So everyone knows the new bug out that they intend keeping. I have some idea’s to help improve this.
> Forge Related
>
> Weapon Pad Modifier
> Weapon Modifier: modifies cartridge of weapon
> Weapon Req Skin: modifies appearance of weapon
> Weapon of choice: allows you to set weapon of choice.
>
> So splinter grenade pistol with bayonet = awesome
>
> Update Weapon Options:
> Yada
> Yada
> Weapon settings
> Weapon Modifier:
> Weapon Req Skin:
> 2nd Modifier: Modifies weapon for 2nd skin or bayonet attachment or extended mag.
> Already chose weapon in drop down list.
>
> Vehicle Modifier
>
> vehicle choice
> Vehicle attachment: None
> X, Y, Z: 20:54:67
> Vehicle attachment: Splinter Turret
> X, Y, Z: 20:54:67
> Vehicle attachment: Tank Rocket
> X, Y, Z: 20:54:67
> Vehicle attachment: Etc
> X, Y, Z: 20:54:67
>
> Vehicle Settings (For welded Vehicles)
> vehicle settings
> Vehicle attachment: None
> X, Y, Z: 20:54:67
> Vehicle attachment: Splinter Turret
> X, Y, Z: 20:54:67
> Vehicle attachment: Tank Rocket
> X, Y, Z: 20:54:67
> Vehicle attachment: Etc
> X, Y, Z: 20:54:67
> Weapon Settings:
> Weapon(s) modifier:
> Weapon(s) req skin:
> Weapon(s) appearance:
> Custom Games Starting Weapon
> First and Secondary Start:
> Weapon Skin
> Weapon Modifier
> Weapon of choice
> Grenade
> Grenade Amount
> Grenade Recharge Rate
> Grenade Skin
Example:
Weapon modifier: Halo One Pistol
Weapon Req Skin: End of line
Weapon of choice: needler
So a needler that fires pistol ammo with sniper rifle skin.
You think this would best way to go about this or no for properly implementing both glitches: