Source from International Business Times. Beware the article auto plays video with volume on.
Article:
> When “Halo” creator, Bungie Studios left Microsoft to create “Destiny,” the publisher created a new studio named 343 Industries to handle all things “Halo.” The company’s first outing, “Halo 4,” changed things up a bit, dividing the fan-base, and while it sold well, the game didn’t have the same long-lasting appeal as its forebears. 343 followed this with “Halo: The Master Chief Collection,” which suffered a spate of ongoing issues for months after launch, leaving the new developer’s reputation tarnished.
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> Speaking to Xbox Achievements, “Halo” Franchise Development Director, Frankie O’Connor described the botched launch as a black eye for the studio. However, he noted that the team had learned from this, and that these mistakes would not be repeated in “Halo 5.” He went on to add that many of the problems experienced in “The Master Chief Collection” were the result of porting so many old titles over to the Xbox One, a situation avoided with “Halo 5,” as it’s built on new technology.
>
> It was built from the ground up for this new technology, instead of being a bit dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they’re radically different, I think the beta is already a decent first step in a retail environment, showing that we don’t have the same problems, he said.
>
> As noted by Eurogamer, “The Master Chief Collection” experienced a spate of ongoing connectivity issues long after launch, causing the cancellation of an official “Halo” tournament, as well as a planned beta release to test an update. The game is only one in a long line of releases over the past five years that have launched with major issues, including the likes of “Driveclub,” “Battlefield 4,” “Sim City” and “Assassin’s Creed Unity.”
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> The situation has led to a number of high profile delays, as developers and publishers release statements explaining that titles require more time in the oven to squash bugs before launch. Games such as “The Witcher 3,” “Batman Arkham Knight,” and “Uncharted 4: A Thief’s End” have all suffered delays. “Halo 5: Guardians” is slated for release on Oct. 27, exclusively on Xbox One.
Lock this thread if this is old news.
Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
> 2533274826066683;2:
> Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
How? In what possible way could you be so dismissive after they had already assured that MCC would work and would have dedicated servers, both being mostly lies as we found out later? Or are you one of those consumers that keeps running face first into a wall as you get fooled perpetually because you have no sense of caution or realism/skepticism when it comes to trusting publishers and producers who just want your money? There’s literally no way to be certain if they’ll work, and they absolutely won’t work on launch, unless halo 5 is going to have servers that can withstand something literally no other game ever has.
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> > 2533274826066683;2:
> > Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
>
>
> How? In what possible way could you be so dismissive after they had already assured that MCC would work and would have dedicated servers, both being mostly lies as we found out later? Or are you one of those consumers that keeps running face first into a wall as you get fooled perpetually because you have no sense of caution or realism/skepticism when it comes to trusting publishers and producers who just want your money? There’s literally no way to be certain if they’ll work, and they absolutely won’t work on launch, unless halo 5 is going to have servers that can withstand something literally no other game ever has.
palmface
It is what it is. shrug
While Halo 4 may not have been the quality Halo game we were hoping for, it’s launch and initial content was pretty successful. Arguably great campaign, working online multiplayer, forge, customs, and while Spartan Ops was repetitive, it still had more to offer us than, oh… let’s say vanilla Destiny. What hurt Halo 4 was gameplay choices alone, so I think people are being a tad bit ridiculous using that game along with the MCC to paint 343 as having a “string of failures” as some would call it. Halo 5’s gameplay decisions are already much better received than 4, and this is based on a beta we got to play, so to think Halo 5 would ship broken because of one broken game is utterly foolish, especially when their other game, the product they solely developed was a well-working product. Whether or not it was good is a different discussion.
> 2533274812240562;5:
> It is what it is. shrug
> While Halo 4 may not have been the quality Halo game we were hoping for, it’s launch and initial content was pretty successful. Arguably great campaign, working online multiplayer, forge, customs, and while Spartan Ops was repetitive, it still had more to offer us than, oh… let’s say vanilla Destiny. What hurt Halo 4 was gameplay choices alone, so I think people are being a tad bit ridiculous using that game along with the MCC to paint 343 as having a “string of failures” as some would call it. Halo 5’s gameplay decisions are already much better received than 4, and this is based on a beta we got to play, so to think Halo 5 would ship broken because of one broken game is utterly foolish, especially when their other game, the product they solely developed was a well-working product. Whether or not it was good is a different discussion.
No, you’re wrong. You’re right that there is no significant reason to think that the servers will be as bad as MCC’s, but there’s also no evidence to support that they’ll work. That’s like saying that a cop who just shot some guy who has since been reevaluated and has no lethal weapons will treat you well, no, just because something horrible happened doesn’t mean the only feasible result is something positive. We have no idea if it will work, and if you’re gonna say that the beta had good servers, that’s not a fair comparison, as there’s going to be WAY more people all at once at launch, and we don’t KNOW if it can handle it. You people are getting certain about uncertainties.
> 2533274894863132;6:
> No, you’re wrong. You’re right that there is no significant reason to think that the servers will be as bad as MCC’s, but there’s also no evidence to support that they’ll work. That’s like saying that a cop who just shot some guy who has since been reevaluated and has no lethal weapons will treat you well, no, just because something horrible happened doesn’t mean the only feasible result is something positive. We have no idea if it will work, and if you’re gonna say that the beta had good servers, that’s not a fair comparison, as there’s going to be WAY more people all at once at launch, and we don’t KNOW if it can handle it. You people are getting certain about uncertainties.
I’m not saying there’s evidence to think they WILL work, but I’m just saying with 343’s track record, objectively, we really don’t know what will happen. They released ONE working game and ONE broken one, so it’s literally 50/50.
The other point I was trying to drive home is that it’s ridiculous to cite Halo 4 along with the MCC as evidence as to why Halo 5 could ship broken. Halo 4 had its issues, but those issues lay in the creative choices, not the functionality in the game, and the Halo 5 Beta was showing that they learned from the mistakes of said creative choices.
At the end of the day people who are excited for the game are justified, and those who are a bit skeptical are also justified, but some people are taking the skepticism and negativity a bit too far when they’re questioning the functionality of Halo 5, while citing Halo 4. I think Halo 4 needs to stay out of the discussion when we talk about “broken games” 343 has released, that’s all.
As for your cop analogy… I… nevermind.
> 2533274812240562;7:
> > 2533274894863132;6:
> > No, you’re wrong. You’re right that there is no significant reason to think that the servers will be as bad as MCC’s, but there’s also no evidence to support that they’ll work. That’s like saying that a cop who just shot some guy who has since been reevaluated and has no lethal weapons will treat you well, no, just because something horrible happened doesn’t mean the only feasible result is something positive. We have no idea if it will work, and if you’re gonna say that the beta had good servers, that’s not a fair comparison, as there’s going to be WAY more people all at once at launch, and we don’t KNOW if it can handle it. You people are getting certain about uncertainties.
>
>
> I’m not saying there’s evidence to think they WILL work, but I’m just saying with 343’s track record, objectively, we really don’t know what will happen. They released ONE working game and ONE broken one, so it’s literally 50/50.
> The other point I was trying to drive home is that it’s ridiculous to cite Halo 4 along with the MCC as evidence as to why Halo 5 could ship broken. Halo 4 had its issues, but those issues lay in the creative choices, not the functionality in the game, and the Halo 5 Beta was showing that they learned from the mistakes of said creative choices.
> At the end of the day people who are excited for the game are justified, and those who are a bit skeptical are also justified, but some people are taking the skepticism and negativity a bit too far when they’re questioning the functionality of Halo 5, while citing Halo 4. I think Halo 4 needs to stay out of the discussion when we talk about “broken games” 343 has released, that’s all.
> As for your cop analogy… I… nevermind.
Yeah I agree, I guess the one guy asserting that they will work biased me while reading your post. Also, that cop analogy was intentionally over the top and stupid, I know it didn’t make sense, I just didn’t want to think of one that did because I can’t really think of one that would.
