Halo 5: details count! (Gears of War 4 comparison)

Hello everyone! I’m writing this topic because I just played an awesome game and guess what it is? Gears of War 4! Don’t worry about spoilers, I will advise you in case some will be included in the thread u.u

So, let’s start with reminding that I already wrote two threads that evidence what was wrong in Halo 5 and what it lacks from the previous titles:

  • HALO 6 TO FIX HALO 5 AND BE AWESOME (Tells what was wrong in the story of Halo 5 and how 343 must fix it through Halo 6’s Campaign) - HALO 5: A BROKEN DREAM OR A PHOENIX FOR HALO? (Tells every content, every detail pre-Halo 4 games had that must return in Halo 6 to deliver a FULL Halo experience)So, what has Gears 4 to do with all this??? Simple! Gears 4 kept the Gears feels from its original triology!

Now, lets pick an example detail:

The Arbiter Thel Vadam: as everybody knows the Arbiter changed his phenotype in Halo 5, here are some examples of the right Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2 / some examples of the wrong Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2

The excuse 343 throuw out was that not always things in games will look 100% canonically correct because of time/resources restrictions. Check this video for more information.

Let’s compare this Arbiter thing with the Gears of War 4 prologue, this is not exactly spoiler but will contain Campaign gameplay:

In the Gears of War 4 prologue the player has a throwback to: Pendulum Wars - Emersion Day (First Locust attack) - Victory Day (Human victory against Locusts) before the actual Gears of War 4 Campaign begins. I finished the Campaign and the models and the locations listed below have been created just for the prologue!

  • UIR soldiers - Locust Drones - Wretches - Corpsers - Boomers - Reavers - the 3 ambientations

So if the Gears 4 devlopers had time to do that, why didn’t 343 make the Arbiter right? The answer is the one thing that is always said and nobody listens: they don’t care about the fanbase established by Bungie, they just want Halo to become somethin else, something that is theirs, removing everything Bungie did in the newest titles.

Other than that Gears 4 has a great story telling, great character developement and struggle! It is a story the player cares of! It also has every multiplayer mode that Gears has on every launch! Including the new Horde 3.0!

To conclude, please 343 don’t follow the line of Halo 5 for Halo 6 and bring back:

  • > - Good stories - Right Art Style:
    > - in Halo 5 Human structures look all the same and it is very boring, some examples: 1-2-3-4-5 - Halo Reach had diversity: 1, 2, 3, 4 I’m pretty sure that everything pre-Halo 4 was not dismantled to be replaced by all identic structures, the universe is really big you know… - Halo 6 needs Spartans, not Power Rangers - UNSC weapons/vehicles: you can not replace the old artsyle that feels like Halo (Pelican, BR, marines) with the new one that feels generic (Pelican, BR, marines). If you want yours to be in the game they must co-exist. - Covenant phenotypes: they must coexist for both jackals (1-2) and elites (1-2), you’re not allowed to give us again awrong Arbiter, he must have his jaws (other example), not those you put there in Halo 4. - Covenant weapons/vehicles: similar to UNSC weapons/vehicles: iconic old weapons can not be cancelled in favour ofnew ones, there are some things that Halo fans expect to be there. - Armors: from Halo 3 through Reach and even almost in Halo 4 we were able to recognize every armor or helmet because it was unique and there were less armors: quality over quantity - Forerunner structures: right - wrong - Blood (almost not present in Halo 5) - Plasma had a very unique electric-sticky-to-the-ground effect after explosions (not present in Halo 5) - If in Halo 3 you put 5 of these explosive jewels under a Warthog and made them explode the vehicle would have flyed far far away… in Halo 5 it just explodes :frowning: RAGDOLL PHYSICS WERE AWESOME. - the bigger explosions are the more the light will be (not present in Halo 5) - explosion must jave a white ligh heart (not present in Halo 5) - explosions must be bigger than what explodes - Halo minimum content:
    > - Campaign - Splitscreen (not present in Halo 5) - Firefight (ODST/Reach → also playable solo) (not present in Halo 5) - Forge - Working Theater - Content Browser - Multiplayer game types:
    > - Infection - Capture the Flag - King of the Hill (not present in Halo 5) - Slayer - Big Team Battle (+ all objective based Big Team types) - Assault - Snipers - Strongholds - Swat - Dominion (not present in Halo 5) - Oddball - Grifball - Jaggernaut (not present in Halo 5) - Invasion (WITH PLAYABLE ELITES) (not present in Halo 5)
    > - Enough maps for every game type - forge maps are more suitable for customs, they must not replace maps that have been created from the ground up (looking at you Halo 5’s BTB!) (not present in Halo 5) - Customization (Halo Reach’s level or more (except armor effects please) - example: color scheme could be changed based on RGB values**)** (not present in Halo 5) - Credit System like Halo Reach instead of microtransations and REQ system like Halo 5 (not present in Halo 5) - Well thought UI (not present in Halo 5) - Playable Elites (not present in Halo 5) - Emblems must be unlocked from the start and must be customizable as before Halo 5 (not present in Halo 5) - full 1080 p and 60 fps - if you have to: lower graphical beauty (textures resolution, number of polygons in models ecc…) to Halo 4’s level and just add light, absurd graphics is not what Halo is meant to be.

