Halo 5 Art Style Discussion

For me the art style is great. I enjoy the covenant and forerunner stuff in the new art style moreso than the bland forerunner stuff they had in the original trilogy. If they could feature more of those Sanghelios Temples and Sanghelios environment in halo 6 it would be so awesome. I think 343i nailed the Forerunner and Covenant stuff, sure grunts aren’t cute anymore, but I think they can hold more methane gas in a large cubicle container than a large triangular container. Most of the armour changes make sense for the covenant. The only thing I miss is the H2A style of the elite armour which I agree should be brought back.

Whats wrong with the UNSC art style, i’d say isn’t the style. The style is still very reminiscent of the old trilogy, it has the same shapes and the armour has gone through multiple upgrades in technology and visually don’t change in appearance much. BUT what has changed is the green. What halo wars 2 has that the new art style doesn’t, is the original green colour from the previous games. If they brought that back with some minor adjustments to the UNSC structures, I think it would satisfy both the people who like the new style and the people who are nostalgic about the old one. The new Halo just doesn’t have enough of that classic olive green, and it makes a difference. The UNSC are sort of less Vibrant, they’ve lost their personality.

But yeah i’d like to hear thoughts on this.Do you guys think that it should be a definite revert back to the original, or if they should change the colour of the UNSC faction and make it more of that classic olive green colour from the trilogy.

P.S. All “the new art style is trash, and I have nostalgia goggles on” type of comments will be removed. I want to have a proper discussion, without the incessant cries of people who don’t know what style is.

shouldn’t there be enough art style related threads somewhere around here?

THIS one maybe?

> 2533274801973487;2:
> shouldn’t there be enough art style related threads somewhere around here?
>
> THIS one maybe?

I want to start a fresh one displaying my point of view as an Art Designer. I haven’t seen a single person display the opinion that I have so…yeah

> 2533274874722389;1:
> P.S. All “the new art style is trash, and I have nostalgia goggles on” type of comments will be removed. I want to have a proper discussion, without the incessant cries of people who don’t know what style is.

Last time I checked only Monitors can make posts spoilers, let alone remove them. OPs have no power over what’s posted in their threads.

Anyway, I don’t quite agree with your views on the art style for the covenant and forerunners, but I definitely agree with you on the UNSC. I miss the good 'ol olive green marines and spartans that don’t glow in the dark. I have many more gripes, but I’m tired, so… Maybe an edit later.

Feed the Beast!
I don’t like 343’s artstyle, too colourful for me, would much prefer the grit from Halo reach. Not a colourful game, it makes the atmosphere feel completely off.

> 2533274874722389;1:
> For me the art style is great. I enjoy the covenant and forerunner stuff in the new art style moreso than the bland forerunner stuff they had in the original trilogy. If they could feature more of those Sanghelios Temples and Sanghelios environment in halo 6 it would be so awesome. I think 343i nailed the Forerunner and Covenant stuff, sure grunts aren’t cute anymore, but I think they can hold more methane gas in a large cubicle container than a large triangular container. Most of the armour changes make sense for the covenant. The only thing I miss is the H2A style of the elite armour which I agree should be brought back.
>
> Whats wrong with the UNSC art style, i’d say isn’t the style. The style is still very reminiscent of the old trilogy, it has the same shapes and the armour has gone through multiple upgrades in technology and visually don’t change in appearance much. BUT what has changed is the green. What halo wars 2 has that the new art style doesn’t, is the original green colour from the previous games. If they brought that back with some minor adjustments to the UNSC structures, I think it would satisfy both the people who like the new style and the people who are nostalgic about the old one. The new Halo just doesn’t have enough of that classic olive green, and it makes a difference. The UNSC are sort of less Vibrant, they’ve lost their personality.
>
> But yeah i’d like to hear thoughts on this.Do you guys think that it should be a definite revert back to the original, or if they should change the colour of the UNSC faction and make it more of that classic olive green colour from the trilogy.
>
> P.S. All “the new art style is trash, and I have nostalgia goggles on” type of comments will be removed. I want to have a proper discussion, without the incessant cries of people who don’t know what style is.

