Halo 5 campaign is amazing epic in scale.

I for one thinks halo 5 campaign is amazing, the epic battles on meridian, to the assault on Sunaion, halo 5 is a truly epic game, some of the textures are beautiful others aint the best, but its been like that in other halo games, if any of you remember the prototype of halo reach Global battles, it is in this game mainly on sanghelios and merdian the dogfights between covies and the swords and even the kracken encounter, Halo 5 Gaurdians is one of my favourite experiences in a campaign for a halo game since 2 and 3 played this game countless times, my campaign missions mainly swords played it like 70 times one thing that is missing though campaign scoring and theatre, if anyone fancy’s co op hit me up, rant over.

Ha, good one

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I’m right there with you, but be prepared to be shredded by the Brian Reed haters, the canon brown shirts, and various other assorted tyrannical, self-appointed keepers of the Halo Lore torch.

I completely agree.

I haven’t even finished it yet… But from what I’ve played, I’m absolutely loving it.

Meh, I like Halo 3 more… Scarab battles and Hornets dogfighting with Banshees in the sky were more epic and gave Halo 3 a much larger scale than a 5 minute Kraken battle in Halo 5.

I actually think the scale in the campaign is deceptively linear. The much vaunted alternate paths don’t really offer much exploration, I mean you can get a higher elevation or approach an area from a different direction, but it is hardly very expansive. Hell, there really isn’t even a level in Halo 5 that comes close to the open-nature of Halo, the second mission of Combat Evolved. Sunion is decent, but it really is just mostly hallways or balconies. There is usually cool stuff happening in the background, but the action on the ground is too linear for my taste.

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> I actually think the scale in the campaign is deceptively linear. The much vaunted alternate paths don’t really offer much exploration, I mean you can get a higher elevation or approach an area from a different direction, but it is hardly very expansive. Hell, there really isn’t even a level in Halo 5 that comes close to the open-nature of Halo, the second mission of Combat Evolved. Sunion is decent, but it really is just mostly hallways or balconies. There is usually cool stuff happening in the background, but the action on the ground is too linear for my taste.

Halos always been about exploration? It’s a fps with arena elements dude.

Halo 3 had pretty big battles, Reach were more infantry based.

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> > 2533274812652989;6:
> > I actually think the scale in the campaign is deceptively linear. The much vaunted alternate paths don’t really offer much exploration, I mean you can get a higher elevation or approach an area from a different direction, but it is hardly very expansive. Hell, there really isn’t even a level in Halo 5 that comes close to the open-nature of Halo, the second mission of Combat Evolved. Sunion is decent, but it really is just mostly hallways or balconies. There is usually cool stuff happening in the background, but the action on the ground is too linear for my taste.
>
>
> Halos always been about exploration? It’s a fps with arena elements dude.

This is why reading comprehension is critical when trying to make an argument. I never said Halo has always been about exploration, but the Halo 5 campaign was talked about in a manner that indicated it would be more exploration-friendly. Yet Halo has had exploratory elements in the past with skulls, Terminals, easter eggs and now Intel. Halo isn’t about exploration on the campaign area, but it doesn’t mean it is devoid of it. Not sure where the Arena elements come into relevancy.

> 2533274873843883;3:
> I’m right there with you, but be prepared to be shredded by the Brian Reed haters, the canon brown shirts, and various other assorted tyrannical, self-appointed keepers of the Halo Lore torch.

The story seemed rushed and your telling me battling six wardens three at one time is epic? Its just annoying

Meridian had some pretty big areas and Sanghelios, if you decide not to go in vehicles haha, Halo games always have linear, but at times pretty big battlefields to explore.

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> > 2533274923562209;7:
> > > 2533274812652989;6:
> > > I actually think the scale in the campaign is deceptively linear. The much vaunted alternate paths don’t really offer much exploration, I mean you can get a higher elevation or approach an area from a different direction, but it is hardly very expansive. Hell, there really isn’t even a level in Halo 5 that comes close to the open-nature of Halo, the second mission of Combat Evolved. Sunion is decent, but it really is just mostly hallways or balconies. There is usually cool stuff happening in the background, but the action on the ground is too linear for my taste.
> >
> >
> > Halos always been about exploration? It’s a fps with arena elements dude.
>
>
> This is why reading comprehension is critical when trying to make an argument. I never said Halo has always been about exploration, but the Halo 5 campaign was talked about in a manner that indicated it would be more exploration-friendly. Yet Halo has had exploratory elements in the past with skulls, Terminals, easter eggs and now Intel. Halo isn’t about exploration on the campaign area, but it doesn’t mean it is devoid of it. Not sure where the Arena elements come into relevancy.

