Hello everyone! This thread is about why the artstyle of Halo 5 (and Halo 4 because it is mostly the same) is not the one that Halo must keep. Before the actual thread starts I want to clarify some points:
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THIS THREAD IS POSTED IN THE RIGHT SECTION OF THE FORUMS (GAMES/HALO 5 GUARDIANS), DON’T MOVE IT PLEASE. - I think 343 made an amazing job for Halo Combat Evolved Anniversary and Halo 2 Anniversary, so although those games were not out until 2011 and 2014 I will use them to support the classic artstyle because I think Bungie would have made those things in that way if they had modern technology for developing Halo Combat Evolved and Halo 2 - this also because i think the one game that really defined the universe is Halo 3. - I am also going to evidence some good things about the Halo 5 artstyle**#PART 1: THE MENTAL IDEA OF HALO**
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Human ambientations always had a common line (more realistic than sci-fi buildings and more angles than round parts) but still have a lot of variety: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - Covenant ambientations always looked purple metallic and smooth rounded: 1 - 2 - 3 - 4 - 5 - 6 - Forerunner ambientations were metallic grey had a lot of angles and few small blue lights through walls (Only some particular structures have big light rays that represent some kind of energy that gets from a point to another) : 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - Human weapons could be easily recognized as Halo weapons, they had something unique: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - Covenant weapons have common traits to their structures (most of them), some weapons are iconic to the series, and some are just for some species to use: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - The only Forerunner-tech weapon was the sentinel beam, so we’ll take a look at it (its style is mostly like Forerunner structures): image - UNSC humans looked and behaved always like military and had funny lines: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - The Covenant looked like this: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - Forerunner-tech entities: 1 - 2 - 3 - UNSC vehicles: 1 - 2 - 3 - 4 - 5 - Covenant vehicles: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - Human ships: 1 - 2 - Covenant ships: 1 - 2 - Characters: 1 - 2 - 3 - 4 - 5 - 6 - 7 - Notes: 1) also Halo Wars contributed to the mental idea of Halo - 2) for some of the art pieces listed above I linked the one I think is more consistent or lore correct despite its possible unconsistency betwewn the multiple gamesIn the period between 2001 and 2011 the mental idea of Halo was this, we got our minds bombarded by these pieces of art and that was our mental idea of Halo.
#PART 2: CHANGE FOR THE SAKE OF CHANGE
With the mental idea of Halo in mind established in 10 years take a look at how things look now in Halo 5, to help seeing the difference you can also compare the images above with these below:
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Human ambientations are now generic sci-fi and look all the same: 1 - 2 - 3 - 4 - 5 - 6 - 7 - Covenant ambientation (that are still artificially built) look like organic stuff (weird): couldn’t find more than this - you’ll see better with vehicles - Forerunner ambientation are now shiny metal grey, have undistinguished angolations, unnecessary metallic layers, lights through all the walls and lots of round pieces: 1 - 2 - 3 - 4 - 5 - Human weapons look realistic sci-fi like instead of mantaining the Halo style: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - Covenant weapons like ambientation are now organic-like and deformed and/or have unnecessary added pieces: 1 - 2 - 3 - 4 - 5 make also particular attention to the fact that the horrible storm rifle replaced the plasma rifle! (one good art piece of Halo 5 is the plasma caster wich looks like a weapon straight from the classic art style) - Forerunner-tech weapons are now expanded with promethan weapons wich are composed of floating pieces that come together to create the weapon (nothing ever floated in forerunner tech before), have lots of orange lights and unnecessary embossed details: 1 - 2 - 3 - 4 - 5 - UNSC humans are not present in Halo 5 but we can see the Halo 4 marines since the armor is the same that we find in Warzone - they are now generic sci-fi like, don’t look and don’t behave like military (they also not have funny lines like in pre-Halo 4 games): 1 - 2 - 3 - 4 - 5 - The Covenant look now like this: 1 - 2 - 3 - The Arbiter has wrong phenotype - Prometheans have lots of lights and round shapes and don’t feel like promethean technology: 1 - 2 - 3 - 4 - some UNSC vehicles changed for no reason, some have a weird replace and some look like toys: 1 - 2 - 3 - 4 - 5 - Covenant vehicles look organic, weird and deformed like ambientations and weapons: 1 - 2 - 3 - 4 - 5 - 6 - Argent moon as human ship looks identical human ambientations (0 variety and 0 fantasy): image - Covenant ships, same as ambientations, weapons and vehicles, look organic and weird. What the h*** is that? image - Characters: 1 - 2Conclusions:
Maybe a few points are subjective, maybe a few things can not change anymore (see Chief’s armor), but you can surely understand five things: -
The new artstyle is a lot different from the classic one - Old fans that played Halo for 10 years knew it in a certain light and are now forced to like the new artstyle - Some things are clearly wrong (see Arbiter’s phenotype) - 343 just wants to separate from what Bungie did because they want to call Halo theirs and in this way they are going away from what Halo actually is - Some things that changed have no reason or explenation for that (although I like it: Master Chief did wake up in Halo 4 with an armor that is completely different from the Halo 2/3’s and that has NO sense to be.)The solution to this problem is to:
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Replace wrong stuff like the Arbiter’s phenotype with the right one - Co-existence of elements that can’t be replaced (examples: both Pelicans, both Jackals)This has to be done in Halo 6, please 343 don’t destroy our mental idea of Halo.
OFF-TOPIC: If you care about the direction of this franchise and want Halo to go back to its greatness check my other threads!
STORY - GEARS OF WAR 4 COMPARISON - HALO 5 REVIEW - THE ARBITER IN HALO 5 - CUSTOMIZATION - A BALANCE AND FUN ISSUE - BLOOD
There is still time to stop the game from dying