I agree the green so commonly seen in the series has being disappearing ever since halo 3 when they started using more realistic camouflage colours for the chief and vehicles rather than the vibrant green of CE and 2 but I do think the original style of Elite from the Bungie games should return at least for the arbiter sinc the change in halo 5 doesn’t make sense, I also find forerunners look better than ever before but could use a more gloomy aspect similar to CE on the Xbox original where their environments were very dark and mysterious.

Some of Halo 5 looks gorgeous, like the Sanghelios home world, Haven mutiplayer map remake mercy looks amazing.

In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
I don’t like the UNSC arquiteture that much, because of the plastic white textures.
I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.

Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.

And honestly, this topic wasn’t that relevant until some youtuber made a video about this.

> 2533275010793662;8:
> In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
> I don’t like the UNSC arquiteture that much, because of the plastic white textures.
> I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
> The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.
>
> Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.
>
> And honestly, this topic wasn’t that relevant until some youtuber made a video about this.

How can you not see the difference between the new and old Spartan looks?halo 1-3 they were quite bulky (which I disliked) and covered in armor, the newer look they’re lacking in armor and have so much exposed. I may have disliked the bulky looks of the old but I loved their style. I can’t stand what they’ve done to recon or scout in halo 4 and after, used to be my favorites and go to looks.

At the overall art style I think a mixture of both (look at halo 2 anniversary) would be best. There are likes/dislikes of both styles and I think mixing them would be the better route.

when it comes to the weapon art style I prefer bungles 10x over as they weren’t generic. I still can’t believe they tried changing the SPKNR to the other abomination when h5 first launched and I miss the old shotgun style.

> 2533274923562209;9:
> > 2533275010793662;8:
> > In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
> > I don’t like the UNSC arquiteture that much, because of the plastic white textures.
> > I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
> > The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.
> >
> > Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.
> >
> > And honestly, this topic wasn’t that relevant until some youtuber made a video about this.
>
> How can you not see the difference between the new and old Spartan looks?halo 1-3 they were quite bulky (which I disliked) and covered in armor, the newer look they’re lacking in armor and have so much exposed. I may have disliked the bulky looks of the old but I loved their style. I can’t stand what they’ve done to recon or scout in halo 4 and after, used to be my favorites and go to looks.
>
> At the overall art style I think a mixture of both (look at halo 2 anniversary) would be best. There are likes/dislikes of both styles and I think mixing them would be the better route.
>
> when it comes to the weapon art style I prefer bungles 10x over as they weren’t generic. I still can’t believe they tried changing the SPKNR to the other abomination when h5 first launched and I miss the old shotgun style.

I sort of agree and disagree at the same time with the armour. The Original Halo armor that has been redone in Halo 5, looks so much better than the older variants. But a good 40% of the completely new armour in the reclaimer saga looks unappealing. Halo 4 brought in a whole bunch of sick armours, especially the Specialist ones like Rogue, and Stalker. Locus is another personal favourite, the redone Gungnir (Halo 5 version, the Halo 4 one is an abhorrent abomination), and who can dislike Shinobi, that armour set is gorgeous. Void Dancer, Hunter, Hellcat, Anubis, Mako and Achilles are all great too.

I agree with a mixture of both, but with more new than old. From my viewpoint, the Unsc hasn’t lost it’s style, or it’s entire look, but it’s lost the green we’ve come to know and love. It became a sort of light desert brown, but the shape of everything remained similar with some minor changes. UNSC Ships still look like giant guns, The marines are still bulky as fk. And The armour remains mostly bulky. What happened was everything got glossy, there’s no more grit and dirt, only polished scratches (lol). 343i should revert to the OG Elite armour though, I love the Arbiters new suit. It totally fits his character being the Warrior King of Sanghelios. The generic Halo 5 elite armour just doesn’t do it for me though. If they found an awesome way to incorporate Ancient Sanghelios Temples + Ancient Sanghelios Armor, into the Halo 6 storyline then great aha. Forerunners look better than ever, I much prefer the pristine sleek looks over the old dirty grey brown. The only thing the old forerunners style had over the new one is that it looked ancient. but Forerunners aren’t just ancient, they’re an Ancient Type 3 civilization that are almost omnipotent compared to Humans, who are still Type 1. Definitely a step in the right direction.

