Just beat Halo 5 for the first time. A truly worthy addition to the Halo series. Everything about the game is beautiful. Looking forward to the next campaign and revisiting this one many more times. You took a lot of chances here and Halo is better for it.
No
… not sure if troll, or something…
I liked the campaign as well, though most people here will tell you off for thinking so.
I enjoyed it and I applaud their story telling techniques, though most around here seem to require 10 minutes of exposition to explain every little detail.
I thought it was solid… and I’m not too sure why so many people hate on it. “The ending was unsatisfying?” Well, you know what, you already KNOW that Halo 6 is coming so there are naturally going to be some loose ends… The story took a twist in a very meaningful way though.
Also all the complaints about the ads being misleading… BS. It was just effective marketing and the story took a huge turn that I personally didn’t see coming. Could it maybe have been executed a little better? Probably… Angry Joe made a good point… there could’ve been a sweet, Spartan-vs-Spartan boss battle or something, which would’ve admittedly been pretty dramatic and awesome… but it was Halo campaign from beginning to end.
Nothing ground-breaking at this point in time, but still pretty cool.
Funny joke OP. Made my night. 
> 2533274813239350;5:
> I enjoyed it and I applaud their story telling techniques, though most around here seem to require 10 minutes of exposition to explain every little detail.
sigh No, most people can just spot an objectively bad story when they see one. One of the most basic tenants of story telling is to have the protagonist have agency. In this story, if Locke/Chief had not been in the story at all, the only thing that would have changed would have been Jul’s death. The entirety of Cortana’s plan would still have happened exactly the way it did without the protagonists ever being there. That’s bad story telling. Another big “no-no” in story telling is contrived conflict. The perfect example of this is Chief vs. Locke. Locke is hunting Chief for no other reason than “he left when he wasn’t supposed to”. Locke and Chief fight, even though Locke and crew know Chief is the good guy, but fight anyways because the story dictates it. Then the next time they meet they are best buds, even though nothing about their relationship has changed. Again, just fundamentally bad story telling. Another basic flaw of story telling is the “villain twist” with no reason or explanation behind it. Cortana in this game has completely changed in character yet we are given absolutely no explanation as to why, and the story never even stops to question it.
I could go on but you get my point. You can like the story, that’s fine, but it is poorly executed and severely flawed, there is no opinion on that.
I don’t like the campaign because I was promised an epic hunter-hunted story following Chief and Locke, full of tense confrontations and battles. Everything I was hyped for was delivered…in a two minute cutscene. If I can expect Halo to stay the way H5 did, then the future is dark. Based on Legendary ending, H6 will basically be Halo 3 it seems, more than likely with Halo 3 Anniversary releasing the year before so we can “explore Chief’s past to help us forge our future” (like how MCC was advertised to tie into H5).
I thought the story was a kinda disorganized mess. The campaign we were promised was awesome. The campaign we got was mediocre.
No…just no
The trailers had a better storyline than the actual game.
And the squad gameplay was terrible, squad based games from ten years ago had smarter AI.
I don’t know what campaign you played, but it certainly was not halo 5.
Meh. The butthurt on this forum increases with each new game. I avoided all reviews and comments about Halo 5 until this morning. I see now that was probably a good idea. Everyone is different I suppose, but I truly do find the campaign and story to be awesome .
> 2533274804454403;12:
> Meh. The butthurt on this forum increases with each new game. I avoided all reviews and comments about Halo 5 until this morning. I see now that was probably a good idea. Everyone is different I suppose, but I truly do find the campaign and story to be awesome .
Play through the campaign again, I had thought the same thing until I took my time paying attention, only then did I realise a lot was missing. On top of that, you forget about all the hunt the truth stuff, that was all meant to be tied in, it was not.
The good base for story they built in halo 4 was thrown to the side, it had great potential but now it’s likely gone. You must not have listened to hunt the truth or read the books, hence your obviously very low standards.
And I don’t see any butt hurt, all I’m seeing is feedback being ignored.
> 2535427499121034;8:
> > 2533274813239350;5:
> > I enjoyed it and I applaud their story telling techniques, though most around here seem to require 10 minutes of exposition to explain every little detail.
>
>
> sigh No, most people can just spot an objectively bad story when they see one. One of the most basic tenants of story telling is to have the protagonist have agency. In this story, if Locke/Chief had not been in the story at all, the only thing that would have changed would have been Jul’s death. The entirety of Cortana’s plan would still have happened exactly the way it did without the protagonists ever being there. That’s bad story telling. Another big “no-no” in story telling is contrived conflict. The perfect example of this is Chief vs. Locke. Locke is hunting Chief for no other reason than “he left when he wasn’t supposed to”. Locke and Chief fight, even though Locke and crew know Chief is the good guy, but fight anyways because the story dictates it. Then the next time they meet they are best buds, even though nothing about their relationship has changed. Again, just fundamentally bad story telling. Another basic flaw of story telling is the “villain twist” with no reason or explanation behind it. Cortana in this game has completely changed in character yet we are given absolutely no explanation as to why, and the story never even stops to question it.
>
> I could go on but you get my point. You can like the story, that’s fine, but it is poorly executed and severely flawed, there is no opinion on that.
Entirely agree, and that’s not mentioning all the amazing plot points made by the previous games.
Halo 4- Chiefs planned DNA sequence, Chiefs humanity, Spartan OP’s ending
Halo 3- The terminal where mendicant bias contacted chief, we still don’t know why- this may be significant to his planned DNA.
But no this was thrown out in a terminator inspired robots kill everything story, GG 343.
If you look at it purely from a gameplay perspective, it holds up. It’s nothing to write home about in terms of story, but otherwise it doesn’t commit any major sins and it’s pretty enjoyable on that front.
