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> > > > In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
> > > > I don’t like the UNSC arquiteture that much, because of the plastic white textures.
> > > > I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
> > > > The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.
> > > >
> > > > Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.
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> > > > And honestly, this topic wasn’t that relevant until some youtuber made a video about this.
> >
> > I sort of agree and disagree at the same time with the armour. The Original Halo armor that has been redone in Halo 5, looks so much better than the older variants. But a good 40% of the completely new armour in the reclaimer saga looks unappealing. Halo 4 brought in a whole bunch of sick armours, especially the Specialist ones like Rogue, and Stalker. Locus is another personal favourite, the redone Gungnir (Halo 5 version, the Halo 4 one is an abhorrent abomination), and who can dislike Shinobi, that armour set is gorgeous. Void Dancer, Hunter, Hellcat, Anubis, Mako and Achilles are all great too.
> >
> > I agree with a mixture of both, but with more new than old. From my viewpoint, the Unsc hasn’t lost it’s style, or it’s entire look, but it’s lost the green we’ve come to know and love. It became a sort of light desert brown, but the shape of everything remained similar with some minor changes. UNSC Ships still look like giant guns, The marines are still bulky as fk. And The armour remains mostly bulky. What happened was everything got glossy, there’s no more grit and dirt, only polished scratches (lol). 343i should revert to the OG Elite armour though, I love the Arbiters new suit. It totally fits his character being the Warrior King of Sanghelios. The generic Halo 5 elite armour just doesn’t do it for me though. If they found an awesome way to incorporate Ancient Sanghelios Temples + Ancient Sanghelios Armor, into the Halo 6 storyline then great aha. Forerunners look better than ever, I much prefer the pristine sleek looks over the old dirty grey brown. The only thing the old forerunners style had over the new one is that it looked ancient. but Forerunners aren’t just ancient, they’re an Ancient Type 3 civilization that are almost omnipotent compared to Humans, who are still Type 1. Definitely a step in the right direction.
> >
> > Here, again I agree/disagree, I like a lot of the new Weapon designs over the old ones. When it comes to the SPNKR though, sorry but the design is completely impracticle, you need to lug around massive missile tubes, just to reload the -Yoinking!- thing. The new Launcher makes sense, and it reloads with 1 compact canister. I like the old Shotty design, but the new one actually looks like it can kill a spartan.
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> How does the newer armor look better tho? I think they’re better in terms of being less bulky but still over exposed the Spartans body and much of the helmets look like crap. Recon looks nothing like the h3 version which was king. I like the copperhead in h5 tho along with the Hermes, and a few lower tier armor variants. Honestly I think me and you have a HUGE difference when it comes to armor taste cuz I thought everything in h4 looked ugly andwith h5 I’d say majority do as well, especially the shinoni armor your talking about, I think it’s over detailed.
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> as for the cultural art style of the unsc/sangheli/forunners: I actually like the forunner style in h4-5 but understand this, the forunner structures in 1-3 were built by different castes of forunners, the ones in 4-5 is the warrior caste and 1-3 is builder caste, they build differently. As for the sangheli I to preferred the original armor looks, but to my knowledge we never go onto a sangheli world in halo 1-4 to even see what there worlds looked like so I can’t compare art style on that. The unsc is actually where I have my biggest issue. The marines don’t look like marines, as you mentioned much of the unsc is glossy-like or shiny and they’re now giving them a bulky look to them, and I can’t stand bulky looks.
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> onto the weapon looks: halo was never a practical game to start with, it’s part of why I liked it, it strayed in looks because it gave no -Yoinks!- to looking practical or making sense, it just made it work. How many games with rockets looked like the SPKNR? Then tell me how many look like the one from halo 5 on launch. Much more will share similarities with the h5 version because it’s more “practical” and generic while the SPNKR tried staying unique from others. When it comes to the shotgun I actually think the h3 version was the most practical and that h4-5 have actually made it look a bit different, but I still preferred the looks of the shotty in h3. There’s also the battle rifle that has undergone changes to its looks among many of the covenant weapons that are alien weapons that don’t need to be practical nor make sense cuz they’re “alien”.
The newer MK VII variants of the original armours look way better. And i’m not talking in terms of colour or glossiness. I mean the shape. I don’t think you’re looking at it from an objective point of view. The old Scout armour looked…well it looked weird. It doesn’t look badass, it doesn’t give off the vibe that the user inside it can kill you with a single punch. The visor + the weird overhang looks dopey. The scout armour has a design that gives the impression of lethality. It’s sharp, and it has proportion. That’s something most of the Bungie designs from CE - 3 were missing. The armour had Zero proportion. They started getting it right in Halo: Reach and surprise, Reach is the game where halo fans like to brag about the armour designs. As for recon, the H3 design had a massively over sized forehead. The visor and lower part of the helmet were constricted to 1/3rd of the overall design. Again proportion. Regarding Shinobi, It’s not overdetailed, not any more than say Hayabusa is. It mimics a Samurai’s armour, having the plated shoulders, and the ring on the helmet. I wouldn’t say majority of the designs are ugly either, like I said 40%, but there’s so many great overlooked designs. All 8 armours used by the main characters in the campaign for example. Challenger, Argonaut, CIO, Commando, Deadeye, Decimator, Enforcer, Engineer, Icarus, Infiltrator, Marauder, Pathfinder, Protector, Raijin, Ranger, Reaper, Venator, Venture, War Master etc etc. All of these armours are great. Again, looking at the design and not the colours/glossiness as I will agree that the glossiness does have a bad visual effect on the game.
I’ll write more tomorrow, tired af.