and at last you must modify Warzone to not be built around microtransations:

  • > - No need to unlock cards, everything is present in the REQ station and can be used in battle as always with your warned REQ level during the match. - Remove weird variants to: A) get a rebalance B) remove bullet sponges AIs (a few examples of weird variants: AR 1 -AR 2 - AR 3 - AR 4 - Promethean pistol - Storm rifle - Shotgun - Shotgun 2 - Carbine - Plasma pistol - Light rifle -Gravity hammer - Spanker). or: base weapon, good variant, bad variant - base vehicle, good variant, bad variant - basically: no forerunner/covenant hybrid stuff with UNSC weapons/vehicles + no OP items + no shared scopes will ensure we have a weapon/vehicles sandbox as pre-Halo 5 games. - The REQ system would only be restricted into in-game Warzone - this means you don’t have to unlock weapons/vehicles/bonuses with your credits. - The outside REQ system present in the Halo 5 menus will be replaced by a credit system like Halo Reach’s - this removes bronze, silver and gold packs allowing you to choose what to unlock (armors, helmets, visors, assasination animations, position and weapon skins - weapon skins would only be seen by who wear it on its rifle, the weapons you see on the other players always appear as standard). - Customization is then separate from Warzone and must be at least like Halo Reach’s level (10 options) + RGB values for colors and visor. - Removal of random unlocks. - All emblems unlocked from the start and customizable as in past games. - No microtransations. - A toggle allows to see other player’s weapon skins as standard instead of being forced to see stuff like pizza skin that is immersion breaking.

oh, and fix bugs!!!

I’ve had the very same thoughts as I’ve been playing through gears 4. The coalition put seemingly more effort into the prologue of gears 4, than 343 did with H5s entire campaign. It showed that the coalition devs cared that everyone who played the game, had some form of context to the story, that they understood it! Further, the characters. All the new characters, I understood who they were and how they behaved within the first few missions. The characters development is excellent, again, another downfall of H5. Not to mention that gears 4 feels like gears, same art style/gameplay as 3, with genuine enhancements and not imitations and change for the sake of change like with Halo 5. Gears 4 still plays and feels like the originals, it does not feel insanely different from gears 1/2 even. I only wish 343 did the same with 5, gears 4 proves it’s a winning formula, and they aren’t the only ones doing it. BF1 is also going back to its roots, so why can’t halo?

Also…Splitscreen…gears 4 has better graphics and yet still manages to do Splitscreen? While halo 5 supposedly could not?

As a final note to those who who are ready to type some angry response to this. No, I don’t hate halo 5. I’ve played with my company to earn Achilles, I’m over rank 130, I do enjoy it. However, that does not mean I don’t acknowledge it’s shortcomings. It did make some great steps forwards from halo 4, but also steps back. So, if any are considering dismissing this post with “hater” or “veteran that can’t adapt” or any other of the ad hominem responses, go elsewhere.

Your concept of “wrong” and “right” are completely subjective. There’s no “right” and “wrong”. All the designs by Bungie and 343 is Halo.

I don’t understand why the Storm Rifle bothers you so much, the SMG design, which its difference is minimal . The new Battle Rifle and the Arbiter look (which, imo, is far better looking than the old). Why we can’t have both? Why is so difficult to appreciate both designs?
I know the answer, but I don’t want to be crucified just yet.
I agree with some points, like Gears of War 4 is much more beautiful than Halo 5, it holds 1080p/ 60fps and still have split-screen. So, no excuse for you 343.
And please, stop ignoring us and fix the theater.

The Coalition most likely saw what 343i did wrong and set out to fix that, more importantly their Campaign.

So I would hope Gears did better than Halo if they learned anything.

While I do agree of most aspects and even I did a threat about this a while ago, you have some facts unclear.

Yes, the game has 1080p and 60fps in MULTIPLAYER. Horde mode and campaign are locked at 30 fps. That said, you can’t use that argument to attack 343 lack of split screen in campaign because while I miss it, playing campaign at 60fps is really smooth and it is not a feature in Gears 4.

[deleted]

> 2535464451695009;6:
> > 2533275010793662;3:
> > Your concept of “wrong” and “right” are completely subjective. There’s no “right” and “wrong”. All the designs by Bungie and 343 is Halo.
> >
> > I don’t understand why the Storm Rifle bothers you so much, the SMG design, which its difference is minimal . The new Battle Rifle and the Arbiter look (which, imo, is far better looking than the old). Why we can’t have both? Why is so difficult to appreciate both designs?
> > I know the answer, but I don’t want to be crucified just yet.
> > I agree with some points, like Gears of War 4 is much more beautiful than Halo 5, it holds 1080p/ 60fps and still have split-screen. So, no excuse for you 343.
> > And please, stop ignoring us and fix the theater.
>
>
> There is such a thing as consistency, however. Halo 4 and 5 don’t look as militaristic as Halo 1-Reach and look much more sci-fi than military.

I agree, but I don’t see these design differences with a negative view.

I’m sorry but so much of this is subjective. First off the Arbiter, I would hate if 343 made him a expressionless reach elite and do we even know which phenotype he is because he changed phenotype’s multiple times, first he was a h3 elite, then a h2a elite, and a h4/5 elite. Second, what is wrong with 343’s forerunner structures? They look beautiful the only advice I’d give 343 is to not go too crazy with the floating pieces and use more colors other than grey and blue.

> 2533274941773412;5:
> While I do agree of most aspects and even I did a threat about this a while ago, you have some facts unclear.
>
> Yes, the game has 1080p and 60fps in MULTIPLAYER. Horde mode and campaign are locked at 30 fps. That said, you can’t use that argument to attack 343 lack of split screen in campaign because while I miss it, playing campaign at 60fps is really smooth and it is not a feature in Gears 4.

the part where I ask for 60 fps is brought from another thread, I could still accept in Halo 30 fps for Campaign and classic Firefight if we have 60 on multiplayer like Gears :slight_smile:

> 2533275010793662;3:
> Your concept of “wrong” and “right” are completely subjective. There’s no “right” and “wrong”. All the designs by Bungie and 343 is Halo.
>
> I don’t understand why the Storm Rifle bothers you so much, the SMG design, which its difference is minimal . The new Battle Rifle and the Arbiter look (which, imo, is far better looking than the old). Why we can’t have both? Why is so difficult to appreciate both designs?
> I know the answer, but I don’t want to be crucified just yet.
> I agree with some points, like Gears of War 4 is much more beautiful than Halo 5, it holds 1080p/ 60fps and still have split-screen. So, no excuse for you 343.
> And please, stop ignoring us and fix the theater.

things that changed and feel weird and out of place are wrong.
the storm rifle was an example.
I didn’t ask for old smgs, I showed what variant should be accepted to remove the homogenity of the sandbox and go back to roots.

