Halo 5 will not be the fifth Halo game (excluding spin-offs), but the seventh counting ODST and Reach. Some people criticize aspects of a couple or each of them, and that’s fine. But in a time where people write their lists of what should Halo 5 be like, it’s always about being more like this or that Halo game and take off certain elements they added. I know there’s a lot of new Halo players here, people who started playing Halo with Halo 3, Reach or 4. Heck, someone who began to play the series with Halo 3 probably feels like an old fan with the newcomers who started with 4 and will start with MCC. But the question I have here, is am I the only one who’s starting to be tired of playing Halo? I mean, I hate AAs in multiplayer or several aspects of Halo 4’s multiplayer like a lot of people and I severely dislike some aspects of the storytelling in Halo 4 but that’s beside the point. Even when enjoying Reach’s or 4’s campaign I can’t help but feel they don’t do enough. It’s like everything was done before but better. Or even if they do manage to get things more tight, it just feels old.
Halo has always been running on the same engine, and it shows. In fact, either it shows the engine is getting old and restrictive, or the people making the games lack a lot of imagination and play it wayyy to safe. I know Bungie tried to put water vehicles in but always failed, even with Reach’s apparently new engine (or beefed-up old engine). It’s always the same corridor-like areas followed by medium-sized sandboxy terrains appropriate for heavy vehicle use, etc. Halo 3 promised huge battlefields with several battles at the same time, but it never happened. Although Halo 3’s sandboxes remain the series’ biggest and more interesting ones. Scarab battles was a great addition to the franchise but that’s pretty much the only notable thing that was introduced to spice up things. In Reach there were scarabs only in the last mission and they were more than disappointing. Although the gameplay in Reach was very tight and they added a couple of nice things here and there, it was actually a step back. Halo 4 didn’t do much to up the ante. The thing about destroying the phantom was neat, but just a one off intense thing that never happens again. Halo used to wow me with great gameplay and several intense battles but that stopped happening. It became too much like a routine thing. It shows Halo brings in a lot of money and some people will want to milk as much money out of the series while playing it safe.
I think Halo needs to focus more on the sandbox aspect of the games. Change the engine if they need to, they need to take risks. Otherwise it doesn’t matter if they’re releasing it on Xbox One or Two, the core won’t change even if the coat of paint does. Huge battles with plenty of vehicles and AIs, air battles, sea battles at the same time as on ground ones. Heck, I’d even make enemies a bit more easy to kill so battles in big open areas would be more feasible. That’s just ideas of mine, but honestly, we need a bit of REAL change, not just a couple of details here and there or elements taken from other popular games. Because I’d rather play Halo 1-2-3 than play a remake of them with fancy new stories and graphics. Heck, the original games are getting the whole complete remastered set (or almost) for xbox one, there’s no reason to do what the franchise’s been doing for what, 13 years!!