I recently watched this YouTube video and it appears Halo 5 has a lot of bullet magnetism. It looks like a little too much. What do other people think?
The only significant magnetism ive had is with the sniper. Other than that it seems pretty insignificant if their at all.
I’m with you, I think there is too much. Makes the game more casual for less skill players to get easier kills. I hate when companies put this much in their games.
Originally I was going to say that some level of target tracking is a necessity for a console shooter, but about 20 seconds later in the video the aim-assist is baffling, the player fires a BR shot a little over a full character-length away from their target at mid-close range and still gets a hit. That’s a bit much.
It’s insane. Looks terribly unfair.
It’s been like this in every Halo, I am very confused why people are getting so worked up about this now.
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> I recently watched this YouTube video and it appears Halo 5 has a lot of bullet magnetism. It looks like a little too much. What do other people think?
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> Halo 5 Guardians Xbox One Frame-Rate Test [Final Code/Day One Patch] - YouTube
I’m not really feeling it in multiplayer, feels like the other halos to me
It does seem a bit much compared to older titles 
I feel like it differs per weapon.
I certainly think it should be as low as possible on the pistol, it’s too good for it to be high, and they want it to be this highly skillful gun. Reduce it on the pistol or give it a general nerf.