Talk is cheap, let’s see your learnt lesson.
… It’s time to make different mistakes
Mistakes to not make however. Don’t do what Jonny-117 Don’t does:
Do not not have a “classic” playlist at launch. Everyone keeps adding these in later to appease those that wanted it from the start. If you can build it, let it be taken out later rather than put in too late due to population.
(Forge some old school maps for launch, let the community build the rest, if it’s popular enough.)
Do not not have the SWAT playlist at launch. It’s the consistently largest group from game to game and starting off with some basic BR and SMG separate gametypes can only get better with community input from the start.
Do not not have the Action Sack playlist at launch. The community will fill this list greater later but there’s going to be some gametypes and Forge maps built internally before launch, use them!!! From the start the feeling of a place to just mess with the engine should feel encouraged and waiting for AS to roll doesn’t get the new people thinking right out of the gate, nor does it help stoke the coals in returning players.
As for the abilities and everything else in H5, I love where we’re going so far. I need more revelations for weapons and the rest of the sandbox to continue the hype further.
> 2603643534597848;10:
> … It’s time to make different mistakes
>
> Mistakes to not make however. Don’t do what Jonny-117 Don’t does:
> Do not not have a “classic” playlist at launch. Everyone keeps adding these in later to appease those that wanted it from the start. If you can build it, let it be taken out later rather than put in too late due to population.
> (Forge some old school maps for launch, let the community build the rest, if it’s popular enough.)
>
> Do not not have the SWAT playlist at launch. It’s the consistently largest group from game to game and starting off with some basic BR and SMG separate gametypes can only get better with community input from the start.
>
> Do not not have the Action Sack playlist at launch. The community will fill this list greater later but there’s going to be some gametypes and Forge maps built internally before launch, use them!!! From the start the feeling of a place to just mess with the engine should feel encouraged and waiting for AS to roll doesn’t get the new people thinking right out of the gate, nor does it help stoke the coals in returning players.
>
>
>
> As for the abilities and everything else in H5, I love where we’re going so far. I need more revelations for weapons and the rest of the sandbox to continue the hype further.
I think I need to re-read your post again, too many double negatives.
> 2533274915643658;11:
> > 2603643534597848;10:
> > … It’s time to make different mistakes
> >
> > Mistakes to not make however. Don’t do what Jonny-117 Don’t does:
> > Do not not have a “classic” playlist at launch. Everyone keeps adding these in later to appease those that wanted it from the start. If you can build it, let it be taken out later rather than put in too late due to population.
> > (Forge some old school maps for launch, let the community build the rest, if it’s popular enough.)
> >
> > Do not not have the SWAT playlist at launch. It’s the consistently largest group from game to game and starting off with some basic BR and SMG separate gametypes can only get better with community input from the start.
> >
> > Do not not have the Action Sack playlist at launch. The community will fill this list greater later but there’s going to be some gametypes and Forge maps built internally before launch, use them!!! From the start the feeling of a place to just mess with the engine should feel encouraged and waiting for AS to roll doesn’t get the new people thinking right out of the gate, nor does it help stoke the coals in returning players.
> >
> >
> >
> > As for the abilities and everything else in H5, I love where we’re going so far. I need more revelations for weapons and the rest of the sandbox to continue the hype further.
>
>
> I think I need to re-read your post again, too many double negatives.
^
> 2533274894863132;3:
> > 2533274826066683;2:
> > Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
>
>
> How? In what possible way could you be so dismissive after they had already assured that MCC would work and would have dedicated servers, both being mostly lies as we found out later? Or are you one of those consumers that keeps running face first into a wall as you get fooled perpetually because you have no sense of caution or realism/skepticism when it comes to trusting publishers and producers who just want your money? There’s literally no way to be certain if they’ll work, and they absolutely won’t work on launch, unless halo 5 is going to have servers that can withstand something literally no other game ever has.