The Arbiter is THIS. Replacing him with this is like replacing Chief with a grunt. Then, in my language (italian) they also unfortunately had to change dubber because the previous one died… so the Arbiter is completely unrecognizable!!!

> 2533274892367695;1:
> Hello everyone! I’m writing this topic because I just played an awesome game and guess what it is? Gears of War 4! Don’t worry about spoilers, I will advise you in case some will be included in the thread u.u
>
> So, let’s start with reminding that I already wrote two threads that evidence what was wrong in Halo 5 and what it lacks from the previous titles:
>
>
>
> - HALO 6 TO FIX HALO 5 AND BE AWESOME (Tells what was wrong in the story of Halo 5 and how 343 must fix it through Halo 6’s Campaign)
> - HALO 5: A BROKEN DREAM OR A PHOENIX FOR HALO? (Tells every content, every detail pre-Halo 4 games had that must return in Halo 6 to deliver a FULL Halo experience)
> So, what has Gears 4 to do with all this??? Simple! Gears 4 kept the Gears feels from its original triology!
>
> Now, lets pick an example detail:
>
> The Arbiter Thel Vadam: as everybody knows the Arbiter changed his phenotype in Halo 5, here are some examples of the right Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2 / some examples of the wrong Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2
>
> The excuse 343 throuw out was that not always things in games will look 100% canonically correct because of time/resources restrictions. Check this video for more information.
>
> Let’s compare this Arbiter thing with the Gears of War 4 prologue, this is not exactly spoiler but will contain Campaign gameplay:
>
>
>
> In the Gears of War 4 prologue the player has a throwback to: Pendulum Wars - Emersion Day (First Locust attack) - Victory Day (Human victory against Locusts) before the actual Gears of War 4 Campaign begins. I finished the Campaign and the models and the locations listed below have been created just for the prologue!
>
> - UIR soldiers
> - Locust Drones
> - Wretches
> - Corpsers
> - Boomers
> - Reavers
> - the 3 ambientations
>
>