Here, again I agree/disagree, I like a lot of the new Weapon designs over the old ones. When it comes to the SPNKR though, sorry but the design is completely impracticle, you need to lug around massive missile tubes, just to reload the -Yoinking!- thing. The new Launcher makes sense, and it reloads with 1 compact canister. I like the old Shotty design, but the new one actually looks like it can kill a spartan.

I think the only good things about 343s art style are

  • Most Human weapons (They look deadly and functional now) - Forerunner buildings (Have life injected into them now) - Elite themed buildings (Really ancient and unique)The things I don’t like are

  • Elites look like brutes - Jackals don’t look avian - Grunts lost there cuteness appeal and there heads grew double in size - Spartan armours look like plastic compared to the gritty and warn out designs of the past - UNSC buildings blend in together - Pelicans now look like bulky rectangles with wings when compared with the more streamlined Bungie versions - Covenant weapons no longer look majestic - UNSC Marines no longer look practical, they look designed for a game of paintball - New Rocket Launcher design is uninspired and lazy - Some Spartan designs just don’t look Halo (Seeker, Fotus, Achilles, Pioneer, Legionnaire, Tracer) To name a few

It all is beautiful. Forerunner, Covenant and UNSC.
Very much prefer the new style.

  • Palmer

Halo 5’s art style looks nice and colourful. TBH Got a bit annoyed with Halo Reach’s grittiness same with 5’s elites, grunts and “plastic look” on some of those armours. The best artstyle IMO has to be Halo 2 Anniversary or Halo Wars 2. Took the best from both worlds and hopefully they’ll incorporate it to Halo 6.

> 2533274971171822;12:
> It all is beautiful. Forerunner, Covenant and UNSC.
> Very much prefer the new style.
>
> - Palmer

Of course you do. You were there to experienced it in person :wink:

> 2533274826612929;7:
> Some of Halo 5 looks gorgeous, like the Sanghelios home world, Haven mutiplayer map remake mercy looks amazing.

i hate halo 5 or any game 343 makes they dont look like halo, but your pic is halo 100%…now THAT right there is truly HALO. xD

> 2533274874722389;10:
> > 2533274923562209;9:
> > > 2533275010793662;8:
> > > In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
> > > I don’t like the UNSC arquiteture that much, because of the plastic white textures.
> > > I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
> > > The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.
> > >
> > > Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.
> > >
> > > And honestly, this topic wasn’t that relevant until some youtuber made a video about this.
> >
> > How can you not see the difference between the new and old Spartan looks?halo 1-3 they were quite bulky (which I disliked) and covered in armor, the newer look they’re lacking in armor and have so much exposed. I may have disliked the bulky looks of the old but I loved their style. I can’t stand what they’ve done to recon or scout in halo 4 and after, used to be my favorites and go to looks.
> >
> > At the overall art style I think a mixture of both (look at halo 2 anniversary) would be best. There are likes/dislikes of both styles and I think mixing them would be the better route.
> >
> > when it comes to the weapon art style I prefer bungles 10x over as they weren’t generic. I still can’t believe they tried changing the SPKNR to the other abomination when h5 first launched and I miss the old shotgun style.
>
> I sort of agree and disagree at the same time with the armour. The Original Halo armor that has been redone in Halo 5, looks so much better than the older variants. But a good 40% of the completely new armour in the reclaimer saga looks unappealing. Halo 4 brought in a whole bunch of sick armours, especially the Specialist ones like Rogue, and Stalker. Locus is another personal favourite, the redone Gungnir (Halo 5 version, the Halo 4 one is an abhorrent abomination), and who can dislike Shinobi, that armour set is gorgeous. Void Dancer, Hunter, Hellcat, Anubis, Mako and Achilles are all great too.
>
> I agree with a mixture of both, but with more new than old. From my viewpoint, the Unsc hasn’t lost it’s style, or it’s entire look, but it’s lost the green we’ve come to know and love. It became a sort of light desert brown, but the shape of everything remained similar with some minor changes. UNSC Ships still look like giant guns, The marines are still bulky as fk. And The armour remains mostly bulky. What happened was everything got glossy, there’s no more grit and dirt, only polished scratches (lol). 343i should revert to the OG Elite armour though, I love the Arbiters new suit. It totally fits his character being the Warrior King of Sanghelios. The generic Halo 5 elite armour just doesn’t do it for me though. If they found an awesome way to incorporate Ancient Sanghelios Temples + Ancient Sanghelios Armor, into the Halo 6 storyline then great aha. Forerunners look better than ever, I much prefer the pristine sleek looks over the old dirty grey brown. The only thing the old forerunners style had over the new one is that it looked ancient. but Forerunners aren’t just ancient, they’re an Ancient Type 3 civilization that are almost omnipotent compared to Humans, who are still Type 1. Definitely a step in the right direction.
>
> Here, again I agree/disagree, I like a lot of the new Weapon designs over the old ones. When it comes to the SPNKR though, sorry but the design is completely impracticle, you need to lug around massive missile tubes, just to reload the -Yoinking!- thing. The new Launcher makes sense, and it reloads with 1 compact canister. I like the old Shotty design, but the new one actually looks like it can kill a spartan.

How does the newer armor look better tho? I think they’re better in terms of being less bulky but still over exposed the Spartans body and much of the helmets look like crap. Recon looks nothing like the h3 version which was king. I like the copperhead in h5 tho along with the Hermes, and a few lower tier armor variants. Honestly I think me and you have a HUGE difference when it comes to armor taste cuz I thought everything in h4 looked ugly andwith h5 I’d say majority do as well, especially the shinoni armor your talking about, I think it’s over detailed.

as for the cultural art style of the unsc/sangheli/forunners: I actually like the forunner style in h4-5 but understand this, the forunner structures in 1-3 were built by different castes of forunners, the ones in 4-5 is the warrior caste and 1-3 is builder caste, they build differently. As for the sangheli I to preferred the original armor looks, but to my knowledge we never go onto a sangheli world in halo 1-4 to even see what there worlds looked like so I can’t compare art style on that. The unsc is actually where I have my biggest issue. The marines don’t look like marines, as you mentioned much of the unsc is glossy-like or shiny and they’re now giving them a bulky look to them, and I can’t stand bulky looks.

onto the weapon looks: halo was never a practical game to start with, it’s part of why I liked it, it strayed in looks because it gave no -Yoinks!- to looking practical or making sense, it just made it work. How many games with rockets looked like the SPKNR? Then tell me how many look like the one from halo 5 on launch. Much more will share similarities with the h5 version because it’s more “practical” and generic while the SPNKR tried staying unique from others. When it comes to the shotgun I actually think the h3 version was the most practical and that h4-5 have actually made it look a bit different, but I still preferred the looks of the shotty in h3. There’s also the battle rifle that has undergone changes to its looks among many of the covenant weapons that are alien weapons that don’t need to be practical nor make sense cuz they’re “alien”.

> 2533274923562209;16:
> > 2533274874722389;10:
> > > 2533274923562209;9:
> > > > 2533275010793662;8:
> > > > In my opinion, Halo 5’s weapons and vehicles have just the best designs in the whole series, (Banshee, Assault Rifle, Ghost, Wraith, Battle Rifle, Beam Rifle, etc) the forerunner and covenant arquiterure are gorgeous too.
> > > > I don’t like the UNSC arquiteture that much, because of the plastic white textures.
> > > > I don’t see too much difference from the old armors and the new. In my opinion, the spartans looks very representative to the original trilogy spartans.
> > > > The colors looks over saturated and sometimes unrealistic, in my opinion, I think the color pallete from Halo Reach, Halo 2 Anniversary and Halo 4 are fine.
> > > >
> > > > Definely, there are great things in the current art-style, it will be a shame if 343 revert everything to the old. A mix of two (old and new) seems right.
> > > >
> > > > And honestly, this topic wasn’t that relevant until some youtuber made a video about this.
> >
> > I sort of agree and disagree at the same time with the armour. The Original Halo armor that has been redone in Halo 5, looks so much better than the older variants. But a good 40% of the completely new armour in the reclaimer saga looks unappealing. Halo 4 brought in a whole bunch of sick armours, especially the Specialist ones like Rogue, and Stalker. Locus is another personal favourite, the redone Gungnir (Halo 5 version, the Halo 4 one is an abhorrent abomination), and who can dislike Shinobi, that armour set is gorgeous. Void Dancer, Hunter, Hellcat, Anubis, Mako and Achilles are all great too.
> >
> > I agree with a mixture of both, but with more new than old. From my viewpoint, the Unsc hasn’t lost it’s style, or it’s entire look, but it’s lost the green we’ve come to know and love. It became a sort of light desert brown, but the shape of everything remained similar with some minor changes. UNSC Ships still look like giant guns, The marines are still bulky as fk. And The armour remains mostly bulky. What happened was everything got glossy, there’s no more grit and dirt, only polished scratches (lol). 343i should revert to the OG Elite armour though, I love the Arbiters new suit. It totally fits his character being the Warrior King of Sanghelios. The generic Halo 5 elite armour just doesn’t do it for me though. If they found an awesome way to incorporate Ancient Sanghelios Temples + Ancient Sanghelios Armor, into the Halo 6 storyline then great aha. Forerunners look better than ever, I much prefer the pristine sleek looks over the old dirty grey brown. The only thing the old forerunners style had over the new one is that it looked ancient. but Forerunners aren’t just ancient, they’re an Ancient Type 3 civilization that are almost omnipotent compared to Humans, who are still Type 1. Definitely a step in the right direction.
> >
> > Here, again I agree/disagree, I like a lot of the new Weapon designs over the old ones. When it comes to the SPNKR though, sorry but the design is completely impracticle, you need to lug around massive missile tubes, just to reload the -Yoinking!- thing. The new Launcher makes sense, and it reloads with 1 compact canister. I like the old Shotty design, but the new one actually looks like it can kill a spartan.
>
> How does the newer armor look better tho? I think they’re better in terms of being less bulky but still over exposed the Spartans body and much of the helmets look like crap. Recon looks nothing like the h3 version which was king. I like the copperhead in h5 tho along with the Hermes, and a few lower tier armor variants. Honestly I think me and you have a HUGE difference when it comes to armor taste cuz I thought everything in h4 looked ugly andwith h5 I’d say majority do as well, especially the shinoni armor your talking about, I think it’s over detailed.
>
> as for the cultural art style of the unsc/sangheli/forunners: I actually like the forunner style in h4-5 but understand this, the forunner structures in 1-3 were built by different castes of forunners, the ones in 4-5 is the warrior caste and 1-3 is builder caste, they build differently. As for the sangheli I to preferred the original armor looks, but to my knowledge we never go onto a sangheli world in halo 1-4 to even see what there worlds looked like so I can’t compare art style on that. The unsc is actually where I have my biggest issue. The marines don’t look like marines, as you mentioned much of the unsc is glossy-like or shiny and they’re now giving them a bulky look to them, and I can’t stand bulky looks.
>
> onto the weapon looks: halo was never a practical game to start with, it’s part of why I liked it, it strayed in looks because it gave no -Yoinks!- to looking practical or making sense, it just made it work. How many games with rockets looked like the SPKNR? Then tell me how many look like the one from halo 5 on launch. Much more will share similarities with the h5 version because it’s more “practical” and generic while the SPNKR tried staying unique from others. When it comes to the shotgun I actually think the h3 version was the most practical and that h4-5 have actually made it look a bit different, but I still preferred the looks of the shotty in h3. There’s also the battle rifle that has undergone changes to its looks among many of the covenant weapons that are alien weapons that don’t need to be practical nor make sense cuz they’re “alien”.

