op should be praised for this! I’ll post ideas soon.
> Could you even imagine how far a mongoose would flip if it had a Tank cannon fire from its back?!!? I’ve modded a warthog to have a tank gun and -Yoink!- does it fly!
>
> Another idea: Skulls? Like ones we have to find? But hide 'em like in H2, the skulls in H3 were too easy to find IMO. (Mythic is like right there in a clearly visible side path. And IWHBYD is pathetically, even laughably, easy compared to H2’s version)
Too bad going too high in this game tends to delete you. I’ve been up there using Scorpion flip launches.
Getting H2 IWHBYD to spawn was such a pain in the -Yoink-, I hope they NEVER associate an easter egg with luck. But I liked the H2 IWHBYD battle.
> …a MASSIVE battle against overpowered enemies. just sayin’.
I don’t want another Battlewagon spam. I want a mixed assortment of enemies. That’s one of the reasons why H2’s IWHBYD battle is superior, you could have Elites spawning with snipers, needlers, etc. instead of just one gun.
> Not exactly easter eggs, but I’d REALLY REALLY REALLY <3 343 if they got rid of invisible barriers around the campaign. The ability to go wherever you wanted in Halo 1 and Halo 2 was what made those campaigns amazing to play over and over again. It would add a HUGE amount of replayability in the campaign if we could explore outside of the maps.
More importantly, get rid of the death barriers. It’s really artificial and noticeable (i.e. at the Cryptum on Forerunner, walk off the edge). And make areas more solid/real. 90% of H4’s out of level is fake.
> If I was a 343i employee I would kind of hate to design all this beauty that would be explored by few.
Exploration should be accessible, but not too easy or it’d lose it’s tricking value.
I’ve been out of Dawn, it’s really damn awesome. It’s on par with Reclaimer!
Of course, exploration shouldn’t feel artificial; climbing up these rocks is unnecessarily difficult (not as simple as it looks)… and pointless (there’s an easier way up).