>
>
> So if the Gears 4 devlopers had time to do that, why didn’t 343 make the Arbiter right? The answer is the one thing that is always said and nobody listens: they don’t care about the fanbase established by Bungie, they just want Halo to become somethin else, something that is theirs, removing everything Bungie did in the newest titles.
>
> Other than that Gears 4 has a great story telling, great character developement and struggle! It is a story the player cares of! It also has every multiplayer mode that Gears has on every launch! Including the new Horde 3.0!
>
> To conclude, please 343 don’t follow the line of Halo 5 for Halo 6 and bring back:
>
> - > - Good stories
> > - Right Art Style:
> > - in Halo 5 Human structures look all the same and it is very boring, some examples: 1-2-3-4-5 - Halo Reach had diversity: 1, 2, 3, 4 I’m pretty sure that everything pre-Halo 4 was not dismantled to be replaced by all identic structures, the universe is really big you know…
> > - Halo 6 needs Spartans, not Power Rangers
> > - UNSC weapons/vehicles: you can not replace the old artsyle that feels like Halo (Pelican, BR, marines) with the new one that feels generic (Pelican, BR, marines). If you want yours to be in the game they must co-exist.
> > - Covenant phenotypes: they must coexist for both jackals (1-2) and elites (1-2), you’re not allowed to give us again awrong Arbiter, he must have his jaws (other example), not those you put there in Halo 4.
> > - Covenant weapons/vehicles: similar to UNSC weapons/vehicles: iconic old weapons can not be cancelled in favour ofnew ones, there are some things that Halo fans expect to be there.
> > - Armors: from Halo 3 through Reach and even almost in Halo 4 we were able to recognize every armor or helmet because it was unique and there were less armors: quality over quantity
> > - Forerunner structures: right - wrong
> > - Blood (almost not present in Halo 5)
> > - Plasma had a very unique electric-sticky-to-the-ground effect after explosions (not present in Halo 5)
> > - If in Halo 3 you put 5 of these explosive jewels under a Warthog and made them explode the vehicle would have flyed far far away… in Halo 5 it just explodes :frowning: RAGDOLL PHYSICS WERE AWESOME.
> > - the bigger explosions are the more the light will be (not present in Halo 5)
> > - explosion must jave a white ligh heart (not present in Halo 5)
> > - explosions must be bigger than what explodes
> >
> > - Halo minimum content:
> > - Campaign
> > - Splitscreen (not present in Halo 5)
> > - Firefight (ODST/Reach → also playable solo) (not present in Halo 5)
> > - Forge
> > - Working Theater
> > - Content Browser
> > - Multiplayer game types:
> >
> > - Infection
> > - Capture the Flag
> > - King of the Hill (not present in Halo 5)
> > - Slayer
> > - Big Team Battle (+ all objective based Big Team types)
> > - Assault
> > - Snipers
> > - Strongholds
> > - Swat
> > - Dominion (not present in Halo 5)
> > - Oddball
> > - Grifball
> > - Jaggernaut (not present in Halo 5)
> > - Invasion (WITH PLAYABLE ELITES) (not present in Halo 5)
> >
> >
> > - Enough maps for every game type - forge maps are more suitable for customs, they must not replace maps that have been created from the ground up (looking at you Halo 5’s BTB!) (not present in Halo 5)
> > - Customization (Halo Reach’s level or more (except armor effects please) - example: color scheme could be changed based on RGB values**)** (not present in Halo 5)
> > - Credit System like Halo Reach instead of microtransations and REQ system like Halo 5 (not present in Halo 5)
> > - Well thought UI (not present in Halo 5)
> > - Playable Elites (not present in Halo 5)
> > - Emblems must be unlocked from the start and must be customizable as before Halo 5 (not present in Halo 5)
> > - full 1080 p and 60 fps - if you have to: lower graphical beauty (textures resolution, number of polygons in models ecc…) to Halo 4’s level and just add light, absurd graphics is not what Halo is meant to be.
>
>
>
> and at last you must modify Warzone to not be built around microtransations:
>
> - > - No need to unlock cards, everything is present in the REQ station and can be used in battle as always with your warned REQ level during the match.
> > - Remove weird variants to: A) get a rebalance B) remove bullet sponges AIs (a few examples of weird variants: AR 1 -AR 2 - AR 3 - AR 4 - Promethean pistol - Storm rifle - Shotgun - Shotgun 2 - Carbine - Plasma pistol - Light rifle -Gravity hammer - Spanker). or: base weapon, good variant, bad variant - base vehicle, good variant, bad variant - basically: no forerunner/covenant hybrid stuff with UNSC weapons/vehicles + no OP items + no shared scopes will ensure we have a weapon/vehicles sandbox as pre-Halo 5 games.
> > - The REQ system would only be restricted into in-game Warzone - this means you don’t have to unlock weapons/vehicles/bonuses with your credits.
> > - The outside REQ system present in the Halo 5 menus will be replaced by a credit system like Halo Reach’s - this removes bronze, silver and gold packs allowing you to choose what to unlock (armors, helmets, visors, assasination animations, position and weapon skins - weapon skins would only be seen by who wear it on its rifle, the weapons you see on the other players always appear as standard).
> > - Customization is then separate from Warzone and must be at least like Halo Reach’s level (10 options) + RGB values for colors and visor.
> > - Removal of random unlocks.
> > - All emblems unlocked from the start and customizable as in past games.
> > - No microtransations.
> > - A toggle allows to see other player’s weapon skins as standard instead of being forced to see stuff like pizza skin that is immersion breaking.
>
>
>
> oh, and fix bugs!!!