Who’s arguing? It was a question lol. As to how arena elements relevancy, exploration should and will be minimal in these type of games generally, so if you want exploration then mmos are the games for you. Skulls and terminals are collectibles, you don’t really explore much opened to find them like you would in say dragon age inquisition.

FYI, you might need reading comprehension if you think my first reply was me arguing.

> 2535435176560939;10:
> > 2533274873843883;3:
> > I’m right there with you, but be prepared to be shredded by the Brian Reed haters, the canon brown shirts, and various other assorted tyrannical, self-appointed keepers of the Halo Lore torch.
>
>
> The story seemed rushed and your telling me battling six wardens three at one time is epic? Its just annoying

Boss battles for me are great I love them! but yeah warden part annoyed me a little but it still is challenging if you have no power weapons.

I’m surprised at how controlled this thread is so far. Good job people!!

OT: I feel the campaign itself was great fun, not exactly repeatable as previous games but still great. The Squad mechanics were good if used properly and the first time you met each boss it was fun. But I wouldn’t say it was epic. In comparison to previous games, Halo 4 and 3 were epic. Not Halo 5. The only really epic thing in the campaign was running down the guardian (Best part of Campaign).

But here once again I will mention its downfall. The story was absolute -Yoink-. Not the just the (SPOILERS) Cortana is alive part but the fact they just killed off Jul right at the beginning, there goes the entire continuation of Halo 4. You get what I mean.

Killing off jul mdama and basically ditching the absolute record arc and killing the didact is what bothers me

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> > 2533274812652989;9:
> > > 2533274923562209;7:
> > > > 2533274812652989;6:
> > > > I actually think the scale in the campaign is deceptively linear. The much vaunted alternate paths don’t really offer much exploration, I mean you can get a higher elevation or approach an area from a different direction, but it is hardly very expansive. Hell, there really isn’t even a level in Halo 5 that comes close to the open-nature of Halo, the second mission of Combat Evolved. Sunion is decent, but it really is just mostly hallways or balconies. There is usually cool stuff happening in the background, but the action on the ground is too linear for my taste.
> > >
> > >
> > > Halos always been about exploration? It’s a fps with arena elements dude.
> >
> >
> > This is why reading comprehension is critical when trying to make an argument. I never said Halo has always been about exploration, but the Halo 5 campaign was talked about in a manner that indicated it would be more exploration-friendly. Yet Halo has had exploratory elements in the past with skulls, Terminals, easter eggs and now Intel. Halo isn’t about exploration on the campaign area, but it doesn’t mean it is devoid of it. Not sure where the Arena elements come into relevancy.
>
>
> Who’s arguing? It was a question lol. As to how arena elements relevancy, exploration should and will be minimal in these type of games generally, so if you want exploration then mmos are the games for you. Skulls and terminals are collectibles, you don’t really explore much opened to find them like you would in say dragon age inquisition.
>
> FYI, you might need reading comprehension if you think my first reply was me arguing.

It was still a question that did not relate to anything I actually said. I also don’t think you are using arena in its actual meaning. Arena gameplay typically refers to a kind of multiplayer, usually that refers to smaller maps without things like loadouts or anything like that. Arena gameplay doesn’t really have any links to the campaign. Nor are FPS games, as I think your original intention was, supposed to be strictly linear with only minimal exploration. How do you explain games like BioShock that had FPS gameplay, but stressed exploring areas? Same with Halo, I mean Halo 3:ODST was all about exploring a world to find your team. You really don’t know what you are talking about if you think MMOs are the only games where exploration can be an important part of the gameplay.

Also the misleading chief being hunted by locke

> 2535435176560939;15:
> Killing off jul mdama and basically ditching the absolute record arc and killing the didact is what bothers me

They tried to erase halo 4 by killing off the characters and bringing Halsey back into UNSC command because not many people liked halo 4.

The story was extremely disappointing but in my opinion the level design was great. The gameplay was fantastic. Swords of Sanghelios is easily one of my favorite levels in the entire series. Halo has always been a linear experience, some thing I’ve got nothing wrong with. Half Life 2 is a very linear game, but regarded as one of the best games ever made.

I felt like the story was lacking in character development, and that is was quite rushed. Sure, it looked amazing, and the stuff happening around you was badass. But It’s hard for me to bring myself back to replay it, or to think of gameplay I truly remember fondly. I actually found a lot of the gameplay annoying to be honest. Friendly AI being dumb, emptying multiple BR, AR, Magnum, SMG clips to kill one soldier…
Anyways, that’s just my opinion, but what do I know, I’ve only been a hardcore gamer for over 15 years who’s played every Halo release thoroughly and has an education under the gaming industry. :stuck_out_tongue_winking_eye: