Welcome to the Halo 5 community suggestion thread!
<mark>You can now join in on dedicated discussions here, for ease of use this makes communicating together very easy.</mark>
This thread is designed to be an outlet for the communities ideas and suggestions for Halo 5 and anything else, all in one place and easy on the eyes.
Additionally to listing suggestions, I am now going to be hosting directed discussions on a weekly basis, so if there is something you wish to discuss in an in-depth manner, shout out here and it will likely be discussed in the following week.
I am currently asking for volunteers to work with me on an in-depth project covering everything Halo 5. But first we must discuss all the subjects that need to be covered, and then assign them to the people what want to do the work.
Please note, I’m envisioning this to be a high-quality project, requiring everyone to be as concise as possible while still providing a lot of detail and important points without making it too large to read.
This will be an on-going project, and if you are interested, please discuss here in this thread; there is much to discuss before we start.
The end result will be me organizing all our collaborative work together in a proper directory that’s in order, linking to each individuals work. Emphasis is on clean and simple, making it easy to read, find and process. If we want anyone from 343i to read this, they have to be able to read our work without losing either interest or going cross-eyed.
Anyone interested in participating please PM me.
This weeks Discussion: Everything related to Matchmaking
Lets bring our heads together and discuss what we would like to see for gametypes, playlists, types of ranks and anything else!
Please discuss anything you can think of!
Previous topic, Forge suggestions, localized from page 9-14.
Previous topic, Matchmaking, localized in pages 15-22.
Previous Topic, Campaign, localized in pages 23-28.
Previous topic, recapping previous discussions, localized in pages 29-36.
Previous topic, Story, Ranks and Armour. Localized in pages 37-39.
Click here for Community Suggestions lists.
Click here for General Halo Games Suggestion Section
And below are my personal suggestions. Feel free to poke holes/comment on them.
> Make unlocked/purchased armour do more than look good; like maybe have them make certain weapons look different such as the energy sword.
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> - Have a special chest piece or other armour make the energy sword glow red like in the Halo Evolutions: Head Hunters. It would not effect the way the weapon behaves besides the red colour glow.
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> - in addition to the above point, there could be different weapon effects such as making a rubber ducky sound when you swing a Gravity Hammer - But maybe leave it available to block those effects in certain gametypes.
> If the Pelican is drivable again in Halo 5, please make the passengers more useful. In Halo 4 no one had a good line of sight to do anything, even in the above cannon you couldn’t really hit anything, which normally lead to a boring ride while the driving makes sure no one dies in Legendary coop play.
> I Personally would love to see a new epic vehicle ending, or mission rather. I liked the trench battle in space but I think I would like to see a massive conflict with the Chief in something similar to the Halo Legends: Prototype. I could really see some insane epic battles involving something like that with the Chief!
> I would like to see the return of the “Perfection!” announcement along with the return of the splatter spree/vehicleular manslaughter. I don’t know if they’re actually out but I have gotten many +5 splatters and snipes without getting the spree medal or announcement.
> If next gen Xbox can support 32 vs 32 I would love to see something like a battleground playlist, supporting pure slayer game types along with a multi-tiered objective.
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> - Vehicle traits could be altered to make them more durable but still fairly easy to manage.
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> - Could support bigger vehicles such as Pelicans and Scarabs (scarabs could be obtainable through a slayer/objective variant of something like extraction and the one to cap the extraction point gets to drive the scarab).
> In place of Spartan Ops, or maybe just have this along side S-Ops if you plan on keeping this, but <mark>I would love to have a form of survival horror flood mode</mark>.
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> Similar to Left 4 Dead and Dead Space, it would likely be fairly easy to repurpose a few campaign mission sections, add some spooky atmosphere, extremely creepy noises, and have extremely crazy flood creatures, you could have some epic boss battles with big flood forms.
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> This in a way could recapture Halo 3 ODST’s firefight fun but have a playlist and game mode with epic replayability.
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> I think this would be one of the biggest draws between the offline campaign people and the online players for matchmaking, and this would almost a game unto itself that would draw in all the survivalists from Dead Space, L4D and Resident Evil.
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> Special thanks goes to “that Spartan IV” for posting an idea on this on page 9.
> I just thought of one of the best ways we could have a social rankings similar to Halo 3 and Reach and have some of the benefits from Halo 4.
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> Have maybe 4 tiers of social ranks; Army, Navy, Air Force and Marines.
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> Each takes a fair while to complete, say each tier takes about 1.5 times longer than it took to CSR 130. And with each tier, you get specific emblems and armour variants.
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> But the biggest change is you get specific ranks depending on which tier you are in, military ranks similar to Halo 3.
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> Once you complete all 4 tiers, you should enter a type of final tier which takes a hell of a lot of time and points to rank up and the ranks should be badass sounding like “Supreme Commander”, you know, just awesome sounding ranks, like for me in Halo 3, I kept my rank low enough to stay a Brigadier General just because I loved that name so much. We need that stuff back in Halo.
Special thanks goes to i Elite BoB. Check his thread out!