^ all of this? I want none of it…

Jk…I would like all of it lol

> 2535464451695009;6:
> > 2533275010793662;3:
> > Your concept of “wrong” and “right” are completely subjective. There’s no “right” and “wrong”. All the designs by Bungie and 343 is Halo.
> >
> > I don’t understand why the Storm Rifle bothers you so much, the SMG design, which its difference is minimal . The new Battle Rifle and the Arbiter look (which, imo, is far better looking than the old). Why we can’t have both? Why is so difficult to appreciate both designs?
> > I know the answer, but I don’t want to be crucified just yet.
> > I agree with some points, like Gears of War 4 is much more beautiful than Halo 5, it holds 1080p/ 60fps and still have split-screen. So, no excuse for you 343.
> > And please, stop ignoring us and fix the theater.
>
>
> There is such a thing as consistency, however. Halo 4 and 5 don’t look as militaristic as Halo 1-Reach and look much more sci-fi than military.

YES! Halo 5 has no consistency at all, even in the playlists!!!

Gears 1 remaster is my first gears game, I’ve already got the rest for 360 backwards compatible and I have gears 4 but I’ve avoided the campaigns until I beat the 1st one. So essentially I’m not full of knowledge on how the gears franchise has been handled or what the fan base expects. However multiplayer wise when comparing 4 to the remastered first they do play relatively the same which does indeed show the coalition (I like that name for a dev group too) are attempting to keep their style similar to the roots of gears. Can’t speak story yet since I really haven’t touched it yet but multiplayer wise it seems the same. One similarity I see between 343 and the coalition tho is the microT system. Both are ring based, HOWEVER gears4 does give the player the ability to get scrap to make a specific card they want to get a character skin/weapon skin/etc etc that they want. The issue I have tho is gears4 gives so little material a game to get said items where as h5 seems to go by quicker to me. So I credit coalition on letting us have the chance to make our specific items rather than it be all out ring like h5, but h5 seems to give out more than gears4 does to me.

Going off others feedback(gears forum)most most seem to agree that the coalition are sticking to gears roots. The other similarity between 343 and the coalition? Both are subsidiaries of Microsoft that took over a franchise that the creators left. What’s unfortunate for halo is it got the guys that won’t learn from mistakes and gears got the guys that are putting in the effort.

> 2533275010793662;7:
> > 2535464451695009;6:
> > > 2533275010793662;3:
> > > Your concept of “wrong” and “right” are completely subjective. There’s no “right” and “wrong”. All the designs by Bungie and 343 is Halo.
> > >
> > > I don’t understand why the Storm Rifle bothers you so much, the SMG design, which its difference is minimal . The new Battle Rifle and the Arbiter look (which, imo, is far better looking than the old). Why we can’t have both? Why is so difficult to appreciate both designs?
> > > I know the answer, but I don’t want to be crucified just yet.
> > > I agree with some points, like Gears of War 4 is much more beautiful than Halo 5, it holds 1080p/ 60fps and still have split-screen. So, no excuse for you 343.
> > > And please, stop ignoring us and fix the theater.
> >
> >
> > There is such a thing as consistency, however. Halo 4 and 5 don’t look as militaristic as Halo 1-Reach and look much more sci-fi than military.
>
>
> I agree, but I don’t see these design differences with a negative view.

example: lots of fans hate that spartans look now like power rangers you know. Just try to check the other threads I linked above.