The newer MK VII variants of the original armours look way better. And i’m not talking in terms of colour or glossiness. I mean the shape. I don’t think you’re looking at it from an objective point of view. The old Scout armour looked…well it looked weird. It doesn’t look badass, it doesn’t give off the vibe that the user inside it can kill you with a single punch. The visor + the weird overhang looks dopey. The scout armour has a design that gives the impression of lethality. It’s sharp, and it has proportion. That’s something most of the Bungie designs from CE - 3 were missing. The armour had Zero proportion. They started getting it right in Halo: Reach and surprise, Reach is the game where halo fans like to brag about the armour designs. As for recon, the H3 design had a massively over sized forehead. The visor and lower part of the helmet were constricted to 1/3rd of the overall design. Again proportion. Regarding Shinobi, It’s not overdetailed, not any more than say Hayabusa is. It mimics a Samurai’s armour, having the plated shoulders, and the ring on the helmet. I wouldn’t say majority of the designs are ugly either, like I said 40%, but there’s so many great overlooked designs. All 8 armours used by the main characters in the campaign for example. Challenger, Argonaut, CIO, Commando, Deadeye, Decimator, Enforcer, Engineer, Icarus, Infiltrator, Marauder, Pathfinder, Protector, Raijin, Ranger, Reaper, Venator, Venture, War Master etc etc. All of these armours are great. Again, looking at the design and not the colours/glossiness as I will agree that the glossiness does have a bad visual effect on the game.

I’ll write more tomorrow, tired af.

> 2533274904245048;11:
> I think the only good things about 343s art style are
> - Most Human weapons (They look deadly and functional now) - Forerunner buildings (Have life injected into them now) - Elite themed buildings (Really ancient and unique)The things I don’t like are
> - Elites look like brutes - Jackals don’t look avian - Grunts lost there cuteness appeal and there heads grew double in size - Spartan armours look like plastic compared to the gritty and warn out designs of the past - UNSC buildings blend in together - Pelicans now look like bulky rectangles with wings when compared with the more streamlined Bungie versions - Covenant weapons no longer look majestic - UNSC Marines no longer look practical, they look designed for a game of paintball - New Rocket Launcher design is uninspired and lazy - Some Spartan designs just don’t look Halo (Seeker, Fotus, Achilles, Pioneer, Legionnaire, Tracer) To name a few

  1. This was solved, the new Kig Yar are actually a different breed. In the Halo escalation comics they showed a mining colony with different Kig Yar types, the OG ones we’re used to, and the new ones.

  2. Grunts aren’t meant to be cute.

  3. Plasma Caster? Storm Rifle? Fuel Rod? Beam Rifle? All of the new Covenant designed weapons are curved, in fact there was a huge inconsistency when it came to covenant weapons in the OG trilogy. Look at the Beam Rifle and compare it to the Plasma Rifle, neither share any similar properties other than the colour.

  4. Have you ever gone shooting? Or on a paintball match before?

  5. Like I said in previous posts around 40% of the armours don’t look great, Achilles is definitely a nice looking armour, and while it’s not entirely Halo-esque, it’s a good throwback to the original spartans.

  1. Although they have a canon reason they still don’t look like birds
    Bird like Bungie era design
    Reptile 343 era design

  2. Grunts have always looked cute, it was part of what made them special when added with there cowardly nature and squeaky voices.
    Cute Bungie era grunt
    Out of proportion 343 era grunt

  3. In my mind curved doesn’t mean majestic, each of the original Covenant weapons looked Unique and distinguishable due to there different shapes and colours, now most weapons are painted the exact same blue colour and have a more boxed design. Many weapons had curves but they were also sharp and intimidating, with a few exceptions I feel like I’m holding a box most of the time an example being the Beam rifle below.

Comparison of Beam rifle (Bungie era is lighter, smaller, easier to grip and doesn’t look like a blue rectangle)

  1. Yes I have. The heavy infantry marine is wearing a paintball mask(be it a bit sleeker and flat than normal masks), whilst the others are either under armoured or not as functional as the Bungie era counterparts.
    343 designs
    Bungie era Marine 1
    Bungie era Marine 2

  2. Armours will depend on a persons personal taste and whilst some might be throwbacks most of them don’t look practical or functional, some of the armours actually look like they hinder the Spartan more than anything.

Problems with Achilles as an example Render of Achilles lacking the reflective paint

  • Reflective paint gives away position in sunlight - Back of leg heavily exposed - Top of shoulders vulnerable - Hole in hip armour - Low visibility from visor ( if HUD image feed fails the Spartan is better off removing the helmet) - Lack of under wrist protection - Top of the helmet could be considered aerodynamic but could poke out behind cover and reveal the Spartans position
    The good thing about art is that there are so many interpretations that can be seen from a single image so no matter what we both think both are opinions are correct to a certain degree. where you see elegance I might see rectangles.