Halo 5 Best Wishes.

Now I’m a Halo fan my self I own all past Halo’s all had an adventure. Now Halo in the past always felt like it had an open surrounding environment, and always felt you could stop & look around and always see something new. The old halo’s like Halo 1, 2, and 3 all had this in common. those where what made halo halo. BTW Halo Reach had an out rages forge that brought you to maps that always seem you could do some thing new with. In all of what i said i don’t think halo 4 meet those standers(opin).

For anyone who disagrees please explain it in a nice manner and discuss it properly. For people who agree like the post and help the community understand our point of view.

Thanks for reading and wish you luck.

“They let me pick, did I ever tell you that? Choose whichever Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn’t. Something no one saw… but me. Can you guess? Luck. Was I wrong?” - Cortana’s voice in the beginning of Arrival. I wish for the past nothing grater, make the best of it.

Halo 5 i’m waiting, with a great deal of wishes for the past halos to be like this one.

Don’t hold your breath. 343i can learn a lot from how Halo 4 performed and I certainly agree that it failed to meet the standards set by the community long ago.

But will they provide more than wonderfully sculpted cinematics?

We may yet again be forced to deal with cardboard characters who fall in to every cliche plot imaginable with a watered down multiplayer experience that harvests all of the rotting leftovers of other leading franchises in hopes of appearing ‘hip’ and competitive.

Thanks for understanding me and I agree.

I actually like Halo 4. I find it refreshing and love the customization it offers. Most people just need to take off their nostalgia glasses and enjoy. Just because it’s not bungie anymore doesn’t mean it’s bad. In my opinion, halo 5 needs a few key things to be very successful.

  1. Better map rotation - I’m tired of playing the same 3 maps over and over…
  2. Bring the arbiter back to SP and playable elites back into MP.
  3. Bring back the exact halo reach forge and firefight. Both of those were perfect in that game. Especially firefight, since spartan ops blows.
  4. More new vehicles without replacing old ones. The UNSC needs some air vehicles in MP, and there should be a covenant warthog equivalent again.
  5. Keep adding new weapons and armors without erasing old ones. I don’t get why they always have to get rid of some armors…
  6. Dual wielding of pistols and smgs (bring these back!)

What do you guys think?

> I actually like Halo 4. I find it refreshing and love the customization it offers. Most people just need to take off their nostalgia glasses and enjoy. Just because it’s not bungie anymore doesn’t mean it’s bad.

I dont think those are the reasons why people dont like Halo 4…

I just dont like the unneeded additions of Halo 4 and how unbalanced it is.

> > I actually like Halo 4. I find it refreshing and love the customization it offers. Most people just need to take off their nostalgia glasses and enjoy. Just because it’s not bungie anymore doesn’t mean it’s bad.
>
> I dont think those are the reasons why people dont like Halo 4…
>
> I just dont like the unneeded additions of Halo 4 and how unbalanced it is.

But aren’t unneeded additions and bad balance quintessentially Halo? Look at what was added for Halo 2 and what wasn’t fixed in the sandbox. That continues on through Halo 3, ODST, Reach, and into Halo 4. There’s a single pattern of development that’s only modified, slightly, by the individual constraints of the project and the particular dev team involved. Consider then that while Halo is Halo throughout its long history, how we think of the franchises changes each time. Even with a repeating format, our tolerance can change and change for the worst if certain mistakes (ex. the semi-automatic weapon balance) keep cropping up time and time again.

If you really want to get at what people didn’t like about Halo 4, you need to consider first what people aren’t liking anymore about Halo. Attaching that all to the number of the release might make for a convenient scapegoat but that discussion can’t address perhaps some of the most significant parts of the game that need to change (since those carry on through to the very beginning of the franchise, and therefore aren’t recognizable if you only examine where Halo 4 went wrong.)

That said, I totally agree with the OP. Halo 5 needs to feel more organic, it needs to feel less constraining, even if Halo 4 is essentially Halo 2 with a bit of sparkle paint laid on it (hyperbole), because after having played Halo’s 1 through this -Yoink- progressively more needs to be done to maintain the bare minimum of playability. We get used to the old levels, we grow accustomed to their scale and general pattern, their depth of play and their particular mechanics. 343 needs to move beyond that, if only to recapture where we’ve been.

> > > I actually like Halo 4. I find it refreshing and love the customization it offers. Most people just need to take off their nostalgia glasses and enjoy. Just because it’s not bungie anymore doesn’t mean it’s bad.
> >
> > I dont think those are the reasons why people dont like Halo 4…
> >
> > I just dont like the unneeded additions of Halo 4 and how unbalanced it is.
>
> But aren’t unneeded additions and bad balance quintessentially Halo? Look at what was added for Halo 2 and what wasn’t fixed in the sandbox. That continues on through Halo 3, ODST, Reach, and into Halo 4. There’s a single pattern of development that’s only modified, slightly, by the individual constraints of the project and the particular dev team involved. Consider then that while Halo is Halo throughout its long history, how we think of the franchises changes each time. Even with a repeating format, our tolerance can change and change for the worst if certain mistakes (ex. the semi-automatic weapon balance) keep cropping up time and time again.
>
> If you really want to get at what people didn’t like about Halo 4, you need to consider first what people aren’t liking anymore about Halo. Attaching that all to the number of the release might make for a convenient scapegoat but that discussion can’t address perhaps some of the most significant parts of the game that need to change (since those carry on through to the very beginning of the franchise, and therefore aren’t recognizable if you only examine where Halo 4 went wrong.)

First, im not explaining anything, considering how many times things like this have been gone over in these forums.

And second, im not going to answer anything proper to this because i dont want to change the subject of this thread.

Also, you missed the

> <mark>I</mark> just dont like the unneeded additions of Halo 4 and how unbalanced it is.

My Halo 5 wish list isn’t much (because unknown info) but I would definitly like to see mendicant bias! (Maybe the new chiefs AI) also need to bring the arbiter back! He has had a huge change in his appearance and would make a massive impact back to the halo story! Remember at the end of halo 2 cortana left the chief at high charity and the beging of halo 3 boom the arbiter!

Also in halo 5/Xbox one:

I want to see a award system (like halo 4) but with achievements and accomindations for example unlock an achievement and complete the complain on legendary to unlock a armour piece or the full armour mark suit (helmet, shoulder pads, chest, legs, arms, visor) also on this note bring the recon appearance back like the halo 3 or reach because halo 4s’ is really disappointing.

More personlised features e.g service tag on our armour and guns maybe an opinion to put our emblem on our owned weapons, weapon modification: silencer, extended mag, flashlight, scopes, better skins.

And finally I would like to see a more team based feature, like awards for assisting and helping, because one thing on halo I hate is the team running off doing their own thing when the objective is to stick together so maybe adding a better award system might bring a better online experience.

> We may yet again be forced to deal with cardboard characters who fall in to every cliche plot imaginable with a watered down multiplayer experience that harvests all of the rotting leftovers of other leading franchises in hopes of appearing ‘hip’ and competitive.

Pretty sure you’re trying to criticize Halo 4/Reach here, but your comment can easily be applied to the entire series if we want to start being cynical.

I would love there to be no dlc, because I own dlc and have never played any of the maps online. Because the people that never buy dlc out number those that do, or make single player dlc included in every pack just so we can get a little value out of the purchase

Quick note: I hated Halo 5. LASO is a joke, elites are brutes and no longer agile nor ninja-like, fight scenes were stupidly slow and unable to give me the impression Spartans are fast thinkers and quick fighters, and the multiplayer is a whole other story.