Halo 2 and 3 are what many agree to be the best Halo Games. What I’ve noticed is that, Gameplay wise,they were quite similar, with one minor exception being equipment. Battle rifles were 4 Shot kill, vehicles had health related to the players shields, were predictable, and player Movement was very similar.
Then along came Reach, and had a very Different style of play, and seemed, well, clunkier, thanks in part to the shield system, the DMR, bloom and Equipment/loadouts. Additionally the vehicles did not seem as sturdy, thanks to their health being independent from the player, as well as different physics dictating how they move(EG.concussion rifle + wharthog = spinfest).
Now we have Halo 4, which seems to be the fastest and flashiest Halo to date, yet you rarely pick up a weapon that’s on the ground, since, with loadouts, more weapons than ever are being used to kill vast numbers of players, instead of just the BR. But now vehicles are getting less use than ever, as everyone can EMP and sticky anything to death after just one death, or a lucky pickup.
So, what I am trying to point out is that, since Halo 2 and 3, we have not had a Halo game consistent with the one before it. The next Halo is key in 343’s ability to keep this franchise going. I am not calling for a carbon copy of Halo 4. What I want is an evolution, not the revolutions we have had prior. The next Halo can build on Halo 4 and learn from what many believe are it’s mistakes(loadouts, ordnance), by fine tuning them, or, as a last resort, removing them.