Hello everyone! I’m writing this topic because I just played an awesome game and guess what it is? Gears of War 4! Don’t worry about spoilers, I will advise you in case some will be included in the thread u.u
So, let’s start with reminding that I already wrote two threads that evidence what was wrong in Halo 5 and what it lacks from the previous titles:
- HALO 6 TO FIX HALO 5 AND BE AWESOME (Tells what was wrong in the story of Halo 5 and how 343 must fix it through Halo 6’s Campaign) - HALO 5: A BROKEN DREAM OR A PHOENIX FOR HALO? (Tells every content, every detail pre-Halo 4 games had that must return in Halo 6 to deliver a FULL Halo experience)So, what has Gears 4 to do with all this??? Simple! Gears 4 kept the Gears feels from its original triology!
Now, lets pick an example detail:
The Arbiter Thel Vadam: as everybody knows the Arbiter changed his phenotype in Halo 5, here are some examples of the right Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2 / some examples of the wrong Arbiter’s phenotype: example elite 1 - example elite 2 - example arbiter 1 - example arbiter 2
The excuse 343 throuw out was that not always things in games will look 100% canonically correct because of time/resources restrictions. Check this video for more information.
Let’s compare this Arbiter thing with the Gears of War 4 prologue, this is not exactly spoiler but will contain Campaign gameplay:
In the Gears of War 4 prologue the player has a throwback to: Pendulum Wars - Emersion Day (First Locust attack) - Victory Day (Human victory against Locusts) before the actual Gears of War 4 Campaign begins. I finished the Campaign and the models and the locations listed below have been created just for the prologue!
- UIR soldiers - Locust Drones - Wretches - Corpsers - Boomers - Reavers - the 3 ambientations
So if the Gears 4 devlopers had time to do that, why didn’t 343 make the Arbiter right? The answer is the one thing that is always said and nobody listens: they don’t care about the fanbase established by Bungie, they just want Halo to become somethin else, something that is theirs, removing everything Bungie did in the newest titles.
Other than that Gears 4 has a great story telling, great character developement and struggle! It is a story the player cares of! It also has every multiplayer mode that Gears has on every launch! Including the new Horde 3.0!
To conclude, please 343 don’t follow the line of Halo 5 for Halo 6 and bring back:
- > - Good stories - Right Art Style:
> - in Halo 5 Human structures look all the same and it is very boring, some examples: 1-2-3-4-5 - Halo Reach had diversity: 1, 2, 3, 4 I’m pretty sure that everything pre-Halo 4 was not dismantled to be replaced by all identic structures, the universe is really big you know… - Halo 6 needs Spartans, not Power Rangers - UNSC weapons/vehicles: you can not replace the old artsyle that feels like Halo (Pelican, BR, marines) with the new one that feels generic (Pelican, BR, marines). If you want yours to be in the game they must co-exist. - Covenant phenotypes: they must coexist for both jackals (1-2) and elites (1-2), you’re not allowed to give us again awrong Arbiter, he must have his jaws (other example), not those you put there in Halo 4. - Covenant weapons/vehicles: similar to UNSC weapons/vehicles: iconic old weapons can not be cancelled in favour ofnew ones, there are some things that Halo fans expect to be there. - Armors: from Halo 3 through Reach and even almost in Halo 4 we were able to recognize every armor or helmet because it was unique and there were less armors: quality over quantity - Forerunner structures: right - wrong - Blood (almost not present in Halo 5) - Plasma had a very unique electric-sticky-to-the-ground effect after explosions (not present in Halo 5) - If in Halo 3 you put 5 of these explosive jewels under a Warthog and made them explode the vehicle would have flyed far far away… in Halo 5 it just explodes
RAGDOLL PHYSICS WERE AWESOME. - the bigger explosions are the more the light will be (not present in Halo 5) - explosion must jave a white ligh heart (not present in Halo 5) - explosions must be bigger than what explodes - Halo minimum content:
> - Campaign - Splitscreen (not present in Halo 5) - Firefight (ODST/Reach → also playable solo) (not present in Halo 5) - Forge - Working Theater - Content Browser - Multiplayer game types:
> - Infection - Capture the Flag - King of the Hill (not present in Halo 5) - Slayer - Big Team Battle (+ all objective based Big Team types) - Assault - Snipers - Strongholds - Swat - Dominion (not present in Halo 5) - Oddball - Grifball - Jaggernaut (not present in Halo 5) - Invasion (WITH PLAYABLE ELITES) (not present in Halo 5)
> - Enough maps for every game type - forge maps are more suitable for customs, they must not replace maps that have been created from the ground up (looking at you Halo 5’s BTB!) (not present in Halo 5) - Customization (Halo Reach’s level or more (except armor effects please) - example: color scheme could be changed based on RGB values**)** (not present in Halo 5) - Credit System like Halo Reach instead of microtransations and REQ system like Halo 5 (not present in Halo 5) - Well thought UI (not present in Halo 5) - Playable Elites (not present in Halo 5) - Emblems must be unlocked from the start and must be customizable as before Halo 5 (not present in Halo 5) - full 1080 p and 60 fps - if you have to: lower graphical beauty (textures resolution, number of polygons in models ecc…) to Halo 4’s level and just add light, absurd graphics is not what Halo is meant to be.
and at last you must modify Warzone to not be built around microtransations:
- > - No need to unlock cards, everything is present in the REQ station and can be used in battle as always with your warned REQ level during the match. - Remove weird variants to: A) get a rebalance B) remove bullet sponges AIs (a few examples of weird variants: AR 1 -AR 2 - AR 3 - AR 4 - Promethean pistol - Storm rifle - Shotgun - Shotgun 2 - Carbine - Plasma pistol - Light rifle -Gravity hammer - Spanker). or: base weapon, good variant, bad variant - base vehicle, good variant, bad variant - basically: no forerunner/covenant hybrid stuff with UNSC weapons/vehicles + no OP items + no shared scopes will ensure we have a weapon/vehicles sandbox as pre-Halo 5 games. - The REQ system would only be restricted into in-game Warzone - this means you don’t have to unlock weapons/vehicles/bonuses with your credits. - The outside REQ system present in the Halo 5 menus will be replaced by a credit system like Halo Reach’s - this removes bronze, silver and gold packs allowing you to choose what to unlock (armors, helmets, visors, assasination animations, position and weapon skins - weapon skins would only be seen by who wear it on its rifle, the weapons you see on the other players always appear as standard). - Customization is then separate from Warzone and must be at least like Halo Reach’s level (10 options) + RGB values for colors and visor. - Removal of random unlocks. - All emblems unlocked from the start and customizable as in past games. - No microtransations. - A toggle allows to see other player’s weapon skins as standard instead of being forced to see stuff like pizza skin that is immersion breaking.
