I accept the concept and ideas on the beta I personally enjoy what was provided on the Beta thus far. I understand MP is evolving and things are becoming a faster pace with MP, my friends and I enjoy it! Here are my thoughts with the Halo 5 Beta thus far. Did not provide feedback on the maps. Only played the here and there on Sat and mostly Sunday. I would need to play the maps a bit more to get a better feel of it. If i had to chose between the two, I enjoyed Empire a lot more. Provides many ways to roam around the map for escape/flanking.
1."The Audio"is awesome gives you the Pro game experience with the call outs on the maps, weapons, ect. For those who never played competive MP will now have an idea and will be able to learn how to communicate when playing on Teams.
- “GRENADES”, i wasnt sure if needed to increase the damage counter on the grenades or blast radius. I had witnessed many issues in which my team or the opponents had to send off 3 or more grenades to take each other out. Was like a storm of grenades going off and the majority of the times may just may see one death on either team. Was as if the grenade needed to be planted literally right in front of the opponent in order to cause some serious damage.
3.“ASSUALT RIFLE” also may need some tweeking. was really impressed with the assualt rifle however noticed i as well as the opponents were able to take each other out at a pretty long distant. Assualt Rifle should be designed for Short-Low Mid range weapon and when trying to fire at a longer range, the bullets should scatter and damage counter should be lowered at that point.
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“CLAMBER” awesome feature to have really enjoy one can clamber side ways giving the player more direction compare to different titles.
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“Smart Scope” really helps and improves the MP experience. Does offer a future but yet simple comsetic experience.
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“BATTLE RIFLE” awesome weapon however was unsure if was designed to be mid-long range as the previous titles awlays felt was a short-mid/mid range weapon.
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“DMR” feels like the same DMR on Halo 4, did not realise too much of a difference in terms of feel. Has a kickback/recoil to it which makes you think before shooting.
8.“THRUSTERS” Many may say copies COD:AW, This ability appeared in Halo 4 first and was enhanced in Halo 5. Now this may be my favorite ability, reminds me of Boxing in a way. Can pivot in different angles to escape and land a devastating counter to the opponent. I found this ability to be very effective and for those who learn/master the ability will have so much fun.
There are a few things i could think of but prefer to wait it out until the actual beta release. That way i have more time to play with it and provide further feedback. 343i Keep up the good work!