Halo 5 could use stealth elements

You can have the option to enter the battle guns blazing, or approach with a stealth approach.

At Halo’s core, there was originally meant to be stealth elements : PROOF

Halo was orignally going to have some stealth elements, such as sneaking up behind enemies and forcing them to put their hands up.
I think Halo 5 can innovate FPS by adding some Splinter Cell or MGS elements such as taking enemies hostage, interogating them, putting a gun to their head.

Halo already has steal elements such as silenced magnums and smgs, meleing the back for a 1 hit kill, or assasinations (slitting the enemie’s throat with a knife).

Halo 5 needs to innovate FPS.

Halo 2 added vehicle jacking, dual wielding, bosses, and swapping weapons with team mates

Halo 3 added equipment

Halo Reach added armor abilities and assassinations

Halo 4 added sprint, and quick time events

Halo 5 needs to add more, akin to the amount of Halo 2.

  • What about the ability to vault over obstacles and keep your momentum.- Peek and lean around cover to protect yourself from projectiles- Vehicle hijacking from one vehicle to another- Huge dynamic map elements such as crumbling buildings or a tsunami- WAY bigger Forge World- Naval vehicles, more air vehicles. Please 343i!!- Increased player count per matchI have many more ideas for upcoming Halo games but the aforementioned ones are the most important!
  • Silenced smg (they already confirmed normal smg)- So many skins for each gun- Upon mastering weapons, if ordnance is still in the game, you can call in power weapons with your own skins- Full visor customization, such as that we could recreate emile’s visor. It would be like the minecraft skin creator- Falcons and hornets

If we’re going to start off simply in terms of stealth mechanics, let’s start with making the AI not have god-like capabilities and the ability to see every one of your actions before you do it.

That’s easily the biggest obstacle for stealth - the AI can’t be fooled by it unless they’re a sleeping Grunt or if they’re scripted specifically to not notice you when you’re approaching from behind.

Nerf the AI a bit (within context of the enemy of course) so that they’re radar can’t detect you if you’re crouching, and then sharpen their senses in context with the species. So a Jackal will have a wider and longer FOV, so they’ll be able to see 270 degrees around them and can spot you from much farther away than other Covies. Nightmare Snipers, truly. Since Brutes have an exceptionally acute sense of smell, stealth it’s going to be next to impossible to sneak up on them — even with active camo. They’ll smell you before you smell them.

> 2533274855779767;3:
> - Silenced smg (they already confirmed normal smg)
> - So many skins for each gun
> - Upon mastering weapons, if ordnance is still in the game, you can call in power weapons with your own skins
> - Full visor customization, such as that we could recreate emile’s visor. It would be like the minecraft skin creator
> - Falcons and hornets

Thats not really innovation, more so expanding on what already exists.

Something to innovate the FPS genre… let’s see…

  • Maybe the ability to trade weapons in a multiplayer match.- Online space warfare- The ability to change you HUD as you see fit. EX: Having the radar in the top left corner of your screen or your shield bar on top of your radar etc.- Emphasis on the use of the Xbox One’s rumble triggers.- Have a heavy melee where after use, it has to recharge or can only be used once a match.- Much, much more in depth armour customisation, such as the ability to customise armour patterns.- The ability to create your own weapon skin, perhaps in a similar fashion to emblems.- BRING BACK CLANS. This will in some shape or form make FPS developers think more about teamwork and the community.
    These are just off the top of my head. I’m not even sure if I like the heavy melee one to be honest, but it’s just an idea.

Halo is more of a shooter game than a stealth game, so I think anything beyond sneaking while crouching and preforming one hit kills is unnecessary.

> 2533274847370776;7:
> Halo is more of a shooter game than a stealth game, so I think anything beyond sneaking while crouching and preforming one hit kills is unnecessary.

But Halo was originally going to have more stealth elements, such as making enemies put their hands up

> 2533274876631466;4:
> If we’re going to start off simply in terms of stealth mechanics, let’s start with making the AI not have god-like capabilities and the ability to see every one of your actions before you do it.
>
> That’s easily the biggest obstacle for stealth - the AI can’t be fooled by it unless they’re a sleeping Grunt or if they’re scripted specifically to not notice you when you’re approaching from behind.
>
> Nerf the AI a bit (within context of the enemy of course) so that they’re radar can’t detect you if you’re crouching, and then sharpen their senses in context with the species. So a Jackal will have a wider and longer FOV, so they’ll be able to see 270 degrees around them and can spot you from much farther away than other Covies. Nightmare Snipers, truly. Since Brutes have an exceptionally acute sense of smell, stealth it’s going to be next to impossible to sneak up on them — even with active camo. They’ll smell you before you smell them.

I think that enemies can already be sneaked up upon, hence why you can assassinate enemies in all Halo campaigns (and the ones that didn’t have assassinations you could 1 hit beat down enemies on their back).

Halo is classic FPS, which means that it highly depends on skill and reflexes.

> 2533274847370776;7:
> Halo is more of a shooter game than a stealth game, so I think anything beyond sneaking while crouching and preforming one hit kills is unnecessary.

Me too.

> 2533274900762734;8:
> > 2533274847370776;7:
> > Halo is more of a shooter game than a stealth game, so I think anything beyond sneaking while crouching and preforming one hit kills is unnecessary.
>
>
> But Halo was originally going to have more stealth elements, such as making enemies put their hands up

So? Why does it matter that it was originally going to have them? If they were never successfully implemented then there’s probably a reason for that. Gears of War was originally supposed to be an FPS, doesn’t mean the next game should be an FPS though.

I’d like stealth elements in Halo 5, but not in the multiplayer, and nothing like making enemies put their hands up (tbh, canonically, the only Covenant races that would do that would be Grunts or Jackals). I’m thinking more along the lines of having a mission or segment of a mission in the campaign that works similar to the often-loved stealth missions in the Call of Duty franchise.

During this missions, all UNSC weapons that could be silenced, would be. The mission would revolve around achieving an objective or sneaking through an area, taking cover and hiding in undergrowth to avoid patrols and taking out guards that obstruct your path and can’t be circumvented any other way. The silenced weapon variants would only be available on this mission.

That video is great, but it’s so early in the concept that dinosaurs were also involved. That was rendered on a Mac OS… I wouldn’t take it to be proof of anything but a concept. And a bad one at that… what do you do after they surrender? Go to a cutscene? Talk to them?

I feel like stealth is the bailiwick of other franchises, and doesn’t really fit with 1 ton Spartans running and gunning. Maybe if they went a different way with Locke’s ONI-ness. But even then, I’m not sold.

> 2533274900762734;1:
> Halo was orignally going to have some stealth elements, such as sneaking up behind enemies and forcing them to put their hands up.

Developers are notorious for cutting features that won’t work with their game. I’m so glad Bungie had the foresight and judgment to not ruin their shooters with stealth elements.

Stealth in halo?
flash back to those 2 night sniper missions from CE and Reach
Each were 2 seconds stealth + 30 min guns ablazing
Nope.