I don’t think that counts as “realism”, considering that 343 knows that they’ve lost customers over MCC, so of course they know they need to do something great to win them back. And it’s not like they don’t have the ability, either. You need to think of what MCC dealt with: five different game engines, some from as far back as 2001, jammed into one 2014 console. On top of which you don’t have the server stress in controlled QA testing conditions as you do on launch day with millions of eager Xbox Live clients. To be frank, they screwed up. Big time. And they continue to screw up with the limitations of trying to fix a broken game after launch. But that doesn’t mean that they’re evil, lazy a**holes who want nothing but money, and no idea how to design a game. That makes them human.
You have some trust issues.
P.S.- if Halo 5 ships broken (Halo 4 didn’t), f**king sue me.
> 2533274907760370;13:
> > 2533274894863132;3:
> > > 2533274826066683;2:
> > > Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
> >
> >
> > How? In what possible way could you be so dismissive after they had already assured that MCC would work and would have dedicated servers, both being mostly lies as we found out later? Or are you one of those consumers that keeps running face first into a wall as you get fooled perpetually because you have no sense of caution or realism/skepticism when it comes to trusting publishers and producers who just want your money? There’s literally no way to be certain if they’ll work, and they absolutely won’t work on launch, unless halo 5 is going to have servers that can withstand something literally no other game ever has.
>
>
> I don’t think that counts as “realism”, considering that 343 knows that they’ve lost customers over MCC, so of course they know they need to do something great to win them back. And it’s not like they don’t have the ability, either. You need to think of what MCC dealt with: five different game engines, some from as far back as 2001, jammed into one 2014 console. On top of which you don’t have the server stress in controlled QA testing conditions as you do on launch day with millions of eager Xbox Live clients. To be frank, they screwed up. Big time. And they continue to screw up with the limitations of trying to fix a broken game after launch. But that doesn’t mean that they’re evil, lazy aholes who want nothing but money, and no idea how to design a game. That makes them human.
>
> You have some trust issues.
>
> P.S.- if Halo 5 ships broken (Halo 4 didn’t), fking sue me.
You will be hearing from my attorney in October.
B)
> 2533274907760370;13:
> > 2533274894863132;3:
> > > 2533274826066683;2:
> > > Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
> >
> >
> > How? In what possible way could you be so dismissive after they had already assured that MCC would work and would have dedicated servers, both being mostly lies as we found out later? Or are you one of those consumers that keeps running face first into a wall as you get fooled perpetually because you have no sense of caution or realism/skepticism when it comes to trusting publishers and producers who just want your money? There’s literally no way to be certain if they’ll work, and they absolutely won’t work on launch, unless halo 5 is going to have servers that can withstand something literally no other game ever has.
>
>
> I don’t think that counts as “realism”, considering that 343 knows that they’ve lost customers over MCC, so of course they know they need to do something great to win them back. And it’s not like they don’t have the ability, either. You need to think of what MCC dealt with: five different game engines, some from as far back as 2001, jammed into one 2014 console. On top of which you don’t have the server stress in controlled QA testing conditions as you do on launch day with millions of eager Xbox Live clients. To be frank, they screwed up. Big time. And they continue to screw up with the limitations of trying to fix a broken game after launch. But that doesn’t mean that they’re evil, lazy aholes who want nothing but money, and no idea how to design a game. That makes them human.
>
> You have some trust issues.
>
> P.S.- if Halo 5 ships broken (Halo 4 didn’t), fking sue me.
The difference is what your saying assumes that they knew MCC wasn’t going to work by suggesting that 343 is going to work harder than the MCC team to prevent it happening, but they didn’t. Accidents aren’t mistakes, and you know the thing about accidents? They aren’t intentional or predictable, or in other words, it could absolutely happen again and no one would see it coming, because that scenario already happened once. Putting more money to a better engine isn’t a guarantee it will work.
I’m not as worried about whether or not the game works at launch, because I know 343 will work as fast as humanly possible to fix it up ASAP, especially since they’d be getting even more flak in addition to the previous criticisms of the MCC launch.
