forums every now and then and you’ll know the problems I’m categorizing, such as Spartan Charge being OP, aim acceleration (already mentioned), terrible campaign, unbalanced weapons in Arena, unbalanced weapon spawns in Arena, the Weapon Pads in Arena, the player spawns in Arena, dynamic spawning in Arena etc etc etc.
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> This game is far from ‘perfectly fine’. In fact this game is a massive improvement from Halo 4 and I’m really enjoying it, but 343 does not care about the majority of the feedback, unless if it has a massive impact (say it reaches the front page, and even then people remain unanswered), and because of that the game is full of flaws which aren’t going to get fixed.
Reach’s ranking system was a joke, barely better than Halo 4’s. Halo 3’s worked yes, but there was no way to tell which 50 was better than the other. Getting to Onyx in every playlist is easy for any player who plays competitively, just like getting past 45 was in Halo 3. Getting to Champion is what really matters and why Halo 5’s system shines far above the rest. There’s really no arguing around this, Halo 5 has the best ranking system for competitive players. Arena is meant to be played with a team if you intend to get a decent Onyx rank, saying that your random matchmaking found teammates bring you down isn’t the fault of the system but yours. It takes 2 minutes to make a forum topic or search for one to find people to play with. If you can’t achieve this, then yes, you will always be at a disadvantage.
I disagree, as I’ve stated before, I believe this game to be as classic as Halo gets. I’ve been playing since Halo 1 and had multiple 50’s in Halo 3 (you can confirm this in my service record), Onyx ranked in Reach, Halo 4 didn’t have any way to show ranking before I stopped playing all but casually, and now I have multiple high rank Onyx’s and a Champion rank. Every Halo has felt similar to me, every Halo was easy to adapt to.
I’ve never experienced this aim acceleration or simply not noticed it enough to care. If it’s a hardware related issue, 343 has stated they are working on a fix.
Spartan charge is easily avoided, once you learn the maps it becomes simple to predict. Call out’s minimize the chance of you being ambushed. I thought the campaign was excellent, but this is a matter of opinion so you don’t have to like it. Unbalanced weapons? This is the most balanced Halo weapons sandbox, ever. Spawns could use a little work, I agree, but it’s nothing game changing.
The game could use a little work, I’ll admit (what game doesn’t?). But it’s far from dead and still classic Halo.