> 2533274974284436;8:
> I’m sorry but so much of this is subjective. First off the Arbiter, I would hate if 343 made him a expressionless reach elite and do we even know which phenotype he is because he changed phenotype’s multiple times, first he was a h3 elite, then a h2a elite, and a h4/5 elite. Second, what is wrong with 343’s forerunner structures? They look beautiful the only advice I’d give 343 is to not go too crazy with the floating pieces and use more colors other than grey and blue.
>

>

there are 2 phenoypes of elites.

Then, forerunner structures were more plain, and didn’t have lights everywere, and corridors were never round they always had angles. Also agree with floating pieces, but not with colors, steel grey is forerunner structures. Forerunner structures had more mistery before.

> 2533274923562209;13:
> Gears 1 remaster is my first gears game, I’ve already got the rest for 360 backwards compatible and I have gears 4 but I’ve avoided the campaigns until I beat the 1st one. So essentially I’m not full of knowledge on how the gears franchise has been handled or what the fan base expects. However multiplayer wise when comparing 4 to the remastered first they do play relatively the same which does indeed show the coalition (I like that name for a dev group too) are attempting to keep their style similar to the roots of gears. Can’t speak story yet since I really haven’t touched it yet but multiplayer wise it seems the same. One similarity I see between 343 and the coalition tho is the microT system. Both are ring based, HOWEVER gears4 does give the player the ability to get scrap to make a specific card they want to get a character skin/weapon skin/etc etc that they want. The issue I have tho is gears4 gives so little material a game to get said items where as h5 seems to go by quicker to me. So I credit coalition on letting us have the chance to make our specific items rather than it be all out ring like h5, but h5 seems to give out more than gears4 does to me.
>
> Going off others feedback(gears forum)most most seem to agree that the coalition are sticking to gears roots. The other similarity between 343 and the coalition? Both are subsidiaries of Microsoft that took over a franchise that the creators left. What’s unfortunate for halo is it got the guys that won’t learn from mistakes and gears got the guys that are putting in the effort.

mostly agreed, but I would have prefered 343 to give us quality over quantity for the unlocks, for example I hate almost every Halo 5 armor that wasn’t in previous games

I just wish 343 added social quick play that GOW 4 has.

> 2533274875084332;2:
> I’ve had the very same thoughts as I’ve been playing through gears 4. The coalition put seemingly more effort into the prologue of gears 4, than 343 did with H5s entire campaign. It showed that the coalition devs cared that everyone who played the game, had some form of context to the story, that they understood it! Further, the characters. All the new characters, I understood who they were and how they behaved within the first few missions. The characters development is excellent, again, another downfall of H5. Not to mention that gears 4 feels like gears, same art style/gameplay as 3, with genuine enhancements and not imitations and change for the sake of change like with Halo 5. Gears 4 still plays and feels like the originals, it does not feel insanely different from gears 1/2 even. I only wish 343 did the same with 5, gears 4 proves it’s a winning formula, and they aren’t the only ones doing it. BF1 is also going back to its roots, so why can’t halo?
>
> Also…Splitscreen…gears 4 has better graphics and yet still manages to do Splitscreen? While halo 5 supposedly could not?
>
> As a final note to those who who are ready to type some angry response to this. No, I don’t hate halo 5. I’ve played with my company to earn Achilles, I’m over rank 130, I do enjoy it. However, that does not mean I don’t acknowledge it’s shortcomings. It did make some great steps forwards from halo 4, but also steps back. So, if any are considering dismissing this post with “hater” or “veteran that can’t adapt” or any other of the ad hominem responses, go elsewhere.

Thanks man, I appreciate your reply very much!

Totally agree with OP!

They both experienced a drop in overall ratings and both have decently reviewed campaigns. Why is Gears 4 a template of what Halo 5 should be?

It surely can be a template for what you want from Halo 6 and onwards, but that’s subjective. If anything, I see that Rod Fergusson has learned a lot from 343 (the two studios do talk) and that he preferred to keep a safe approach to the game. If anything, the Gears pack and Scrap system seems like a direct solution to most of the issues that people have for REQ packs.