What I’m more worried about is if they’ve learned their lesson about changing the core Halo gameplay. After Halo 4 received mixed reviews from the community and lost a majority of it’s population in under a year, I would have hoped they would. And yes, they even got some things right in Halo 5 by returning equal starts and descope.
But I was hoping that they would ditch Armor Abilities altogether, and while they technically did, all they really did was take the idea and turned them into default abilities that the player spawns with. And while the fact that everyone has them does make equal starts, the game has lost a lot of its identity with these new Spartan Abilities alone. Even more of Halo’s identity has been lost with the change of classic Halo scoping to a hybrid ADS system. And I’d rather not get into Sprint, so my feelings about it apply to the way I feel about the rest of the Spartan Abilities.
I could honestly get over the over exaggerated announcer, excessive weapon callouts, and Spartan victory party at the end of the game, because at the end of the day, that’s just audio and visuals. It’s the gameplay that I’m concerned about, and I don’t really think 343 has learned their lesson about trying to change the gameplay after Halo 4’s population bombed. Instead of going back to what worked, they’re trying to change it again. I’ll hold my final judgment until it releases, but so far, I’m not too enthusiastic about it.
> 2535432359236232;16:
> I’m not as worried about whether or not the game works at launch, because I know 343 will work as fast as humanly possible to fix it up ASAP, especially since they’d be getting even more flak in addition to the previous criticisms of the MCC launch.
>
> What I’m more worried about is if they’ve learned their lesson about changing the core Halo gameplay. After Halo 4 received mixed reviews from the community and lost a majority of it’s population in under a year, I would have hoped they would. And yes, they even got some things right in Halo 5 by returning equal starts and descope.
>
> But I was hoping that they would ditch Armor Abilities altogether, and while they technically did, all they really did was take the idea and turned them into default abilities that the player spawns with. And while the fact that everyone has them does make equal starts, the game has lost a lot of its identity with these new Spartan Abilities alone. Even more of Halo’s identity has been lost with the change of classic Halo scoping to a hybrid ADS system. And I’d rather not get into Sprint, so my feelings about it apply to the way I feel about the rest of the Spartan Abilities.
>
> I could honestly get over the over exaggerated announcer, excessive weapon callouts, and Spartan victory party at the end of the game, because at the end of the day, that’s just audio and visuals. It’s the gameplay that I’m concerned about, and I don’t really think 343 has learned their lesson about trying to change the gameplay after Halo 4’s population bombed. Instead of going back to what worked, they’re trying to change it again. I’ll hold my final judgment until it releases, but so far, I’m not too enthusiastic about it.
I don’t know, After playing Halo 5 Beta. It felt very halo to me, a natural progression of halo evolution. Halo has always been about innovation. If halo decided to just stay with the gameplay of halo 2, halo would would suffer from the problems that CoD is having with having nothing change in it’s core gameplay sense MW. I’m happy 343I is trying new things, and the Beta felt great and was the most fun I had in a Halo game sense the Launch of CE. I have high hopes
Well it’s one hell of a learning experience. If they make the same mistake twice then they’ll be in real trouble.
> 2533274808694897;18:
> Well it’s one hell of a learning experience. If they make the same mistake twice then they’ll be in real trouble.
Very True, I gave bungie High Hopes from Destiny, but they didn’t learn from mistakes in reach and really took a lot of steps backwards in Destiny, i mean MP was nothing but shot guns and fusion Rifles. no real strategy. H4 was way more fun to me. So I gave my copy of Destiny to a friend and have no plans of getting Destiny 2
> 2533274826066683;2:
> Everyone who thinks that Halo 5 will have the same problems as the MCC is a fool.
Precisely. 343i have shown they can produce a functioning game with Halo 4 and Halo 5 Beta’s online stability. The problem with MCC was because it was five different companies loosely working together to produce a collection of four and a half different games taped together under a ridiculous deadline.