> 2533274875084332;11:
> No…just no
>
> The trailers had a better storyline than the actual game.
>
> And the squad gameplay was terrible, squad based games from ten years ago had smarter AI.
>
> I don’t know what campaign you played, but it certainly was not halo 5.
I want to be a lone wolf again…not a fan of 4 people cluttering my map!
> 2535427499121034;8:
> > 2533274813239350;5:
> > I enjoyed it and I applaud their story telling techniques, though most around here seem to require 10 minutes of exposition to explain every little detail.
>
>
> sigh No, most people can just spot an objectively bad story when they see one.
sigh No, most people just whine and whine without putting any thought behind it every time they have a chance to post messages.
The story literally does nothing to really move the series along in my opinion. Plus take a look at the game guide maps of the campaign levels most are straight lines this is the most linear Halo ever, but it is enjoyable to play through once. No reason to do legendary or play through again without scoring for me though.
If this is your first Halo I might forgive you for this statement, if it is not then this is a pure troll post.
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> > 2535427499121034;8:
> > > 2533274813239350;5:
> > > I enjoyed it and I applaud their story telling techniques, though most around here seem to require 10 minutes of exposition to explain every little detail.
> >
> >
> > sigh No, most people can just spot an objectively bad story when they see one.
>
>
> sigh No, most people just whine and whine without putting any thought behind it every time they have a chance to post messages.
I want you to go ahead and organize the whiners from the people with valid points in this thread, then.
The campaign’s story was poorly done, it felt like they wrote a first draft and didn’t edit a drop of it, didn’t even read it off to someone to get feedback. Or they came up with it as it went along. Locke was a boring and almost useless character. Nothing about him is likable, he’s just a guy doing his job. He’s kind of cool, he has a good voice actor, but you don’t care about him nor do you want to play as him. The Arbiter in Halo 2, for instance, had buildup and you actually felt for him, and those feelings were intensified when he learns the truth, becomes a good guy, etc. Locke was a poorly executed character, as well as the rest of his Osiris team (Buck was okay only because we had ODST), and Blue Team (Chief was fine, obviously).
The plot, as someone else has said, is not character-driven, so who cares? If Chief wasn’t there, the only difference would be that Locke wasn’t chasing him. The only differences that came from Locke chasing him is that he killed Jul 'Mdama, helped the Arbiter (not sure how much help the Arbiter really needed), and rescued Chief from Cortana. But if Chief never went, Jul would still be dead, and the Arbiter probably could have won without him. So wow, one thing in this campaign was character-driven. Great writing.
Now if you played as this uninteresting character for 3 missions, rather than 12/15 of them (80% of the game), then I can’t say I’d care very much, and that would actually be a cool perspective. The game’s narration was garbage. People play the campaign for Chief’s story, and if they added Locke that’s fine too (mirroring the Arbiter in Halo 2), but Locke overpowered our protagonist, and to boot it was just flat out boring. You’re following Chief’s footsteps when you want to be in Chief’s footsteps. You want to be discovering all of this stuff with Chief and have Locke be extra, only use a secondary main character when he’s adding to the game, player experience, or story. For instance, Osiris and Blue Team were fine missions story-wise (killing Jul was bad, and having the Arbiter kill him at the end of the war would have made so much more sense), which gives you an intro to both teams. Then you should follow Chief through Meridian and his struggles, because that’s what you care about. Show him getting in, him struggling with the Prometheans left behind that presumably never attacked him. Then when he confronts Locke (or vise versa), that’s a perfect time to switch to Locke. Now Locke has some agency, and during his intense escape you’re against a Guardian! Wow! Awesome! That would have been great for the player. Instead, you’re shuffling through a disappointing execution of a glassed planet just killing Prometheans for no reason in almost a straight line before the story gets intense. Follow Chief through Genesis, and all of his Cortana/Promethean stuff. Locke with the Arbiter was fine, but the Arbiter’s war seemed lazily done. Why not save Jul for a worthy climax, rather than a Warden Eternal that no one wants to fight more than twice? Locke’s last level is fine as well.
The levels are mostly linear and just… meh. I had little fun with the game mechanics. It’s Halo, so don’t get me wrong and think I hate it. But it’s lackluster in comparison to the franchise. Level designs weren’t interesting, and the shootouts were dull. There were fun secrets to find, which were the highlight of it for me. Playing on Legendary brought no flavor other than awful shields and the game still wasn’t hard. Boss fights? Warden Eternal was just pathetic. I loved his concept but the fact that they just threw him at you relentlessly shows how much they care. I like the way the Knights were changed, but they turned out to be too easy, like a bullet sponge variant of a Jackal with a shield. Soldier’s are just obnoxious Elites with less health. Crawlers and Watchers are the innovative ones. Covenant is Covenant and they’re almost always enjoyable to fight. Textures and sounds and art styles are very uninspired. They’re dull. They fall flat. You play the original Halos just like when you watch Star Wars or play Mass Effect and see this originality and passion. This game is just a generic Sci-Fi shooter. All the sounds and textures and the art style that was once so great have been mostly tossed to the side. Need an example? The sound of the energy sword. Went from this scary, sharp, explosive plasma sound to possibly the most generic Sci-Fi plasma blurb they could think of. I have no problem with them redesigning the Covenant, but they don’t look very good. Grunts and Jackals look very meh now and they lose their luster. Elites are fine, I think they’ve always been drastically altered between every Halo game and still manage to be badass. UNSC guns follow the same generic trend: Example A being the new rocket launcher turning from a unique and artistic design to the most generic green tube design. Don’t give me that BS on practicality, Halo is not a practical series.
Need I go on? If you enjoy it, that’s fine. But don’t claim that it’s good, well written, or any of that, because if you do you must delusional, ignorant, or something of the sort.